| /* SPDX-License-Identifier: GPL-2.0 */ | |
| #ifndef _TOOLS_LINUX_BITOPS_H_ | |
| #define _TOOLS_LINUX_BITOPS_H_ | |
| #include <asm/types.h> | |
| #ifndef __WORDSIZE | |
| #define __WORDSIZE (__SIZEOF_LONG__ * 8) | |
| #endif | |
| #ifndef BITS_PER_LONG | |
| # define BITS_PER_LONG __WORDSIZE | |
| #endif | |
| #include <linux/bits.h> | |
| #include <linux/compiler.h> | |
| #define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long)) | |
| #define BITS_TO_U64(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(u64)) | |
| #define BITS_TO_U32(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(u32)) | |
| #define BITS_TO_BYTES(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE) | |
| extern unsigned int __sw_hweight8(unsigned int w); | |
| extern unsigned int __sw_hweight16(unsigned int w); | |
| extern unsigned int __sw_hweight32(unsigned int w); | |
| extern unsigned long __sw_hweight64(__u64 w); | |
| /* | |
| * Include this here because some architectures need generic_ffs/fls in | |
| * scope | |
| * | |
| * XXX: this needs to be asm/bitops.h, when we get to per arch optimizations | |
| */ | |
| #include <asm-generic/bitops.h> | |
| #define for_each_set_bit(bit, addr, size) \ | |
| for ((bit) = find_first_bit((addr), (size)); \ | |
| (bit) < (size); \ | |
| (bit) = find_next_bit((addr), (size), (bit) + 1)) | |
| #define for_each_clear_bit(bit, addr, size) \ | |
| for ((bit) = find_first_zero_bit((addr), (size)); \ | |
| (bit) < (size); \ | |
| (bit) = find_next_zero_bit((addr), (size), (bit) + 1)) | |
| /* same as for_each_set_bit() but use bit as value to start with */ | |
| #define for_each_set_bit_from(bit, addr, size) \ | |
| for ((bit) = find_next_bit((addr), (size), (bit)); \ | |
| (bit) < (size); \ | |
| (bit) = find_next_bit((addr), (size), (bit) + 1)) | |
| static inline unsigned long hweight_long(unsigned long w) | |
| { | |
| return sizeof(w) == 4 ? hweight32(w) : hweight64(w); | |
| } | |
| static inline unsigned fls_long(unsigned long l) | |
| { | |
| if (sizeof(l) == 4) | |
| return fls(l); | |
| return fls64(l); | |
| } | |
| /** | |
| * rol32 - rotate a 32-bit value left | |
| * @word: value to rotate | |
| * @shift: bits to roll | |
| */ | |
| static inline __u32 rol32(__u32 word, unsigned int shift) | |
| { | |
| return (word << shift) | (word >> ((-shift) & 31)); | |
| } | |
| #endif |