blob: 46794cac167e7e32eb40cf7c9a158fbbe59993df [file] [log] [blame]
// SPDX-License-Identifier: GPL-2.0
/*
* Primary bucket allocation code
*
* Copyright 2012 Google, Inc.
*
* Allocation in bcache is done in terms of buckets:
*
* Each bucket has associated an 8 bit gen; this gen corresponds to the gen in
* btree pointers - they must match for the pointer to be considered valid.
*
* Thus (assuming a bucket has no dirty data or metadata in it) we can reuse a
* bucket simply by incrementing its gen.
*
* The gens (along with the priorities; it's really the gens are important but
* the code is named as if it's the priorities) are written in an arbitrary list
* of buckets on disk, with a pointer to them in the journal header.
*
* When we invalidate a bucket, we have to write its new gen to disk and wait
* for that write to complete before we use it - otherwise after a crash we
* could have pointers that appeared to be good but pointed to data that had
* been overwritten.
*
* Since the gens and priorities are all stored contiguously on disk, we can
* batch this up: We fill up the free_inc list with freshly invalidated buckets,
* call prio_write(), and when prio_write() finishes we pull buckets off the
* free_inc list and optionally discard them.
*
* free_inc isn't the only freelist - if it was, we'd often to sleep while
* priorities and gens were being written before we could allocate. c->free is a
* smaller freelist, and buckets on that list are always ready to be used.
*
* If we've got discards enabled, that happens when a bucket moves from the
* free_inc list to the free list.
*
* There is another freelist, because sometimes we have buckets that we know
* have nothing pointing into them - these we can reuse without waiting for
* priorities to be rewritten. These come from freed btree nodes and buckets
* that garbage collection discovered no longer had valid keys pointing into
* them (because they were overwritten). That's the unused list - buckets on the
* unused list move to the free list, optionally being discarded in the process.
*
* It's also important to ensure that gens don't wrap around - with respect to
* either the oldest gen in the btree or the gen on disk. This is quite
* difficult to do in practice, but we explicitly guard against it anyways - if
* a bucket is in danger of wrapping around we simply skip invalidating it that
* time around, and we garbage collect or rewrite the priorities sooner than we
* would have otherwise.
*
* bch_bucket_alloc() allocates a single bucket from a specific cache.
*
* bch_bucket_alloc_set() allocates one or more buckets from different caches
* out of a cache set.
*
* free_some_buckets() drives all the processes described above. It's called
* from bch_bucket_alloc() and a few other places that need to make sure free
* buckets are ready.
*
* invalidate_buckets_(lru|fifo)() find buckets that are available to be
* invalidated, and then invalidate them and stick them on the free_inc list -
* in either lru or fifo order.
*/
#include "bcache.h"
#include "btree.h"
#include <linux/blkdev.h>
#include <linux/kthread.h>
#include <linux/random.h>
#include <trace/events/bcache.h>
#define MAX_OPEN_BUCKETS 128
/* Bucket heap / gen */
uint8_t bch_inc_gen(struct cache *ca, struct bucket *b)
{
uint8_t ret = ++b->gen;
ca->set->need_gc = max(ca->set->need_gc, bucket_gc_gen(b));
WARN_ON_ONCE(ca->set->need_gc > BUCKET_GC_GEN_MAX);
return ret;
}
void bch_rescale_priorities(struct cache_set *c, int sectors)
{
struct cache *ca;
struct bucket *b;
unsigned int next = c->nbuckets * c->sb.bucket_size / 1024;
unsigned int i;
int r;
atomic_sub(sectors, &c->rescale);
do {
r = atomic_read(&c->rescale);
if (r >= 0)
return;
} while (atomic_cmpxchg(&c->rescale, r, r + next) != r);
mutex_lock(&c->bucket_lock);
c->min_prio = USHRT_MAX;
for_each_cache(ca, c, i)
for_each_bucket(b, ca)
if (b->prio &&
b->prio != BTREE_PRIO &&
!atomic_read(&b->pin)) {
b->prio--;
c->min_prio = min(c->min_prio, b->prio);
}
mutex_unlock(&c->bucket_lock);
}
/*
* Background allocation thread: scans for buckets to be invalidated,
* invalidates them, rewrites prios/gens (marking them as invalidated on disk),
* then optionally issues discard commands to the newly free buckets, then puts
* them on the various freelists.
