| [ NOTE: The virt_to_bus() and bus_to_virt() functions have been | |
| superseded by the functionality provided by the PCI DMA interface | |
| (see Documentation/DMA-API-HOWTO.txt). They continue | |
| to be documented below for historical purposes, but new code | |
| must not use them. --davidm 00/12/12 ] | |
| [ This is a mail message in response to a query on IO mapping, thus the | |
| strange format for a "document" ] | |
| The AHA-1542 is a bus-master device, and your patch makes the driver give the | |
| controller the physical address of the buffers, which is correct on x86 | |
| (because all bus master devices see the physical memory mappings directly). | |
| However, on many setups, there are actually _three_ different ways of looking | |
| at memory addresses, and in this case we actually want the third, the | |
| so-called "bus address". | |
| Essentially, the three ways of addressing memory are (this is "real memory", | |
| that is, normal RAM--see later about other details): | |
| - CPU untranslated. This is the "physical" address. Physical address | |
| 0 is what the CPU sees when it drives zeroes on the memory bus. | |
| - CPU translated address. This is the "virtual" address, and is | |
| completely internal to the CPU itself with the CPU doing the appropriate | |
| translations into "CPU untranslated". | |
| - bus address. This is the address of memory as seen by OTHER devices, | |
| not the CPU. Now, in theory there could be many different bus | |
| addresses, with each device seeing memory in some device-specific way, but | |
| happily most hardware designers aren't actually actively trying to make | |
| things any more complex than necessary, so you can assume that all | |
| external hardware sees the memory the same way. | |
| Now, on normal PCs the bus address is exactly the same as the physical | |
| address, and things are very simple indeed. However, they are that simple | |
| because the memory and the devices share the same address space, and that is | |
| not generally necessarily true on other PCI/ISA setups. | |
| Now, just as an example, on the PReP (PowerPC Reference Platform), the | |
| CPU sees a memory map something like this (this is from memory): | |
| 0-2 GB "real memory" | |
| 2 GB-3 GB "system IO" (inb/out and similar accesses on x86) | |
| 3 GB-4 GB "IO memory" (shared memory over the IO bus) | |
| Now, that looks simple enough. However, when you look at the same thing from | |
| the viewpoint of the devices, you have the reverse, and the physical memory | |
| address 0 actually shows up as address 2 GB for any IO master. | |
| So when the CPU wants any bus master to write to physical memory 0, it | |
| has to give the master address 0x80000000 as the memory address. | |
| So, for example, depending on how the kernel is actually mapped on the | |
| PPC, you can end up with a setup like this: | |
| physical address: 0 | |
| virtual address: 0xC0000000 | |
| bus address: 0x80000000 | |
| where all the addresses actually point to the same thing. It's just seen | |
| through different translations.. | |
| Similarly, on the Alpha, the normal translation is | |
| physical address: 0 | |
| virtual address: 0xfffffc0000000000 | |
| bus address: 0x40000000 | |
| (but there are also Alphas where the physical address and the bus address | |
| are the same). | |
| Anyway, the way to look up all these translations, you do | |
| #include <asm/io.h> | |
| phys_addr = virt_to_phys(virt_addr); | |
| virt_addr = phys_to_virt(phys_addr); | |
| bus_addr = virt_to_bus(virt_addr); | |
| virt_addr = bus_to_virt(bus_addr); | |
| Now, when do you need these? | |
| You want the _virtual_ address when you are actually going to access that | |
| pointer from the kernel. So you can have something like this: | |
| /* | |
| * this is the hardware "mailbox" we use to communicate with | |
| * the controller. The controller sees this directly. | |
| */ | |
| struct mailbox { | |
| __u32 status; | |
| __u32 bufstart; | |
| __u32 buflen; | |
| .. | |
| } mbox; | |
| unsigned char * retbuffer; | |
| /* get the address from the controller */ | |
| retbuffer = bus_to_virt(mbox.bufstart); | |
| switch (retbuffer[0]) { | |
| case STATUS_OK: | |
| ... | |
| on the other hand, you want the bus address when you have a buffer that | |
| you want to give to the controller: | |
