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== Dependencies ==
* CMake (tested with 2.8)
* Microsoft SDK
( Don't
use any after 7.1, they don't include the samples. You can uncheck
the .NET stuff.
* Visual Studio, in theory any version will do; tested with 2013
== Build ==
First build the SDK "baseclasses" sample; they should have been
installed in <SDK>/Samples/multimedia/directshow/baseclasses. Just
open the SLN and build both Debug_MBCS and Release_MBCS.
Install the GStreamer development files (for version 1.4.1): I use the 32
bits version even on a 64 bits system because CMake 2.8 does not seem
to be able to generate a 64 bits configuration yet. It's probably
doable with CMake 3.x.
Then go to sys/dshowsrcwrapper and use CMake to generate the project
file for your choosen version of Visual. There are two influential
* GST_INSTALL_BASE: your GStreamer installation directory
(default C:\gstreamer\1.0\x86)
* SDK_INSTALL_BASE: the Windows SDK installation path (default
C:\Program Files\Microsoft SDKs\Windows\v7.0).
mkdir build
cd build
cmake -G "Visual Studio 12" ..
Open the SLN and build the project. Copy the DLL to the GStreamer
plugins directory.