| /* |
| * GStreamer |
| * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com> |
| * Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it un der the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include <Cocoa/Cocoa.h> |
| #include <QuartzCore/QuartzCore.h> |
| |
| #include "gstgl_cocoa_private.h" |
| |
| /* =============================================================*/ |
| /* */ |
| /* GstGLNSWindow declaration */ |
| /* */ |
| /* =============================================================*/ |
| |
| @interface GstGLNSWindow: NSWindow { |
| BOOL m_isClosed; |
| GstGLWindowCocoa *window_cocoa; |
| } |
| - (id)initWithContentRect:(NSRect)contentRect |
| styleMask: (unsigned int) styleMask |
| backing: (NSBackingStoreType) bufferingType |
| defer: (BOOL) flag screen: (NSScreen *) aScreen |
| gstWin: (GstGLWindowCocoa *) window; |
| - (void) setClosed; |
| - (BOOL) isClosed; |
| - (BOOL) canBecomeMainWindow; |
| - (BOOL) canBecomeKeyWindow; |
| @end |
| |
| /* =============================================================*/ |
| /* */ |
| /* GstGLWindow */ |
| /* */ |
| /* =============================================================*/ |
| |
| #define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \ |
| (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate)) |
| |
| #define GST_CAT_DEFAULT gst_gl_window_cocoa_debug |
| GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); |
| |
| #define DEBUG_INIT \ |
| GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); |
| #define gst_gl_window_cocoa_parent_class parent_class |
| G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT); |
| static void gst_gl_window_cocoa_finalize (GObject * object); |
| |
| static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err); |
| static void gst_gl_window_cocoa_close (GstGLWindow *window); |
| static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window); |
| static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, |
| guintptr handle); |
| static void gst_gl_window_cocoa_draw (GstGLWindow * window); |
| static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window, |
| gint width, gint height); |
| static void gst_gl_window_cocoa_show (GstGLWindow * window); |
| |
| struct _GstGLWindowCocoaPrivate |
| { |
| GstGLNSWindow *internal_win_id; |
| NSView *external_view; |
| gboolean visible; |
| gint preferred_width; |
| gint preferred_height; |
| |
| GLint viewport_dim[4]; |
| |
| /* atomic set when the internal NSView has been created */ |
| int view_ready; |
| }; |
| |
| static void |
| gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass) |
| { |
| GstGLWindowClass *window_class = (GstGLWindowClass *) klass; |
| GObjectClass *gobject_class = (GObjectClass *) klass; |
| |
| g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate)); |
| |
| window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open); |
| window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close); |
| window_class->get_window_handle = |
| GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle); |
| window_class->set_window_handle = |
| GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle); |
| window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); |
| window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw); |
| window_class->set_preferred_size = |
| GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size); |
| window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show); |
| |
| gobject_class->finalize = gst_gl_window_cocoa_finalize; |
| } |
| |
| static void |
| gst_gl_window_cocoa_init (GstGLWindowCocoa * window) |
| { |
| window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window); |
| |
| window->priv->preferred_width = 320; |
| window->priv->preferred_height = 240; |
| } |
| |
| static void |
| gst_gl_window_cocoa_finalize (GObject * object) |
