| States |
| ------ |
| |
| Both elements and pads can be in different states. The states of the pads are |
| linked to the state of the element so the design of the states is mainly |
| focused around the element states. |
| |
| An element can be in 4 states. NULL, READY, PAUSED and PLAYING. When an element |
| is initially instantiated, it is in the NULL state. |
| |
| |
| State definitions |
| ~~~~~~~~~~~~~~~~~ |
| |
| - NULL: This is the initial state of an element. |
| - READY: The element should be prepared to go to PAUSED. |
| - PAUSED: The element should be ready to accept and process data. Sink |
| elements however only accept one buffer and then block. |
| - PLAYING: The same as PAUSED except for live sources and sinks. Sinks accept |
| and render data. Live sources produce data. |
| |
| We call the sequence NULL->PLAYING an upwards state change and PLAYING->NULL |
| a downwards state change. |
| |
| |
| State transitions |
| ~~~~~~~~~~~~~~~~~ |
| |
| the following state changes are possible: |
| |
| NULL -> READY |
| - The element must check if the resources it needs are available. |
| Device sinks and sources typically try to probe the device to constrain |
| their caps. |
| - The element opens the device, this is needed if the previous step requires |
| the device to be opened. |
| |
| READY -> PAUSED |
| - The element pads are activated in order to receive data in PAUSED. |
| Streaming threads are started. |
| - Some elements might need to return ASYNC and complete the state change |
| when they have enough information. It is a requirement for sinks to |
| return ASYNC and complete the state change when they receive the first |
| buffer or EOS event (preroll). Sinks also block the dataflow when in PAUSED. |
| - A pipeline resets the running_time to 0. |
| - Live sources return NO_PREROLL and don't generate data. |
| |
| PAUSED -> PLAYING |
| - Most elements ignore this state change. |
| - The pipeline selects a clock and distributes this to all the children |
| before setting them to PLAYING. This means that it is only allowed to |
| synchronize on the clock in the PLAYING state. |
| - The pipeline uses the clock and the running_time to calculate the base_time. |
| The base_time is distributed to all children when performing the state |
| change. |
| - Sink elements stop blocking on the preroll buffer or event and start |
| rendering the data. |
| - Sinks can post the EOS message in the PLAYING state. It is not allowed to |
| post EOS when not in the PLAYING state. |
| - While streaming in PAUSED or PLAYING elements can create and remove |
| sometimes pads. |
| - Live sources start generating data and return SUCCESS. |
| |
| PLAYING -> PAUSED |
| - Most elements ignore this state change. |
| - The pipeline calculates the running_time based on the last selected clock |
| and the base_time. It stores this information to continue playback when |
| going back to the PLAYING state. |
| - Sinks unblock any clock wait calls. |
| - When a sink does not have a pending buffer to play, it returns ASYNC from |
| this state change and completes the state change when it receives a new |
| buffer or an EOS event. |
| - Any queued EOS messages are removed since they will be reposted when going |
| back to the PLAYING state. The EOS messages are queued in GstBins. |
| - Live sources stop generating data and return NO_PREROLL. |
| |
| PAUSED -> READY |
| - Sinks unblock any waits in the preroll. |
| - Elements unblock any waits on devices |
| - Chain or get_range functions return FLUSHING. |
| - The element pads are deactivated so that streaming becomes impossible and |
| all streaming threads are stopped. |
| - The sink forgets all negotiated formats |
| - Elements remove all sometimes pads |
| |
| READY -> NULL |
| - Elements close devices |
| - Elements reset any internal state. |
| |
| |
| State variables |
| ~~~~~~~~~~~~~~~ |
| |
| An element has 4 state variables that are protected with the object LOCK: |
| |
| - STATE |
| - STATE_NEXT |
| - STATE_PENDING |
| - STATE_RETURN |
| |
| The STATE always reflects the current state of the element. |
| The STATE_NEXT reflects the next state the element will go to. |
| The STATE_PENDING always reflects the required state of the element. |
| The STATE_RETURN reflects the last return value of a state change. |
| |
| The STATE_NEXT and STATE_PENDING can be VOID_PENDING if the element is in |
| the right state. |
| |
| An element has a special lock to protect against concurrent invocations of |
| _set_state(), called the STATE_LOCK. |
| |
| |
| Setting state on elements |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| The state of an element can be changed with _element_set_state(). When changing |