*/
static inline bool can_inc_bucket_gen(struct bucket *b)
{
return bucket_gc_gen(b) < BUCKET_GC_GEN_MAX;
}
bool bch_can_invalidate_bucket(struct cache *ca, struct bucket *b)
{
BUG_ON(!ca->set->gc_mark_valid);
return (!GC_MARK(b) ||
GC_MARK(b) == GC_MARK_RECLAIMABLE) &&
!atomic_read(&b->pin) &&
can_inc_bucket_gen(b);
}
void __bch_invalidate_one_bucket(struct cache *ca, struct bucket *b)
{
lockdep_assert_held(&ca->set->bucket_lock);
BUG_ON(GC_MARK(b) && GC_MARK(b) != GC_MARK_RECLAIMABLE);
if (GC_SECTORS_USED(b))
trace_bcache_invalidate(ca, b - ca->buckets);
bch_inc_gen(ca, b);
b->prio = INITIAL_PRIO;
atomic_inc(&b->pin);
}
static void bch_invalidate_one_bucket(struct cache *ca, struct bucket *b)
{
__bch_invalidate_one_bucket(ca, b);
fifo_push(&ca->free_inc, b - ca->buckets);
}
/*
* Determines what order we're going to reuse buckets, smallest bucket_prio()
* first: we also take into account the number of sectors of live data in that
* bucket, and in order for that multiply to make sense we have to scale bucket
*
* Thus, we scale the bucket priorities so that the bucket with the smallest
* prio is worth 1/8th of what INITIAL_PRIO is worth.
*/
#define bucket_prio(b) \
({ \
unsigned int min_prio = (INITIAL_PRIO - ca->set->min_prio) / 8; \
\
(b->prio - ca->set->min_prio + min_prio) * GC_SECTORS_USED(b); \
})
#define bucket_max_cmp(l, r) (bucket_prio(l) < bucket_prio(r))
#define bucket_min_cmp(l, r) (bucket_prio(l) > bucket_prio(r))
static void invalidate_buckets_lru(struct cache *ca)
{
struct bucket *b;
ssize_t i;
ca->heap.used = 0;
for_each_bucket(b, ca) {
if (!bch_can_invalidate_bucket(ca, b))
continue;
if (!heap_full(&ca->heap))
heap_add(&ca->heap, b, bucket_max_cmp);
else if (bucket_max_cmp(b, heap_peek(&ca->heap))) {
ca->heap.data[0] = b;
heap_sift(&ca->heap, 0, bucket_max_cmp);
}
}
for (i = ca->heap.used / 2 - 1; i >= 0; --i)
heap_sift(&ca->heap, i, bucket_min_cmp);
while (!fifo_full(&ca->free_inc)) {
if (!heap_pop(&ca->heap, b, bucket_min_cmp)) {
/*
* We don't want to be calling invalidate_buckets()
* multiple times when it can't do anything
*/
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
return;
}
bch_invalidate_one_bucket(ca, b);
}
}
static void invalidate_buckets_fifo(struct cache *ca)
{
struct bucket *b;
size_t checked = 0;
while (!fifo_full(&ca->free_inc)) {
if (ca->fifo_last_bucket < ca->sb.first_bucket ||
ca->fifo_last_bucket >= ca->sb.nbuckets)
ca->fifo_last_bucket = ca->sb.first_bucket;
b = ca->buckets + ca->fifo_last_bucket++;
if (bch_can_invalidate_bucket(ca, b))
bch_invalidate_one_bucket(ca, b);
if (++checked >= ca->sb.nbuckets) {
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
return;
}
}
}
static void invalidate_buckets_random(struct cache *ca)
{
struct bucket *b;
size_t checked = 0;
while (!fifo_full(&ca->free_inc)) {
size_t n;
get_random_bytes(&n, sizeof(n));
n %= (size_t) (ca->sb.nbuckets - ca->sb.first_bucket);
n += ca->sb.first_bucket;
b = ca->buckets + n;
if (bch_can_invalidate_bucket(ca, b))
bch_invalidate_one_bucket(ca, b);
if (++checked >= ca->sb.nbuckets / 2) {
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
return;
}
}
}
static void invalidate_buckets(struct cache *ca)
{
BUG_ON(ca->invalidate_needs_gc);
switch (CACHE_REPLACEMENT(&ca->sb)) {
case CACHE_REPLACEMENT_LRU:
invalidate_buckets_lru(ca);
break;
case CACHE_REPLACEMENT_FIFO:
invalidate_buckets_fifo(ca);
break;
case CACHE_REPLACEMENT_RANDOM:
invalidate_buckets_random(ca);
break;
}
}
#define allocator_wait(ca, cond) \
do { \
while (1) { \
set_current_state(TASK_INTERRUPTIBLE); \
if (cond) \
break; \
\
mutex_unlock(&(ca)->set->bucket_lock); \
if (kthread_should_stop() || \
test_bit(CACHE_SET_IO_DISABLE, &ca->set->flags)) { \
set_current_state(TASK_RUNNING); \
