| /* | |
| * Fast and scalable bitmaps. | |
| * | |
| * Copyright (C) 2016 Facebook | |
| * Copyright (C) 2013-2014 Jens Axboe | |
| * | |
| * This program is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU General Public | |
| * License v2 as published by the Free Software Foundation. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program. If not, see <https://www.gnu.org/licenses/>. | |
| */ | |
| #ifndef __LINUX_SCALE_BITMAP_H | |
| #define __LINUX_SCALE_BITMAP_H | |
| #include <linux/kernel.h> | |
| #include <linux/slab.h> | |
| struct seq_file; | |
| /** | |
| * struct sbitmap_word - Word in a &struct sbitmap. | |
| */ | |
| struct sbitmap_word { | |
| /** | |
| * @word: The bitmap word itself. | |
| */ | |
| unsigned long word; | |
| /** | |
| * @depth: Number of bits being used in @word. | |
| */ | |
| unsigned long depth; | |
| } ____cacheline_aligned_in_smp; | |
| /** | |
| * struct sbitmap - Scalable bitmap. | |
| * | |
| * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This | |
| * trades off higher memory usage for better scalability. | |
| */ | |
| struct sbitmap { | |
| /** | |
| * @depth: Number of bits used in the whole bitmap. | |
| */ | |
| unsigned int depth; | |
| /** | |
| * @shift: log2(number of bits used per word) | |
| */ | |
| unsigned int shift; | |
| /** | |
| * @map_nr: Number of words (cachelines) being used for the bitmap. | |
| */ | |
| unsigned int map_nr; | |
| /** | |
| * @map: Allocated bitmap. | |
| */ | |
| struct sbitmap_word *map; | |
| }; | |
| #define SBQ_WAIT_QUEUES 8 | |
| #define SBQ_WAKE_BATCH 8 | |
| /** | |
| * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. | |
| */ | |
| struct sbq_wait_state { | |
| /** | |
| * @wait_cnt: Number of frees remaining before we wake up. | |
| */ | |
| atomic_t wait_cnt; | |
| /** | |
| * @wait: Wait queue. | |
| */ | |
| wait_queue_head_t wait; | |
| } ____cacheline_aligned_in_smp; | |
| /** | |
| * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free | |
| * bits. | |
| * | |
| * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to | |
| * avoid contention on the wait queue spinlock. This ensures that we don't hit a | |
| * scalability wall when we run out of free bits and have to start putting tasks | |
| * to sleep. | |
| */ | |
| struct sbitmap_queue { | |
| /** | |
| * @sb: Scalable bitmap. | |
| */ | |
| struct sbitmap sb; | |
| /* | |
| * @alloc_hint: Cache of last successfully allocated or freed bit. | |
| * | |
| * This is per-cpu, which allows multiple users to stick to different | |
| * cachelines until the map is exhausted. | |
| */ | |
| unsigned int __percpu *alloc_hint; | |
| /** | |
| * @wake_batch: Number of bits which must be freed before we wake up any | |
| * waiters. | |
| */ | |
| unsigned int wake_batch; | |
| /** | |
| * @wake_index: Next wait queue in @ws to wake up. | |
| */ | |
| atomic_t wake_index; | |
| /** | |
| * @ws: Wait queues. | |
| */ | |
| struct sbq_wait_state *ws; | |
| /** | |
| * @round_robin: Allocate bits in strict round-robin order. | |
| */ | |
| bool round_robin; | |
| /** | |
| * @min_shallow_depth: The minimum shallow depth which may be passed to | |
| * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). | |
| */ | |
| unsigned int min_shallow_depth; | |
| }; | |
| /** | |
| * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. | |
| * @sb: Bitmap to initialize. | |
| * @depth: Number of bits to allocate. | |
| * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if | |
| * given, a good default is chosen. | |
| * @flags: Allocation flags. | |
| * @node: Memory node to allocate on. | |
| * | |
| * Return: Zero on success or negative errno on failure. | |
| */ | |
| int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, | |
| gfp_t flags, int node); | |
| /** | |
| * sbitmap_free() - Free memory used by a &struct sbitmap. | |
| * @sb: Bitmap to free. | |
| */ | |
| static inline void sbitmap_free(struct sbitmap *sb) | |
| { | |
| kfree(sb->map); | |
| sb->map = NULL; | |
| } | |
| /** | |
| * sbitmap_resize() - Resize a &struct sbitmap. | |
| * @sb: Bitmap to resize. | |
| * @depth: New number of bits to resize to. | |
