| /* |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| /* Conversion to use vertex buffer objects by Michael J. Clark */ |
| |
| /* |
| * Port to Mendel Linux Wayland by Peter Nordström 1 June 2020 |
| * |
| * Window handling and egl initialization done externally in |
| * simple-egl.c |
| */ |
| |
| #include <assert.h> |
| #include <GLES/gl.h> |
| #include <math.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <unistd.h> |
| |
| extern void HandleFrame(void); |
| |
| #ifndef M_PI |
| #define M_PI 3.14159265 |
| #endif |
| |
| static GLfloat viewDist = 40.0; |
| |
| typedef struct { |
| GLfloat pos[3]; |
| GLfloat norm[3]; |
| } vertex_t; |
| |
| typedef struct { |
| vertex_t *vertices; |
| GLushort *indices; |
| GLfloat color[4]; |
| int nvertices, nindices; |
| GLuint ibo; |
| } gear_t; |
| |
| static gear_t *red_gear; |
| static gear_t *green_gear; |
| static gear_t *blue_gear; |
| |
| /** |
| |
| Draw a gear wheel. You'll probably want to call this function when |
| building a display list since we do a lot of trig here. |
| |
| Input: inner_radius - radius of hole at center |
| outer_radius - radius at center of teeth |
| width - width of gear |
| teeth - number of teeth |
| tooth_depth - depth of tooth |
| |
| **/ |
| |
| static gear_t* |
| gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
| GLint teeth, GLfloat tooth_depth, GLfloat color[]) |
| { |
| GLint i, j; |
| GLfloat r0, r1, r2; |
| GLfloat ta, da; |
| GLfloat u1, v1, u2, v2, len; |
| GLfloat cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da; |
| GLfloat sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da; |
| GLushort ix0, ix1, ix2, ix3, ix4, ix5; |
| vertex_t *vt, *nm; |
| GLushort *ix; |
| |
| gear_t *gear = calloc(1, sizeof(gear_t)); |
| gear->nvertices = teeth * 40; |
| gear->nindices = teeth * 66 * 3; |
| gear->vertices = calloc(gear->nvertices, sizeof(vertex_t)); |
| gear->indices = calloc(gear->nindices, sizeof(GLushort)); |
| memcpy(&gear->color[0], &color[0], sizeof(GLfloat) * 4); |
| |
| |
| r0 = inner_radius; |
| r1 = outer_radius - tooth_depth / 2.0; |
| r2 = outer_radius + tooth_depth / 2.0; |
| da = 2.0 * M_PI / teeth / 4.0; |
| |
| vt = gear->vertices; |
| nm = gear->vertices; |
| ix = gear->indices; |
| |
| #define VERTEX(x,y,z) ((vt->pos[0] = x),(vt->pos[1] = y),(vt->pos[2] = z), \ |
| (vt++ - gear->vertices)) |
| #define NORMAL(x,y,z) ((nm->norm[0] = x),(nm->norm[1] = y),(nm->norm[2] = z), \ |
| (nm++ - gear->vertices)) |
| #define INDEX(a,b,c) ((*ix++ = a),(*ix++ = b),(*ix++ = c)) |
| |
| for (i = 0; i < teeth; i++) { |
| ta = i * 2.0 * M_PI / (teeth); |
| |
| cos_ta = cos(ta); |
| cos_ta_1da = cos(ta + da); |
| cos_ta_2da = cos(ta + 2 * da); |
| cos_ta_3da = cos(ta + 3 * da); |
| cos_ta_4da = cos(ta + 4 * da); |
| sin_ta = sin(ta); |
| sin_ta_1da = sin(ta + da); |
| sin_ta_2da = sin(ta + 2 * da); |
| sin_ta_3da = sin(ta + 3 * da); |
| sin_ta_4da = sin(ta + 4 * da); |
| |
| u1 = r2 * cos_ta_1da - r1 * cos_ta; |
| v1 = r2 * sin_ta_1da - r1 * sin_ta; |
| len = sqrt(u1 * u1 + v1 * v1); |
| u1 /= len; |
| v1 /= len; |
| u2 = r1 * cos_ta_3da - r2 * cos_ta_2da; |
| v2 = r1 * sin_ta_3da - r2 * sin_ta_2da; |
| |
| /* front face */ |
| ix0 = VERTEX(r0 * cos_ta, r0 * sin_ta, width * 0.5); |
| ix1 = VERTEX(r1 * cos_ta, r1 * sin_ta, width * 0.5); |
| ix2 = VERTEX(r0 * cos_ta_2da, r0 * sin_ta_2da, width * 0.5); |
| ix3 = VERTEX(r1 * cos_ta_2da, r1 * sin_ta_2da, width * 0.5); |
| ix4 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, width * 0.5); |
| ix5 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, width * 0.5); |
| for (j = 0; j < 6; j++) { |
| NORMAL(0.0, 0.0, 1.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| INDEX(ix2, ix3, ix4); |
| INDEX(ix3, ix5, ix4); |
| |
| /* front sides of teeth */ |
| ix0 = VERTEX(r1 * cos_ta, r1 * sin_ta, width * 0.5); |
| ix1 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, width * 0.5); |
| ix2 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, width * 0.5); |
| ix3 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, width * 0.5); |
| for (j = 0; j < 4; j++) { |
| NORMAL(0.0, 0.0, 1.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| |
| /* back face */ |
| ix0 = VERTEX(r0 * cos_ta, r0 * sin_ta, -width * 0.5); |
| ix1 = VERTEX(r1 * cos_ta, r1 * sin_ta, -width * 0.5); |
| ix2 = VERTEX(r0 * cos_ta_2da, r0 * sin_ta_2da, -width * 0.5); |
| ix3 = VERTEX(r1 * cos_ta_2da, r1 * sin_ta_2da, -width * 0.5); |
| ix4 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, -width * 0.5); |
| ix5 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, -width * 0.5); |
| for (j = 0; j < 6; j++) { |
| NORMAL(0.0, 0.0, -1.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| INDEX(ix2, ix3, ix4); |
| INDEX(ix3, ix5, ix4); |
| |
| /* back sides of teeth */ |
| ix0 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, -width * 0.5); |
| ix1 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, -width * 0.5); |
| ix2 = VERTEX(r1 * cos_ta, r1 * sin_ta, -width * 0.5); |
