| SPDX-License-Identifier: GPL-2.0+ |
| /* |
| * Copyright 2010-2011 Calxeda, Inc. |
| */ |
| |
| U-Boot provides a set of interfaces for creating and using simple, text |
| based menus. Menus are displayed as lists of labeled entries on the |
| console, and an entry can be selected by entering its label. |
| |
| To use the menu code, enable CONFIG_MENU, and include "menu.h" where |
| the interfaces should be available. |
| |
| Menus are composed of items. Each item has a key used to identify it in |
| the menu, and an opaque pointer to data controlled by the consumer. |
| |
| If you want to show a menu, instead starting the shell, define |
| CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay) |
| function, which handle your menu. This function returns the remaining |
| bootdelay. |
| |
| Interfaces |
| ---------- |
| #include "menu.h" |
| |
| /* |
| * Consumers of the menu interfaces will use a struct menu * as the |
| * handle for a menu. struct menu is only fully defined in menu.c, |
| * preventing consumers of the menu interfaces from accessing its |
| * contents directly. |
| */ |
| struct menu; |
| |
| /* |
| * NOTE: See comments in common/menu.c for more detailed documentation on |
| * these interfaces. |
| */ |
| |
| /* |
| * menu_create() - Creates a menu handle with default settings |
| */ |
| struct menu *menu_create(char *title, int timeout, int prompt, |
| void (*item_data_print)(void *), |
| char *(*item_choice)(void *), |
| void *item_choice_data); |
| |
| /* |
| * menu_item_add() - Adds or replaces a menu item |
| */ |
| int menu_item_add(struct menu *m, char *item_key, void *item_data); |
| |
| /* |
| * menu_default_set() - Sets the default choice for the menu |
| */ |
| int menu_default_set(struct menu *m, char *item_key); |
| |
| /* |
| * menu_default_choice() - Set *choice to point to the default item's data |
| */ |
| int menu_default_choice(struct menu *m, void **choice); |
| |
| /* |
| * menu_get_choice() - Returns the user's selected menu entry, or the |
| * default if the menu is set to not prompt or the timeout expires. |
| */ |
| int menu_get_choice(struct menu *m, void **choice); |
| |
| /* |
| * menu_destroy() - frees the memory used by a menu and its items. |
| */ |
| int menu_destroy(struct menu *m); |
| |
| /* |
| * menu_display_statusline(struct menu *m); |
| * shows a statusline for every menu_display call. |
| */ |
| void menu_display_statusline(struct menu *m); |
| |
| Example Code |
| ------------ |
| This example creates a menu that always prompts, and allows the user |
| to pick from a list of tools. The item key and data are the same. |
| |
| #include "menu.h" |
| |
| char *tools[] = { |
| "Hammer", |
| "Screwdriver", |
| "Nail gun", |
| NULL |
| }; |
| |
| char *pick_a_tool(void) |
| { |
| struct menu *m; |
| int i; |
| char *tool = NULL; |
| |
| m = menu_create("Tools", 0, 1, NULL); |
| |
| for(i = 0; tools[i]; i++) { |
| if (menu_item_add(m, tools[i], tools[i]) != 1) { |
| printf("failed to add item!"); |
| menu_destroy(m); |
| return NULL; |
| } |
| } |
| |
| if (menu_get_choice(m, (void **)&tool) != 1) |
| printf("Problem picking tool!\n"); |
| |
| menu_destroy(m); |
| |
| return tool; |
| } |
| |
| void caller(void) |
| { |
| char *tool = pick_a_tool(); |
| |
| if (tool) { |
| printf("picked a tool: %s\n", tool); |
| use_tool(tool); |
| } |
| } |