| /* |
| * GStreamer |
| * Copyright (C) 2016 Matthew Waters <matthew@centricular.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include <gst/gl/gstglfuncs.h> |
| |
| #include "gstglutils.h" |
| |
| struct _compile_shader |
| { |
| GstGLShader **shader; |
| const gchar *vertex_src; |
| const gchar *fragment_src; |
| }; |
| |
| static void |
| _compile_shader (GstGLContext * context, struct _compile_shader *data) |
| { |
| GstGLShader *shader; |
| GstGLSLStage *vert, *frag; |
| GError *error = NULL; |
| |
| shader = gst_gl_shader_new (context); |
| |
| if (data->vertex_src) { |
| vert = gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER, |
| GST_GLSL_VERSION_NONE, |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, data->vertex_src); |
| if (!gst_glsl_stage_compile (vert, &error)) { |
| GST_ERROR_OBJECT (vert, "%s", error->message); |
| gst_object_unref (vert); |
| gst_object_unref (shader); |
| return; |
| } |
| if (!gst_gl_shader_attach (shader, vert)) { |
| gst_object_unref (shader); |
| return; |
| } |
| } |
| |
| if (data->fragment_src) { |
| frag = gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, |
| GST_GLSL_VERSION_NONE, |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, |
| data->fragment_src); |
| if (!gst_glsl_stage_compile (frag, &error)) { |
| GST_ERROR_OBJECT (frag, "%s", error->message); |
| gst_object_unref (frag); |
| gst_object_unref (shader); |
| return; |
| } |
| if (!gst_gl_shader_attach (shader, frag)) { |
| gst_object_unref (shader); |
| return; |
| } |
| } |
| |
| if (!gst_gl_shader_link (shader, &error)) { |
| GST_ERROR_OBJECT (shader, "%s", error->message); |
| g_error_free (error); |
| error = NULL; |
| gst_gl_context_clear_shader (context); |
| gst_object_unref (shader); |
| return; |
| } |
| |
| *data->shader = shader; |
| } |
| |
| /* Called by glfilter */ |
| gboolean |
| gst_gl_context_gen_shader (GstGLContext * context, const gchar * vert_src, |
| const gchar * frag_src, GstGLShader ** shader) |
| { |
| struct _compile_shader data; |
| |
| g_return_val_if_fail (frag_src != NULL || vert_src != NULL, FALSE); |
| g_return_val_if_fail (shader != NULL, FALSE); |
| |
| data.shader = shader; |
| data.vertex_src = vert_src; |
| data.fragment_src = frag_src; |
| |
| gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _compile_shader, |
| &data); |
| |
| return *shader != NULL; |
| } |
| |
| static const gfloat identity_matrix[] = { |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, |
| }; |
| |
| static const gfloat from_ndc_matrix[] = { |
| 0.5, 0.0, 0.0, 0.0, |
| 0.0, 0.5, 0.0, 0.0, |
| 0.0, 0.0, 0.5, 0.0, |
| 0.5, 0.5, 0.5, 1.0, |
| }; |
| |
| static const gfloat to_ndc_matrix[] = { |
| 2.0, 0.0, 0.0, 0.0, |
| 0.0, 2.0, 0.0, 0.0, |
| 0.0, 0.0, 2.0, 0.0, |
| -1.0, -1.0, -1.0, 1.0, |
| }; |
| |
| void |
| gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result) |
| { |
| int i, j, k; |
| gfloat tmp[16] = { 0.0f }; |
| |
| if (!a || !b || !result) |
| return; |
| |
| for (i = 0; i < 4; i++) { /* column */ |
| for (j = 0; j < 4; j++) { /* row */ |
| for (k = 0; k < 4; k++) { |
| tmp[j + (i * 4)] += a[k + (i * 4)] * b[j + (k * 4)]; |
| } |
| } |
| } |
| |
| for (i = 0; i < 16; i++) |
| result[i] = tmp[i]; |
| } |
| |
| void gst_gl_get_affine_transformation_meta_as_ndc_ext |
| (GstVideoAffineTransformationMeta * meta, gfloat * matrix) |
| { |
| if (!meta) { |
| int i; |
| |
| for (i = 0; i < 16; i++) { |
| matrix[i] = identity_matrix[i]; |
| } |
| } else { |
| float tmp[16]; |
| |
| gst_gl_multiply_matrix4 (to_ndc_matrix, meta->matrix, tmp); |
| gst_gl_multiply_matrix4 (tmp, from_ndc_matrix, matrix); |
| } |
| } |
| |
| void gst_gl_set_affine_transformation_meta_from_ndc_ext |
| (GstVideoAffineTransformationMeta * meta, const gfloat * matrix) |
| { |
| float tmp[16]; |
| |
| g_return_if_fail (meta != NULL); |
| |
| gst_gl_multiply_matrix4 (from_ndc_matrix, matrix, tmp); |
| gst_gl_multiply_matrix4 (tmp, to_ndc_matrix, meta->matrix); |
| } |