| /* GStreamer |
| * |
| * Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| # include "config.h" |
| #endif |
| |
| #include <gst/check/gstcheck.h> |
| |
| #include <gst/gl/gstglcontext.h> |
| |
| #include <stdio.h> |
| |
| #if GST_GL_HAVE_GLES2 |
| /* *INDENT-OFF* */ |
| static const gchar *vertex_shader_str_gles2 = |
| "attribute vec4 a_position; \n" |
| "attribute vec2 a_texCoord; \n" |
| "varying vec2 v_texCoord; \n" |
| "void main() \n" |
| "{ \n" |
| " gl_Position = a_position; \n" |
| " v_texCoord = a_texCoord; \n" |
| "} \n"; |
| |
| static const gchar *fragment_shader_str_gles2 = |
| "precision mediump float; \n" |
| "varying vec2 v_texCoord; \n" |
| "uniform sampler2D s_texture; \n" |
| "void main() \n" |
| "{ \n" |
| " gl_FragColor = texture2D( s_texture, v_texCoord );\n" |
| "} \n"; |
| /* *INDENT-ON* */ |
| #endif |
| |
| static GstGLDisplay *display; |
| |
| static void |
| setup (void) |
| { |
| display = gst_gl_display_new (); |
| } |
| |
| static void |
| teardown (void) |
| { |
| gst_object_unref (display); |
| } |
| |
| static GLuint fbo_id, rbo, tex; |
| static GstGLFramebuffer *fbo; |
| #if GST_GL_HAVE_GLES2 |
| static GError *error; |
| static GstGLShader *shader; |
| static GLint shader_attr_position_loc; |
| static GLint shader_attr_texture_loc; |
| #endif |
| |
| static void |
| init (gpointer data) |
| { |
| GstGLContext *context = data; |
| |
| /* has to be called in the thread that is going to use the framebuffer */ |
| fbo = gst_gl_framebuffer_new (context); |
| |
| gst_gl_framebuffer_generate (fbo, 320, 240, &fbo_id, &rbo); |
| fail_if (fbo == NULL || fbo_id == 0, "failed to create framebuffer object"); |
| |
| gst_gl_context_gen_texture (context, &tex, GST_VIDEO_FORMAT_RGBA, 320, 240); |
| fail_if (tex == 0, "failed to create texture"); |
| |
| #if GST_GL_HAVE_GLES2 |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) { |
| shader = gst_gl_shader_new (context); |
| fail_if (shader == NULL, "failed to create shader object"); |
| |
| gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2); |
| gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2); |
| |
| error = NULL; |
| gst_gl_shader_compile (shader, &error); |
| fail_if (error != NULL, "Error compiling shader %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| shader_attr_position_loc = |
| gst_gl_shader_get_attribute_location (shader, "a_position"); |
| shader_attr_texture_loc = |
| gst_gl_shader_get_attribute_location (shader, "a_texCoord"); |
| } |
| #endif |
| } |
| |
| static void |
| deinit (gpointer data) |
| { |
| GstGLContext *context = data; |
| GstGLFuncs *gl = context->gl_vtable; |
| gl->DeleteTextures (1, &tex); |
| gst_object_unref (fbo); |
| #if GST_GL_HAVE_GLES2 |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) |
| gst_object_unref (shader); |
| #endif |
| } |
| |
| static void |
| clear_tex (gpointer data) |
| { |
| GstGLContext *context = data; |
| GstGLFuncs *gl = context->gl_vtable; |
| static gfloat r = 0.0, g = 0.0, b = 0.0; |
| |
| gl->ClearColor (r, g, b, 1.0); |
| gl->Clear (GL_COLOR_BUFFER_BIT); |
| |
| r = r > 1.0 ? 0.0 : r + 0.03; |
| g = g > 1.0 ? 0.0 : g + 0.01; |
| b = b > 1.0 ? 0.0 : b + 0.015; |
| } |
| |
| static void |
| draw_tex (gpointer data) |
| { |
| gst_gl_framebuffer_use_v2 (fbo, 320, 240, fbo_id, rbo, tex, |
| (GLCB_V2) clear_tex, data); |
| } |
| |
| static void |
| draw_render (gpointer data) |
| { |
| GstGLContext *context = data; |
| GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context); |
| const GstGLFuncs *gl = context->gl_vtable; |
| |
| /* redraw the texture into the system provided framebuffer */ |
| |
| #if GST_GL_HAVE_OPENGL |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) { |
| GLfloat verts[8] = { 1.0f, 1.0f, |
| -1.0f, 1.0f, |
| -1.0f, -1.0f, |
| 1.0f, -1.0f |
| }; |
| GLfloat texcoords[8] = { 1.0f, 0.0f, |
| 0.0f, 0.0f, |
| 0.0f, 1.0f, |
| 1.0f, 1.0f |
| }; |
| |
| gl->Viewport (0, 0, 320, 240); |
| |
| gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| gl->MatrixMode (GL_PROJECTION); |
| gl->LoadIdentity (); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->BindTexture (GL_TEXTURE_2D, tex); |
| |
| gl->EnableClientState (GL_VERTEX_ARRAY); |
| gl->VertexPointer (2, GL_FLOAT, 0, &verts); |
| |
| gl->ClientActiveTexture (GL_TEXTURE0); |
| gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); |
| gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords); |
| |
| gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); |
| |
| gl->DisableClientState (GL_VERTEX_ARRAY); |
| gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); |
| } |
| #endif |
| #if GST_GL_HAVE_GLES2 |