| { |
| G_OBJECT_CLASS (parent_class)->finalize (object); |
| } |
| |
| GstGLWindowCocoa * |
| gst_gl_window_cocoa_new (GstGLDisplay * display) |
| { |
| if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0) |
| /* we require an cocoa display to create CGL windows */ |
| return NULL; |
| |
| return g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL); |
| } |
| |
| /* Must be called from the main thread */ |
| gboolean |
| gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa) |
| { |
| GstGLWindowCocoaPrivate *priv = window_cocoa->priv; |
| GstGLWindow *window = GST_GL_WINDOW (window_cocoa); |
| NSRect mainRect = [[NSScreen mainScreen] visibleFrame]; |
| gint h = priv->preferred_height; |
| gint y = mainRect.size.height > h ? (mainRect.size.height - h) * 0.5 : 0; |
| NSRect rect = NSMakeRect (0, y, priv->preferred_width, priv->preferred_height); |
| NSRect windowRect = NSMakeRect (0, y, priv->preferred_width, priv->preferred_height); |
| GstGLContext *context = gst_gl_window_get_context (window); |
| GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context); |
| GstGLCAOpenGLLayer *layer = [[GstGLCAOpenGLLayer alloc] initWithGstGLContext:context_cocoa]; |
| GstGLNSView *glView = [[GstGLNSView alloc] initWithFrameLayer:window_cocoa rect:windowRect layer:layer]; |
| |
| gst_object_unref (context); |
| |
| priv->internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask: |
| (NSTitledWindowMask | NSClosableWindowMask | |
| NSResizableWindowMask | NSMiniaturizableWindowMask) |
| backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa]; |
| |
| GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id); |
| |
| [priv->internal_win_id setContentView:glView]; |
| |
| g_atomic_int_set (&window_cocoa->priv->view_ready, 1); |
| |
| return TRUE; |
| } |
| |
| static gboolean |
| gst_gl_window_cocoa_open (GstGLWindow *window, GError **err) |
| { |
| GstGLWindowCocoa *window_cocoa; |
| |
| window_cocoa = GST_GL_WINDOW_COCOA (window); |
| |
| return TRUE; |
| } |
| |
| static void |
| gst_gl_window_cocoa_close (GstGLWindow *window) |
| { |
| GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); |
| |
| [window_cocoa->priv->internal_win_id release]; |
| window_cocoa->priv->internal_win_id = nil; |
| } |
| |
| static guintptr |
| gst_gl_window_cocoa_get_window_handle (GstGLWindow *window) |
| { |
| return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id; |
| } |
| |
| static void |
| gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle) |
| { |
| GstGLWindowCocoa *window_cocoa; |
| GstGLWindowCocoaPrivate *priv; |
| |
| window_cocoa = GST_GL_WINDOW_COCOA (window); |
| priv = window_cocoa->priv; |
| |
| if (priv->internal_win_id) { |
| if (handle) { |
| priv->external_view = (NSView *) handle; |
| priv->visible = TRUE; |
| } else { |
| /* bring back our internal window */ |
| priv->external_view = 0; |
| priv->visible = FALSE; |
| } |
| |
| |
| dispatch_async (dispatch_get_main_queue (), ^{ |
| NSView *view = [window_cocoa->priv->internal_win_id contentView]; |
| [window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id]; |
| |
| [window_cocoa->priv->external_view addSubview: view]; |
| |
| [view setFrame: [window_cocoa->priv->external_view bounds]]; |
| [view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable]; |
| }); |
| } else { |
| /* no internal window yet so delay it to the next drawing */ |
| priv->external_view = (NSView*) handle; |
| priv->visible = FALSE; |
| } |
| } |
| |
| static void |
| _show_window (gpointer data) |
| { |
| GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (data); |
| GstGLWindowCocoaPrivate *priv = window_cocoa->priv; |
| |
| GST_DEBUG_OBJECT (window_cocoa, "make the window available\n"); |
| [priv->internal_win_id makeMainWindow]; |
| [priv->internal_win_id orderFrontRegardless]; |
| [priv->internal_win_id setViewsNeedDisplay:YES]; |
