| /* |
| * Copyright © 2013 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "config.h" |
| |
| #include <string.h> |
| #include <stdint.h> |
| #include <stdio.h> |
| #include <EGL/egl.h> |
| #include <wayland-egl.h> |
| #include <GLES2/gl2.h> |
| |
| #include "weston-test-client-helper.h" |
| #include "shared/platform.h" |
| |
| #define fail(msg) { fprintf(stderr, "%s failed\n", msg); return -1; } |
| |
| struct test_data { |
| struct client *client; |
| |
| EGLDisplay egl_dpy; |
| EGLContext egl_ctx; |
| EGLConfig egl_conf; |
| EGLSurface egl_surface; |
| }; |
| |
| static int |
| init_egl(struct test_data *test_data) |
| { |
| struct wl_egl_window *native_window; |
| struct surface *surface = test_data->client->surface; |
| const char *str, *mesa; |
| |
| static const EGLint context_attribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| EGLint config_attribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_RED_SIZE, 1, |
| EGL_GREEN_SIZE, 1, |
| EGL_BLUE_SIZE, 1, |
| EGL_ALPHA_SIZE, 0, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_NONE |
| }; |
| |
| EGLint major, minor, n; |
| EGLBoolean ret; |
| |
| test_data->egl_dpy = |
| weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, |
| test_data->client->wl_display, |
| NULL); |
| if (!test_data->egl_dpy) |
| fail("eglGetPlatformDisplay or eglGetDisplay"); |
| |
| if (eglInitialize(test_data->egl_dpy, &major, &minor) != EGL_TRUE) |
| fail("eglInitialize"); |
| if (eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE) |
| fail("eglBindAPI"); |
| |
| ret = eglChooseConfig(test_data->egl_dpy, config_attribs, |
| &test_data->egl_conf, 1, &n); |
| if (!(ret && n == 1)) |
| fail("eglChooseConfig"); |
| |
| test_data->egl_ctx = eglCreateContext(test_data->egl_dpy, |
| test_data->egl_conf, |
| EGL_NO_CONTEXT, context_attribs); |
| if (!test_data->egl_ctx) |
| fail("eglCreateContext"); |
| |
| native_window = |
| wl_egl_window_create(surface->wl_surface, |
| surface->width, |
| surface->height); |
| test_data->egl_surface = |
| weston_platform_create_egl_surface(test_data->egl_dpy, |
| test_data->egl_conf, |
| native_window, NULL); |
| |
| ret = eglMakeCurrent(test_data->egl_dpy, test_data->egl_surface, |
| test_data->egl_surface, test_data->egl_ctx); |
| if (ret != EGL_TRUE) |
| fail("eglMakeCurrent"); |
| |
| /* This test is specific to mesa 10.1 and later, which is the |
| * first release that doesn't accidentally triple-buffer. */ |
| str = (const char *) glGetString(GL_VERSION); |
| mesa = strstr(str, "Mesa "); |
| if (mesa == NULL) |
| skip("unknown EGL implementation (%s)\n", str); |
| if (sscanf(mesa + 5, "%d.%d", &major, &minor) != 2) |
| skip("unrecognized mesa version (%s)\n", str); |
| if (major < 10 || (major == 10 && minor < 1)) |
| skip("mesa version too old (%s)\n", str); |
| |
| return 0; |
| } |
| |
| TEST(test_buffer_count) |
| { |
| struct test_data test_data; |
| uint32_t buffer_count; |
| int i; |
| |
| test_data.client = create_client_and_test_surface(10, 10, 10, 10); |
| if (!test_data.client->has_wl_drm) |
| skip("compositor has not bound its display to EGL\n"); |
| |
| if (init_egl(&test_data) < 0) |
| skip("could not initialize egl, " |
| "possibly using the headless backend\n"); |
| |
| /* This is meant to represent a typical game loop which is |
| * expecting eglSwapBuffers to block and throttle the |
| * rendering to a sensible frame rate. Therefore it doesn't |
| * expect to have to install a frame callback itself. I'd |
| * imagine this is what a typical SDL game would end up |
| * doing */ |
| |
| for (i = 0; i < 10; i++) { |
| glClear(GL_COLOR_BUFFER_BIT); |
| eglSwapBuffers(test_data.egl_dpy, test_data.egl_surface); |
| } |
| |
| buffer_count = get_n_egl_buffers(test_data.client); |
| |
| printf("buffers used = %i\n", buffer_count); |
| |
| /* The implementation should only end up creating two buffers |
| * and cycling between them */ |
| assert(buffer_count == 2); |
| } |