| /* ask the controller to read the sense status into "sense_buffer" */ | |
| mbox.bufstart = virt_to_bus(&sense_buffer); | |
| mbox.buflen = sizeof(sense_buffer); | |
| mbox.status = 0; | |
| notify_controller(&mbox); | |
| And you generally _never_ want to use the physical address, because you can't | |
| use that from the CPU (the CPU only uses translated virtual addresses), and | |
| you can't use it from the bus master. | |
| So why do we care about the physical address at all? We do need the physical | |
| address in some cases, it's just not very often in normal code. The physical | |
| address is needed if you use memory mappings, for example, because the | |
| "remap_pfn_range()" mm function wants the physical address of the memory to | |
| be remapped as measured in units of pages, a.k.a. the pfn (the memory | |
| management layer doesn't know about devices outside the CPU, so it | |
| shouldn't need to know about "bus addresses" etc). | |
| NOTE NOTE NOTE! The above is only one part of the whole equation. The above | |
| only talks about "real memory", that is, CPU memory (RAM). | |
| There is a completely different type of memory too, and that's the "shared | |
| memory" on the PCI or ISA bus. That's generally not RAM (although in the case | |
| of a video graphics card it can be normal DRAM that is just used for a frame | |
| buffer), but can be things like a packet buffer in a network card etc. | |
| This memory is called "PCI memory" or "shared memory" or "IO memory" or | |
| whatever, and there is only one way to access it: the readb/writeb and | |
| related functions. You should never take the address of such memory, because | |
| there is really nothing you can do with such an address: it's not | |
| conceptually in the same memory space as "real memory" at all, so you cannot | |
| just dereference a pointer. (Sadly, on x86 it _is_ in the same memory space, | |
| so on x86 it actually works to just deference a pointer, but it's not | |
| portable). | |
| For such memory, you can do things like | |
| - reading: | |
| /* | |
| * read first 32 bits from ISA memory at 0xC0000, aka | |
| * C000:0000 in DOS terms | |
| */ | |
| unsigned int signature = isa_readl(0xC0000); | |
| - remapping and writing: | |
| /* | |
| * remap framebuffer PCI memory area at 0xFC000000, | |
| * size 1MB, so that we can access it: We can directly | |
| * access only the 640k-1MB area, so anything else | |
| * has to be remapped. | |
| */ | |
| void __iomem *baseptr = ioremap(0xFC000000, 1024*1024); | |
| /* write a 'A' to the offset 10 of the area */ | |
| writeb('A',baseptr+10); | |
| /* unmap when we unload the driver */ | |
| iounmap(baseptr); | |
| - copying and clearing: | |
| /* get the 6-byte Ethernet address at ISA address E000:0040 */ | |
| memcpy_fromio(kernel_buffer, 0xE0040, 6); | |
| /* write a packet to the driver */ | |
| memcpy_toio(0xE1000, skb->data, skb->len); | |
| /* clear the frame buffer */ | |
| memset_io(0xA0000, 0, 0x10000); | |
| OK, that just about covers the basics of accessing IO portably. Questions? | |
| Comments? You may think that all the above is overly complex, but one day you | |
| might find yourself with a 500 MHz Alpha in front of you, and then you'll be | |
| happy that your driver works ;) | |
| Note that kernel versions 2.0.x (and earlier) mistakenly called the | |
| ioremap() function "vremap()". ioremap() is the proper name, but I | |
| didn't think straight when I wrote it originally. People who have to | |
| support both can do something like: | |
| /* support old naming silliness */ | |
| #if LINUX_VERSION_CODE < 0x020100 | |
| #define ioremap vremap | |
| #define iounmap vfree | |
| #endif | |
| at the top of their source files, and then they can use the right names | |
| even on 2.0.x systems. | |
| And the above sounds worse than it really is. Most real drivers really | |
| don't do all that complex things (or rather: the complexity is not so | |
| much in the actual IO accesses as in error handling and timeouts etc). | |
| It's generally not hard to fix drivers, and in many cases the code | |
| actually looks better afterwards: | |
| unsigned long signature = *(unsigned int *) 0xC0000; | |
| vs | |
| unsigned long signature = readl(0xC0000); | |
| I think the second version actually is more readable, no? | |
| Linus | |