goto out; \
} \
\
schedule(); \
mutex_lock(&(ca)->set->bucket_lock); \
} \
__set_current_state(TASK_RUNNING); \
} while (0)
static int bch_allocator_push(struct cache *ca, long bucket)
{
unsigned int i;
/* Prios/gens are actually the most important reserve */
if (fifo_push(&ca->free[RESERVE_PRIO], bucket))
return true;
for (i = 0; i < RESERVE_NR; i++)
if (fifo_push(&ca->free[i], bucket))
return true;
return false;
}
static int bch_allocator_thread(void *arg)
{
struct cache *ca = arg;
mutex_lock(&ca->set->bucket_lock);
while (1) {
/*
* First, we pull buckets off of the unused and free_inc lists,
* possibly issue discards to them, then we add the bucket to
* the free list:
*/
while (1) {
long bucket;
if (!fifo_pop(&ca->free_inc, bucket))
break;
if (ca->discard) {
mutex_unlock(&ca->set->bucket_lock);
blkdev_issue_discard(ca->bdev,
bucket_to_sector(ca->set, bucket),
ca->sb.bucket_size, GFP_KERNEL, 0);
mutex_lock(&ca->set->bucket_lock);
}
allocator_wait(ca, bch_allocator_push(ca, bucket));
wake_up(&ca->set->btree_cache_wait);
wake_up(&ca->set->bucket_wait);
}
/*
* We've run out of free buckets, we need to find some buckets
* we can invalidate. First, invalidate them in memory and add
* them to the free_inc list:
*/
retry_invalidate:
allocator_wait(ca, ca->set->gc_mark_valid &&
!ca->invalidate_needs_gc);
invalidate_buckets(ca);
/*
* Now, we write their new gens to disk so we can start writing
* new stuff to them:
*/
allocator_wait(ca, !atomic_read(&ca->set->prio_blocked));
if (CACHE_SYNC(&ca->set->sb)) {
/*
* This could deadlock if an allocation with a btree
* node locked ever blocked - having the btree node
* locked would block garbage collection, but here we're
* waiting on garbage collection before we invalidate
* and free anything.
*
* But this should be safe since the btree code always
* uses btree_check_reserve() before allocating now, and
* if it fails it blocks without btree nodes locked.
*/
if (!fifo_full(&ca->free_inc))
goto retry_invalidate;
if (bch_prio_write(ca, false) < 0) {
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
}
}
}
out:
wait_for_kthread_stop();
return 0;
}
/* Allocation */
long bch_bucket_alloc(struct cache *ca, unsigned int reserve, bool wait)
{
DEFINE_WAIT(w);
struct bucket *b;
long r;
/* No allocation if CACHE_SET_IO_DISABLE bit is set */
if (unlikely(test_bit(CACHE_SET_IO_DISABLE, &ca->set->flags)))
return -1;
/* fastpath */
if (fifo_pop(&ca->free[RESERVE_NONE], r) ||
fifo_pop(&ca->free[reserve], r))
goto out;
if (!wait) {
trace_bcache_alloc_fail(ca, reserve);
return -1;
}
do {
prepare_to_wait(&ca->set->bucket_wait, &w,
TASK_UNINTERRUPTIBLE);
mutex_unlock(&ca->set->bucket_lock);
schedule();
mutex_lock(&ca->set->bucket_lock);
} while (!fifo_pop(&ca->free[RESERVE_NONE], r) &&
!fifo_pop(&ca->free[reserve], r));
finish_wait(&ca->set->bucket_wait, &w);
out:
if (ca->alloc_thread)
wake_up_process(ca->alloc_thread);
trace_bcache_alloc(ca, reserve);
if (expensive_debug_checks(ca->set)) {
size_t iter;
long i;
unsigned int j;
for (iter = 0; iter < prio_buckets(ca) * 2; iter++)
BUG_ON(ca->prio_buckets[iter] == (uint64_t) r);
for (j = 0; j < RESERVE_NR; j++)
fifo_for_each(i, &ca->free[j], iter)
BUG_ON(i == r);
fifo_for_each(i, &ca->free_inc, iter)
BUG_ON(i == r);
}
b = ca->buckets + r;
BUG_ON(atomic_read(&b->pin) != 1);
SET_GC_SECTORS_USED(b, ca->sb.bucket_size);
if (reserve <= RESERVE_PRIO) {
SET_GC_MARK(b, GC_MARK_METADATA);
SET_GC_MOVE(b, 0);
b->prio = BTREE_PRIO;
} else {
SET_GC_MARK(b, GC_MARK_RECLAIMABLE);
SET_GC_MOVE(b, 0);
b->prio = INITIAL_PRIO;
}
if (ca->set->avail_nbuckets > 0) {
ca->set->avail_nbuckets--;
bch_update_bucket_in_use(ca->set, &ca->set->gc_stats);
}
return r;
}
void __bch_bucket_free(struct cache *ca, struct bucket *b)
