| /* |
| * GStreamer |
| * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> |
| * Copyright (C) 2014 Julien Isorce <julien.isorce@collabora.co.uk> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef __GST_GL_SHADER_H__ |
| #define __GST_GL_SHADER_H__ |
| |
| #include <gst/gl/gstgl_fwd.h> |
| |
| G_BEGIN_DECLS |
| |
| #define GST_GL_TYPE_SHADER (gst_gl_shader_get_type()) |
| #define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_SHADER, GstGLShader)) |
| #define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_SHADER, GstGLShaderClass)) |
| #define GST_GL_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_SHADER)) |
| #define GST_GL_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_SHADER)) |
| #define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_SHADER, GstGLShaderClass)) |
| |
| #define GST_GL_SHADER_ERROR (gst_gl_shader_error_quark ()) |
| |
| typedef enum { |
| GST_GL_SHADER_ERROR_COMPILE, |
| GST_GL_SHADER_ERROR_LINK, |
| GST_GL_SHADER_ERROR_PROGRAM |
| } GstGLShaderError; |
| |
| typedef enum { |
| GST_GL_SHADER_FRAGMENT_SOURCE, |
| GST_GL_SHADER_VERTEX_SOURCE |
| } GstGLShaderSourceType; |
| |
| struct _GstGLShader { |
| /*< private >*/ |
| GstObject parent; |
| |
| GstGLContext *context; |
| |
| GstGLShaderPrivate *priv; |
| }; |
| |
| struct _GstGLShaderClass { |
| /*< private >*/ |
| GstObjectClass parent_class; |
| }; |
| |
| /* methods */ |
| |
| GQuark gst_gl_shader_error_quark (void); |
| GType gst_gl_shader_get_type (void); |
| |
| GstGLShader * gst_gl_shader_new (GstGLContext *context); |
| |
| void gst_gl_shader_set_vertex_source (GstGLShader *shader, const gchar *src); |
| void gst_gl_shader_set_fragment_source (GstGLShader *shader, const gchar *src); |
| const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader); |
| const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader); |
| |
| void gst_gl_shader_set_active (GstGLShader *shader, gboolean active); |
| gboolean gst_gl_shader_is_compiled (GstGLShader *shader); |
| gboolean gst_gl_shader_compile (GstGLShader *shader, GError **error); |
| gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *source, GstGLShaderSourceType type); |
| gboolean gst_gl_shader_compile_all_with_attribs_and_check (GstGLShader *shader, const gchar *v_src, const gchar *f_src, const gint n_attribs, const gchar *attrib_names[], GLint attrib_locs[]); |
| #if GST_GL_HAVE_GLES2 |
| gboolean gst_gl_shader_compile_with_default_f_and_check (GstGLShader *shader, const gchar *v_src, const gint n_attribs, const gchar *attrib_names[], GLint attrib_locs[]); |
| gboolean gst_gl_shader_compile_with_default_v_and_check (GstGLShader *shader, const gchar *f_src, GLint *pos_loc, GLint *tex_loc); |
| gboolean gst_gl_shader_compile_with_default_vf_and_check (GstGLShader *shader, GLint *pos_loc, GLint *tex_loc); |
| #endif |
| |
| void gst_gl_shader_release (GstGLShader *shader); |
| void gst_gl_shader_use (GstGLShader *shader); |
| void gst_gl_context_clear_shader (GstGLContext *context); |
| |
| void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value); |
| void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint *value); |
| void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value); |
| void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value); |
| void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1); |
| void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, gint *value); |
| void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1); |
| void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value); |
| void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2); |
| void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, gint * value); |
| void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2); |
| void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value); |
| void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3); |
| void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, gint *value); |
| void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3); |
| void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value); |
| void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| #if GST_GL_HAVE_OPENGL |
| void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value); |
| #endif |
| |
| gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name); |
| void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name); |
| |
| G_END_DECLS |
| |
| #endif /* __GST_GL_SHADER_H__ */ |