| /* |
| * Copyright © 2008 Kristian Høgsberg |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "config.h" |
| |
| #include <stdint.h> |
| #include <stdbool.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> |
| #include <time.h> |
| |
| #include <GL/gl.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <linux/input.h> |
| #include <wayland-client.h> |
| |
| #include "window.h" |
| |
| struct gears { |
| struct window *window; |
| struct widget *widget; |
| |
| struct display *d; |
| |
| EGLDisplay display; |
| EGLDisplay config; |
| EGLContext context; |
| GLfloat angle; |
| |
| struct { |
| GLfloat rotx; |
| GLfloat roty; |
| } view; |
| |
| int button_down; |
| int last_x, last_y; |
| |
| GLint gear_list[3]; |
| int fullscreen; |
| int frames; |
| uint32_t last_fps; |
| }; |
| |
| struct gear_template { |
| GLfloat material[4]; |
| GLfloat inner_radius; |
| GLfloat outer_radius; |
| GLfloat width; |
| GLint teeth; |
| GLfloat tooth_depth; |
| }; |
| |
| static const struct gear_template gear_templates[] = { |
| { { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 }, |
| { { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 }, |
| { { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 }, |
| }; |
| |
| static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0}; |
| |
| static void die(const char *msg) |
| { |
| fprintf(stderr, "%s", msg); |
| exit(EXIT_FAILURE); |
| } |
| |
| static void |
| make_gear(const struct gear_template *t) |
| { |
| GLint i; |
| GLfloat r0, r1, r2; |
| GLfloat angle, da; |
| GLfloat u, v, len; |
| |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material); |
| |
| r0 = t->inner_radius; |
| r1 = t->outer_radius - t->tooth_depth / 2.0; |
| r2 = t->outer_radius + t->tooth_depth / 2.0; |
| |
| da = 2.0 * M_PI / t->teeth / 4.0; |
| |
| glShadeModel(GL_FLAT); |
| |
| glNormal3f(0.0, 0.0, 1.0); |
| |
| /* draw front face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); |
| if (i < t->teeth) { |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw front sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / t->teeth / 4.0; |
| for (i = 0; i < t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); |
| } |
| glEnd(); |
| |
| glNormal3f(0.0, 0.0, -1.0); |
| |
| /* draw back face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); |
| if (i < t->teeth) { |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw back sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / t->teeth / 4.0; |
| for (i = 0; i < t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); |
| } |
| glEnd(); |
| |
| /* draw outward faces of teeth */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i < t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); |
| u = r2 * cos(angle + da) - r1 * cos(angle); |
| v = r2 * sin(angle + da) - r1 * sin(angle); |
| len = sqrt(u * u + v * v); |
| u /= len; |
| v /= len; |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5); |
| u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| } |
| |
| glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5); |
| glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5); |
| |
| glEnd(); |
| |
| glShadeModel(GL_SMOOTH); |
| |
| /* draw inside radius cylinder */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= t->teeth; i++) { |
| angle = i * 2.0 * M_PI / t->teeth; |
| glNormal3f(-cos(angle), -sin(angle), 0.0); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); |
| } |
| glEnd(); |
| } |
| |
| static void |
| update_fps(struct gears *gears, uint32_t time) |
| { |
| long diff_ms; |
| static bool first_call = true; |
| |
| if (first_call) { |
| gears->last_fps = time; |
| first_call = false; |
| } else |
| gears->frames++; |
| |
| diff_ms = time - gears->last_fps; |
| |
| if (diff_ms > 5000) { |
| float seconds = diff_ms / 1000.0; |
| float fps = gears->frames / seconds; |
| |
| printf("%d frames in %6.3f seconds = %6.3f FPS\n", gears->frames, seconds, fps); |
| fflush(stdout); |
| |
| gears->frames = 0; |
| gears->last_fps = time; |
| } |
| } |
| |
| static void |
| frame_callback(void *data, struct wl_callback *callback, uint32_t time) |
| { |
| struct gears *gears = data; |
| |
| update_fps(gears, time); |
| |
| gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0; |
| |
| window_schedule_redraw(gears->window); |
| |
| if (callback) |
| wl_callback_destroy(callback); |
| } |
| |
| static const struct wl_callback_listener listener = { |
| frame_callback |
| }; |
| |
| static int |
| motion_handler(struct widget *widget, struct input *input, |
| uint32_t time, float x, float y, void *data) |
| { |
| struct gears *gears = data; |
| int offset_x, offset_y; |
| float step = 0.5; |
| |
| if (gears->button_down) { |
| offset_x = x - gears->last_x; |
| offset_y = y - gears->last_y; |
| gears->last_x = x; |
| gears->last_y = y; |
| gears->view.roty += offset_x * step; |
| gears->view.rotx += offset_y * step; |
| if (gears->view.roty >= 360) |
| gears->view.roty = gears->view.roty - 360; |
| if (gears->view.roty <= 0) |
| gears->view.roty = gears->view.roty + 360; |
| if (gears->view.rotx >= 360) |
| gears->view.rotx = gears->view.rotx - 360; |
| if (gears->view.rotx <= 0) |
| gears->view.rotx = gears->view.rotx + 360; |
| } |
| |
| return CURSOR_LEFT_PTR; |
| } |
| |
| static void |
| button_handler(struct widget *widget, struct input *input, |
| uint32_t time, uint32_t button, |
| enum wl_pointer_button_state state, void *data) |
| { |
