| decoderbin: |
| |
| A bin with a sinkpad that decodes the data into raw formats. It works by sending |
| the input data through a typefind element and then recursively autoplugs elements |
| from the registry until a raw format is obtained. It will then create a new ghostpad |
| on itself to signal the app of the new pad. |
| |
| Decodebin will also remove pads when they are removed from the stream. |
| |
| TODO |
| - reuse of decoderbin, cleanup in READY state |
| - threading after demuxing? |
| - new_media events should be handled. |
| - caching of elements. |
| - abstract more elements, pads (typefind, ...); |
| |
| The autoplugging happens as follows: |
| |
| 1) typefind is added internally to the bin. |
| 2) the have_type signal is connected to typefind. |
| 3) in the have_type callback the close_pad_link function is called |
| 4) close_pad_link checks the type on the pad, if it is raw, a ghostpad |
| is created and autoplugging for that pad stops. |
| 5) if the type of the pad is not raw, a list of possible elements that |
| can connect to this type is generated in find_compatibles. |
| 6) try_to_link_1 with the element list is called. The function will loop |
| over the element list and will try to connect one of the elements to |
| the pad. If the link works, a call is made to close_link. |
| 7) close_link loops over all the source pads of the element and |
| recursively calls 4) for any ALWAYS pad. For elements with |
| a SOMETIMES pad, a structure is set up and is passed to the callback |
| of the new_pad signal. |
| 8) in the new_pad callback, 4) is called to try to autoplug the |
| new pad. |
| |
| |
| playbasebin: |
| |
| A bin with an uri property. It will find the right source element from the registry |
| and connect a decoderbin to it. When going to the PAUSED state, it will iterate the |
| decoderbin and listen for new pad signals from it. It will connect a queue to each |
| new pad and will iterate the decoderbin until one of the queues is filled. It is |
| assumed that by that time all the streams will be found so that when leaving the |
| PAUSED state, one can query the number of streams in the media file with the given |
| uri. |
| |
| Playbasebin internally groups related streams together in a GstPlayBaseGroup. This |
| is particulary important for chained oggs. Initially, a new group is created in |
| the 'building' state. All new streams will be added to the building group until |
| no-more-pads is signaled or one of the preroll queues overflows. When this happens, |
| the group is commited to a list of groups ready for playback. PlaybaseBin will then |
| attach a padprobe to each stream to figure out when it finished. It will remove |
| the current group and install the next playable group, then. |
| |
| Before going to the PLAYING state, it is possible to connect a custom element to |
| each of the streams. To do that, you have to add the element to the bin and then |
| connect the pad(s) from the stream(s). You do not have to add the elements in |
| a thread, the bin will take care of then when it's needed. You are allowed to use |
| threads inside the elements, of course. |
| The bin tries to be smart and doesn't add a queue when there is only one possible |
| stream. |
| |
| |
| TODO |
| - reuse, cleanup in ready state |
| - when the first pad is closed, it's possible that another dynamic element is |
| added somewhere so that we need a queue for the first pad as well. |
| |
| playbin: |
| |
| Extends playbasebin, sets up default audiosink and videosink for first audio/video |
| stream detected. implements seeking and querying on the configured sinks. |
| |
| It also waits for new notifications from playbasebin about any new groups that are |
| becomming active. It then disconnects the sinks and reconnects them to the new |
| pads in the group. |
| |
| TODO |
| - reuse, refcounting, cleanup in READY state |
| - be smarter about replugging the sinks instead of removing them and readding them. |
| - Do not crap out when the audio device is in use. |
| |
| general |
| |
| TODO |
| - playlist support. maybe use a playlist bin that streams the contents of the |
| playlist on a pad, interleaved with new_media events. Also add a tuner |
| interface while we're at it. |
| - plug the many memleaks. |
| |