| * | |
| * Doesn't reallocate anything. It's up to the caller to ensure that the new | |
| * depth doesn't exceed the depth that the sb was initialized with. | |
| */ | |
| void sbitmap_resize(struct sbitmap *sb, unsigned int depth); | |
| /** | |
| * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. | |
| * @sb: Bitmap to allocate from. | |
| * @alloc_hint: Hint for where to start searching for a free bit. | |
| * @round_robin: If true, be stricter about allocation order; always allocate | |
| * starting from the last allocated bit. This is less efficient | |
| * than the default behavior (false). | |
| * | |
| * This operation provides acquire barrier semantics if it succeeds. | |
| * | |
| * Return: Non-negative allocated bit number if successful, -1 otherwise. | |
| */ | |
| int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); | |
| /** | |
| * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, | |
| * limiting the depth used from each word. | |
| * @sb: Bitmap to allocate from. | |
| * @alloc_hint: Hint for where to start searching for a free bit. | |
| * @shallow_depth: The maximum number of bits to allocate from a single word. | |
| * | |
| * This rather specific operation allows for having multiple users with | |
| * different allocation limits. E.g., there can be a high-priority class that | |
| * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() | |
| * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority | |
| * class can only allocate half of the total bits in the bitmap, preventing it | |
| * from starving out the high-priority class. | |
| * | |
| * Return: Non-negative allocated bit number if successful, -1 otherwise. | |
| */ | |
| int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, | |
| unsigned long shallow_depth); | |
| /** | |
| * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. | |
| * @sb: Bitmap to check. | |
| * | |
| * Return: true if any bit in the bitmap is set, false otherwise. | |
| */ | |
| bool sbitmap_any_bit_set(const struct sbitmap *sb); | |
| /** | |
| * sbitmap_any_bit_clear() - Check for an unset bit in a &struct | |
| * sbitmap. | |
| * @sb: Bitmap to check. | |
| * | |
| * Return: true if any bit in the bitmap is clear, false otherwise. | |
| */ | |
| bool sbitmap_any_bit_clear(const struct sbitmap *sb); | |
| #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) | |
| #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) | |
| typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); | |
| /** | |
| * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. | |
| * @start: Where to start the iteration. | |
| * @sb: Bitmap to iterate over. | |
| * @fn: Callback. Should return true to continue or false to break early. | |
| * @data: Pointer to pass to callback. | |
| * | |
| * This is inline even though it's non-trivial so that the function calls to the | |
| * callback will hopefully get optimized away. | |
| */ | |
| static inline void __sbitmap_for_each_set(struct sbitmap *sb, | |
| unsigned int start, | |
| sb_for_each_fn fn, void *data) | |
| { | |
| unsigned int index; | |
| unsigned int nr; | |
| unsigned int scanned = 0; | |
| if (start >= sb->depth) | |
| start = 0; | |
| index = SB_NR_TO_INDEX(sb, start); | |
| nr = SB_NR_TO_BIT(sb, start); | |
| while (scanned < sb->depth) { | |
| struct sbitmap_word *word = &sb->map[index]; | |
| unsigned int depth = min_t(unsigned int, word->depth - nr, | |
| sb->depth - scanned); | |
| scanned += depth; | |
| if (!word->word) | |
| goto next; | |
| /* | |
| * On the first iteration of the outer loop, we need to add the | |
| * bit offset back to the size of the word for find_next_bit(). | |
| * On all other iterations, nr is zero, so this is a noop. | |
| */ | |
| depth += nr; | |
| while (1) { | |
| nr = find_next_bit(&word->word, depth, nr); | |
| if (nr >= depth) | |
| break; | |
| if (!fn(sb, (index << sb->shift) + nr, data)) | |
| return; | |
| nr++; | |
| } | |
| next: | |
| nr = 0; | |
| if (++index >= sb->map_nr) | |
| index = 0; | |
| } | |
| } | |
| /** | |
| * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. | |