| ix3 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, -width * 0.5); |
| for (j = 0; j < 4; j++) { |
| NORMAL(0.0, 0.0, -1.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| |
| /* draw outward faces of teeth */ |
| ix0 = VERTEX(r1 * cos_ta, r1 * sin_ta, width * 0.5); |
| ix1 = VERTEX(r1 * cos_ta, r1 * sin_ta, -width * 0.5); |
| ix2 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, width * 0.5); |
| ix3 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, -width * 0.5); |
| for (j = 0; j < 4; j++) { |
| NORMAL(v1, -u1, 0.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| ix0 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, width * 0.5); |
| ix1 = VERTEX(r2 * cos_ta_1da, r2 * sin_ta_1da, -width * 0.5); |
| ix2 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, width * 0.5); |
| ix3 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, -width * 0.5); |
| for (j = 0; j < 4; j++) { |
| NORMAL(cos_ta, sin_ta, 0.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| ix0 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, width * 0.5); |
| ix1 = VERTEX(r2 * cos_ta_2da, r2 * sin_ta_2da, -width * 0.5); |
| ix2 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, width * 0.5); |
| ix3 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, -width * 0.5); |
| for (j = 0; j < 4; j++) { |
| NORMAL(v2, -u2, 0.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| ix0 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, width * 0.5); |
| ix1 = VERTEX(r1 * cos_ta_3da, r1 * sin_ta_3da, -width * 0.5); |
| ix2 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, width * 0.5); |
| ix3 = VERTEX(r1 * cos_ta_4da, r1 * sin_ta_4da, -width * 0.5); |
| for (j = 0; j < 4; j++) { |
| NORMAL(cos_ta, sin_ta, 0.0); |
| } |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| |
| /* draw inside radius cylinder */ |
| ix0 = VERTEX(r0 * cos_ta, r0 * sin_ta, -width * 0.5); |
| ix1 = VERTEX(r0 * cos_ta, r0 * sin_ta, width * 0.5); |
| ix2 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, -width * 0.5); |
| ix3 = VERTEX(r0 * cos_ta_4da, r0 * sin_ta_4da, width * 0.5); |
| NORMAL(-cos_ta, -sin_ta, 0.0); |
| NORMAL(-cos_ta, -sin_ta, 0.0); |
| NORMAL(-cos_ta_4da, -sin_ta_4da, 0.0); |
| NORMAL(-cos_ta_4da, -sin_ta_4da, 0.0); |
| INDEX(ix0, ix1, ix2); |
| INDEX(ix1, ix3, ix2); |
| } |
| |
| return gear; |
| } |
| |
| |
| void draw_gear(gear_t* gear) { |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, gear->color); |
| glVertexPointer(3, GL_FLOAT, sizeof(vertex_t), gear->vertices[0].pos); |
| glNormalPointer(GL_FLOAT, sizeof(vertex_t), gear->vertices[0].norm); |
| glDrawElements(GL_TRIANGLES, gear->nindices/3, GL_UNSIGNED_SHORT, |
| gear->indices); |
| } |
| |
| static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| static gear_t *gear1, *gear2, *gear3; |
| static GLfloat angle = 0.0; |
| |
| static void |
| draw(void) |
| { |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| glTranslatef(0.0, 0.0, -viewDist); |
| |
| glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| glRotatef(view_roty, 0.0, 1.0, 0.0); |
| glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| |
| glPushMatrix(); |
| glTranslatef(-3.0, -2.0, 0.0); |
| glRotatef(angle, 0.0, 0.0, 1.0); |
| draw_gear(gear1); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(3.1, -2.0, 0.0); |
| glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
| draw_gear(gear2); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-3.1, 4.2, 0.0); |
| glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
| draw_gear(gear3); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| } |
| |
| /* new window size or exposure */ |
| static void |
| reshape(int width, int height) |
| { |
| GLfloat h = (GLfloat) height / (GLfloat) width; |
| |
| glViewport(0, 0, (GLint) width, (GLint) height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustumf(-1.0, 1.0, -h, h, 5.0, 200.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| void initialize() { |
| glShadeModel(GL_SMOOTH); |
| glEnableClientState(GL_NORMAL_ARRAY); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| |
| static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; |
| static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; |
| static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; |
| static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; |
| |
| glLightfv(GL_LIGHT0, GL_POSITION, pos); |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| /* make the gears */ |
| gear1 = gear(1.0, 4.0, 1.0, 20, 0.7, red); |
| gear2 = gear(0.5, 2.0, 2.0, 10, 0.7, green); |
| gear3 = gear(1.3, 2.0, 0.5, 10, 0.7, blue); |
| } |
| |
| void RunGears() { |
| double dt = 0.01666; |
| |
| initialize(); |
| reshape(600, 600); |
| |
| while (1) { |
| dt = 0.01666; |
| |
| /* advance rotation for next frame */ |
| angle += 70.0 * dt; /* 70 degrees per second */ |
| if (angle > 3600.0) |
| angle -= 3600.0; |
| |
| draw(); |
| HandleFrame(); |
| } |
| } |