| /* GStreamer |
| * Copyright (C) <2016> Matthew Waters <matthew@centricular.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| /* |
| * This file was modified from videobalance and converted to OpenGL |
| */ |
| |
| /** |
| * SECTION:element-glcolorbalance |
| * |
| * Adjusts brightness, contrast, hue, saturation on a video stream. |
| * |
| * <refsect2> |
| * <title>Example launch line</title> |
| * |[ |
| * gst-launch-1.0 videotestsrc ! glupload ! glcolorbalance saturation=0.0 ! glcolorconvert ! gldownload ! ximagesink |
| * ]| This pipeline converts the image to black and white by setting the |
| * saturation to 0.0. |
| * </refsect2> |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include <gst/math-compat.h> |
| |
| #include "gstglcolorbalance.h" |
| #include <string.h> |
| |
| #include <gst/video/colorbalance.h> |
| |
| GST_DEBUG_CATEGORY_STATIC (glcolorbalance_debug); |
| #define GST_CAT_DEFAULT glcolorbalance_debug |
| |
| /* GstGLColorBalance properties */ |
| #define DEFAULT_PROP_CONTRAST 1.0 |
| #define DEFAULT_PROP_BRIGHTNESS 0.0 |
| #define DEFAULT_PROP_HUE 0.0 |
| #define DEFAULT_PROP_SATURATION 1.0 |
| |
| /* *INDENT-OFF* */ |
| static const gchar *color_balance_frag = |
| "#ifdef GL_ES\n" |
| "precision mediump float;\n" |
| "#endif\n" |
| "uniform float brightness;\n" |
| "uniform float contrast;\n" |
| "uniform float saturation;\n" |
| "uniform float hue;\n" |
| "varying vec2 v_texcoord;\n" |
| "uniform sampler2D tex;\n" |
| "#define from_yuv_bt601_offset vec3(-0.0625, -0.5, -0.5)\n" |
| "#define from_yuv_bt601_rcoeff vec3(1.164, 0.000, 1.596)\n" |
| "#define from_yuv_bt601_gcoeff vec3(1.164,-0.391,-0.813)\n" |
| "#define from_yuv_bt601_bcoeff vec3(1.164, 2.018, 0.000)\n" |
| "#define from_rgb_bt601_offset vec3(0.0625, 0.5, 0.5)\n" |
| "#define from_rgb_bt601_ycoeff vec3(0.256816, 0.504154, 0.0979137)\n" |
| "#define from_rgb_bt601_ucoeff vec3(-0.148246, -0.29102, 0.439266)\n" |
| "#define from_rgb_bt601_vcoeff vec3(0.439271, -0.367833, -0.071438)\n" |
| "#define PI 3.14159265\n" |
| "\n" |
| "vec3 yuv_to_rgb (vec3 val) {\n" |
| " vec3 rgb;\n" |
| " val += from_yuv_bt601_offset;\n" |
| " rgb.r = dot(val, from_yuv_bt601_rcoeff);\n" |
| " rgb.g = dot(val, from_yuv_bt601_gcoeff);\n" |
| " rgb.b = dot(val, from_yuv_bt601_bcoeff);\n" |
| " return rgb;\n" |
| "}\n" |
| "vec3 rgb_to_yuv (vec3 val) {\n" |
| " vec3 yuv;\n" |
| " yuv.r = dot(val.rgb, from_rgb_bt601_ycoeff);\n" |
| " yuv.g = dot(val.rgb, from_rgb_bt601_ucoeff);\n" |
| " yuv.b = dot(val.rgb, from_rgb_bt601_vcoeff);\n" |
| " yuv += from_rgb_bt601_offset;\n" |
| " return yuv;\n" |
| "}\n" |
| /* 224 = 256 - (256 - 240) - 16*/ |
| "float luma_to_narrow (float luma) {\n" |
| " return (luma + 16.0 / 256.0) * 219.0 / 256.0;" |
| "}\n" |
| "float luma_to_full (float luma) {\n" |
| " return (luma * 256.0 / 219.0) - 16.0 / 256.0;" |
| "}\n" |
| "void main () {\n" |
| " vec3 yuv;\n" |
| /* operations translated from videobalanceand tested with glvideomixer |
| * with one pad's paremeters blend-equation-rgb={subtract,reverse-subtract}, |
| * blend-function-src-rgb=src-color and blend-function-dst-rgb=dst-color */ |
| " float hue_cos = cos (PI * hue);\n" |
| " float hue_sin = sin (PI * hue);\n" |
| " vec4 rgba = texture2D (tex, v_texcoord);\n" |
| " yuv = rgb_to_yuv (rgba.rgb);\n" |
| " yuv.x = clamp (luma_to_narrow (luma_to_full(yuv.x) * contrast) + brightness, 0.0, 1.0);\n" |
| " vec2 uv = yuv.yz;\n" |
| " yuv.y = clamp (0.5 + (((uv.x - 0.5) * hue_cos + (uv.y - 0.5) * hue_sin) * saturation), 0.0, 1.0);\n" |
| " yuv.z = clamp (0.5 + (((0.5 - uv.x) * hue_sin + (uv.y - 0.5) * hue_cos) * saturation), 0.0, 1.0);\n" |