{
SET_GC_MARK(b, 0);
SET_GC_SECTORS_USED(b, 0);
if (ca->set->avail_nbuckets < ca->set->nbuckets) {
ca->set->avail_nbuckets++;
bch_update_bucket_in_use(ca->set, &ca->set->gc_stats);
}
}
void bch_bucket_free(struct cache_set *c, struct bkey *k)
{
unsigned int i;
for (i = 0; i < KEY_PTRS(k); i++)
__bch_bucket_free(PTR_CACHE(c, k, i),
PTR_BUCKET(c, k, i));
}
int __bch_bucket_alloc_set(struct cache_set *c, unsigned int reserve,
struct bkey *k, int n, bool wait)
{
int i;
/* No allocation if CACHE_SET_IO_DISABLE bit is set */
if (unlikely(test_bit(CACHE_SET_IO_DISABLE, &c->flags)))
return -1;
lockdep_assert_held(&c->bucket_lock);
BUG_ON(!n || n > c->caches_loaded || n > 8);
bkey_init(k);
/* sort by free space/prio of oldest data in caches */
for (i = 0; i < n; i++) {
struct cache *ca = c->cache_by_alloc[i];
long b = bch_bucket_alloc(ca, reserve, wait);
if (b == -1)
goto err;
k->ptr[i] = MAKE_PTR(ca->buckets[b].gen,
bucket_to_sector(c, b),
ca->sb.nr_this_dev);
SET_KEY_PTRS(k, i + 1);
}
return 0;
err:
bch_bucket_free(c, k);
bkey_put(c, k);
return -1;
}
int bch_bucket_alloc_set(struct cache_set *c, unsigned int reserve,
struct bkey *k, int n, bool wait)
{
int ret;
mutex_lock(&c->bucket_lock);
ret = __bch_bucket_alloc_set(c, reserve, k, n, wait);
mutex_unlock(&c->bucket_lock);
return ret;
}
/* Sector allocator */
struct open_bucket {
struct list_head list;
unsigned int last_write_point;
unsigned int sectors_free;
BKEY_PADDED(key);
};
/*
* We keep multiple buckets open for writes, and try to segregate different
* write streams for better cache utilization: first we try to segregate flash
* only volume write streams from cached devices, secondly we look for a bucket
* where the last write to it was sequential with the current write, and
* failing that we look for a bucket that was last used by the same task.
*
* The ideas is if you've got multiple tasks pulling data into the cache at the
* same time, you'll get better cache utilization if you try to segregate their
* data and preserve locality.
*
* For example, dirty sectors of flash only volume is not reclaimable, if their
* dirty sectors mixed with dirty sectors of cached device, such buckets will
* be marked as dirty and won't be reclaimed, though the dirty data of cached
* device have been written back to backend device.
*
* And say you've starting Firefox at the same time you're copying a
* bunch of files. Firefox will likely end up being fairly hot and stay in the
* cache awhile, but the data you copied might not be; if you wrote all that
* data to the same buckets it'd get invalidated at the same time.
*
* Both of those tasks will be doing fairly random IO so we can't rely on
* detecting sequential IO to segregate their data, but going off of the task
* should be a sane heuristic.
*/
static struct open_bucket *pick_data_bucket(struct cache_set *c,
const struct bkey *search,
unsigned int write_point,
struct bkey *alloc)
{
struct open_bucket *ret, *ret_task = NULL;
list_for_each_entry_reverse(ret, &c->data_buckets, list)
if (UUID_FLASH_ONLY(&c->uuids[KEY_INODE(&ret->key)]) !=
UUID_FLASH_ONLY(&c->uuids[KEY_INODE(search)]))
continue;
else if (!bkey_cmp(&ret->key, search))
goto found;
else if (ret->last_write_point == write_point)
ret_task = ret;
ret = ret_task ?: list_first_entry(&c->data_buckets,
struct open_bucket, list);
found:
if (!ret->sectors_free && KEY_PTRS(alloc)) {
ret->sectors_free = c->sb.bucket_size;
bkey_copy(&ret->key, alloc);
bkey_init(alloc);
}
if (!ret->sectors_free)
ret = NULL;
return ret;
}
/*
* Allocates some space in the cache to write to, and k to point to the newly
* allocated space, and updates KEY_SIZE(k) and KEY_OFFSET(k) (to point to the
* end of the newly allocated space).