| if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) { |
| const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f, |
| 1.0f, 0.0f, |
| -1.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, |
| -1.0f, -1.0f, 0.0f, |
| 0.0f, 1.0f, |
| 1.0f, -1.0f, 0.0f, |
| 1.0f, 1.0f |
| }; |
| |
| GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| gl->Clear (GL_COLOR_BUFFER_BIT); |
| |
| gst_gl_shader_use (shader); |
| |
| /* Load the vertex position */ |
| gl->VertexAttribPointer (shader_attr_position_loc, 3, |
| GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices); |
| |
| /* Load the texture coordinate */ |
| gl->VertexAttribPointer (shader_attr_texture_loc, 2, |
| GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]); |
| |
| gl->EnableVertexAttribArray (shader_attr_position_loc); |
| gl->EnableVertexAttribArray (shader_attr_texture_loc); |
| |
| gl->ActiveTexture (GL_TEXTURE0); |
| gl->BindTexture (GL_TEXTURE_2D, tex); |
| gst_gl_shader_set_uniform_1i (shader, "s_texture", 0); |
| |
| gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| } |
| #endif |
| |
| context_class->swap_buffers (context); |
| } |
| |
| GST_START_TEST (test_share) |
| { |
| GstGLContext *context; |
| GstGLWindow *window; |
| GstGLContext *other_context; |
| GstGLWindow *other_window; |
| GError *error = NULL; |
| gint i = 0; |
| |
| context = gst_gl_context_new (display); |
| |
| window = gst_gl_window_new (display); |
| gst_gl_context_set_window (context, window); |
| |
| gst_gl_context_create (context, 0, &error); |
| |
| fail_if (error != NULL, "Error creating master context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| other_window = gst_gl_window_new (display); |
| |
| other_context = gst_gl_context_new (display); |
| gst_gl_context_set_window (other_context, other_window); |
| |
| gst_gl_context_create (other_context, context, &error); |
| |
| fail_if (error != NULL, "Error creating secondary context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| /* make the window visible */ |
| gst_gl_window_set_preferred_size (window, 320, 240); |
| gst_gl_window_draw (window); |
| |
| gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (init), context); |
| |
| while (i < 10) { |
| gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (draw_tex), |
| context); |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), |
| context); |
| i++; |
| } |
| |
| gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (deinit), context); |
| |
| gst_object_unref (window); |
| gst_object_unref (other_window); |
| gst_object_unref (other_context); |
| gst_object_unref (context); |
| } |
| |
| GST_END_TEST; |
| |
| static void |
| accum_true (GstGLContext * context, gpointer data) |
| { |
| gint *i = data; |
| *i = 1; |
| } |
| |
| static void |
| check_wrapped (gpointer data) |
| { |
| GstGLContext *wrapped_context = data; |
| GError *error = NULL; |
| gint i = 0; |
| gboolean ret; |
| |
| /* check that scheduling on an unactivated wrapped context asserts */ |
| ASSERT_CRITICAL (gst_gl_context_thread_add (wrapped_context, |
| (GstGLContextThreadFunc) accum_true, &i)); |
| fail_if (i != 0); |
| |
| /* check that scheduling on an activated context succeeds */ |
| gst_gl_context_activate (wrapped_context, TRUE); |
| gst_gl_context_thread_add (wrapped_context, |
| (GstGLContextThreadFunc) accum_true, &i); |
| fail_if (i != 1); |
| |
| /* check filling out the wrapped context's info */ |
| fail_if (wrapped_context->gl_vtable->TexImage2D != NULL); |
| ret = gst_gl_context_fill_info (wrapped_context, &error); |
| fail_if (!ret, "error received %s\n", |
| error ? error->message : "Unknown error"); |
| fail_if (wrapped_context->gl_vtable->TexImage2D == NULL); |
| } |
| |
| GST_START_TEST (test_wrapped_context) |
| { |
| GstGLContext *context, *other_context, *wrapped_context; |
| GstGLWindow *window, *other_window; |
| GError *error = NULL; |
| gint i = 0; |
| guintptr handle, handle2; |
| GstGLPlatform platform, platform2; |
| GstGLAPI apis, apis2; |
| |
| context = gst_gl_context_new (display); |
| |
| window = gst_gl_window_new (display); |
| gst_gl_context_set_window (context, window); |
| |
| gst_gl_context_create (context, 0, &error); |
| |
| fail_if (error != NULL, "Error creating master context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| handle = gst_gl_context_get_gl_context (context); |
| platform = gst_gl_context_get_gl_platform (context); |
| apis = gst_gl_context_get_gl_api (context); |
| |
| wrapped_context = |
| gst_gl_context_new_wrapped (display, handle, platform, apis); |
| |
| handle2 = gst_gl_context_get_gl_context (wrapped_context); |
