compositor-drm: Allow scanout plane to be occluded by overlay
a0f8276fe814 ("compositor-drm: Disallow overlapping overlay planes") was
a little too pessimistic in rejecting occluded views. Whilst it
correctly prevented overlay planes from occluding each other, it also
prevented overlay planes from occluding the scanout plane.
This is undesirable: the primary/scanout plane is specified to stack
strictly below all overlay planes, so there is no need to reject a plane
from consideration for scanout due to being occluded by an overlay
plane.
Shift the check downwards so it only applies to overlay rather than
scanout planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index 3e70265..a99ac8e 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -3392,7 +3392,8 @@
struct drm_plane_state *ps = NULL;
bool force_renderer = false;
pixman_region32_t clipped_view;
- bool occluded = false;
+ bool totally_occluded = false;
+ bool overlay_occluded = false;
/* If this view doesn't touch our output at all, there's no
* reason to do anything with it. */
@@ -3416,8 +3417,8 @@
pixman_region32_init(&surface_overlap);
pixman_region32_subtract(&surface_overlap, &clipped_view,
&occluded_region);
- occluded = !pixman_region32_not_empty(&surface_overlap);
- if (occluded) {
+ totally_occluded = !pixman_region32_not_empty(&surface_overlap);
+ if (totally_occluded) {
pixman_region32_fini(&surface_overlap);
pixman_region32_fini(&clipped_view);
continue;
@@ -3439,13 +3440,13 @@
pixman_region32_intersect(&surface_overlap, &occluded_region,
&clipped_view);
if (pixman_region32_not_empty(&surface_overlap))
- force_renderer = true;
+ overlay_occluded = true;
pixman_region32_fini(&surface_overlap);
/* The cursor plane is 'special' in the sense that we can still
* place it in the legacy API, and we gate that with a separate
* cursors_are_broken flag. */
- if (!force_renderer && !b->cursors_are_broken)
+ if (!force_renderer && !overlay_occluded && !b->cursors_are_broken)
ps = drm_output_prepare_cursor_view(state, ev);
/* If sprites are disabled or the view is not fully opaque, we
@@ -3462,7 +3463,8 @@
* scanout plane. */
if (!ps && !force_renderer && !renderer_ok)
ps = drm_output_prepare_scanout_view(state, ev, mode);
- if (!ps && !force_renderer)
+
+ if (!ps && !overlay_occluded && !force_renderer)
ps = drm_output_prepare_overlay_view(state, ev, mode);
if (ps) {