| the state of an element all intermediate states will also be set on the element |
| until the final desired state is set. |
| |
| The _set_state() function can return 3 possible values: |
| |
| GST_STATE_FAILURE: The state change failed for some reason. The plugin should |
| have posted an error message on the bus with information. |
| |
| GST_STATE_SUCCESS: The state change is completed successfully. |
| |
| GST_STATE_ASYNC: The state change will complete later on. This can happen |
| when the element needs a long time to perform the state |
| change or for sinks that need to receive the first buffer |
| before they can complete the state change (preroll). |
| |
| GST_STATE_NO_PREROLL: The state change is completed successfully but the element |
| will not be able to produce data in the PAUSED state. |
| |
| In the case of an ASYNC state change, it is possible to proceed to the next |
| state before the current state change completed, however, the element will only |
| get to this next state before completing the previous ASYNC state change. |
| After receiving an ASYNC return value, you can use _element_get_state() to poll |
| the status of the element. If the polling returns SUCCESS, the element completed |
| the state change to the last requested state with _set_state(). |
| |
| When setting the state of an element, the STATE_PENDING is set to the required |
| state. Then the state change function of the element is called and the result of |
| that function is used to update the STATE and STATE_RETURN fields, STATE_NEXT, |
| STATE_PENDING and STATE_RETURN fields. If the function returned ASYNC, this result |
| is immediately returned to the caller. |
| |
| |
| Getting state of elements |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| The _get_state() function takes 3 arguments, two pointers that will hold the |
| current and pending state and one GstClockTime that holds a timeout value. The |
| function returns a GstElementStateReturn. |
| |
| - If the element returned SUCCESS to the previous _set_state() function, this |
| function will return the last state set on the element and VOID_PENDING in |
| the pending state value. The function returns GST_STATE_SUCCESS. |
| |
| - If the element returned NO_PREROLL to the previous _set_state() function, this |
| function will return the last state set on the element and VOID_PENDING in |
| the pending state value. The function returns GST_STATE_NO_PREROLL. |
| |
| - If the element returned FAILURE to the previous _set_state() call, this |
| function will return FAILURE with the state set to the current state of |
| the element and the pending state set to the value used in the last call |
| of _set_state(). |
| |
| - If the element returned ASYNC to the previous _set_state() call, this function |
| will wait for the element to complete its state change up to the amount of time |
| specified in the GstClockTime. |
| |
| * If the element does not complete the state change in the specified amount of |
| time, this function will return ASYNC with the state set to the current state |
| and the pending state set to the pending state. |
| |
| * If the element completes the state change within the specified timeout, this |
| function returns the updated state and VOID_PENDING as the pending state. |
| |
| * If the element aborts the ASYNC state change due to an error within the |
| specified timeout, this function returns FAILURE with the state set to last |
| successful state and pending set to the last attempt. The element should |
| also post an error message on the bus with more information about the problem. |
| |
| |
| States in GstBin |
| ~~~~~~~~~~~~~~~~ |
| |
| A GstBin manages the state of its children. It does this by propagating the state |
| changes performed on it to all of its children. The _set_state() function on a |
| bin will call the _set_state() function on all of its children, that are |
| not already in the target state or in a change state to the target state. |
| |
| The children are iterated from the sink elements to the source elements. This makes |
| sure that when changing the state of an element, the downstream elements are in |
| the correct state to process the eventual buffers. In the case of a downwards |
| state change, the sink elements will shut down first which makes the upstream |
| elements shut down as well since the _push() function returns a GST_FLOW_FLUSHING |
| error. |
| |
| If all the children return SUCCESS, the function returns SUCCESS as well. |
| |
| If one of the children returns FAILURE, the function returns FAILURE as well. In |
| this state it is possible that some elements successfully changed state. The |
| application can check which elements have a changed state, which were in error |