| * @sb: Bitmap to iterate over. | |
| * @fn: Callback. Should return true to continue or false to break early. | |
| * @data: Pointer to pass to callback. | |
| */ | |
| static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, | |
| void *data) | |
| { | |
| __sbitmap_for_each_set(sb, 0, fn, data); | |
| } | |
| static inline unsigned long *__sbitmap_word(struct sbitmap *sb, | |
| unsigned int bitnr) | |
| { | |
| return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; | |
| } | |
| /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ | |
| static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) | |
| { | |
| set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | |
| } | |
| static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) | |
| { | |
| clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | |
| } | |
| static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb, | |
| unsigned int bitnr) | |
| { | |
| clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | |
| } | |
| static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) | |
| { | |
| return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | |
| } | |
| unsigned int sbitmap_weight(const struct sbitmap *sb); | |
| /** | |
| * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. | |
| * @sb: Bitmap to show. | |
| * @m: struct seq_file to write to. | |
| * | |
| * This is intended for debugging. The format may change at any time. | |
| */ | |
| void sbitmap_show(struct sbitmap *sb, struct seq_file *m); | |
| /** | |
| * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct | |
| * seq_file. | |
| * @sb: Bitmap to show. | |
| * @m: struct seq_file to write to. | |
| * | |
| * This is intended for debugging. The output isn't guaranteed to be internally | |
| * consistent. | |
| */ | |
| void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); | |
| /** | |
| * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific | |
| * memory node. | |
| * @sbq: Bitmap queue to initialize. | |
| * @depth: See sbitmap_init_node(). | |
| * @shift: See sbitmap_init_node(). | |
| * @round_robin: See sbitmap_get(). | |
| * @flags: Allocation flags. | |
| * @node: Memory node to allocate on. | |
| * | |
| * Return: Zero on success or negative errno on failure. | |
| */ | |
| int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, | |
| int shift, bool round_robin, gfp_t flags, int node); | |
| /** | |
| * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. | |
| * | |
| * @sbq: Bitmap queue to free. | |
| */ | |
| static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) | |
| { | |
| kfree(sbq->ws); | |
| free_percpu(sbq->alloc_hint); | |
| sbitmap_free(&sbq->sb); | |
| } | |
| /** | |
| * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. | |
| * @sbq: Bitmap queue to resize. | |
| * @depth: New number of bits to resize to. | |
| * | |
| * Like sbitmap_resize(), this doesn't reallocate anything. It has to do | |
| * some extra work on the &struct sbitmap_queue, so it's not safe to just | |
| * resize the underlying &struct sbitmap. | |
| */ | |
| void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); | |
| /** | |
| * __sbitmap_queue_get() - Try to allocate a free bit from a &struct | |
| * sbitmap_queue with preemption already disabled. | |
| * @sbq: Bitmap queue to allocate from. | |
| * | |
| * Return: Non-negative allocated bit number if successful, -1 otherwise. | |
| */ | |
| int __sbitmap_queue_get(struct sbitmap_queue *sbq); | |
| /** | |
| * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct | |
| * sbitmap_queue, limiting the depth used from each word, with preemption | |
| * already disabled. | |
| * @sbq: Bitmap queue to allocate from. | |
| * @shallow_depth: The maximum number of bits to allocate from a single word. | |
| * See sbitmap_get_shallow(). | |
| * | |
| * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after | |
| * initializing @sbq. | |
| * | |
| * Return: Non-negative allocated bit number if successful, -1 otherwise. | |
| */ | |
| int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, | |
| unsigned int shallow_depth); | |
| /** | |
