blob: 9f70395f95d94a94dd5d16df73b8615bcbd7e4e2 [file] [log] [blame]
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GST_GL_FILTER_H_
#define _GST_GL_FILTER_H_
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/gl/gl.h>
G_BEGIN_DECLS
GST_GL_API
GType gst_gl_filter_get_type(void);
#define GST_TYPE_GL_FILTER (gst_gl_filter_get_type())
#define GST_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER,GstGLFilter))
#define GST_IS_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER))
#define GST_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER,GstGLFilterClass))
#define GST_IS_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER))
#define GST_GL_FILTER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER,GstGLFilterClass))
/**
* GstGLFilterRenderFunc:
* @filter: the #GstGLFIlter
* @in_tex: the input #GstGLMemory to render
* @user_data: user data
*
* Returns: whether the render succeeded
*
* Since: 1.10
*/
typedef gboolean (*GstGLFilterRenderFunc) (GstGLFilter * filter, GstGLMemory * in_tex, gpointer user_data);
/**
* GstGLFilter:
* @parent: parent #GstGLBaseFilter
* @in_info: the video info for input buffers
* @out_info: the video info for output buffers
* @in_texture_target: The texture target of the input buffers (usually 2D)
* @out_texture_target: The texture target of the output buffers (usually 2D)
* @out_caps: the output #GstCaps
* @fbo: #GstGLFramebuffer object used for transformations
*/
struct _GstGLFilter
{
GstGLBaseFilter parent;
GstVideoInfo in_info;
GstVideoInfo out_info;
GstGLTextureTarget in_texture_target;
GstGLTextureTarget out_texture_target;
GstCaps *out_caps;
/* <protected> */
GstGLFramebuffer *fbo;
/* <private> */
gboolean gl_result;
GstBuffer *inbuf;
GstBuffer *outbuf;
GstGLShader *default_shader;
gboolean valid_attributes;
guint vao;
guint vbo_indices;
guint vertex_buffer;
gint draw_attr_position_loc;
gint draw_attr_texture_loc;
gpointer _padding[GST_PADDING];
};
/**
* GstGLFilterClass:
* @parent_class: parent #GstGLBaseFilterClass
* @set_caps: mirror from #GstBaseTransform
* @filter: perform operations on the input and output buffers. In general,
* you should avoid using this method if at all possible. One valid
* use-case for using this is keeping previous buffers for future calculations.
* Note: If @filter exists, then @filter_texture is not run
* @filter_texture: given @in_tex, transform it into @out_tex. Not used
* if @filter exists
* @init_fbo: perform initialization when the Framebuffer object is created
* @transform_internal_caps: Perform sub-class specific modifications of the
* caps to be processed between upload on input and before download for output.
*/
struct _GstGLFilterClass
{
GstGLBaseFilterClass parent_class;
gboolean (*set_caps) (GstGLFilter* filter, GstCaps* incaps, GstCaps* outcaps);
gboolean (*filter) (GstGLFilter *filter, GstBuffer *inbuf, GstBuffer *outbuf);
gboolean (*filter_texture) (GstGLFilter *filter, GstGLMemory *in_tex, GstGLMemory *out_tex);
gboolean (*init_fbo) (GstGLFilter *filter);
GstCaps *(*transform_internal_caps) (GstGLFilter *filter,
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps);
/* <private> */
gpointer _padding[GST_PADDING];
};
GST_GL_API
void gst_gl_filter_add_rgba_pad_templates (GstGLFilterClass *klass);
GST_GL_API
gboolean gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
GstBuffer * outbuf);
GST_GL_API
gboolean gst_gl_filter_render_to_target (GstGLFilter *filter,
GstGLMemory * input,
GstGLMemory * output,
GstGLFilterRenderFunc func,
gpointer data);
GST_GL_API
void gst_gl_filter_draw_fullscreen_quad (GstGLFilter *filter);
GST_GL_API
void gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
GstGLMemory * input,
GstGLMemory * output,
GstGLShader *shader);
G_END_DECLS
#endif /* _GST_GL_FILTER_H_ */