| /* gstgldisplay.c |
| * Copyright (C) 2007 David A. Schleef <ds@schleef.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "gstgldisplay.h" |
| #include "glextensions.h" |
| #include <gst/gst.h> |
| |
| #include <string.h> |
| |
| static void gst_gl_display_finalize (GObject * object); |
| static void gst_gl_display_init_tmp_window (GstGLDisplay * display); |
| |
| GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT); |
| |
| static void |
| gst_gl_display_base_init (gpointer g_class) |
| { |
| |
| } |
| |
| static void |
| gst_gl_display_class_init (GstGLDisplayClass * klass) |
| { |
| G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize; |
| } |
| |
| static void |
| gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass) |
| { |
| |
| display->lock = g_mutex_new (); |
| |
| } |
| |
| static void |
| gst_gl_display_finalize (GObject * object) |
| { |
| GstGLDisplay *display = GST_GL_DISPLAY (object); |
| |
| if (display->assigned_window == None) { |
| XDestroyWindow (display->display, display->window); |
| } |
| if (display->context) { |
| glXDestroyContext (display->display, display->context); |
| } |
| if (display->visinfo) { |
| XFree (display->visinfo); |
| } |
| if (display->display) { |
| XCloseDisplay (display->display); |
| } |
| |
| if (display->lock) { |
| g_mutex_free (display->lock); |
| } |
| } |
| |
| static gboolean gst_gl_display_check_features (GstGLDisplay * display); |
| |
| GstGLDisplay * |
| gst_gl_display_new (void) |
| { |
| return g_object_new (GST_TYPE_GL_DISPLAY, NULL); |
| } |
| |
| #define HANDLE_X_ERRORS |
| #ifdef HANDLE_X_ERRORS |
| static int |
| x_error_handler (Display * display, XErrorEvent * event) |
| { |
| g_assert_not_reached (); |
| } |
| #endif |
| |
| gboolean |
| gst_gl_display_connect (GstGLDisplay * display, const char *display_name) |
| { |
| gboolean usable; |
| XGCValues values; |
| XPixmapFormatValues *px_formats; |
| int n_formats; |
| int i; |
| |
| display->display = XOpenDisplay (display_name); |
| if (display->display == NULL) { |
| return FALSE; |
| } |
| #ifdef HANDLE_X_ERRORS |
| XSynchronize (display->display, True); |
| XSetErrorHandler (x_error_handler); |
| #endif |
| |
| usable = gst_gl_display_check_features (display); |
| if (!usable) { |
| return FALSE; |
| } |
| |
| display->screen = DefaultScreenOfDisplay (display->display); |
| display->screen_num = DefaultScreen (display->display); |
| display->visual = DefaultVisual (display->display, display->screen_num); |
| display->root = DefaultRootWindow (display->display); |
| display->white = XWhitePixel (display->display, display->screen_num); |
| display->black = XBlackPixel (display->display, display->screen_num); |
| display->depth = DefaultDepthOfScreen (display->screen); |
| |
| display->gc = XCreateGC (display->display, |
| DefaultRootWindow (display->display), 0, &values); |
| |
| px_formats = XListPixmapFormats (display->display, &n_formats); |
| for (i = 0; i < n_formats; i++) { |
| GST_DEBUG ("%d: depth %d bpp %d pad %d", i, |
| px_formats[i].depth, |
| px_formats[i].bits_per_pixel, px_formats[i].scanline_pad); |
| } |
| |
| gst_gl_display_init_tmp_window (display); |
| |
| return TRUE; |
| } |
| |
| static gboolean |
| gst_gl_display_check_features (GstGLDisplay * display) |
| { |
| gboolean ret; |
| XVisualInfo *visinfo; |
| Screen *screen; |
| Window root; |
| int scrnum; |
| int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, |
| GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None |
| }; |
| XSetWindowAttributes attr; |
| int error_base; |
| int event_base; |
| int mask; |
| const char *extstring; |
| Window window; |
| |
| screen = XDefaultScreenOfDisplay (display->display); |
| scrnum = XScreenNumberOfScreen (screen); |
| root = XRootWindow (display->display, scrnum); |
| |
| ret = glXQueryExtension (display->display, &error_base, &event_base); |
| if (!ret) { |
| GST_DEBUG ("No GLX extension"); |
| return FALSE; |
| } |
| |
| visinfo = glXChooseVisual (display->display, scrnum, attrib); |
| if (visinfo == NULL) { |
| GST_DEBUG ("No usable visual"); |
| return FALSE; |
| } |
| |
| display->visinfo = visinfo; |
| |
