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<h2><span class="refentrytitle"><a name="GstGLShader.top_of_page"></a>GstGLShader</span></h2>
<p>GstGLShader — object representing an OpenGL shader program</p>
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<div class="refsect1">
<a name="GstGLShader.functions"></a><h2>Functions</h2>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-new" title="gst_gl_shader_new ()">gst_gl_shader_new</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-new-default" title="gst_gl_shader_new_default ()">gst_gl_shader_new_default</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-new-link-with-stages" title="gst_gl_shader_new_link_with_stages ()">gst_gl_shader_new_link_with_stages</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-new-with-stages" title="gst_gl_shader_new_with_stages ()">gst_gl_shader_new_with_stages</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-use" title="gst_gl_shader_use ()">gst_gl_shader_use</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-context-clear-shader" title="gst_gl_context_clear_shader ()">gst_gl_context_clear_shader</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">int</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-get-program-handle" title="gst_gl_shader_get_program_handle ()">gst_gl_shader_get_program_handle</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-release" title="gst_gl_shader_release ()">gst_gl_shader_release</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-release-unlocked" title="gst_gl_shader_release_unlocked ()">gst_gl_shader_release_unlocked</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-attach" title="gst_gl_shader_attach ()">gst_gl_shader_attach</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-attach-unlocked" title="gst_gl_shader_attach_unlocked ()">gst_gl_shader_attach_unlocked</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-compile-attach-stage" title="gst_gl_shader_compile_attach_stage ()">gst_gl_shader_compile_attach_stage</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-detach" title="gst_gl_shader_detach ()">gst_gl_shader_detach</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-detach-unlocked" title="gst_gl_shader_detach_unlocked ()">gst_gl_shader_detach_unlocked</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-is-linked" title="gst_gl_shader_is_linked ()">gst_gl_shader_is_linked</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-link" title="gst_gl_shader_link ()">gst_gl_shader_link</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-1i" title="gst_gl_shader_set_uniform_1i ()">gst_gl_shader_set_uniform_1i</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-1f" title="gst_gl_shader_set_uniform_1f ()">gst_gl_shader_set_uniform_1f</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-1fv" title="gst_gl_shader_set_uniform_1fv ()">gst_gl_shader_set_uniform_1fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-1iv" title="gst_gl_shader_set_uniform_1iv ()">gst_gl_shader_set_uniform_1iv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-2f" title="gst_gl_shader_set_uniform_2f ()">gst_gl_shader_set_uniform_2f</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-2fv" title="gst_gl_shader_set_uniform_2fv ()">gst_gl_shader_set_uniform_2fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-2i" title="gst_gl_shader_set_uniform_2i ()">gst_gl_shader_set_uniform_2i</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-2iv" title="gst_gl_shader_set_uniform_2iv ()">gst_gl_shader_set_uniform_2iv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-3f" title="gst_gl_shader_set_uniform_3f ()">gst_gl_shader_set_uniform_3f</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-3fv" title="gst_gl_shader_set_uniform_3fv ()">gst_gl_shader_set_uniform_3fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-3i" title="gst_gl_shader_set_uniform_3i ()">gst_gl_shader_set_uniform_3i</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-3iv" title="gst_gl_shader_set_uniform_3iv ()">gst_gl_shader_set_uniform_3iv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-4f" title="gst_gl_shader_set_uniform_4f ()">gst_gl_shader_set_uniform_4f</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-4fv" title="gst_gl_shader_set_uniform_4fv ()">gst_gl_shader_set_uniform_4fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-4i" title="gst_gl_shader_set_uniform_4i ()">gst_gl_shader_set_uniform_4i</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-4iv" title="gst_gl_shader_set_uniform_4iv ()">gst_gl_shader_set_uniform_4iv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-2fv" title="gst_gl_shader_set_uniform_matrix_2fv ()">gst_gl_shader_set_uniform_matrix_2fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-2x3fv" title="gst_gl_shader_set_uniform_matrix_2x3fv ()">gst_gl_shader_set_uniform_matrix_2x3fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-2x4fv" title="gst_gl_shader_set_uniform_matrix_2x4fv ()">gst_gl_shader_set_uniform_matrix_2x4fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-3fv" title="gst_gl_shader_set_uniform_matrix_3fv ()">gst_gl_shader_set_uniform_matrix_3fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-3x2fv" title="gst_gl_shader_set_uniform_matrix_3x2fv ()">gst_gl_shader_set_uniform_matrix_3x2fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-3x4fv" title="gst_gl_shader_set_uniform_matrix_3x4fv ()">gst_gl_shader_set_uniform_matrix_3x4fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-4fv" title="gst_gl_shader_set_uniform_matrix_4fv ()">gst_gl_shader_set_uniform_matrix_4fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-4x2fv" title="gst_gl_shader_set_uniform_matrix_4x2fv ()">gst_gl_shader_set_uniform_matrix_4x2fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-set-uniform-matrix-4x3fv" title="gst_gl_shader_set_uniform_matrix_4x3fv ()">gst_gl_shader_set_uniform_matrix_4x3fv</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="returnvalue">gint</span></a>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-get-attribute-location" title="gst_gl_shader_get_attribute_location ()">gst_gl_shader_get_attribute_location</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-bind-attribute-location" title="gst_gl_shader_bind_attribute_location ()">gst_gl_shader_bind_attribute_location</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="GstGLShader.html#gst-gl-shader-bind-frag-data-location" title="gst_gl_shader_bind_frag_data_location ()">gst_gl_shader_bind_frag_data_location</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="GstGLShader.properties"></a><h2>Properties</h2>
<div class="informaltable"><table class="informaltable" border="0">
<colgroup>
<col width="150px" class="properties_type">
<col width="300px" class="properties_name">
<col width="200px" class="properties_flags">
</colgroup>
<tbody><tr>
<td class="property_type"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a></td>
<td class="property_name"><a class="link" href="GstGLShader.html#GstGLShader--linked" title="The “linked” property">linked</a></td>
<td class="property_flags">Read</td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="GstGLShader.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody><tr>
<td class="datatype_keyword"> </td>
<td class="function_name"><a class="link" href="GstGLShader.html#GstGLShader-struct" title="GstGLShader">GstGLShader</a></td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="GstGLShader.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen"> <a href="/usr/share/gtk-doc/html/gobjectgobject-The-Base-Object-Type.html#GObject-struct">GObject</a>
<span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gobjectgobject-The-Base-Object-Type.html#GInitiallyUnowned">GInitiallyUnowned</a>
<span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-1.0GstObject.html#GstObject-struct">GstObject</a>
<span class="lineart">╰──</span> GstGLShader
</pre>
</div>
<div class="refsect1">
<a name="GstGLShader.description"></a><h2>Description</h2>
</div>
<div class="refsect1">
<a name="GstGLShader.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="gst-gl-shader-new"></a><h3>gst_gl_shader_new ()</h3>
<pre class="programlisting"><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
gst_gl_shader_new (<em class="parameter"><code><a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a> *context</code></em>);</pre>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-new.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>context</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-new.returns"></a><h4>Returns</h4>
<p> a new empty <em class="parameter"><code>shader</code></em>
. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-new-default"></a><h3>gst_gl_shader_new_default ()</h3>
<pre class="programlisting"><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
gst_gl_shader_new_default (<em class="parameter"><code><a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a> *context</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a> **error</code></em>);</pre>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-new-default.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>context</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>error</p></td>
<td class="parameter_description"><p>a <a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a> that is filled on failure</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-new-default.returns"></a><h4>Returns</h4>
<p> a default <em class="parameter"><code>shader</code></em>
or <a href="/usr/share/gtk-doc/html/glibglib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> on failure. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-new-link-with-stages"></a><h3>gst_gl_shader_new_link_with_stages ()</h3>
<pre class="programlisting"><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
gst_gl_shader_new_link_with_stages (<em class="parameter"><code><a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a> *context</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a> **error</code></em>,
<em class="parameter"><code>...</code></em>);</pre>
<p>Each stage will attempt to be compiled and attached to <em class="parameter"><code>shader</code></em>
. Then
the shader will be linked. On error, <a href="/usr/share/gtk-doc/html/glibglib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> will be returned and <em class="parameter"><code>error</code></em>
will
contain the details of the error.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-new-link-with-stages.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>context</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>error</p></td>
<td class="parameter_description"><p>a <a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>...</p></td>
<td class="parameter_description"><p>a NULL terminated list of <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a>'s</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-new-link-with-stages.returns"></a><h4>Returns</h4>
<p> a new <em class="parameter"><code>shader</code></em>
with the specified stages. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-new-with-stages"></a><h3>gst_gl_shader_new_with_stages ()</h3>
<pre class="programlisting"><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="returnvalue">GstGLShader</span></a> *
gst_gl_shader_new_with_stages (<em class="parameter"><code><a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a> *context</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a> **error</code></em>,
