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/*
*
* (C) COPYRIGHT 2013-2019 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
* SPDX-License-Identifier: GPL-2.0
*
*/
/**
* @file mali_kbase_config_defaults.h
*
* Default values for configuration settings
*
*/
#ifndef _KBASE_CONFIG_DEFAULTS_H_
#define _KBASE_CONFIG_DEFAULTS_H_
/* Include mandatory definitions per platform */
#include <mali_kbase_config_platform.h>
/**
* Boolean indicating whether the driver is configured to be secure at
* a potential loss of performance.
*
* This currently affects only r0p0-15dev0 HW and earlier.
*
* On r0p0-15dev0 HW and earlier, there are tradeoffs between security and
* performance:
*
* - When this is set to true, the driver remains fully secure,
* but potentially loses performance compared with setting this to
* false.
* - When set to false, the driver is open to certain security
* attacks.
*
* From r0p0-00rel0 and onwards, there is no security loss by setting
* this to false, and no performance loss by setting it to
* true.
*/
#define DEFAULT_SECURE_BUT_LOSS_OF_PERFORMANCE false
enum {
/**
* Use unrestricted Address ID width on the AXI bus.
*/
KBASE_AID_32 = 0x0,
/**
* Restrict GPU to a half of maximum Address ID count.
* This will reduce performance, but reduce bus load due to GPU.
*/
KBASE_AID_16 = 0x3,
/**
* Restrict GPU to a quarter of maximum Address ID count.
* This will reduce performance, but reduce bus load due to GPU.
*/
KBASE_AID_8 = 0x2,
/**
* Restrict GPU to an eighth of maximum Address ID count.
* This will reduce performance, but reduce bus load due to GPU.
*/
KBASE_AID_4 = 0x1
};
enum {
/**
* Use unrestricted Address ID width on the AXI bus.
* Restricting ID width will reduce performance & bus load due to GPU.
*/
KBASE_3BIT_AID_32 = 0x0,
/* Restrict GPU to 7/8 of maximum Address ID count. */
KBASE_3BIT_AID_28 = 0x1,
/* Restrict GPU to 3/4 of maximum Address ID count. */
KBASE_3BIT_AID_24 = 0x2,
/* Restrict GPU to 5/8 of maximum Address ID count. */
KBASE_3BIT_AID_20 = 0x3,
/* Restrict GPU to 1/2 of maximum Address ID count. */
KBASE_3BIT_AID_16 = 0x4,
/* Restrict GPU to 3/8 of maximum Address ID count. */
KBASE_3BIT_AID_12 = 0x5,
/* Restrict GPU to 1/4 of maximum Address ID count. */
KBASE_3BIT_AID_8 = 0x6,
/* Restrict GPU to 1/8 of maximum Address ID count. */
KBASE_3BIT_AID_4 = 0x7
};
/**
* Default period for DVFS sampling
*/
#define DEFAULT_PM_DVFS_PERIOD 100 /* 100ms */
/**
* Power Management poweroff tick granuality. This is in nanoseconds to
* allow HR timer support.
*
* On each scheduling tick, the power manager core may decide to:
* -# Power off one or more shader cores
* -# Power off the entire GPU
*/
#define DEFAULT_PM_GPU_POWEROFF_TICK_NS (400000) /* 400us */
/**
* Power Manager number of ticks before shader cores are powered off
*/
#define DEFAULT_PM_POWEROFF_TICK_SHADER (2) /* 400-800us */
/**
* Default scheduling tick granuality
*/
#define DEFAULT_JS_SCHEDULING_PERIOD_NS (100000000u) /* 100ms */
/**
* Default minimum number of scheduling ticks before jobs are soft-stopped.
*
* This defines the time-slice for a job (which may be different from that of a
* context)
*/
#define DEFAULT_JS_SOFT_STOP_TICKS (1) /* 100ms-200ms */
/**
* Default minimum number of scheduling ticks before CL jobs are soft-stopped.
*/
#define DEFAULT_JS_SOFT_STOP_TICKS_CL (1) /* 100ms-200ms */
/**
* Default minimum number of scheduling ticks before jobs are hard-stopped
*/
#define DEFAULT_JS_HARD_STOP_TICKS_SS (50) /* 5s */
#define DEFAULT_JS_HARD_STOP_TICKS_SS_8408 (300) /* 30s */
/**
* Default minimum number of scheduling ticks before CL jobs are hard-stopped.
*/
#define DEFAULT_JS_HARD_STOP_TICKS_CL (50) /* 5s */
/**
* Default minimum number of scheduling ticks before jobs are hard-stopped
* during dumping
*/
#define DEFAULT_JS_HARD_STOP_TICKS_DUMPING (15000) /* 1500s */
/**
* Default timeout for some software jobs, after which the software event wait
* jobs will be cancelled.
*/
#define DEFAULT_JS_SOFT_JOB_TIMEOUT (3000) /* 3s */
/**
* Default minimum number of scheduling ticks before the GPU is reset to clear a
* "stuck" job
*/
#define DEFAULT_JS_RESET_TICKS_SS (55) /* 5.5s */
#define DEFAULT_JS_RESET_TICKS_SS_8408 (450) /* 45s */
/**
* Default minimum number of scheduling ticks before the GPU is reset to clear a
* "stuck" CL job.
*/
#define DEFAULT_JS_RESET_TICKS_CL (55) /* 5.5s */
/**
* Default minimum number of scheduling ticks before the GPU is reset to clear a
* "stuck" job during dumping.
*/
#define DEFAULT_JS_RESET_TICKS_DUMPING (15020) /* 1502s */
/**
* Default number of milliseconds given for other jobs on the GPU to be
* soft-stopped when the GPU needs to be reset.
*/
#define DEFAULT_RESET_TIMEOUT_MS (3000) /* 3s */
/**
* Default timeslice that a context is scheduled in for, in nanoseconds.
*
* When a context has used up this amount of time across its jobs, it is
* scheduled out to let another run.
*
* @note the resolution is nanoseconds (ns) here, because that's the format
* often used by the OS.
*/
#define DEFAULT_JS_CTX_TIMESLICE_NS (50000000) /* 50ms */
/**
* Maximum frequency (in kHz) that the GPU can be clocked. For some platforms
* this isn't available, so we simply define a dummy value here. If devfreq
* is enabled the value will be read from there, otherwise this should be
* overridden by defining GPU_FREQ_KHZ_MAX in the platform file.
*/
#define DEFAULT_GPU_FREQ_KHZ_MAX (5000)
#endif /* _KBASE_CONFIG_DEFAULTS_H_ */