| |
| priv->visible = TRUE; |
| } |
| |
| static void |
| gst_gl_window_cocoa_show (GstGLWindow * window) |
| { |
| GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); |
| GstGLWindowCocoaPrivate *priv = window_cocoa->priv; |
| |
| if (!priv->visible) { |
| /* useful when set_window_handle is called before |
| * the internal NSWindow */ |
| if (priv->external_view) { |
| gst_gl_window_cocoa_set_window_handle (window, (guintptr) priv->external_view); |
| priv->visible = TRUE; |
| return; |
| } |
| |
| if (!priv->external_view && !priv->visible) |
| _invoke_on_main ((GstGLWindowCB) _show_window, window); |
| } |
| } |
| |
| static void |
| gst_gl_window_cocoa_draw (GstGLWindow * window) |
| { |
| GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); |
| GstGLNSView *view; |
| |
| /* As the view is created asynchronously in the main thread we cannot know |
| * exactly when it will be ready to draw to */ |
| if (!g_atomic_int_get (&window_cocoa->priv->view_ready)) |
| return; |
| |
| view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView]; |
| |
| /* this redraws the GstGLCAOpenGLLayer which calls |
| * gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we |
| * don't know how often the main runloop is running. |
| */ |
| [CATransaction begin]; |
| [view setNeedsDisplay:YES]; |
| [CATransaction commit]; |
| } |
| |
| static void |
| gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window, gint width, |
| gint height) |
| { |
| GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window); |
| |
| window_cocoa->priv->preferred_width = width; |
| window_cocoa->priv->preferred_height = height; |
| } |
| |
| static void |
| gst_gl_cocoa_draw_cb (GstGLWindowCocoa *window_cocoa) |
| { |
| GstGLWindowCocoaPrivate *priv = window_cocoa->priv; |
| GstGLWindow *window = GST_GL_WINDOW (window_cocoa); |
| |
| if (gst_gl_window_is_running (window)) { |
| if (![priv->internal_win_id isClosed]) { |
| GstGLWindow *window = GST_GL_WINDOW (window_cocoa); |
| |
| /* draw opengl scene in the back buffer */ |
| if (window->draw) |
| window->draw (window->draw_data); |
| } |
| } |
| } |
| |
| static void |
| gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height) |
| { |
| NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
| GstGLWindowCocoa *window_cocoa = view->window_cocoa; |
| GstGLWindow *window = GST_GL_WINDOW (window_cocoa); |
| GstGLContext *context = gst_gl_window_get_context (window); |
| |
| if (gst_gl_window_is_running (window) && ![window_cocoa->priv->internal_win_id isClosed]) { |
| const GstGLFuncs *gl; |
| NSRect bounds = [view bounds]; |
| NSRect visibleRect = [view visibleRect]; |
| gint viewport_dim[4]; |
| |
| gl = context->gl_vtable; |
| |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
| bounds = [view convertRectToBacking:bounds]; |
| visibleRect = [view convertRectToBacking:visibleRect]; |
| #endif |
| |
| GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf " |
| "visibleRect %lf %lf %lf %lf", |
| bounds.origin.x, bounds.origin.y, |
| bounds.size.width, bounds.size.height, |
| visibleRect.origin.x, visibleRect.origin.y, |
| visibleRect.size.width, visibleRect.size.height); |
| |
| if (window->resize) { |
| window->resize (window->resize_data, width, height); |
| gl->GetIntegerv (GL_VIEWPORT, viewport_dim); |
| } |
| |
| gl->Viewport (viewport_dim[0] - visibleRect.origin.x, |
| viewport_dim[1] - visibleRect.origin.y, |
| viewport_dim[2], viewport_dim[3]); |
| } |
| |
| gst_object_unref (context); |
| [pool release]; |
| } |
| |
| /* =============================================================*/ |
| /* */ |
| /* GstGLNSWindow implementation */ |
| /* */ |
| /* =============================================================*/ |
| |
| /* Must be called from the main thread */ |
| @implementation GstGLNSWindow |
| |
