| /* |
| * GStreamer |
| * Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| /** |
| * SECTION:element-glmosaic |
| * |
| * glmixer sub element. N gl sink pads to 1 source pad. |
| * N + 1 OpenGL contexts shared together. |
| * N <= 6 because the rendering is more a like a cube than a mosaic |
| * Each opengl input stream is rendered on a cube face |
| * |
| * <refsect2> |
| * <title>Examples</title> |
| * |[ |
| * gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! queue ! glmosaic name=m ! glimagesink \ |
| * videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! queue ! m. \ |
| * videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! gleffects effect=3 ! queue ! m. \ |
| * videotestsrc ! gleffects effect=2 ! queue ! m. \ |
| * videotestsrc ! glfiltercube ! queue ! m. \ |
| * videotestsrc ! gleffects effect=6 ! queue ! m. |
| * ]| |
| * FBO (Frame Buffer Object) is required. |
| * </refsect2> |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "gstglmosaic.h" |
| |
| #define GST_CAT_DEFAULT gst_gl_mosaic_debug |
| GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); |
| |
| enum |
| { |
| PROP_0, |
| }; |
| |
| #define DEBUG_INIT \ |
| GST_DEBUG_CATEGORY_INIT (gst_gl_mosaic_debug, "glmosaic", 0, "glmosaic element"); |
| |
| G_DEFINE_TYPE_WITH_CODE (GstGLMosaic, gst_gl_mosaic, GST_TYPE_GL_MIXER, |
| DEBUG_INIT); |
| |
| static void gst_gl_mosaic_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec); |
| static void gst_gl_mosaic_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec); |
| |
| static void gst_gl_mosaic_reset (GstGLMixer * mixer); |
| static gboolean gst_gl_mosaic_init_shader (GstGLMixer * mixer, |
| GstCaps * outcaps); |
| |
| static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer, |
| GstGLMemory * out_tex); |
| static gboolean gst_gl_mosaic_callback (gpointer stuff); |
| |
| //vertex source |
| static const gchar *mosaic_v_src = |
| "uniform mat4 u_matrix; \n" |
| "uniform float xrot_degree, yrot_degree, zrot_degree; \n" |
| "attribute vec4 a_position; \n" |
| "attribute vec2 a_texCoord; \n" |
| "varying vec2 v_texCoord; \n" |
| "void main() \n" |
| "{ \n" |
| " float PI = 3.14159265; \n" |
| " float xrot = xrot_degree*2.0*PI/360.0; \n" |
| " float yrot = yrot_degree*2.0*PI/360.0; \n" |
| " float zrot = zrot_degree*2.0*PI/360.0; \n" |
| " mat4 matX = mat4 ( \n" |
| " 1.0, 0.0, 0.0, 0.0, \n" |
| " 0.0, cos(xrot), sin(xrot), 0.0, \n" |
| " 0.0, -sin(xrot), cos(xrot), 0.0, \n" |
| " 0.0, 0.0, 0.0, 1.0 ); \n" |
| " mat4 matY = mat4 ( \n" |
| " cos(yrot), 0.0, -sin(yrot), 0.0, \n" |
| " 0.0, 1.0, 0.0, 0.0, \n" |
| " sin(yrot), 0.0, cos(yrot), 0.0, \n" |
| " 0.0, 0.0, 0.0, 1.0 ); \n" |
| " mat4 matZ = mat4 ( \n" |
| " cos(zrot), sin(zrot), 0.0, 0.0, \n" |
| " -sin(zrot), cos(zrot), 0.0, 0.0, \n" |
| " 0.0, 0.0, 1.0, 0.0, \n" |
| " 0.0, 0.0, 0.0, 1.0 ); \n" |
| " gl_Position = u_matrix * matZ * matY * matX * a_position; \n" |
| " v_texCoord = a_texCoord; \n" |
| "} \n"; |
| |
| //fragment source |
| static const gchar *mosaic_f_src = |
| "uniform sampler2D s_texture; \n" |
| "varying vec2 v_texCoord; \n" |
| "void main() \n" |
| "{ \n" |
| //" gl_FragColor = vec4( 1.0, 0.5, 1.0, 1.0 );\n" |
| " gl_FragColor = texture2D( s_texture, v_texCoord );\n" |
| "} \n"; |
| |
| static void |
| gst_gl_mosaic_class_init (GstGLMosaicClass * klass) |
| { |
| GObjectClass *gobject_class; |
| GstElementClass *element_class; |
| |
| gobject_class = (GObjectClass *) klass; |