| and which were not affected by iterating the elements and calling _get_state() |
| on the elements. |
| |
| If after calling the state function on all children, one of the children returned |
| ASYNC, the function returns ASYNC as well. |
| |
| If after calling the state function on all children, one of the children returned |
| NO_PREROLL, the function returns NO_PREROLL as well. |
| |
| If both NO_PREROLL and ASYNC children are present, NO_PREROLL is returned. |
| |
| The current state of the bin can be retrieved with _get_state(). |
| |
| If the bin is performing an ASYNC state change, it will automatically update its |
| current state fields when it receives state messages from the children. |
| |
| |
| Implementing states in elements |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| READY |
| ^^^^^ |
| |
| |
| |
| upward state change |
| ~~~~~~~~~~~~~~~~~~~ |
| |
| Upward state changes always return ASYNC either if the STATE_PENDING is |
| reached or not. |
| |
| Element: |
| |
| A -> B => SUCCESS |
| - commit state |
| |
| A -> B => ASYNC |
| - no commit state |
| - element commits state ASYNC |
| |
| A -> B while ASYNC |
| - update STATE_PENDING state |
| - no commit state |
| - no change_state called on element |
| |
| Bin: |
| |
| A->B: all elements SUCCESS |
| - commit state |
| |
| A->B: some elements ASYNC |
| - no commit state |
| - listen for commit messages on bus |
| - for each commit message, poll elements, this happens in another |
| thread. |
| - if no ASYNC elements, commit state, continue state change |
| to STATE_PENDING |
| |
| downward state change |
| ~~~~~~~~~~~~~~~~~~~~~ |
| |
| Downward state changes only return ASYNC if the final state is ASYNC. |
| This is to make sure that it's not needed to wait for an element to |
| complete the preroll or other ASYNC state changes when one only wants to |
| shut down an element. |
| |
| Element: |
| |
| A -> B => SUCCESS |
| - commit state |
| |
| A -> B => ASYNC not final state |
| - commit state on behalf of element |
| |
| A -> B => ASYNC final state |
| - element will commit ASYNC |
| |
| Bin: |
| |
| A -> B -> SUCCESS |
| - commit state |
| |
| A -> B -> ASYNC not final state |
| - commit state on behalf of element, continue state change |
| |
| A -> B => ASYNC final state |
| - no commit state |
| - listen for commit messages on bus |
| - for each commit message, poll elements |
| - if no ASYNC elements, commit state |
| |
| |
| Locking overview (element) |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| * Element committing SUCCESS |
| |
| - STATE_LOCK is taken in set_state |
| - change state is called if SUCCESS, commit state is called |
| - commit state calls change_state to next state change. |
| - if final state is reached, stack unwinds and result is returned to |
| set_state and caller. |
| |
| |
| set_state(element) change_state (element) commit_state |
| |
| | | | |
| | | | |
| STATE_LOCK | | |
| | | | |
| |------------------------>| | |
| | | | |
| | | | |
| | | (do state change) | |
| | | | |
| | | | |
| | | if SUCCESS | |
| | |---------------------->| |
| | | | post message |
| | | | |
| | |<----------------------| if (!final) change_state (next) |
| | | | else SIGNAL |
| | | | |
| | | | |
| | | | |
| |<------------------------| | |
| | SUCCESS |
| | |
| STATE_UNLOCK |
| | |
| SUCCESS |
| |
| |
| |
| * Element committing ASYNC |
| |
| - STATE_LOCK is taken in set_state |
| - change state is called and returns ASYNC |
| - ASYNC returned to the caller. |
| - element takes LOCK in streaming thread. |
| - element calls commit_state in streaming thread. |
| - commit state calls change_state to next state change. |
| |
| |
| set_state(element) change_state (element) stream_thread commit_state (element) |
| |
| | | | | |
| | | | | |
| STATE_LOCK | | | |
| | | | | |
| |------------------------>| | | |
| | | | | |
| | | | | |
| | | (start_task) | | |
| | | | | |
| | | STREAM_LOCK | |
| | | |... | |
| |<------------------------| | | |
| | ASYNC STREAM_UNLOCK | |
| STATE_UNLOCK | | |
| | .....sync........ STATE_LOCK | |
| ASYNC |----------------->| |
| | | |
| | |---> post_message() |
| | |---> if (!final) change_state (next) |
| | | else SIGNAL |
| |<-----------------| |
| STATE_UNLOCK |
| | |
| STREAM_LOCK |
| | ... |
| STREAM_UNLOCK |
| |
| Remarks |
| ~~~~~~~ |
| |
| set_state cannot be called from multiple threads at the same time. The STATE_LOCK |
| prevents this. |
| |
| state variables are protected with the LOCK. |
| |
| calling set_state while gst_state is called should unlock the get_state with |
| an error. The cookie will do that. |
| |
| |
| set_state(element) |
| |
| STATE_LOCK |
| |
| LOCK |
| update current, next, pending state |
| cookie++ |
| UNLOCK |
| |
| change_state |
| |
| STATE_UNLOCK |
| |
| |
| |
| |