| /* GStreamer |
| * Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| /* non-GST-specific stuff */ |
| |
| #include "gltestsrc.h" |
| |
| #include <string.h> |
| #include <stdlib.h> |
| #include <math.h> |
| |
| #ifndef M_PI |
| #define M_PI 3.14159265358979323846 |
| #endif |
| |
| enum |
| { |
| COLOR_WHITE = 0, |
| COLOR_YELLOW, |
| COLOR_CYAN, |
| COLOR_GREEN, |
| COLOR_MAGENTA, |
| COLOR_RED, |
| COLOR_BLUE, |
| COLOR_BLACK, |
| COLOR_NEG_I, |
| COLOR_POS_Q, |
| COLOR_SUPER_BLACK, |
| COLOR_DARK_GREY |
| }; |
| |
| static const struct vts_color_struct vts_colors[] = { |
| /* 100% white */ |
| {255, 128, 128, 255, 255, 255, 255}, |
| /* yellow */ |
| {226, 0, 155, 255, 255, 0, 255}, |
| /* cyan */ |
| {179, 170, 0, 0, 255, 255, 255}, |
| /* green */ |
| {150, 46, 21, 0, 255, 0, 255}, |
| /* magenta */ |
| {105, 212, 235, 255, 0, 255, 255}, |
| /* red */ |
| {76, 85, 255, 255, 0, 0, 255}, |
| /* blue */ |
| {29, 255, 107, 0, 0, 255, 255}, |
| /* black */ |
| {16, 128, 128, 0, 0, 0, 255}, |
| /* -I */ |
| {16, 198, 21, 0, 0, 128, 255}, |
| /* +Q */ |
| {16, 235, 198, 0, 128, 255, 255}, |
| /* superblack */ |
| {0, 128, 128, 0, 0, 0, 255}, |
| /* 5% grey */ |
| {32, 128, 128, 32, 32, 32, 255}, |
| }; |
| |
| static void |
| gst_gl_test_src_unicolor (GstGLTestSrc * v, GstBuffer * buffer, int w, |
| int h, const struct vts_color_struct *color); |
| |
| void |
| gst_gl_test_src_smpte (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| #if GST_GL_HAVE_OPENGL |
| int i; |
| |
| if (gst_gl_context_get_gl_api (v->context) & GST_GL_API_OPENGL) { |
| |
| glClearColor (0.0, 0.0, 0.0, 1.0); |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable (GL_CULL_FACE); |
| |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); |
| |
| for (i = 0; i < 7; i++) { |
| glColor4f (vts_colors[i].R * (1 / 255.0f), vts_colors[i].G * (1 / 255.0f), |
| vts_colors[i].B * (1 / 255.0f), 1.0f); |
| glBegin (GL_QUADS); |
| glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f + 2.0 * (2.0f / 3.0f), 0); |
| glVertex3f (-1.0f + (i + 1.0f) * (2.0f / 7.0f), |
| -1.0f + 2.0f * (2.0f / 3.0f), 0); |
| glVertex3f (-1.0f + (i + 1.0f) * (2.0f / 7.0f), -1.0f, 0); |
| glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f, 0); |
| glEnd (); |
| } |
| |
| for (i = 0; i < 7; i++) { |
| int k; |
| |
| if (i & 1) { |
| k = 7; |
| } else { |
| k = 6 - i; |
| } |
| |
| glColor4f (vts_colors[k].R * (1 / 255.0f), vts_colors[k].G * (1 / 255.0f), |
| vts_colors[k].B * (1 / 255.0f), 1.0f); |
| glBegin (GL_QUADS); |
| glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f + 2.0f * (3.0f / 4.0f), 0); |
| glVertex3f (-1.0f + (i + 1) * (2.0f / 7.0f), -1.0f + 2.0f * (3.0f / 4.0f), |
| 0); |
| glVertex3f (-1.0f + (i + 1) * (2.0f / 7.0f), -1.0f + 2.0f * (2.0f / 3.0f), |
| 0); |
| glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f + 2.0f * (2.0f / 3.0f), 0); |
| glEnd (); |
| } |
| |
| for (i = 0; i < 3; i++) { |
| int k; |
| |
| if (i == 0) { |
| k = 8; |
| } else if (i == 1) { |
| k = 0; |
| } else { |
| k = 9; |
| } |
| |
| glColor4f (vts_colors[k].R * (1 / 255.0f), vts_colors[k].G * (1 / 255.0f), |
| vts_colors[k].B * (1 / 255.0f), 1.0f); |
| glBegin (GL_QUADS); |
| glVertex3f (-1.0f + i * (2.0f / 6.0f), -1.0f + 2.0f * 1, 0); |
| glVertex3f (-1.0f + (i + 1) * (2.0f / 6.0f), -1.0f + 2.0f * 1, 0); |
| glVertex3f (-1.0f + (i + 1) * (2.0f / 6.0f), -1.0f + 2.0f * (3.0f / 4.0f), |
| 0); |
| glVertex3f (-1.0f + i * (2.0f / 6.0f), -1.0f + 2.0f * (3.0f / 4.0f), 0); |
| glEnd (); |
| } |
| |
| for (i = 0; i < 3; i++) { |
| int k; |
| |
| if (i == 0) { |
| k = COLOR_SUPER_BLACK; |
| } else if (i == 1) { |
