| /* Goom Project |
| * Copyright (C) <2003> iOS-Software |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| #ifndef _V3D_H |
| #define _V3D_H |
| |
| #include <math.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| #include "mathtools.h" |
| |
| typedef struct { |
| float x,y,z; |
| } v3d; |
| |
| typedef struct { |
| int x,y; |
| } v2d; |
| |
| typedef struct { |
| double x,y; |
| } v2g; |
| |
| /* |
| * projete le vertex 3D sur le plan d'affichage |
| * retourne (0,0) si le point ne doit pas etre affiche. |
| * |
| * bonne valeur pour distance : 256 |
| */ |
| #define V3D_TO_V2D(v3,v2,width,height,distance) \ |
| { \ |
| int Xp, Yp; \ |
| if (v3.z > 2) { \ |
| F2I((distance * v3.x / v3.z),Xp) ; \ |
| F2I((distance * v3.y / v3.z),Yp) ; \ |
| v2.x = Xp + (width>>1); \ |
| v2.y = -Yp + (height>>1); \ |
| } \ |
| else v2.x=v2.y=-666; \ |
| } |
| |
| void v3d_to_v2d(v3d *src, int nbvertex, int width, int height, float distance, v2d *v2_array); |
| |
| /* |
| * rotation selon Y du v3d vi d'angle a (cosa=cos(a), sina=sin(a)) |
| * centerz = centre de rotation en z |
| */ |
| #define Y_ROTATE_V3D(vi,vf,sina,cosa)\ |
| {\ |
| vf.x = vi.x * cosa - vi.z * sina;\ |
| vf.z = vi.x * sina + vi.z * cosa;\ |
| vf.y = vi.y;\ |
| } |
| |
| /* |
| * translation |
| */ |
| #define TRANSLATE_V3D(vsrc,vdest)\ |
| {\ |
| vdest.x += vsrc.x;\ |
| vdest.y += vsrc.y;\ |
| vdest.z += vsrc.z;\ |
| } |
| |
| #define MUL_V3D(lf,v) {v.x*=lf;v.y*=lf;v.z*=lf;} |
| |
| #endif |