| " rgba.rgb = yuv_to_rgb (yuv);\n" |
| " gl_FragColor = rgba;\n" |
| "}\n"; |
| /* *INDENT-ON* */ |
| |
| enum |
| { |
| PROP_0, |
| PROP_CONTRAST, |
| PROP_BRIGHTNESS, |
| PROP_HUE, |
| PROP_SATURATION |
| }; |
| |
| static void gst_gl_color_balance_colorbalance_init (GstColorBalanceInterface * |
| iface); |
| |
| static void gst_gl_color_balance_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec); |
| static void gst_gl_color_balance_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec); |
| |
| #define gst_gl_color_balance_parent_class parent_class |
| G_DEFINE_TYPE_WITH_CODE (GstGLColorBalance, gst_gl_color_balance, |
| GST_TYPE_GL_FILTER, |
| G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE, |
| gst_gl_color_balance_colorbalance_init)); |
| |
| static gboolean |
| gst_gl_color_balance_is_passthrough (GstGLColorBalance * glcolorbalance) |
| { |
| return glcolorbalance->contrast == 1.0 && |
| glcolorbalance->brightness == 0.0 && |
| glcolorbalance->hue == 0.0 && glcolorbalance->saturation == 1.0; |
| } |
| |
| static void |
| gst_gl_color_balance_update_properties (GstGLColorBalance * glcolorbalance) |
| { |
| gboolean passthrough; |
| GstBaseTransform *base = GST_BASE_TRANSFORM (glcolorbalance); |
| |
| GST_OBJECT_LOCK (glcolorbalance); |
| passthrough = gst_gl_color_balance_is_passthrough (glcolorbalance); |
| GST_OBJECT_UNLOCK (glcolorbalance); |
| |
| gst_base_transform_set_passthrough (base, passthrough); |
| } |
| |
| static gboolean |
| _create_shader (GstGLColorBalance * balance) |
| { |
| GstGLBaseFilter *base_filter = GST_GL_BASE_FILTER (balance); |
| GstGLFilter *filter = GST_GL_FILTER (balance); |
| GError *error = NULL; |
| |
| if (balance->shader) |
| gst_object_unref (balance->shader); |
| |
| if (!(balance->shader = |
| gst_gl_shader_new_link_with_stages (base_filter->context, &error, |
| gst_glsl_stage_new_default_vertex (base_filter->context), |
| gst_glsl_stage_new_with_string (base_filter->context, |
| GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, |
| color_balance_frag), NULL))) { |
| GST_ELEMENT_ERROR (balance, RESOURCE, NOT_FOUND, ("%s", |
| "Failed to initialize colorbalance shader"), ("%s", |
| error ? error->message : "Unknown error")); |
| return FALSE; |
| } |
| |
| filter->draw_attr_position_loc = |
| gst_gl_shader_get_attribute_location (balance->shader, "a_position"); |
| filter->draw_attr_texture_loc = |
| gst_gl_shader_get_attribute_location (balance->shader, "a_texcoord"); |
| |
| return TRUE; |
| } |
| |
| static gboolean |
| gst_gl_color_balance_gl_start (GstGLBaseFilter * base_filter) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base_filter); |
| |
| if (!_create_shader (balance)) |
| return FALSE; |
| |
| return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter); |
| } |
| |
| static void |
| gst_gl_color_balance_gl_stop (GstGLBaseFilter * base_filter) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base_filter); |
| |
| if (balance->shader) |
| gst_object_unref (balance->shader); |
| balance->shader = NULL; |
| |
| GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); |
| } |
| |
| static void |
| gst_gl_color_balance_before_transform (GstBaseTransform * base, GstBuffer * buf) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base); |
| GstClockTime timestamp, stream_time; |
| |
| timestamp = GST_BUFFER_TIMESTAMP (buf); |
| stream_time = |
| gst_segment_to_stream_time (&base->segment, GST_FORMAT_TIME, timestamp); |
| |
| GST_DEBUG_OBJECT (balance, "sync to %" GST_TIME_FORMAT, |
| GST_TIME_ARGS (timestamp)); |
| |
| if (GST_CLOCK_TIME_IS_VALID (stream_time)) |