<em class="parameter"><code>...</code></em>);</pre>
<p>Each stage will attempt to be compiled and attached to <em class="parameter"><code>shader</code></em>
. On error,
<a href="/usr/share/gtk-doc/html/glibglib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> will be returned and <em class="parameter"><code>error</code></em>
will contain the details of the error.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-new-with-stages.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>context</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>error</p></td>
<td class="parameter_description"><p>a <a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>...</p></td>
<td class="parameter_description"><p>a NULL terminated list of <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a>'s</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-new-with-stages.returns"></a><h4>Returns</h4>
<p> a new <em class="parameter"><code>shader</code></em>
with the specified stages. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-use"></a><h3>gst_gl_shader_use ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_use (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>);</pre>
<p>Mark's <em class="parameter"><code>shader</code></em>
as being used for the next GL draw command.</p>
<p>Note: must be called in the GL thread and <em class="parameter"><code>shader</code></em>
must have been linked.</p>
<div class="refsect3">
<a name="gst-gl-shader-use.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-context-clear-shader"></a><h3>gst_gl_context_clear_shader ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_context_clear_shader (<em class="parameter"><code><a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a> *context</code></em>);</pre>
<p>Clear's the currently set shader from the GL state machine.</p>
<p>Note: must be called in the GL thread.</p>
<div class="refsect3">
<a name="gst-gl-context-clear-shader.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>context</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLContext.html" title="GstGLContext"><span class="type">GstGLContext</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-get-program-handle"></a><h3>gst_gl_shader_get_program_handle ()</h3>
<pre class="programlisting"><span class="returnvalue">int</span>
gst_gl_shader_get_program_handle (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>);</pre>
<div class="refsect3">
<a name="gst-gl-shader-get-program-handle.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-get-program-handle.returns"></a><h4>Returns</h4>
<p> the GL program handle for this shader</p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-release"></a><h3>gst_gl_shader_release ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_release (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>);</pre>
<p>Releases the shader and stages.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-release.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-release-unlocked"></a><h3>gst_gl_shader_release_unlocked ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_release_unlocked (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>);</pre>
<p>Releases the shader and stages.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-release-unlocked.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-attach"></a><h3>gst_gl_shader_attach ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
gst_gl_shader_attach (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> *stage</code></em>);</pre>
<p>Attaches <em class="parameter"><code>stage</code></em>
to <em class="parameter"><code>shader</code></em>
. <em class="parameter"><code>stage</code></em>
must have been successfully compiled
with <a class="link" href="GstGLSLStage.html#gst-glsl-stage-compile" title="gst_glsl_stage_compile ()"><code class="function">gst_glsl_stage_compile()</code></a>.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-attach.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>stage</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> to attach</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-attach.returns"></a><h4>Returns</h4>
<p> whether <em class="parameter"><code>stage</code></em>
could be attached to <em class="parameter"><code>shader</code></em>
</p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-attach-unlocked"></a><h3>gst_gl_shader_attach_unlocked ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
gst_gl_shader_attach_unlocked (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> *stage</code></em>);</pre>
<p>Attaches <em class="parameter"><code>stage</code></em>
to <em class="parameter"><code>shader</code></em>
. <em class="parameter"><code>stage</code></em>
must have been successfully compiled
with <a class="link" href="GstGLSLStage.html#gst-glsl-stage-compile" title="gst_glsl_stage_compile ()"><code class="function">gst_glsl_stage_compile()</code></a>.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-attach-unlocked.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>stage</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> to attach</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-attach-unlocked.returns"></a><h4>Returns</h4>
<p> whether <em class="parameter"><code>stage</code></em>
could be attached to <em class="parameter"><code>shader</code></em>
</p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-compile-attach-stage"></a><h3>gst_gl_shader_compile_attach_stage ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
gst_gl_shader_compile_attach_stage (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> *stage</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a> **error</code></em>);</pre>