| element_class = GST_ELEMENT_CLASS (klass); |
| |
| gobject_class->set_property = gst_gl_mosaic_set_property; |
| gobject_class->get_property = gst_gl_mosaic_get_property; |
| |
| gst_element_class_set_metadata (element_class, "OpenGL mosaic", |
| "Filter/Effect/Video", "OpenGL mosaic", |
| "Julien Isorce <julien.isorce@gmail.com>"); |
| |
| GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader; |
| GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset; |
| GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures; |
| |
| GST_GL_BASE_MIXER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL; |
| } |
| |
| static void |
| gst_gl_mosaic_init (GstGLMosaic * mosaic) |
| { |
| mosaic->shader = NULL; |
| } |
| |
| static void |
| gst_gl_mosaic_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec) |
| { |
| //GstGLMosaic *mixer = GST_GL_MOSAIC (object); |
| |
| switch (prop_id) { |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static void |
| gst_gl_mosaic_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec) |
| { |
| //GstGLMosaic* mixer = GST_GL_MOSAIC (object); |
| |
| switch (prop_id) { |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |
| |
| static void |
| gst_gl_mosaic_reset (GstGLMixer * mixer) |
| { |
| GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer); |
| |
| //blocking call, wait the opengl thread has destroyed the shader |
| if (mosaic->shader) |
| gst_gl_context_del_shader (GST_GL_BASE_MIXER (mixer)->context, |
| mosaic->shader); |
| mosaic->shader = NULL; |
| } |
| |
| static gboolean |
| gst_gl_mosaic_init_shader (GstGLMixer * mixer, GstCaps * outcaps) |
| { |
| GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer); |
| |
| g_clear_object (&mosaic->shader); |
| //blocking call, wait the opengl thread has compiled the shader |
| return gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context, |
| mosaic_v_src, mosaic_f_src, &mosaic->shader); |
| } |
| |
| static void |
| _mosaic_render (GstGLContext * context, GstGLMosaic * mosaic) |
| { |
| GstGLMixer *mixer = GST_GL_MIXER (mosaic); |
| |
| gst_gl_framebuffer_draw_to_texture (mixer->fbo, mosaic->out_tex, |
| gst_gl_mosaic_callback, mosaic); |
| } |
| |
| static gboolean |
| gst_gl_mosaic_process_textures (GstGLMixer * mix, GstGLMemory * out_tex) |
| { |
| GstGLMosaic *mosaic = GST_GL_MOSAIC (mix); |
| GstGLContext *context = GST_GL_BASE_MIXER (mix)->context; |
| |
| mosaic->out_tex = out_tex; |
| |
| gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _mosaic_render, |
| mosaic); |
| |
| return TRUE; |
| } |
| |
| /* opengl scene, params: input texture (not the output mixer->texture) */ |
| static gboolean |
| gst_gl_mosaic_callback (gpointer stuff) |
| { |
| GstGLMosaic *mosaic = GST_GL_MOSAIC (stuff); |
| GstGLMixer *mixer = GST_GL_MIXER (mosaic); |
| GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable; |
| GList *walk; |
| |
| static GLfloat xrot = 0; |
| static GLfloat yrot = 0; |
| static GLfloat zrot = 0; |
| |
| GLint attr_position_loc = 0; |
| GLint attr_texture_loc = 0; |
| |
| const GLfloat matrix[] = { |
| 0.5f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 0.5f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 0.5f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 1.0f |
| }; |
| const GLushort indices[] = { |
| 0, 1, 2, |
| 0, 2, 3 |
| }; |
| |
| guint count = 0; |
| |
| gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); |
| gl->BindTexture (GL_TEXTURE_2D, 0); |
| |