*
* May allocate fewer sectors than @sectors, KEY_SIZE(k) indicates how many
* sectors were actually allocated.
*
* If s->writeback is true, will not fail.
*/
bool bch_alloc_sectors(struct cache_set *c,
struct bkey *k,
unsigned int sectors,
unsigned int write_point,
unsigned int write_prio,
bool wait)
{
struct open_bucket *b;
BKEY_PADDED(key) alloc;
unsigned int i;
/*
* We might have to allocate a new bucket, which we can't do with a
* spinlock held. So if we have to allocate, we drop the lock, allocate
* and then retry. KEY_PTRS() indicates whether alloc points to
* allocated bucket(s).
*/
bkey_init(&alloc.key);
spin_lock(&c->data_bucket_lock);
while (!(b = pick_data_bucket(c, k, write_point, &alloc.key))) {
unsigned int watermark = write_prio
? RESERVE_MOVINGGC
: RESERVE_NONE;
spin_unlock(&c->data_bucket_lock);
if (bch_bucket_alloc_set(c, watermark, &alloc.key, 1, wait))
return false;
spin_lock(&c->data_bucket_lock);
}
/*
* If we had to allocate, we might race and not need to allocate the
* second time we call pick_data_bucket(). If we allocated a bucket but
* didn't use it, drop the refcount bch_bucket_alloc_set() took:
*/
if (KEY_PTRS(&alloc.key))
bkey_put(c, &alloc.key);
for (i = 0; i < KEY_PTRS(&b->key); i++)
EBUG_ON(ptr_stale(c, &b->key, i));
/* Set up the pointer to the space we're allocating: */
for (i = 0; i < KEY_PTRS(&b->key); i++)
k->ptr[i] = b->key.ptr[i];
sectors = min(sectors, b->sectors_free);
SET_KEY_OFFSET(k, KEY_OFFSET(k) + sectors);
SET_KEY_SIZE(k, sectors);
SET_KEY_PTRS(k, KEY_PTRS(&b->key));
/*
* Move b to the end of the lru, and keep track of what this bucket was
* last used for:
*/
list_move_tail(&b->list, &c->data_buckets);
bkey_copy_key(&b->key, k);
b->last_write_point = write_point;
b->sectors_free -= sectors;
for (i = 0; i < KEY_PTRS(&b->key); i++) {
SET_PTR_OFFSET(&b->key, i, PTR_OFFSET(&b->key, i) + sectors);
atomic_long_add(sectors,
&PTR_CACHE(c, &b->key, i)->sectors_written);
}
if (b->sectors_free < c->sb.block_size)
b->sectors_free = 0;
/*
* k takes refcounts on the buckets it points to until it's inserted
* into the btree, but if we're done with this bucket we just transfer
* get_data_bucket()'s refcount.
*/
if (b->sectors_free)
for (i = 0; i < KEY_PTRS(&b->key); i++)
atomic_inc(&PTR_BUCKET(c, &b->key, i)->pin);
spin_unlock(&c->data_bucket_lock);
return true;
}
/* Init */
void bch_open_buckets_free(struct cache_set *c)
{
struct open_bucket *b;
while (!list_empty(&c->data_buckets)) {
b = list_first_entry(&c->data_buckets,
struct open_bucket, list);
list_del(&b->list);
kfree(b);
}
}
int bch_open_buckets_alloc(struct cache_set *c)
{
int i;
spin_lock_init(&c->data_bucket_lock);
for (i = 0; i < MAX_OPEN_BUCKETS; i++) {
struct open_bucket *b = kzalloc(sizeof(*b), GFP_KERNEL);
if (!b)
return -ENOMEM;
list_add(&b->list, &c->data_buckets);
}
return 0;
}
int bch_cache_allocator_start(struct cache *ca)
{
struct task_struct *k = kthread_run(bch_allocator_thread,
ca, "bcache_allocator");
if (IS_ERR(k))
return PTR_ERR(k);
ca->alloc_thread = k;
return 0;
}