| /* |
| * Copyright © 2013 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "config.h" |
| |
| #include <stdint.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| |
| #include <wayland-egl.h> |
| #include <wayland-cursor.h> |
| |
| #include <GLES2/gl2.h> |
| #include <EGL/egl.h> |
| |
| #include "../shared/platform.h" |
| |
| struct window; |
| struct seat; |
| |
| struct nested_client { |
| struct wl_display *display; |
| struct wl_registry *registry; |
| struct wl_compositor *compositor; |
| |
| EGLDisplay egl_display; |
| EGLContext egl_context; |
| EGLConfig egl_config; |
| EGLSurface egl_surface; |
| struct program *color_program; |
| |
| GLuint vert, frag, program; |
| GLuint rotation; |
| GLuint pos; |
| GLuint col; |
| |
| struct wl_surface *surface; |
| struct wl_egl_window *native; |
| int width, height; |
| }; |
| |
| #define POS 0 |
| #define COL 1 |
| |
| static GLuint |
| create_shader(const char *source, GLenum shader_type) |
| { |
| GLuint shader; |
| GLint status; |
| |
| shader = glCreateShader(shader_type); |
| if (shader == 0) |
| return 0; |
| |
| glShaderSource(shader, 1, (const char **) &source, NULL); |
| glCompileShader(shader); |
| |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
| if (!status) { |
| char log[1000]; |
| GLsizei len; |
| glGetShaderInfoLog(shader, 1000, &len, log); |
| fprintf(stderr, "Error: compiling %s: %*s\n", |
| shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", |
| len, log); |
| return 0; |
| } |
| |
| return shader; |
| } |
| |
| static void |
| create_program(struct nested_client *client, |
| const char *vert, const char *frag) |
| { |
| GLint status; |
| |
| client->vert = create_shader(vert, GL_VERTEX_SHADER); |
| client->frag = create_shader(frag, GL_FRAGMENT_SHADER); |
| |
| client->program = glCreateProgram(); |
| glAttachShader(client->program, client->frag); |
| glAttachShader(client->program, client->vert); |
| glBindAttribLocation(client->program, POS, "pos"); |
| glBindAttribLocation(client->program, COL, "color"); |
| glLinkProgram(client->program); |
| |
| glGetProgramiv(client->program, GL_LINK_STATUS, &status); |
| if (!status) { |
| char log[1000]; |
| GLsizei len; |
| glGetProgramInfoLog(client->program, 1000, &len, log); |
| fprintf(stderr, "Error: linking:\n%*s\n", len, log); |
| exit(1); |
| } |
| |
| client->rotation = |
| glGetUniformLocation(client->program, "rotation"); |
| } |
| |
| static const char vertex_shader_text[] = |
| "uniform mat4 rotation;\n" |
| "attribute vec4 pos;\n" |
| "attribute vec4 color;\n" |
| "varying vec4 v_color;\n" |
| "void main() {\n" |
| " gl_Position = rotation * pos;\n" |
| " v_color = color;\n" |
| "}\n"; |
| |
| static const char color_fragment_shader_text[] = |
| "precision mediump float;\n" |
| "varying vec4 v_color;\n" |
| "void main() {\n" |
| " gl_FragColor = v_color;\n" |
| "}\n"; |
| |
| static void |
| render_triangle(struct nested_client *client, uint32_t time) |
| { |
| static const GLfloat verts[3][2] = { |
| { -0.5, -0.5 }, |
| { 0.5, -0.5 }, |
| { 0, 0.5 } |
| }; |
| static const GLfloat colors[3][3] = { |
| { 1, 0, 0 }, |
| { 0, 1, 0 }, |
| { 0, 0, 1 } |
| }; |
| GLfloat angle; |
| GLfloat rotation[4][4] = { |
| { 1, 0, 0, 0 }, |
| { 0, 1, 0, 0 }, |
| { 0, 0, 1, 0 }, |
| { 0, 0, 0, 1 } |
| }; |
| static const int32_t speed_div = 5; |
| static uint32_t start_time = 0; |
| |
| if (client->program == 0) |
| create_program(client, vertex_shader_text, |
| color_fragment_shader_text); |
| |
| if (start_time == 0) |
| start_time = time; |
| |
| angle = ((time - start_time) / speed_div) % 360 * M_PI / 180.0; |
| rotation[0][0] = cos(angle); |
| rotation[0][2] = sin(angle); |
| rotation[2][0] = -sin(angle); |
| rotation[2][2] = cos(angle); |
| |
| glClearColor(0.4, 0.4, 0.4, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glUseProgram(client->program); |
| |
| glViewport(0, 0, client->width, client->height); |
| |
| glUniformMatrix4fv(client->rotation, 1, GL_FALSE, |
| (GLfloat *) rotation); |
| |
| glVertexAttribPointer(POS, 2, GL_FLOAT, GL_FALSE, 0, verts); |
| glVertexAttribPointer(COL, 3, GL_FLOAT, GL_FALSE, 0, colors); |
| glEnableVertexAttribArray(POS); |
| glEnableVertexAttribArray(COL); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| glDisableVertexAttribArray(POS); |
| glDisableVertexAttribArray(COL); |
| |
| glFlush(); |
| } |
| |
| static void |
| frame_callback(void *data, struct wl_callback *callback, uint32_t time); |