| k = COLOR_BLACK; |
| } else { |
| k = COLOR_DARK_GREY; |
| } |
| |
| glColor4f (vts_colors[k].R * (1 / 255.0f), vts_colors[k].G * (1 / 255.0f), |
| vts_colors[k].B * (1 / 255.0f), 1.0f); |
| glBegin (GL_QUADS); |
| glVertex3f (-1.0f + 2.0f * (0.5f + i * (1.0f / 12.0f)), -1.0 + 2.0f * 1, |
| 0); |
| glVertex3f (-1.0f + 2.0f * (0.5f + (i + 1) * (1.0f / 12.0f)), |
| -1.0f + 2.0f * 1, 0); |
| glVertex3f (-1.0f + 2.0f * (0.5f + (i + 1) * (1.0f / 12.0f)), |
| -1.0f + 2.0f * (3.0f / 4.0f), 0); |
| glVertex3f (-1.0f + 2.0f * (0.5f + i * (1.0f / 12.0f)), |
| -1.0f + 2.0f * (3.0f / 4.0f), 0); |
| glEnd (); |
| } |
| |
| glColor4f (1.0, 1.0, 1.0, 1.0); |
| glBegin (GL_QUADS); |
| glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * 1, 0); |
| glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0); |
| glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (3.0 / 4.0), 0); |
| glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * (3.0 / 4.0), 0); |
| glEnd (); |
| } |
| #endif |
| } |
| |
| /* *INDENT-OFF* */ |
| |
| static const GLfloat positions[] = { |
| -1.0, 1.0, 0.0, 1.0, |
| 1.0, 1.0, 0.0, 1.0, |
| 1.0, -1.0, 0.0, 1.0, |
| -1.0, -1.0, 0.0, 1.0, |
| }; |
| static const GLfloat identitiy_matrix[] = { |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, |
| }; |
| |
| /* *INDENT-ON* */ |
| |
| void |
| gst_gl_test_src_shader (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| |
| GstGLFuncs *gl = v->context->gl_vtable; |
| |
| /* *INDENT-OFF* */ |
| const GLfloat uvs[] = { |
| 0.0, 1.0, |
| 1.0, 1.0, |
| 1.0, 0.0, |
| 0.0, 0.0, |
| }; |
| /* *INDENT-ON* */ |
| |
| GLushort indices[] = { 0, 1, 2, 3, 0 }; |
| |
| GLint attr_position_loc = -1; |
| GLint attr_uv_loc = -1; |
| |
| if (gst_gl_context_get_gl_api (v->context)) { |
| |
| gst_gl_context_clear_shader (v->context); |
| gl->BindTexture (GL_TEXTURE_2D, 0); |
| |
| gst_gl_shader_use (v->shader); |
| |
| attr_position_loc = |
| gst_gl_shader_get_attribute_location (v->shader, "position"); |
| |
| attr_uv_loc = gst_gl_shader_get_attribute_location (v->shader, "uv"); |
| |
| /* Load the vertex position */ |
| gl->VertexAttribPointer (attr_position_loc, 4, GL_FLOAT, |
| GL_FALSE, 0, positions); |
| /* Load the texture coordinate */ |
| gl->VertexAttribPointer (attr_uv_loc, 2, GL_FLOAT, GL_FALSE, 0, uvs); |
| |
| gl->EnableVertexAttribArray (attr_position_loc); |
| gl->EnableVertexAttribArray (attr_uv_loc); |
| |
| gst_gl_shader_set_uniform_matrix_4fv (v->shader, "mvp", |
| 1, GL_FALSE, identitiy_matrix); |
| |
| gst_gl_shader_set_uniform_1f (v->shader, "time", |
| (gfloat) v->running_time / GST_SECOND); |
| |
| gst_gl_shader_set_uniform_1f (v->shader, "aspect_ratio", |
| (gfloat) w / (gfloat) h); |
| |
| gl->DrawElements (GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, indices); |
| |
| gl->DisableVertexAttribArray (attr_position_loc); |
| gl->DisableVertexAttribArray (attr_uv_loc); |
| |
| gst_gl_context_clear_shader (v->context); |
| } |
| } |
| |
| static void |
| gst_gl_test_src_unicolor (GstGLTestSrc * v, GstBuffer * buffer, int w, |
| int h, const struct vts_color_struct *color) |
| { |
| #if GST_GL_HAVE_OPENGL |
| if (gst_gl_context_get_gl_api (v->context) & GST_GL_API_OPENGL) { |
| glClearColor (color->R * (1 / 255.0f), color->G * (1 / 255.0f), |
| color->B * (1 / 255.0f), 1.0f); |
| glClear (GL_COLOR_BUFFER_BIT); |
| } |
| #endif |
| } |
| |
| void |
| gst_gl_test_src_black (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLACK); |
| } |
| |
| void |
| gst_gl_test_src_white (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_WHITE); |
| } |
| |
| void |
| gst_gl_test_src_red (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_RED); |