| display->context = glXCreateContext (display->display, visinfo, NULL, True); |
| |
| attr.background_pixel = 0; |
| attr.border_pixel = 0; |
| attr.colormap = XCreateColormap (display->display, root, |
| visinfo->visual, AllocNone); |
| attr.event_mask = StructureNotifyMask | ExposureMask; |
| attr.override_redirect = True; |
| |
| mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; |
| |
| window = XCreateWindow (display->display, root, 0, 0, |
| 100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); |
| |
| XSync (display->display, FALSE); |
| |
| glXMakeCurrent (display->display, window, display->context); |
| |
| glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size); |
| |
| extstring = (const char *) glGetString (GL_EXTENSIONS); |
| |
| display->have_ycbcr_texture = FALSE; |
| #ifdef GL_YCBCR_MESA |
| if (strstr (extstring, "GL_MESA_ycbcr_texture")) { |
| display->have_ycbcr_texture = TRUE; |
| } |
| #endif |
| |
| display->have_color_matrix = FALSE; |
| #ifdef GL_POST_COLOR_MATRIX_RED_BIAS |
| if (strstr (extstring, "GL_SGI_color_matrix")) { |
| display->have_color_matrix = TRUE; |
| } |
| #endif |
| |
| display->have_texture_rectangle = FALSE; |
| #ifdef GL_TEXTURE_RECTANGLE_ARB |
| if (strstr (extstring, "GL_ARB_texture_rectangle")) { |
| display->have_texture_rectangle = TRUE; |
| } |
| #endif |
| |
| glXMakeCurrent (display->display, None, NULL); |
| XDestroyWindow (display->display, window); |
| |
| return TRUE; |
| } |
| |
| gboolean |
| gst_gl_display_can_handle_type (GstGLDisplay * display, GstVideoFormat type) |
| { |
| switch (type) { |
| case GST_VIDEO_FORMAT_RGBx: |
| case GST_VIDEO_FORMAT_BGRx: |
| case GST_VIDEO_FORMAT_xRGB: |
| case GST_VIDEO_FORMAT_xBGR: |
| return TRUE; |
| case GST_VIDEO_FORMAT_YUY2: |
| case GST_VIDEO_FORMAT_UYVY: |
| return display->have_ycbcr_texture; |
| case GST_VIDEO_FORMAT_AYUV: |
| return display->have_color_matrix; |
| default: |
| return FALSE; |
| } |
| } |
| |
| void |
| gst_gl_display_lock (GstGLDisplay * display) |
| { |
| g_mutex_lock (display->lock); |
| glXMakeCurrent (display->display, display->window, display->context); |
| gst_gl_display_check_error (display, __LINE__); |
| } |
| |
| void |
| gst_gl_display_unlock (GstGLDisplay * display) |
| { |
| gst_gl_display_check_error (display, __LINE__); |
| glXMakeCurrent (display->display, None, NULL); |
| g_mutex_unlock (display->lock); |
| } |
| |
| static void |
| gst_gl_display_init_tmp_window (GstGLDisplay * display) |
| { |
| XSetWindowAttributes attr = { 0 }; |
| int scrnum; |
| int mask; |
| Window root; |
| Screen *screen; |
| |
| GST_DEBUG ("creating temp window"); |
| |
| screen = XDefaultScreenOfDisplay (display->display); |
| scrnum = XScreenNumberOfScreen (screen); |
| root = XRootWindow (display->display, scrnum); |
| |
| attr.background_pixel = 0; |
| attr.border_pixel = 0; |
| attr.colormap = XCreateColormap (display->display, root, |
| display->visinfo->visual, AllocNone); |
| attr.override_redirect = False; |
| #if 0 |
| if (display->parent_window) { |
| attr.override_redirect = True; |
| } |
| #endif |
| |
| mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; |
| |
| display->window = XCreateWindow (display->display, |
| root, 0, 0, 100, 100, |
| 0, display->visinfo->depth, InputOutput, |
| display->visinfo->visual, mask, &attr); |
| //XMapWindow (display->display, display->window); |
| XSync (display->display, FALSE); |
| } |
| |
| static void |
| gst_gl_display_destroy_tmp_window (GstGLDisplay * display) |
| { |
| XDestroyWindow (display->display, display->window); |
| } |
| |
| void |
| gst_gl_display_set_window (GstGLDisplay * display, Window window) |
| { |
| g_mutex_lock (display->lock); |
| |
| if (window != display->assigned_window) { |
| if (display->assigned_window == None) { |
| gst_gl_display_destroy_tmp_window (display); |
| } |
| display->assigned_window = window; |
| if (display->assigned_window == None) { |
| gst_gl_display_init_tmp_window (display); |
| } else { |
| display->window = window; |
| } |
| } |
| |
| g_mutex_unlock (display->lock); |
| } |
| |
| void |
| gst_gl_display_update_attributes (GstGLDisplay * display) |
| { |
| XWindowAttributes attr; |
| |