| gst_object_sync_values (GST_OBJECT (balance), stream_time); |
| } |
| |
| static void |
| gst_gl_color_balance_callback (gint width, gint height, guint tex_id, |
| gpointer data) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (data); |
| GstGLFilter *filter = GST_GL_FILTER (data); |
| const GstGLFuncs *gl = GST_GL_BASE_FILTER (data)->context->gl_vtable; |
| |
| if (!balance->shader) |
| _create_shader (balance); |
| |
| gst_gl_shader_use (balance->shader); |
| GST_OBJECT_LOCK (balance); |
| gst_gl_shader_set_uniform_1f (balance->shader, "brightness", |
| balance->brightness); |
| gst_gl_shader_set_uniform_1f (balance->shader, "contrast", balance->contrast); |
| gst_gl_shader_set_uniform_1f (balance->shader, "saturation", |
| balance->saturation); |
| gst_gl_shader_set_uniform_1f (balance->shader, "hue", balance->hue); |
| GST_OBJECT_UNLOCK (balance); |
| |
| gl->BindTexture (GL_TEXTURE_2D, tex_id); |
| |
| gst_gl_filter_draw_texture (filter, tex_id, width, height); |
| } |
| |
| static gboolean |
| gst_gl_color_balance_filter_texture (GstGLFilter * filter, guint in_tex, |
| guint out_tex) |
| { |
| gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, |
| (GLCB) gst_gl_color_balance_callback, filter); |
| |
| return TRUE; |
| } |
| |
| static void |
| gst_gl_color_balance_finalize (GObject * object) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object); |
| GList *channels = NULL; |
| |
| channels = balance->channels; |
| while (channels) { |
| GstColorBalanceChannel *channel = channels->data; |
| |
| g_object_unref (channel); |
| channels->data = NULL; |
| channels = g_list_next (channels); |
| } |
| |
| if (balance->channels) |
| g_list_free (balance->channels); |
| |
| G_OBJECT_CLASS (parent_class)->finalize (object); |
| } |
| |
| static void |
| gst_gl_color_balance_class_init (GstGLColorBalanceClass * klass) |
| { |
| GObjectClass *gobject_class = (GObjectClass *) klass; |
| GstElementClass *gstelement_class = (GstElementClass *) klass; |
| GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass; |
| GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass; |
| GstGLFilterClass *filter_class = (GstGLFilterClass *) klass; |
| |
| GST_DEBUG_CATEGORY_INIT (glcolorbalance_debug, "glcolorbalance", 0, |
| "glcolorbalance"); |
| |
| gobject_class->finalize = gst_gl_color_balance_finalize; |
| gobject_class->set_property = gst_gl_color_balance_set_property; |
| gobject_class->get_property = gst_gl_color_balance_get_property; |
| |
| g_object_class_install_property (gobject_class, PROP_CONTRAST, |
| g_param_spec_double ("contrast", "Contrast", "contrast", |
| 0.0, 2.0, DEFAULT_PROP_CONTRAST, |
| GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); |
| g_object_class_install_property (gobject_class, PROP_BRIGHTNESS, |
| g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0, |
| DEFAULT_PROP_BRIGHTNESS, |
| GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); |
| g_object_class_install_property (gobject_class, PROP_HUE, |
| g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_PROP_HUE, |
| GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); |
| g_object_class_install_property (gobject_class, PROP_SATURATION, |
| g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0, |
| DEFAULT_PROP_SATURATION, |
| GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); |
| |
| gst_element_class_set_static_metadata (gstelement_class, "Video balance", |
| "Filter/Effect/Video", |
| "Adjusts brightness, contrast, hue, saturation on a video stream", |
| "Matthew Waters <matthew@centricular.com>"); |
| |
| trans_class->before_transform = |
| GST_DEBUG_FUNCPTR (gst_gl_color_balance_before_transform); |