| platform2 = gst_gl_context_get_gl_platform (wrapped_context); |
| apis2 = gst_gl_context_get_gl_api (wrapped_context); |
| |
| fail_if (handle != handle2); |
| fail_if (platform != platform2); |
| fail_if (apis != apis2); |
| |
| other_context = gst_gl_context_new (display); |
| other_window = gst_gl_window_new (display); |
| gst_gl_context_set_window (other_context, other_window); |
| |
| gst_gl_context_create (other_context, wrapped_context, &error); |
| |
| fail_if (error != NULL, "Error creating secondary context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| /* make the window visible */ |
| gst_gl_window_set_preferred_size (window, 320, 240); |
| gst_gl_window_draw (window); |
| |
| gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (init), context); |
| |
| while (i < 10) { |
| gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (draw_tex), |
| context); |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), |
| context); |
| i++; |
| } |
| |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (check_wrapped), |
| wrapped_context); |
| |
| gst_gl_window_send_message (other_window, GST_GL_WINDOW_CB (deinit), context); |
| |
| gst_object_unref (other_context); |
| gst_object_unref (other_window); |
| gst_object_unref (window); |
| gst_object_unref (context); |
| gst_object_unref (wrapped_context); |
| } |
| |
| GST_END_TEST; |
| |
| struct context_info |
| { |
| GstGLAPI api; |
| guint major; |
| guint minor; |
| GstGLPlatform platform; |
| guintptr handle; |
| }; |
| |
| static void |
| _fill_context_info (GstGLContext * context, struct context_info *info) |
| { |
| info->handle = gst_gl_context_get_current_gl_context (info->platform); |
| info->api = |
| gst_gl_context_get_current_gl_api (info->platform, &info->major, |
| &info->minor); |
| } |
| |
| GST_START_TEST (test_current_context) |
| { |
| GstGLContext *context; |
| GError *error = NULL; |
| guintptr handle; |
| GstGLPlatform platform; |
| GstGLAPI api; |
| gint major, minor; |
| struct context_info info; |
| |
| context = gst_gl_context_new (display); |
| |
| gst_gl_context_create (context, 0, &error); |
| |
| fail_if (error != NULL, "Error creating master context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| handle = gst_gl_context_get_gl_context (context); |
| platform = gst_gl_context_get_gl_platform (context); |
| api = gst_gl_context_get_gl_api (context); |
| gst_gl_context_get_gl_version (context, &major, &minor); |
| |
| info.platform = platform; |
| |
| gst_gl_context_thread_add (context, |
| (GstGLContextThreadFunc) _fill_context_info, &info); |
| |
| fail_if (info.platform != platform); |
| fail_if (info.api != api); |
| fail_if (info.major != major); |
| fail_if (info.minor != minor); |
| fail_if (info.handle != handle); |
| |
| gst_object_unref (context); |
| } |
| |
| GST_END_TEST; |
| |
| GST_START_TEST (test_context_can_share) |
| { |
| GstGLContext *c1, *c2, *c3; |
| GError *error = NULL; |
| |
| c1 = gst_gl_context_new (display); |
| gst_gl_context_create (c1, NULL, &error); |
| fail_if (error != NULL, "Error creating context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| c2 = gst_gl_context_new (display); |
| gst_gl_context_create (c2, c1, &error); |
| fail_if (error != NULL, "Error creating context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| fail_unless (gst_gl_context_can_share (c1, c2)); |
| fail_unless (gst_gl_context_can_share (c2, c1)); |
| |
| c3 = gst_gl_context_new (display); |
| gst_gl_context_create (c3, c2, &error); |
| fail_if (error != NULL, "Error creating context %s\n", |
| error ? error->message : "Unknown Error"); |
| |
| fail_unless (gst_gl_context_can_share (c1, c3)); |
| fail_unless (gst_gl_context_can_share (c3, c1)); |
| fail_unless (gst_gl_context_can_share (c2, c3)); |
| fail_unless (gst_gl_context_can_share (c3, c2)); |
| |
| /* destroy the middle context */ |
| gst_object_unref (c2); |
| c2 = NULL; |
| |
| fail_unless (gst_gl_context_can_share (c1, c3)); |
| fail_unless (gst_gl_context_can_share (c3, c1)); |
| |
| gst_object_unref (c1); |
| gst_object_unref (c3); |
| } |
| |
| GST_END_TEST; |
| |
| static Suite * |
| gst_gl_context_suite (void) |
| { |
| Suite *s = suite_create ("GstGLContext"); |
| TCase *tc_chain = tcase_create ("general"); |
| |
| suite_add_tcase (s, tc_chain); |
| tcase_add_checked_fixture (tc_chain, setup, teardown); |
| tcase_add_test (tc_chain, test_share); |
| tcase_add_test (tc_chain, test_wrapped_context); |
| tcase_add_test (tc_chain, test_current_context); |
| tcase_add_test (tc_chain, test_context_can_share); |
| |
| return s; |
| } |
| |
| GST_CHECK_MAIN (gst_gl_context); |