| if (display->window != None) { |
| XGetWindowAttributes (display->display, display->window, &attr); |
| display->win_width = attr.width; |
| display->win_height = attr.height; |
| } else { |
| display->win_width = 0; |
| display->win_height = 0; |
| } |
| } |
| |
| void |
| gst_gl_display_clear (GstGLDisplay * display) |
| { |
| gst_gl_display_lock (display); |
| |
| glDepthFunc (GL_LESS); |
| glEnable (GL_DEPTH_TEST); |
| glClearColor (0.2, 0.2, 0.2, 1.0); |
| glViewport (0, 0, display->win_width, display->win_height); |
| |
| gst_gl_display_unlock (display); |
| } |
| |
| void |
| gst_gl_display_check_error (GstGLDisplay * display, int line) |
| { |
| GLenum err = glGetError (); |
| |
| if (err) { |
| GST_ERROR ("GL Error 0x%x at line %d", (int) err, line); |
| g_assert (0); |
| } |
| } |
| |
| |
| GLuint |
| gst_gl_display_upload_texture_rectangle (GstGLDisplay * display, |
| GstVideoFormat type, void *data, int width, int height) |
| { |
| GLuint texture; |
| |
| glGenTextures (1, &texture); |
| glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); |
| |
| switch (type) { |
| case GST_VIDEO_FORMAT_RGBx: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_RGBA, GL_UNSIGNED_BYTE, data); |
| break; |
| case GST_VIDEO_FORMAT_BGRx: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_BYTE, data); |
| break; |
| case GST_VIDEO_FORMAT_xRGB: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| case GST_VIDEO_FORMAT_xBGR: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| case GST_VIDEO_FORMAT_YUY2: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, |
| 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); |
| break; |
| case GST_VIDEO_FORMAT_UYVY: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, |
| 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); |
| break; |
| case GST_VIDEO_FORMAT_AYUV: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| default: |
| g_assert_not_reached (); |
| } |
| |
| return texture; |
| } |
| |
| |
| static void |
| draw_rect_texture (GstGLDisplay * display, GstVideoFormat type, |
| void *data, int width, int height) |
| { |
| GLuint texture; |
| |
| GST_DEBUG ("using rectangular texture"); |
| |
| #ifdef GL_TEXTURE_RECTANGLE_ARB |
| glEnable (GL_TEXTURE_RECTANGLE_ARB); |
| //glGenTextures (1, &texture); |
| //glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); |
| |
| texture = gst_gl_display_upload_texture_rectangle (display, type, |
| data, width, height); |
| |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| |
| #if 0 |
| switch (type) { |
| case GST_VIDEO_FORMAT_RGBx: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_RGBA, GL_UNSIGNED_BYTE, data); |
| break; |
| case GST_VIDEO_FORMAT_BGRx: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_BYTE, data); |
| break; |
| case GST_VIDEO_FORMAT_xRGB: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| case GST_VIDEO_FORMAT_xBGR: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| case GST_VIDEO_FORMAT_YUY2: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, |
| 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); |
| break; |
| case GST_VIDEO_FORMAT_UYVY: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, |
| 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); |
| break; |
| case GST_VIDEO_FORMAT_AYUV: |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| default: |
| g_assert_not_reached (); |
| } |
| |
| #ifdef GL_POST_COLOR_MATRIX_RED_BIAS |
| if (type == GST_VIDEO_FORMAT_AYUV) { |
| const double matrix[16] = { |
| 1, 1, 1, 0, |
| 0, -0.344 * 1, 1.770 * 1, 0, |
| 1.403 * 1, -0.714 * 1, 0, 0, |
| 0, 0, 0, 1 |
| }; |
| glMatrixMode (GL_COLOR); |
| glLoadMatrixd (matrix); |
| glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2); |
| glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2); |
| glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2); |
| } |
| #endif |
| #endif |
| |
| glColor4f (1, 0, 1, 1); |
| glBegin (GL_QUADS); |
| |
| glNormal3f (0, 0, -1); |
| |
| glTexCoord2f (width, 0); |
| glVertex3f (1.0, 1.0, 0); |
| glTexCoord2f (0, 0); |
| glVertex3f (-1.0, 1.0, 0); |
| glTexCoord2f (0, height); |
| glVertex3f (-1.0, -1.0, 0); |
| glTexCoord2f (width, height); |