| trans_class->transform_ip_on_passthrough = FALSE; |
| |
| base_filter_class->gl_start = |
| GST_DEBUG_FUNCPTR (gst_gl_color_balance_gl_start); |
| base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_color_balance_gl_stop); |
| |
| filter_class->filter_texture = |
| GST_DEBUG_FUNCPTR (gst_gl_color_balance_filter_texture); |
| } |
| |
| static void |
| gst_gl_color_balance_init (GstGLColorBalance * glcolorbalance) |
| { |
| const gchar *channels[4] = { "HUE", "SATURATION", |
| "BRIGHTNESS", "CONTRAST" |
| }; |
| gint i; |
| |
| /* Initialize propertiews */ |
| glcolorbalance->contrast = DEFAULT_PROP_CONTRAST; |
| glcolorbalance->brightness = DEFAULT_PROP_BRIGHTNESS; |
| glcolorbalance->hue = DEFAULT_PROP_HUE; |
| glcolorbalance->saturation = DEFAULT_PROP_SATURATION; |
| |
| gst_gl_color_balance_update_properties (glcolorbalance); |
| |
| /* Generate the channels list */ |
| for (i = 0; i < G_N_ELEMENTS (channels); i++) { |
| GstColorBalanceChannel *channel; |
| |
| channel = g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, NULL); |
| channel->label = g_strdup (channels[i]); |
| channel->min_value = -1000; |
| channel->max_value = 1000; |
| |
| glcolorbalance->channels = |
| g_list_append (glcolorbalance->channels, channel); |
| } |
| } |
| |
| static const GList * |
| gst_gl_color_balance_colorbalance_list_channels (GstColorBalance * balance) |
| { |
| GstGLColorBalance *glcolorbalance = GST_GL_COLOR_BALANCE (balance); |
| |
| g_return_val_if_fail (glcolorbalance != NULL, NULL); |
| g_return_val_if_fail (GST_IS_GL_COLOR_BALANCE (glcolorbalance), NULL); |
| |
| return glcolorbalance->channels; |
| } |
| |
| static void |
| gst_gl_color_balance_colorbalance_set_value (GstColorBalance * balance, |
| GstColorBalanceChannel * channel, gint value) |
| { |
| GstGLColorBalance *vb = GST_GL_COLOR_BALANCE (balance); |
| gdouble new_val; |
| gboolean changed = FALSE; |
| |
| g_return_if_fail (vb != NULL); |
| g_return_if_fail (GST_IS_GL_COLOR_BALANCE (vb)); |
| g_return_if_fail (channel->label != NULL); |
| |
| GST_OBJECT_LOCK (vb); |
| if (!g_ascii_strcasecmp (channel->label, "HUE")) { |
| new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0; |
| changed = new_val != vb->hue; |
| vb->hue = new_val; |
| } else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) { |
| new_val = (value + 1000.0) * 2.0 / 2000.0; |
| changed = new_val != vb->saturation; |
| vb->saturation = new_val; |
| } else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) { |
| new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0; |
| changed = new_val != vb->brightness; |
| vb->brightness = new_val; |
| } else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) { |
| new_val = (value + 1000.0) * 2.0 / 2000.0; |
| changed = new_val != vb->contrast; |
| vb->contrast = new_val; |
| } |
| GST_OBJECT_UNLOCK (vb); |
| |
| if (changed) |
| gst_gl_color_balance_update_properties (vb); |
| |
| if (changed) { |
| gst_color_balance_value_changed (balance, channel, |
| gst_color_balance_get_value (balance, channel)); |
| } |
| } |
| |
| static gint |
| gst_gl_color_balance_colorbalance_get_value (GstColorBalance * balance, |
| GstColorBalanceChannel * channel) |
| { |
| GstGLColorBalance *vb = GST_GL_COLOR_BALANCE (balance); |
| gint value = 0; |
| |
| g_return_val_if_fail (vb != NULL, 0); |
| g_return_val_if_fail (GST_IS_GL_COLOR_BALANCE (vb), 0); |
| g_return_val_if_fail (channel->label != NULL, 0); |
| |
| if (!g_ascii_strcasecmp (channel->label, "HUE")) { |
| value = (vb->hue + 1) * 2000.0 / 2.0 - 1000.0; |
| } else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) { |