| |
| static const struct wl_callback_listener frame_listener = { |
| frame_callback |
| }; |
| |
| static void |
| frame_callback(void *data, struct wl_callback *callback, uint32_t time) |
| { |
| struct nested_client *client = data; |
| |
| if (callback) |
| wl_callback_destroy(callback); |
| |
| callback = wl_surface_frame(client->surface); |
| wl_callback_add_listener(callback, &frame_listener, client); |
| |
| render_triangle(client, time); |
| |
| eglSwapBuffers(client->egl_display, client->egl_surface); |
| } |
| |
| static void |
| registry_handle_global(void *data, struct wl_registry *registry, |
| uint32_t name, const char *interface, uint32_t version) |
| { |
| struct nested_client *client = data; |
| |
| if (strcmp(interface, "wl_compositor") == 0) { |
| client->compositor = |
| wl_registry_bind(registry, name, |
| &wl_compositor_interface, 1); |
| } |
| } |
| |
| static void |
| registry_handle_global_remove(void *data, struct wl_registry *registry, |
| uint32_t name) |
| { |
| } |
| |
| static const struct wl_registry_listener registry_listener = { |
| registry_handle_global, |
| registry_handle_global_remove |
| }; |
| |
| static struct nested_client * |
| nested_client_create(void) |
| { |
| static const EGLint context_attribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| static const EGLint config_attribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_RED_SIZE, 1, |
| EGL_GREEN_SIZE, 1, |
| EGL_BLUE_SIZE, 1, |
| EGL_ALPHA_SIZE, 1, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_NONE |
| }; |
| |
| EGLint major, minor, n; |
| EGLBoolean ret; |
| |
| struct nested_client *client; |
| |
| client = malloc(sizeof *client); |
| if (client == NULL) |
| return NULL; |
| |
| client->width = 250; |
| client->height = 250; |
| |
| client->display = wl_display_connect(NULL); |
| |
| client->registry = wl_display_get_registry(client->display); |
| wl_registry_add_listener(client->registry, |
| ®istry_listener, client); |
| |
| /* get globals */ |
| wl_display_roundtrip(client->display); |
| |
| client->egl_display = |
| weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, |
| client->display, NULL); |
| if (client->egl_display == NULL) |
| return NULL; |
| |
| ret = eglInitialize(client->egl_display, &major, &minor); |
| if (!ret) |
| return NULL; |
| ret = eglBindAPI(EGL_OPENGL_ES_API); |
| if (!ret) |
| return NULL; |
| |
| ret = eglChooseConfig(client->egl_display, config_attribs, |
| &client->egl_config, 1, &n); |
| if (!ret || n != 1) |
| return NULL; |
| |
| client->egl_context = eglCreateContext(client->egl_display, |
| client->egl_config, |
| EGL_NO_CONTEXT, |
| context_attribs); |
| if (!client->egl_context) |
| return NULL; |
| |
| client->surface = wl_compositor_create_surface(client->compositor); |
| |
| client->native = wl_egl_window_create(client->surface, |
| client->width, client->height); |
| |
| client->egl_surface = weston_platform_create_egl_surface(client->egl_display, |
| client->egl_config, |
| client->native, NULL); |
| |
| eglMakeCurrent(client->egl_display, client->egl_surface, |
| client->egl_surface, client->egl_context); |
| |
| wl_egl_window_resize(client->native, |
| client->width, client->height, 0, 0); |
| |
| frame_callback(client, NULL, 0); |
| |
| return client; |
| } |
| |
| static void |
| nested_client_destroy(struct nested_client *client) |
| { |
| eglMakeCurrent(client->egl_display, |
| EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| |
| weston_platform_destroy_egl_surface(client->egl_display, |
| client->egl_surface); |
| wl_egl_window_destroy(client->native); |
| |
| wl_surface_destroy(client->surface); |
| |
| if (client->compositor) |
| wl_compositor_destroy(client->compositor); |
| |
| wl_registry_destroy(client->registry); |
| wl_display_flush(client->display); |
| wl_display_disconnect(client->display); |
| eglTerminate(client->egl_display); |
| eglReleaseThread(); |
| } |
| |
| int |
| main(int argc, char **argv) |
| { |
| struct nested_client *client; |
| int ret = 0; |
| |
| if (getenv("WAYLAND_SOCKET") == NULL) { |
| fprintf(stderr, |
| "must be run by nested, don't run standalone\n"); |
| return EXIT_FAILURE; |
| } |
| |
| client = nested_client_create(); |
| if (client == NULL) |
| return EXIT_FAILURE; |
| |
| while (ret != -1) |
| ret = wl_display_dispatch(client->display); |
| |
| nested_client_destroy(client); |
| |
| return 0; |
| } |