<p>Compiles <em class="parameter"><code>stage</code></em>
and attaches it to <em class="parameter"><code>shader</code></em>
.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-compile-attach-stage.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>stage</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> to attach</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>error</p></td>
<td class="parameter_description"><p>a <a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-compile-attach-stage.returns"></a><h4>Returns</h4>
<p> whether <em class="parameter"><code>stage</code></em>
could be compiled and attached to <em class="parameter"><code>shader</code></em>
</p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-detach"></a><h3>gst_gl_shader_detach ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_detach (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> *stage</code></em>);</pre>
<p>Detaches <em class="parameter"><code>stage</code></em>
from <em class="parameter"><code>shader</code></em>
. <em class="parameter"><code>stage</code></em>
must have been successfully attached
to <em class="parameter"><code>shader</code></em>
with <a class="link" href="GstGLShader.html#gst-gl-shader-attach" title="gst_gl_shader_attach ()"><code class="function">gst_gl_shader_attach()</code></a> or <a class="link" href="GstGLShader.html#gst-gl-shader-attach-unlocked" title="gst_gl_shader_attach_unlocked ()"><code class="function">gst_gl_shader_attach_unlocked()</code></a>.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-detach.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>stage</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> to attach</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-detach-unlocked"></a><h3>gst_gl_shader_detach_unlocked ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_detach_unlocked (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> *stage</code></em>);</pre>
<p>Detaches <em class="parameter"><code>stage</code></em>
from <em class="parameter"><code>shader</code></em>
. <em class="parameter"><code>stage</code></em>
must have been successfully attached
to <em class="parameter"><code>shader</code></em>
with <a class="link" href="GstGLShader.html#gst-gl-shader-attach" title="gst_gl_shader_attach ()"><code class="function">gst_gl_shader_attach()</code></a> or <a class="link" href="GstGLShader.html#gst-gl-shader-attach-unlocked" title="gst_gl_shader_attach_unlocked ()"><code class="function">gst_gl_shader_attach_unlocked()</code></a>.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-detach-unlocked.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>stage</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a> to attach</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-is-linked"></a><h3>gst_gl_shader_is_linked ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
gst_gl_shader_is_linked (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>);</pre>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-is-linked.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-is-linked.returns"></a><h4>Returns</h4>
<p> whether <em class="parameter"><code>shader</code></em>
has been successfully linked</p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-link"></a><h3>gst_gl_shader_link ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>
gst_gl_shader_link (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a> **error</code></em>);</pre>
<p>Links the current list of <a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a>'s in <em class="parameter"><code>shader</code></em>
.</p>
<p>Note: must be called in the GL thread</p>
<div class="refsect3">
<a name="gst-gl-shader-link.parameters"></a><h4>Parameters</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>shader</p></td>
<td class="parameter_description"><p>a <a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>error</p></td>
<td class="parameter_description"><p>a <a href="/usr/share/gtk-doc/html/glibglib-Error-Reporting.html#GError"><span class="type">GError</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="gst-gl-shader-link.returns"></a><h4>Returns</h4>
<p> whether <em class="parameter"><code>shader</code></em>
could be linked together.</p>
</div>
<p class="since">Since: 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-1i"></a><h3>gst_gl_shader_set_uniform_1i ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_1i (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-1f"></a><h3>gst_gl_shader_set_uniform_1f ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_1f (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-1fv"></a><h3>gst_gl_shader_set_uniform_1fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_1fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-1iv"></a><h3>gst_gl_shader_set_uniform_1iv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_1iv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-2f"></a><h3>gst_gl_shader_set_uniform_2f ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_2f (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v0</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v1</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-2fv"></a><h3>gst_gl_shader_set_uniform_2fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_2fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-2i"></a><h3>gst_gl_shader_set_uniform_2i ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_2i (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v0</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v1</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-2iv"></a><h3>gst_gl_shader_set_uniform_2iv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_2iv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-3f"></a><h3>gst_gl_shader_set_uniform_3f ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_3f (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v0</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v1</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v2</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-3fv"></a><h3>gst_gl_shader_set_uniform_3fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_3fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-3i"></a><h3>gst_gl_shader_set_uniform_3i ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_3i (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v0</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v1</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v2</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-3iv"></a><h3>gst_gl_shader_set_uniform_3iv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_3iv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-4f"></a><h3>gst_gl_shader_set_uniform_4f ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_4f (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v0</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v1</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v2</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> v3</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-4fv"></a><h3>gst_gl_shader_set_uniform_4fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_4fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-4i"></a><h3>gst_gl_shader_set_uniform_4i ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_4i (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v0</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v1</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v2</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> v3</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-4iv"></a><h3>gst_gl_shader_set_uniform_4iv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_4iv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-2fv"></a><h3>gst_gl_shader_set_uniform_matrix_2fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_2fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-2x3fv"></a><h3>gst_gl_shader_set_uniform_matrix_2x3fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_2x3fv
(<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-2x4fv"></a><h3>gst_gl_shader_set_uniform_matrix_2x4fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_2x4fv
(<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-3fv"></a><h3>gst_gl_shader_set_uniform_matrix_3fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_3fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-3x2fv"></a><h3>gst_gl_shader_set_uniform_matrix_3x2fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_3x2fv
(<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-3x4fv"></a><h3>gst_gl_shader_set_uniform_matrix_3x4fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_3x4fv
(<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-4fv"></a><h3>gst_gl_shader_set_uniform_matrix_4fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_4fv (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-4x2fv"></a><h3>gst_gl_shader_set_uniform_matrix_4x2fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_4x2fv
(<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-set-uniform-matrix-4x3fv"></a><h3>gst_gl_shader_set_uniform_matrix_4x3fv ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_set_uniform_matrix_4x3fv
(<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="type">gint</span></a> count</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> transpose</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> *value</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-get-attribute-location"></a><h3>gst_gl_shader_get_attribute_location ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gint"><span class="returnvalue">gint</span></a>
gst_gl_shader_get_attribute_location (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-bind-attribute-location"></a><h3>gst_gl_shader_bind_attribute_location ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_bind_attribute_location (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> index</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="gst-gl-shader-bind-frag-data-location"></a><h3>gst_gl_shader_bind_frag_data_location ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
gst_gl_shader_bind_frag_data_location (<em class="parameter"><code><a class="link" href="GstGLShader.html" title="GstGLShader"><span class="type">GstGLShader</span></a> *shader</code></em>,
<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#guint"><span class="type">guint</span></a> index</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>);</pre>
</div>
</div>
<div class="refsect1">
<a name="GstGLShader.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="GstGLShader-struct"></a><h3>GstGLShader</h3>
<pre class="programlisting">typedef struct _GstGLShader GstGLShader;</pre>
</div>
</div>
<div class="refsect1">
<a name="GstGLShader.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="GstGLShader--linked"></a><h3>The <code class="literal">“linked”</code> property</h3>
<pre class="programlisting"> “linked” <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a></pre>
<p>Shader link status.</p>
<p>Flags: Read</p>
<p>Default value: FALSE</p>
</div>
</div>
<div class="refsect1">
<a name="GstGLShader.see-also"></a><h2>See Also</h2>
<p><a class="link" href="GstGLSLStage.html" title="GstGLSLStage"><span class="type">GstGLSLStage</span></a></p>
</div>
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