| - (id) initWithContentRect: (NSRect) contentRect |
| styleMask: (unsigned int) styleMask |
| backing: (NSBackingStoreType) bufferingType |
| defer: (BOOL) flag screen: (NSScreen *) aScreen |
| gstWin: (GstGLWindowCocoa *) cocoa { |
| |
| m_isClosed = NO; |
| window_cocoa = cocoa; |
| |
| self = [super initWithContentRect: contentRect |
| styleMask: styleMask backing: bufferingType |
| defer: flag screen:aScreen]; |
| |
| [self setReleasedWhenClosed:NO]; |
| |
| GST_DEBUG ("initializing GstGLNSWindow\n"); |
| |
| [self setTitle:@"OpenGL renderer"]; |
| |
| [self setBackgroundColor:[NSColor blackColor]]; |
| |
| [self orderOut:window_cocoa->priv->internal_win_id]; |
| |
| if (window_cocoa->priv->external_view) { |
| NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
| NSView *view = [window_cocoa->priv->internal_win_id contentView]; |
| |
| [window_cocoa->priv->external_view addSubview: view]; |
| [view setFrame: [window_cocoa->priv->external_view bounds]]; |
| [view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable]; |
| |
| [pool release]; |
| } |
| |
| return self; |
| } |
| |
| - (void) setClosed { |
| m_isClosed = YES; |
| } |
| |
| - (BOOL) isClosed { |
| return m_isClosed; |
| } |
| |
| - (BOOL) canBecomeMainWindow { |
| return YES; |
| } |
| |
| - (BOOL) canBecomeKeyWindow { |
| return YES; |
| } |
| |
| static void |
| close_window_cb (gpointer data) |
| { |
| GstGLWindowCocoa *window_cocoa = data; |
| GstGLWindow *window; |
| |
| window = GST_GL_WINDOW (window_cocoa); |
| |
| if (window->close) { |
| window->close (window->close_data); |
| } |
| } |
| |
| /* Called in the main thread which is never the gl thread */ |
| - (BOOL) windowShouldClose:(id)sender { |
| |
| GST_DEBUG ("user clicked the close button\n"); |
| [window_cocoa->priv->internal_win_id setClosed]; |
| gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), |
| (GstGLWindowCB) close_window_cb, gst_object_ref (window_cocoa), |
| (GDestroyNotify) gst_object_unref); |
| return YES; |
| } |
| |
| @end |
| |
| /* =============================================================*/ |
| /* */ |
| /* GstGLNSView implementation */ |
| /* */ |
| /* =============================================================*/ |
| |
| @implementation GstGLNSView |
| |
| /* Must be called from the application main thread */ |
| - (id)initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent { |
| |
| self = [super initWithFrame: contentRect]; |
| |
| window_cocoa = window; |
| |
| /* The order of the next two calls matters. This creates a layer-hosted |
| * NSView. Calling setWantsLayer before setLayer will create a |
| * layer-backed NSView. See the apple developer documentation on the |
| * difference. |
| */ |
| [self setLayer:layerContent]; |
| [self setWantsLayer:YES]; |
| self->layer = (GstGLCAOpenGLLayer *)layerContent; |
| [self->layer setDrawCallback:(GstGLWindowCB)gst_gl_cocoa_draw_cb |
| data:window notify:NULL]; |
| [self->layer setResizeCallback:(GstGLWindowResizeCB)gst_gl_cocoa_resize_cb |
| data:self notify:NULL]; |
| |
| [self setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay]; |
| |
| [self setWantsBestResolutionOpenGLSurface:YES]; |
| |
| return self; |
| } |
| |
| - (void) dealloc { |
| [self->layer release]; |
| |
| [super dealloc]; |
| } |
| |
| - (void)renewGState { |
| /* Don't update the screen until we redraw, this |
| * prevents flickering during scrolling, clipping, |
| * resizing, etc |
| */ |
| [[self window] disableScreenUpdatesUntilFlush]; |
| |
| [super renewGState]; |
| } |
| |
| - (BOOL) isOpaque { |
| return YES; |
| } |
| |
| - (BOOL) isFlipped { |
| return NO; |
| } |
| |
| @end |
| |
| void |
| _invoke_on_main (GstGLWindowCB func, gpointer data) |
| { |
| if ([NSThread isMainThread]) { |
| func (data); |
| } else { |
| dispatch_async (dispatch_get_main_queue (), ^{ |
| func (data); |
| }); |
| } |
| } |