| value = vb->saturation * 2000.0 / 2.0 - 1000.0; |
| } else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) { |
| value = (vb->brightness + 1) * 2000.0 / 2.0 - 1000.0; |
| } else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) { |
| value = vb->contrast * 2000.0 / 2.0 - 1000.0; |
| } |
| |
| return value; |
| } |
| |
| static GstColorBalanceType |
| gst_gl_color_balance_colorbalance_get_balance_type (GstColorBalance * balance) |
| { |
| return GST_COLOR_BALANCE_HARDWARE; |
| } |
| |
| static void |
| gst_gl_color_balance_colorbalance_init (GstColorBalanceInterface * iface) |
| { |
| iface->list_channels = gst_gl_color_balance_colorbalance_list_channels; |
| iface->set_value = gst_gl_color_balance_colorbalance_set_value; |
| iface->get_value = gst_gl_color_balance_colorbalance_get_value; |
| iface->get_balance_type = gst_gl_color_balance_colorbalance_get_balance_type; |
| } |
| |
| static GstColorBalanceChannel * |
| gst_gl_color_balance_find_channel (GstGLColorBalance * balance, |
| const gchar * label) |
| { |
| GList *l; |
| |
| for (l = balance->channels; l; l = l->next) { |
| GstColorBalanceChannel *channel = l->data; |
| |
| if (g_ascii_strcasecmp (channel->label, label) == 0) |
| return channel; |
| } |
| return NULL; |
| } |
| |
| static void |
| gst_gl_color_balance_set_property (GObject * object, guint prop_id, |
| const GValue * value, GParamSpec * pspec) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object); |
| gdouble d; |
| const gchar *label = NULL; |
| |
| GST_OBJECT_LOCK (balance); |
| switch (prop_id) { |
| case PROP_CONTRAST: |
| d = g_value_get_double (value); |
| GST_DEBUG_OBJECT (balance, "Changing contrast from %lf to %lf", |
| balance->contrast, d); |
| if (d != balance->contrast) |
| label = "CONTRAST"; |
| balance->contrast = d; |
| break; |
| case PROP_BRIGHTNESS: |
| d = g_value_get_double (value); |
| GST_DEBUG_OBJECT (balance, "Changing brightness from %lf to %lf", |
| balance->brightness, d); |
| if (d != balance->brightness) |
| label = "BRIGHTNESS"; |
| balance->brightness = d; |
| break; |
| case PROP_HUE: |
| d = g_value_get_double (value); |
| GST_DEBUG_OBJECT (balance, "Changing hue from %lf to %lf", balance->hue, |
| d); |
| if (d != balance->hue) |
| label = "HUE"; |
| balance->hue = d; |
| break; |
| case PROP_SATURATION: |
| d = g_value_get_double (value); |
| GST_DEBUG_OBJECT (balance, "Changing saturation from %lf to %lf", |
| balance->saturation, d); |
| if (d != balance->saturation) |
| label = "SATURATION"; |
| balance->saturation = d; |
| break; |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| |
| GST_OBJECT_UNLOCK (balance); |
| gst_gl_color_balance_update_properties (balance); |
| |
| if (label) { |
| GstColorBalanceChannel *channel = |
| gst_gl_color_balance_find_channel (balance, label); |
| gst_color_balance_value_changed (GST_COLOR_BALANCE (balance), channel, |
| gst_color_balance_get_value (GST_COLOR_BALANCE (balance), channel)); |
| } |
| } |
| |
| static void |
| gst_gl_color_balance_get_property (GObject * object, guint prop_id, |
| GValue * value, GParamSpec * pspec) |
| { |
| GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object); |
| |
| switch (prop_id) { |
| case PROP_CONTRAST: |
| g_value_set_double (value, balance->contrast); |
| break; |
| case PROP_BRIGHTNESS: |
| g_value_set_double (value, balance->brightness); |
| break; |
| case PROP_HUE: |
| g_value_set_double (value, balance->hue); |
| break; |
| case PROP_SATURATION: |
| g_value_set_double (value, balance->saturation); |
| break; |
| default: |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); |
| break; |
| } |
| } |