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<a href="#gst-plugins-good-plugins-directsoundsink.description" class="shortcut">Description</a>
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<h2><span class="refentrytitle"><a name="gst-plugins-good-plugins-directsoundsink.top_of_page"></a>directsoundsink</span></h2>
<p>directsoundsink — DirectSound audio sink</p>
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<a name="gst-plugins-good-plugins-directsoundsink.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct <a class="link" href="gst-plugins-good-plugins-directsoundsink.html#GstDirectSoundSink" title="struct GstDirectSoundSink">GstDirectSoundSink</a>;
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<a name="gst-plugins-good-plugins-directsoundsink.description"></a><h2>Description</h2>
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<h2>Synopsis</h2>
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<a name="idp6590736"></a><h3>Element Information</h3>
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<td><p><span class="term">plugin</span></p></td>
<td>
<a class="link" href="gst-plugins-good-plugins-plugin-directsound.html#plugin-directsound">directsound</a>
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<td><p><span class="term">author</span></p></td>
<td>Sebastien Moutte &lt;sebastien@moutte.net&gt;</td>
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<td><p><span class="term">class</span></p></td>
<td>Sink/Audio</td>
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<a name="idp8356688"></a><h3>Element Pads</h3>
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<a name="gst-plugins-good-plugins-directsoundsink.details"></a><h2>Details</h2>
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<a name="GstDirectSoundSink"></a><h3>struct GstDirectSoundSink</h3>
<pre class="programlisting">struct GstDirectSoundSink {
GstAudioSink sink;
/* directsound object interface pointer */
LPDIRECTSOUND pDS;
/* directsound sound object interface pointer */
LPDIRECTSOUNDBUFFER pDSBSecondary;
/* directSound buffer size */
guint buffer_size;
/* offset of the circular buffer where we must write next */
guint current_circular_offset;
guint bytes_per_sample;
/* current volume setup by mixer interface */
glong volume;
gboolean mute;
GstCaps *cached_caps;
/* lock used to protect writes and resets */
GMutex dsound_lock;
gboolean first_buffer_after_reset;
GstAudioRingBufferFormatType type;
};
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