| * sbitmap_queue_get() - Try to allocate a free bit from a &struct | |
| * sbitmap_queue. | |
| * @sbq: Bitmap queue to allocate from. | |
| * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to | |
| * sbitmap_queue_clear()). | |
| * | |
| * Return: Non-negative allocated bit number if successful, -1 otherwise. | |
| */ | |
| static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, | |
| unsigned int *cpu) | |
| { | |
| int nr; | |
| *cpu = get_cpu(); | |
| nr = __sbitmap_queue_get(sbq); | |
| put_cpu(); | |
| return nr; | |
| } | |
| /** | |
| * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct | |
| * sbitmap_queue, limiting the depth used from each word. | |
| * @sbq: Bitmap queue to allocate from. | |
| * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to | |
| * sbitmap_queue_clear()). | |
| * @shallow_depth: The maximum number of bits to allocate from a single word. | |
| * See sbitmap_get_shallow(). | |
| * | |
| * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after | |
| * initializing @sbq. | |
| * | |
| * Return: Non-negative allocated bit number if successful, -1 otherwise. | |
| */ | |
| static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, | |
| unsigned int *cpu, | |
| unsigned int shallow_depth) | |
| { | |
| int nr; | |
| *cpu = get_cpu(); | |
| nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); | |
| put_cpu(); | |
| return nr; | |
| } | |
| /** | |
| * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the | |
| * minimum shallow depth that will be used. | |
| * @sbq: Bitmap queue in question. | |
| * @min_shallow_depth: The minimum shallow depth that will be passed to | |
| * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). | |
| * | |
| * sbitmap_queue_clear() batches wakeups as an optimization. The batch size | |
| * depends on the depth of the bitmap. Since the shallow allocation functions | |
| * effectively operate with a different depth, the shallow depth must be taken | |
| * into account when calculating the batch size. This function must be called | |
| * with the minimum shallow depth that will be used. Failure to do so can result | |
| * in missed wakeups. | |
| */ | |
| void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, | |
| unsigned int min_shallow_depth); | |
| /** | |
| * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a | |
| * &struct sbitmap_queue. | |
| * @sbq: Bitmap to free from. | |
| * @nr: Bit number to free. | |
| * @cpu: CPU the bit was allocated on. | |
| */ | |
| void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, | |
| unsigned int cpu); | |
| static inline int sbq_index_inc(int index) | |
| { | |
| return (index + 1) & (SBQ_WAIT_QUEUES - 1); | |
| } | |
| static inline void sbq_index_atomic_inc(atomic_t *index) | |
| { | |
| int old = atomic_read(index); | |
| int new = sbq_index_inc(old); | |
| atomic_cmpxchg(index, old, new); | |
| } | |
| /** | |
| * sbq_wait_ptr() - Get the next wait queue to use for a &struct | |
| * sbitmap_queue. | |
| * @sbq: Bitmap queue to wait on. | |
| * @wait_index: A counter per "user" of @sbq. | |
| */ | |
| static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, | |
| atomic_t *wait_index) | |
| { | |
| struct sbq_wait_state *ws; | |
| ws = &sbq->ws[atomic_read(wait_index)]; | |
| sbq_index_atomic_inc(wait_index); | |
| return ws; | |
| } | |
| /** | |
| * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct | |
| * sbitmap_queue. | |
| * @sbq: Bitmap queue to wake up. | |
| */ | |
| void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); | |
| /** | |
| * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue | |
| * on a &struct sbitmap_queue. | |
| * @sbq: Bitmap queue to wake up. | |
| */ | |
| void sbitmap_queue_wake_up(struct sbitmap_queue *sbq); | |
| /** | |
| * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct | |
| * seq_file. | |
| * @sbq: Bitmap queue to show. | |
| * @m: struct seq_file to write to. | |
| * | |
| * This is intended for debugging. The format may change at any time. | |
| */ | |
| void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); | |
| #endif /* __LINUX_SCALE_BITMAP_H */ |