| glVertex3f (1.0, -1.0, 0); |
| glEnd (); |
| glDeleteTextures (1, &texture); |
| #else |
| g_assert_not_reached (); |
| #endif |
| } |
| |
| static void |
| draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type, |
| void *data, int width, int height) |
| { |
| int pow2_width; |
| int pow2_height; |
| double x, y; |
| GLuint texture; |
| |
| GST_DEBUG ("using power-of-2 texture"); |
| |
| for (pow2_height = 64; |
| pow2_height < height && pow2_height > 0; pow2_height <<= 1); |
| for (pow2_width = 64; pow2_width < width && pow2_width > 0; pow2_width <<= 1); |
| |
| glEnable (GL_TEXTURE_2D); |
| glGenTextures (1, &texture); |
| glBindTexture (GL_TEXTURE_2D, texture); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| |
| switch (type) { |
| case GST_VIDEO_FORMAT_RGBx: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_RGBA, GL_UNSIGNED_BYTE, data); |
| break; |
| case GST_VIDEO_FORMAT_BGRx: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_BYTE, data); |
| break; |
| case GST_VIDEO_FORMAT_xRGB: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| case GST_VIDEO_FORMAT_xBGR: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| case GST_VIDEO_FORMAT_YUY2: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height, |
| 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); |
| break; |
| case GST_VIDEO_FORMAT_UYVY: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height, |
| 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); |
| break; |
| case GST_VIDEO_FORMAT_AYUV: |
| glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data); |
| break; |
| default: |
| g_assert_not_reached (); |
| } |
| |
| #ifdef GL_POST_COLOR_MATRIX_RED_BIAS |
| if (type == GST_VIDEO_FORMAT_AYUV) { |
| const double matrix[16] = { |
| 1, 1, 1, 0, |
| 0, -0.344 * 1, 1.770 * 1, 0, |
| 1.403 * 1, -0.714 * 1, 0, 0, |
| 0, 0, 0, 1 |
| }; |
| glMatrixMode (GL_COLOR); |
| glLoadMatrixd (matrix); |
| glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2); |
| glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2); |
| glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2); |
| } |
| #endif |
| |
| glColor4f (1, 0, 1, 1); |
| glBegin (GL_QUADS); |
| |
| glNormal3f (0, 0, -1); |
| |
| x = (double) width / pow2_width; |
| y = (double) height / pow2_height; |
| |
| glTexCoord2f (x, 0); |
| glVertex3f (1.0, 1.0, 0); |
| glTexCoord2f (0, 0); |
| glVertex3f (-1.0, 1.0, 0); |
| glTexCoord2f (0, y); |
| glVertex3f (-1.0, -1.0, 0); |
| glTexCoord2f (x, y); |
| glVertex3f (1.0, -1.0, 0); |
| glEnd (); |
| glDeleteTextures (1, &texture); |
| } |
| |
| void |
| gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type, |
| void *data, int width, int height) |
| { |
| g_return_if_fail (data != NULL); |
| g_return_if_fail (width > 0); |
| g_return_if_fail (height > 0); |
| |
| gst_gl_display_lock (display); |
| |
| #if 0 |
| /* Doesn't work */ |
| { |
| int64_t ust = 1234; |
| int64_t mst = 1234; |
| int64_t sbc = 1234; |
| gboolean ret; |
| |
| ret = glXGetSyncValuesOML (display->display, display->window, |
| &ust, &mst, &sbc); |
| GST_DEBUG ("sync values %d %lld %lld %lld", ret, ust, mst, sbc); |
| } |
| #endif |
| |
| #if 0 |
| /* Does work, but is not relevant */ |
| { |
| int32_t num = 1234; |
| int32_t den = 1234; |
| gboolean ret; |
| |
| ret = glXGetMscRateOML (display->display, display->window, &num, &den); |
| GST_DEBUG ("rate %d %d %d", ret, num, den); |
| } |
| #endif |
| |
| gst_gl_display_update_attributes (display); |
| |
| //glXSwapIntervalSGI (1); |
| glViewport (0, 0, display->win_width, display->win_height); |
| |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); |
| |
| glMatrixMode (GL_MODELVIEW); |
| glLoadIdentity (); |
| |
| glDisable (GL_CULL_FACE); |
| glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| |
| glColor4f (1, 1, 1, 1); |
| |
| if (display->have_texture_rectangle) { |
| draw_rect_texture (display, type, data, width, height); |
| } else { |
| draw_pow2_texture (display, type, data, width, height); |
| } |
| |
| glXSwapBuffers (display->display, display->window); |
| #if 0 |
| /* Doesn't work */ |
| { |
| ret = glXSwapBuffersMscOML (display->display, display->window, 0, 1, 0); |
