|  | /* | 
|  | *	Access to VGA videoram | 
|  | * | 
|  | *	(c) 1998 Martin Mares <mj@ucw.cz> | 
|  | */ | 
|  | #ifndef _ASM_VGA_H | 
|  | #define _ASM_VGA_H | 
|  |  | 
|  | #include <asm/byteorder.h> | 
|  |  | 
|  | /* | 
|  | *	On the PC, we can just recalculate addresses and then | 
|  | *	access the videoram directly without any black magic. | 
|  | */ | 
|  |  | 
|  | #define VGA_MAP_MEM(x, s)	(0xb0000000L + (unsigned long)(x)) | 
|  |  | 
|  | #define vga_readb(x)	(*(x)) | 
|  | #define vga_writeb(x, y)	(*(y) = (x)) | 
|  |  | 
|  | #define VT_BUF_HAVE_RW | 
|  | /* | 
|  | *  These are only needed for supporting VGA or MDA text mode, which use little | 
|  | *  endian byte ordering. | 
|  | *  In other cases, we can optimize by using native byte ordering and | 
|  | *  <linux/vt_buffer.h> has already done the right job for us. | 
|  | */ | 
|  |  | 
|  | #undef scr_writew | 
|  | #undef scr_readw | 
|  |  | 
|  | static inline void scr_writew(u16 val, volatile u16 *addr) | 
|  | { | 
|  | *addr = cpu_to_le16(val); | 
|  | } | 
|  |  | 
|  | static inline u16 scr_readw(volatile const u16 *addr) | 
|  | { | 
|  | return le16_to_cpu(*addr); | 
|  | } | 
|  |  | 
|  | #define scr_memcpyw(d, s, c) memcpy(d, s, c) | 
|  | #define scr_memmovew(d, s, c) memmove(d, s, c) | 
|  | #define VT_BUF_HAVE_MEMCPYW | 
|  | #define VT_BUF_HAVE_MEMMOVEW | 
|  |  | 
|  | #endif /* _ASM_VGA_H */ |