| } |
| |
| void |
| gst_gl_test_src_green (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_GREEN); |
| } |
| |
| void |
| gst_gl_test_src_blue (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLUE); |
| } |
| |
| static void |
| gst_gl_test_src_checkers (GstGLTestSrc * v, gint checker_width) |
| { |
| |
| GstGLFuncs *gl = v->context->gl_vtable; |
| |
| GLushort indices[] = { 0, 1, 2, 3, 0 }; |
| |
| GLint attr_position_loc = -1; |
| |
| if (gst_gl_context_get_gl_api (v->context)) { |
| |
| gst_gl_context_clear_shader (v->context); |
| gl->BindTexture (GL_TEXTURE_2D, 0); |
| |
| gst_gl_shader_use (v->shader); |
| |
| attr_position_loc = |
| gst_gl_shader_get_attribute_location (v->shader, "position"); |
| |
| /* Load the vertex position */ |
| gl->VertexAttribPointer (attr_position_loc, 4, GL_FLOAT, |
| GL_FALSE, 0, positions); |
| |
| gl->EnableVertexAttribArray (attr_position_loc); |
| |
| gst_gl_shader_set_uniform_matrix_4fv (v->shader, "mvp", |
| 1, GL_FALSE, identitiy_matrix); |
| |
| gst_gl_shader_set_uniform_1f (v->shader, "checker_width", checker_width); |
| |
| gl->DrawElements (GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, indices); |
| |
| gl->DisableVertexAttribArray (attr_position_loc); |
| |
| gst_gl_context_clear_shader (v->context); |
| } |
| } |
| |
| |
| void |
| gst_gl_test_src_checkers1 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_checkers (v, 1); |
| } |
| |
| |
| void |
| gst_gl_test_src_checkers2 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_checkers (v, 2); |
| } |
| |
| void |
| gst_gl_test_src_checkers4 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_checkers (v, 4); |
| |
| } |
| |
| void |
| gst_gl_test_src_checkers8 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| gst_gl_test_src_checkers (v, 8); |
| } |
| |
| void |
| gst_gl_test_src_circular (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) |
| { |
| #if 0 |
| int i; |
| int j; |
| paintinfo pi = { NULL, }; |
| paintinfo *p = π |
| struct fourcc_list_struct *fourcc; |
| struct vts_color_struct color; |
| static uint8_t sine_array[256]; |
| static int sine_array_inited = FALSE; |
| double freq[8]; |
| |
| #ifdef SCALE_AMPLITUDE |
| double ampl[8]; |
| #endif |
| int d; |
| |
| if (!sine_array_inited) { |
| for (i = 0; i < 256; i++) { |
| sine_array[i] = |
| floor (255 * (0.5 + 0.5 * sin (i * 2 * M_PI / 256)) + 0.5); |
| } |
| sine_array_inited = TRUE; |
| } |
| |
| p->width = w; |
| p->height = h; |
| fourcc = v->fourcc; |
| if (fourcc == NULL) |
| return; |
| |
| fourcc->paint_setup (p, dest); |
| p->paint_hline = fourcc->paint_hline; |
| |
| color = vts_colors[COLOR_BLACK]; |
| p->color = &color; |
| |
| for (i = 1; i < 8; i++) { |
| freq[i] = 200 * pow (2.0, -(i - 1) / 4.0); |
| #ifdef SCALE_AMPLITUDE |
| { |
| double x; |
| |
| x = 2 * M_PI * freq[i] / w; |
| ampl[i] = sin (x) / x; |
| } |
| #endif |
| } |
| |
| for (i = 0; i < w; i++) { |
| for (j = 0; j < h; j++) { |
| double dist; |
| int seg; |
| |
| dist = |
| sqrt ((2 * i - w) * (2 * i - w) + (2 * j - h) * (2 * j - |
| h)) / (2 * w); |
| seg = floor (dist * 16); |
| if (seg == 0 || seg >= 8) { |
| color.Y = 255; |
| } else { |
| #ifdef SCALE_AMPLITUDE |
| double a; |
| #endif |
| d = floor (256 * dist * freq[seg] + 0.5); |
| #ifdef SCALE_AMPLITUDE |
| a = ampl[seg]; |
| if (a < 0) |
| a = 0; |
| color.Y = 128 + a * (sine_array[d & 0xff] - 128); |
| #else |
| color.Y = sine_array[d & 0xff]; |
| #endif |
| } |
| color.R = color.Y; |
| color.G = color.Y; |
| color.B = color.Y; |
| p->paint_hline (p, i, j, 1); |
| } |
| } |
| #endif |
| } |