| #ifndef CEPH_CRUSH_CRUSH_H | |
| #define CEPH_CRUSH_CRUSH_H | |
| #include <linux/types.h> | |
| /* | |
| * CRUSH is a pseudo-random data distribution algorithm that | |
| * efficiently distributes input values (typically, data objects) | |
| * across a heterogeneous, structured storage cluster. | |
| * | |
| * The algorithm was originally described in detail in this paper | |
| * (although the algorithm has evolved somewhat since then): | |
| * | |
| * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf | |
| * | |
| * LGPL2 | |
| */ | |
| #define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ | |
| #define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ | |
| #define CRUSH_MAX_SET 10 /* max size of a mapping result */ | |
| /* | |
| * CRUSH uses user-defined "rules" to describe how inputs should be | |
| * mapped to devices. A rule consists of sequence of steps to perform | |
| * to generate the set of output devices. | |
| */ | |
| struct crush_rule_step { | |
| __u32 op; | |
| __s32 arg1; | |
| __s32 arg2; | |
| }; | |
| /* step op codes */ | |
| enum { | |
| CRUSH_RULE_NOOP = 0, | |
| CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ | |
| CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ | |
| /* arg2 = type */ | |
| CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ | |
| CRUSH_RULE_EMIT = 4, /* no args */ | |
| CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6, | |
| CRUSH_RULE_CHOOSE_LEAF_INDEP = 7, | |
| }; | |
| /* | |
| * for specifying choose num (arg1) relative to the max parameter | |
| * passed to do_rule | |
| */ | |
| #define CRUSH_CHOOSE_N 0 | |
| #define CRUSH_CHOOSE_N_MINUS(x) (-(x)) | |
| /* | |
| * The rule mask is used to describe what the rule is intended for. | |
| * Given a ruleset and size of output set, we search through the | |
| * rule list for a matching rule_mask. | |
| */ | |
| struct crush_rule_mask { | |
| __u8 ruleset; | |
| __u8 type; | |
| __u8 min_size; | |
| __u8 max_size; | |
| }; | |
| struct crush_rule { | |
| __u32 len; | |
| struct crush_rule_mask mask; | |
| struct crush_rule_step steps[0]; | |
| }; | |
| #define crush_rule_size(len) (sizeof(struct crush_rule) + \ | |
| (len)*sizeof(struct crush_rule_step)) | |
| /* | |
| * A bucket is a named container of other items (either devices or | |
| * other buckets). Items within a bucket are chosen using one of a | |
| * few different algorithms. The table summarizes how the speed of | |
| * each option measures up against mapping stability when items are | |
| * added or removed. | |
| * | |
| * Bucket Alg Speed Additions Removals | |
| * ------------------------------------------------ | |
| * uniform O(1) poor poor | |
| * list O(n) optimal poor | |
| * tree O(log n) good good | |
| * straw O(n) optimal optimal | |
| */ | |
| enum { | |
| CRUSH_BUCKET_UNIFORM = 1, | |
| CRUSH_BUCKET_LIST = 2, | |
| CRUSH_BUCKET_TREE = 3, | |
| CRUSH_BUCKET_STRAW = 4 | |
| }; | |
| extern const char *crush_bucket_alg_name(int alg); | |
| struct crush_bucket { | |
| __s32 id; /* this'll be negative */ | |
| __u16 type; /* non-zero; type=0 is reserved for devices */ | |
| __u8 alg; /* one of CRUSH_BUCKET_* */ | |
| __u8 hash; /* which hash function to use, CRUSH_HASH_* */ | |
| __u32 weight; /* 16-bit fixed point */ | |
| __u32 size; /* num items */ | |
| __s32 *items; | |
| /* | |
| * cached random permutation: used for uniform bucket and for | |
| * the linear search fallback for the other bucket types. | |
| */ | |
| __u32 perm_x; /* @x for which *perm is defined */ | |
| __u32 perm_n; /* num elements of *perm that are permuted/defined */ | |
| __u32 *perm; | |
| }; | |
| struct crush_bucket_uniform { | |
| struct crush_bucket h; | |
| __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ | |
| }; | |
| struct crush_bucket_list { | |
| struct crush_bucket h; | |
| __u32 *item_weights; /* 16-bit fixed point */ | |
| __u32 *sum_weights; /* 16-bit fixed point. element i is sum | |
| of weights 0..i, inclusive */ | |
| }; | |
| struct crush_bucket_tree { | |
| struct crush_bucket h; /* note: h.size is _tree_ size, not number of | |
| actual items */ | |
| __u8 num_nodes; | |
| __u32 *node_weights; | |
| }; | |
| struct crush_bucket_straw { | |
| struct crush_bucket h; | |
| __u32 *item_weights; /* 16-bit fixed point */ | |
| __u32 *straws; /* 16-bit fixed point */ | |
| }; | |
| /* | |
| * CRUSH map includes all buckets, rules, etc. | |
| */ | |
| struct crush_map { | |
| struct crush_bucket **buckets; | |
| struct crush_rule **rules; | |
| __s32 max_buckets; | |
| __u32 max_rules; | |
| __s32 max_devices; | |
| /* choose local retries before re-descent */ | |
| __u32 choose_local_tries; | |
| /* choose local attempts using a fallback permutation before | |
| * re-descent */ | |
| __u32 choose_local_fallback_tries; | |
| /* choose attempts before giving up */ | |
| __u32 choose_total_tries; | |
| }; | |
| /* crush.c */ | |
| extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); | |
| extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); | |
| extern void crush_destroy_bucket_list(struct crush_bucket_list *b); | |
| extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); | |
| extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); | |
| extern void crush_destroy_bucket(struct crush_bucket *b); | |
| extern void crush_destroy(struct crush_map *map); | |
| static inline int crush_calc_tree_node(int i) | |
| { | |
| return ((i+1) << 1)-1; | |
| } | |
| #endif |