| gl->Enable (GL_DEPTH_TEST); |
| |
| gl->ClearColor (0.0, 0.0, 0.0, 0.0); |
| gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| gst_gl_shader_use (mosaic->shader); |
| |
| attr_position_loc = |
| gst_gl_shader_get_attribute_location (mosaic->shader, "a_position"); |
| attr_texture_loc = |
| gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord"); |
| |
| GST_OBJECT_LOCK (mosaic); |
| walk = GST_ELEMENT (mosaic)->sinkpads; |
| while (walk) { |
| GstGLMixerPad *pad = walk->data; |
| /* *INDENT-OFF* */ |
| gfloat v_vertices[] = { |
| /* front face */ |
| 1.0f, 1.0f,-1.0f, 1.0f, 0.0f, |
| 1.0f,-1.0f,-1.0f, 1.0f, 1.0f, |
| -1.0f,-1.0f,-1.0f, 0.0f, 1.0f, |
| -1.0f, 1.0f,-1.0f, 0.0f, 0.0f, |
| /* right face */ |
| 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
| 1.0f,-1.0f, 1.0f, 0.0f, 0.0f, |
| 1.0f,-1.0f,-1.0f, 0.0f, 1.0f, |
| 1.0f, 1.0f,-1.0f, 1.0f, 1.0f, |
| /* left face */ |
| -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
| -1.0f, 1.0f,-1.0f, 1.0f, 1.0f, |
| -1.0f,-1.0f,-1.0f, 0.0f, 1.0f, |
| -1.0f,-1.0f, 1.0f, 0.0f, 0.0f, |
| /* top face */ |
| 1.0f,-1.0f, 1.0f, 1.0f, 0.0f, |
| -1.0f,-1.0f, 1.0f, 0.0f, 0.0f, |
| -1.0f,-1.0f,-1.0f, 0.0f, 1.0f, |
| 1.0f,-1.0f,-1.0f, 1.0f, 1.0f, |
| /* bottom face */ |
| 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
| 1.0f, 1.0f,-1.0f, 1.0f, 1.0f, |
| -1.0f, 1.0f,-1.0f, 0.0f, 1.0f, |
| -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
| /* back face */ |
| 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
| -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
| -1.0f,-1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f,-1.0f, 1.0f, 1.0f, 1.0f |
| }; |
| /* *INDENT-ON* */ |
| guint in_tex; |
| guint width, height; |
| |
| in_tex = pad->current_texture; |
| width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info); |
| height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info); |
| |
| if (!in_tex || width <= 0 || height <= 0) { |
| GST_DEBUG ("skipping texture:%u pad:%p width:%u height %u", |
| in_tex, pad, width, height); |
| count++; |
| walk = g_list_next (walk); |
| continue; |
| } |
| |
| GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height); |
| |
| gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT, |
| GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]); |
| |
| gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT, |
| GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count + 3]); |
| |
| gl->EnableVertexAttribArray (attr_position_loc); |
| gl->EnableVertexAttribArray (attr_texture_loc); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->BindTexture (GL_TEXTURE_2D, in_tex); |
| gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0); |
| gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", xrot); |
| gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", yrot); |
| gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", zrot); |
| gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1, |
| GL_FALSE, matrix); |
| |
| gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| |
| ++count; |
| |
| walk = g_list_next (walk); |
| } |
| GST_OBJECT_UNLOCK (mosaic); |
| |
| gl->DisableVertexAttribArray (attr_position_loc); |
| gl->DisableVertexAttribArray (attr_texture_loc); |
| |
| gl->BindTexture (GL_TEXTURE_2D, 0); |
| |
| gl->Disable (GL_DEPTH_TEST); |
| |
| gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); |
| |
| xrot += 0.6f; |
| yrot += 0.4f; |
| zrot += 0.8f; |
| |
| return TRUE; |
| } |