| if (ret == 0) { |
| GST_DEBUG ("glXSwapBuffersMscOML failed"); |
| } |
| } |
| #endif |
| |
| gst_gl_display_unlock (display); |
| } |
| |
| void |
| gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo, |
| int width, int height) |
| { |
| GLuint texture; |
| GLuint fbo; |
| |
| g_return_if_fail (width > 0); |
| g_return_if_fail (height > 0); |
| g_return_if_fail (rbo != None); |
| |
| gst_gl_display_lock (display); |
| |
| g_assert (display->window != None); |
| g_assert (display->context != NULL); |
| |
| gst_gl_display_update_attributes (display); |
| |
| glViewport (0, 0, display->win_width, display->win_height); |
| |
| glClearColor (0.3, 0.3, 0.3, 1.0); |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); |
| |
| glMatrixMode (GL_MODELVIEW); |
| glLoadIdentity (); |
| |
| glDisable (GL_CULL_FACE); |
| glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| |
| glColor4f (1, 1, 1, 1); |
| |
| glGenFramebuffersEXT (1, &fbo); |
| glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo); |
| |
| glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, |
| GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbo); |
| |
| glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT); |
| glReadBuffer (GL_COLOR_ATTACHMENT0_EXT); |
| |
| g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) == |
| GL_FRAMEBUFFER_COMPLETE_EXT); |
| |
| #if 1 |
| { |
| void *buffer; |
| |
| buffer = malloc (320 * 240 * 4); |
| memset (buffer, random (), 320 * 240 * 4); |
| free (buffer); |
| } |
| #endif |
| |
| glEnable (GL_TEXTURE_RECTANGLE_ARB); |
| glGenTextures (1, &texture); |
| glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); |
| glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, width, height, 0, |
| GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| |
| glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_RECTANGLE_ARB, texture, 0); |
| |
| glDrawBuffer (0); |
| glReadBuffer (0); |
| glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); |
| glColor4f (1, 0, 1, 1); |
| gst_gl_display_check_error (display, __LINE__); |
| //glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0); |
| glBegin (GL_QUADS); |
| |
| glNormal3f (0, 0, -1); |
| |
| glTexCoord2f (width, 0); |
| glVertex3f (0.9, 0.9, 0); |
| glTexCoord2f (0, 0); |
| glVertex3f (-0.9, 0.9, 0); |
| glTexCoord2f (0, height); |
| glVertex3f (-0.9, -0.9, 0); |
| glTexCoord2f (width, height); |
| glVertex3f (0.9, -0.9, 0); |
| glEnd (); |
| gst_gl_display_check_error (display, __LINE__); |
| glDeleteTextures (1, &texture); |
| |
| glDeleteFramebuffersEXT (1, &fbo); |
| gst_gl_display_check_error (display, __LINE__); |
| |
| glXSwapBuffers (display->display, display->window); |
| |
| gst_gl_display_unlock (display); |
| } |
| |
| void |
| gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture, |
| int width, int height) |
| { |
| g_return_if_fail (width > 0); |
| g_return_if_fail (height > 0); |
| g_return_if_fail (texture != None); |
| |
| gst_gl_display_lock (display); |
| |
| g_assert (display->window != None); |
| g_assert (display->context != NULL); |
| |
| gst_gl_display_update_attributes (display); |
| |
| glViewport (0, 0, display->win_width, display->win_height); |
| |
| glClearColor (0.3, 0.3, 0.3, 1.0); |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); |
| |
| glMatrixMode (GL_MODELVIEW); |
| glLoadIdentity (); |
| |
| glDisable (GL_CULL_FACE); |
| glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| |
| glColor4f (1, 1, 1, 1); |
| |
| glEnable (GL_TEXTURE_RECTANGLE_ARB); |
| glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| |
| glColor4f (1, 0, 1, 1); |
| gst_gl_display_check_error (display, __LINE__); |
| glBegin (GL_QUADS); |
| |
| glNormal3f (0, 0, -1); |
| |
| glTexCoord2f (width, 0); |
| glVertex3f (0.9, 0.9, 0); |
| glTexCoord2f (0, 0); |
| glVertex3f (-0.9, 0.9, 0); |
| glTexCoord2f (0, height); |
| glVertex3f (-0.9, -0.9, 0); |
| glTexCoord2f (width, height); |
| glVertex3f (0.9, -0.9, 0); |
| glEnd (); |
| gst_gl_display_check_error (display, __LINE__); |
| |
| glXSwapBuffers (display->display, display->window); |
| |
| gst_gl_display_unlock (display); |
| } |