| struct gears *gears = data; |
| |
| if (button == BTN_LEFT) { |
| if (state == WL_POINTER_BUTTON_STATE_PRESSED) { |
| gears->button_down = 1; |
| input_get_position(input, |
| &gears->last_x, &gears->last_y); |
| } else { |
| gears->button_down = 0; |
| } |
| } |
| } |
| |
| static void |
| redraw_handler(struct widget *widget, void *data) |
| { |
| struct rectangle window_allocation; |
| struct rectangle allocation; |
| struct wl_callback *callback; |
| struct gears *gears = data; |
| |
| widget_get_allocation(gears->widget, &allocation); |
| window_get_allocation(gears->window, &window_allocation); |
| |
| if (display_acquire_window_surface(gears->d, |
| gears->window, |
| gears->context) < 0) { |
| die("Unable to acquire window surface, " |
| "compiled without cairo-egl?\n"); |
| } |
| |
| glViewport(allocation.x, |
| window_allocation.height - allocation.height - allocation.y, |
| allocation.width, allocation.height); |
| glScissor(allocation.x, |
| window_allocation.height - allocation.height - allocation.y, |
| allocation.width, allocation.height); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| glTranslatef(0.0, 0.0, -50); |
| |
| glRotatef(gears->view.rotx, 1.0, 0.0, 0.0); |
| glRotatef(gears->view.roty, 0.0, 1.0, 0.0); |
| |
| glPushMatrix(); |
| glTranslatef(-3.0, -2.0, 0.0); |
| glRotatef(gears->angle, 0.0, 0.0, 1.0); |
| glCallList(gears->gear_list[0]); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(3.1, -2.0, 0.0); |
| glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0); |
| glCallList(gears->gear_list[1]); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-3.1, 4.2, 0.0); |
| glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0); |
| glCallList(gears->gear_list[2]); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| |
| glFlush(); |
| |
| display_release_window_surface(gears->d, gears->window); |
| |
| callback = wl_surface_frame(window_get_wl_surface(gears->window)); |
| wl_callback_add_listener(callback, &listener, gears); |
| } |
| |
| static void |
| resize_handler(struct widget *widget, |
| int32_t width, int32_t height, void *data) |
| { |
| struct gears *gears = data; |
| int32_t size, big, small; |
| |
| /* Constrain child size to be square and at least 300x300 */ |
| if (width < height) { |
| small = width; |
| big = height; |
| } else { |
| small = height; |
| big = width; |
| } |
| |
| if (gears->fullscreen) |
| size = small; |
| else |
| size = big; |
| |
| widget_set_size(gears->widget, size, size); |
| } |
| |
| static void |
| keyboard_focus_handler(struct window *window, |
| struct input *device, void *data) |
| { |
| window_schedule_redraw(window); |
| } |
| |
| static void |
| fullscreen_handler(struct window *window, void *data) |
| { |
| struct gears *gears = data; |
| |
| gears->fullscreen ^= 1; |
| window_set_fullscreen(window, gears->fullscreen); |
| } |
| |
| static struct gears * |
| gears_create(struct display *display) |
| { |
| const int width = 450, height = 500; |
| struct gears *gears; |
| int i; |
| |
| gears = zalloc(sizeof *gears); |
| gears->d = display; |
| gears->window = window_create(display); |
| gears->widget = window_frame_create(gears->window, gears); |
| window_set_title(gears->window, "Wayland Gears"); |
| |
| gears->display = display_get_egl_display(gears->d); |
| if (gears->display == NULL) |
| die("failed to create egl display\n"); |
| |
| eglBindAPI(EGL_OPENGL_API); |
| |
| gears->config = display_get_argb_egl_config(gears->d); |
| |
| gears->context = eglCreateContext(gears->display, gears->config, |
| EGL_NO_CONTEXT, NULL); |
| if (gears->context == NULL) |
| die("failed to create context\n"); |
| |
| if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) |
| die("failed to make context current\n"); |
| |
| for (i = 0; i < 3; i++) { |
| gears->gear_list[i] = glGenLists(1); |
| glNewList(gears->gear_list[i], GL_COMPILE); |
| make_gear(&gear_templates[i]); |
| glEndList(); |
| } |
| |
| gears->button_down = 0; |
| gears->last_x = 0; |
| gears->last_y = 0; |
| |
| gears->view.rotx = 20.0; |
| gears->view.roty = 30.0; |
| |
| printf("Warning: FPS count is limited by the wayland compositor or monitor refresh rate\n"); |
| |
| glEnable(GL_NORMALIZE); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glLightfv(GL_LIGHT0, GL_POSITION, light_pos); |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| glClearColor(0, 0, 0, 0.92); |
| |
| window_set_user_data(gears->window, gears); |
| widget_set_resize_handler(gears->widget, resize_handler); |
| widget_set_redraw_handler(gears->widget, redraw_handler); |
| widget_set_button_handler(gears->widget, button_handler); |
| widget_set_motion_handler(gears->widget, motion_handler); |
| window_set_keyboard_focus_handler(gears->window, |
| keyboard_focus_handler); |
| window_set_fullscreen_handler(gears->window, fullscreen_handler); |
| |
| window_schedule_resize(gears->window, width, height); |
| |
| return gears; |
| } |
| |
| static void |
| gears_destroy(struct gears *gears) |
| { |
| widget_destroy(gears->widget); |
| window_destroy(gears->window); |
| free(gears); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| struct display *d; |
| struct gears *gears; |
| |
| d = display_create(&argc, argv); |
| if (d == NULL) { |
| fprintf(stderr, "failed to create display: %m\n"); |
| return -1; |
| } |
| gears = gears_create(d); |
| display_run(d); |
| |
| gears_destroy(gears); |
| display_destroy(d); |
| |
| return 0; |
| } |