known issues: | |
- negotiation is shite. I don't want to know about any failed | |
negotiations or failed prerolls. | |
- teardown sometimes fails. | |
- sharing a GL context among a bunch of elements that stomp all | |
over it is potential fail. | |
intel driver: | |
- rendering to texture ignores the color matrix. This causes any | |
YUV->RGB conversion to fail. | |
- YUY2 and UYVY conversions in the driver use the wrong matrix. | |