| /* Goom Project |
| * Copyright (C) <2003> iOS-Software |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| #include "v3d.h" |
| |
| void |
| v3d_to_v2d (v3d * v3, int nbvertex, int width, int height, float distance, |
| v2d * v2) |
| { |
| int i; |
| |
| for (i = 0; i < nbvertex; ++i) { |
| if (v3[i].z > 2) { |
| int Xp, Yp; |
| |
| F2I ((distance * v3[i].x / v3[i].z), Xp); |
| F2I ((distance * v3[i].y / v3[i].z), Yp); |
| v2[i].x = Xp + (width >> 1); |
| v2[i].y = -Yp + (height >> 1); |
| } else |
| v2[i].x = v2[i].y = -666; |
| } |
| } |