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/* FS-Cache object state machine handler
*
* Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
* Written by David Howells (dhowells@redhat.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*
* See Documentation/filesystems/caching/object.txt for a description of the
* object state machine and the in-kernel representations.
*/
#define FSCACHE_DEBUG_LEVEL COOKIE
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/prefetch.h>
#include "internal.h"
static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
static const struct fscache_state *fscache_object_dead(struct fscache_object *, int);
#define __STATE_NAME(n) fscache_osm_##n
#define STATE(n) (&__STATE_NAME(n))
/*
* Define a work state. Work states are execution states. No event processing
* is performed by them. The function attached to a work state returns a
* pointer indicating the next state to which the state machine should
* transition. Returning NO_TRANSIT repeats the current state, but goes back
* to the scheduler first.
*/
#define WORK_STATE(n, sn, f) \
const struct fscache_state __STATE_NAME(n) = { \
.name = #n, \
.short_name = sn, \
.work = f \
}
/*
* Returns from work states.
*/
#define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })
#define NO_TRANSIT ((struct fscache_state *)NULL)
/*
* Define a wait state. Wait states are event processing states. No execution
* is performed by them. Wait states are just tables of "if event X occurs,
* clear it and transition to state Y". The dispatcher returns to the
* scheduler if none of the events in which the wait state has an interest are
* currently pending.
*/
#define WAIT_STATE(n, sn, ...) \
const struct fscache_state __STATE_NAME(n) = { \
.name = #n, \
.short_name = sn, \
.work = NULL, \
.transitions = { __VA_ARGS__, { 0, NULL } } \
}
#define TRANSIT_TO(state, emask) \
{ .events = (emask), .transit_to = STATE(state) }
/*
* The object state machine.
*/
static WORK_STATE(INIT_OBJECT, "INIT", fscache_initialise_object);
static WORK_STATE(PARENT_READY, "PRDY", fscache_parent_ready);
static WORK_STATE(ABORT_INIT, "ABRT", fscache_abort_initialisation);
static WORK_STATE(LOOK_UP_OBJECT, "LOOK", fscache_look_up_object);
static WORK_STATE(CREATE_OBJECT, "CRTO", fscache_look_up_object);
static WORK_STATE(OBJECT_AVAILABLE, "AVBL", fscache_object_available);
static WORK_STATE(JUMPSTART_DEPS, "JUMP", fscache_jumpstart_dependents);
static WORK_STATE(INVALIDATE_OBJECT, "INVL", fscache_invalidate_object);
static WORK_STATE(UPDATE_OBJECT, "UPDT", fscache_update_object);
static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure);
static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object);
static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents);
static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object);
static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead);
static WAIT_STATE(WAIT_FOR_INIT, "?INI",
TRANSIT_TO(INIT_OBJECT, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
static WAIT_STATE(WAIT_FOR_PARENT, "?PRN",
TRANSIT_TO(PARENT_READY, 1 << FSCACHE_OBJECT_EV_PARENT_READY));
static WAIT_STATE(WAIT_FOR_CMD, "?CMD",
TRANSIT_TO(INVALIDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_INVALIDATE),
TRANSIT_TO(UPDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_UPDATE),
TRANSIT_TO(JUMPSTART_DEPS, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
static WAIT_STATE(WAIT_FOR_CLEARANCE, "?CLR",
TRANSIT_TO(KILL_OBJECT, 1 << FSCACHE_OBJECT_EV_CLEARED));
/*
* Out-of-band event transition tables. These are for handling unexpected
* events, such as an I/O error. If an OOB event occurs, the state machine
* clears and disables the event and forces a transition to the nominated work
* state (acurrently executing work states will complete first).
*
* In such a situation, object->state remembers the state the machine should
* have been in/gone to and returning NO_TRANSIT returns to that.
*/
static const struct fscache_transition fscache_osm_init_oob[] = {
TRANSIT_TO(ABORT_INIT,
(1 << FSCACHE_OBJECT_EV_ERROR) |
(1 << FSCACHE_OBJECT_EV_KILL)),
{ 0, NULL }
};
static const struct fscache_transition fscache_osm_lookup_oob[] = {
TRANSIT_TO(LOOKUP_FAILURE,
(1 << FSCACHE_OBJECT_EV_ERROR) |
(1 << FSCACHE_OBJECT_EV_KILL)),
{ 0, NULL }
};
static const struct fscache_transition fscache_osm_run_oob[] = {
TRANSIT_TO(KILL_OBJECT,
(1 << FSCACHE_OBJECT_EV_ERROR) |
(1 << FSCACHE_OBJECT_EV_KILL)),
{ 0, NULL }
};
static int fscache_get_object(struct fscache_object *);
static void fscache_put_object(struct fscache_object *);
static bool fscache_enqueue_dependents(struct fscache_object *, int);
static void fscache_dequeue_object(struct fscache_object *);
/*
* we need to notify the parent when an op completes that we had outstanding
* upon it
*/
static inline void fscache_done_parent_op(struct fscache_object *object)
{
struct fscache_object *parent = object->parent;
_enter("OBJ%x {OBJ%x,%x}",
object->debug_id, parent->debug_id, parent->n_ops);
spin_lock_nested(&parent->lock, 1);
parent->n_obj_ops--;
parent->n_ops--;
if (parent->n_ops == 0)
fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
spin_unlock(&parent->lock);
}
/*
* Object state machine dispatcher.
*/
static void fscache_object_sm_dispatcher(struct fscache_object *object)
{
const struct fscache_transition *t;
const struct fscache_state *state, *new_state;
unsigned long events, event_mask;
int event = -1;
ASSERT(object != NULL);
_enter("{OBJ%x,%s,%lx}",
object->debug_id, object->state->name, object->events);
event_mask = object->event_mask;
restart:
object->event_mask = 0; /* Mask normal event handling */
state = object->state;
restart_masked:
events = object->events;
/* Handle any out-of-band events (typically an error) */
if (events & object->oob_event_mask) {
_debug("{OBJ%x} oob %lx",
object->debug_id, events & object->oob_event_mask);
for (t = object->oob_table; t->events; t++) {
if (events & t->events) {
state = t->transit_to;
ASSERT(state->work != NULL);
event = fls(events & t->events) - 1;
__clear_bit(event, &object->oob_event_mask);
clear_bit(event, &object->events);
goto execute_work_state;
}
}
}
/* Wait states are just transition tables */
if (!state->work) {
if (events & event_mask) {
for (t = state->transitions; t->events; t++) {
if (events & t->events) {
new_state = t->transit_to;
event = fls(events & t->events) - 1;
clear_bit(event, &object->events);
_debug("{OBJ%x} ev %d: %s -> %s",
object->debug_id, event,
state->name, new_state->name);
object->state = state = new_state;
goto execute_work_state;
}
}
/* The event mask didn't include all the tabled bits */
BUG();
}
/* Randomly woke up */
goto unmask_events;
}
execute_work_state:
_debug("{OBJ%x} exec %s", object->debug_id, state->name);
new_state = state->work(object, event);
event = -1;
if (new_state == NO_TRANSIT) {
_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
if (unlikely(state == STATE(OBJECT_DEAD))) {
_leave(" [dead]");
return;
}
fscache_enqueue_object(object);
event_mask = object->oob_event_mask;
goto unmask_events;
}
_debug("{OBJ%x} %s -> %s",
object->debug_id, state->name, new_state->name);
object->state = state = new_state;
if (state->work) {
if (unlikely(state == STATE(OBJECT_DEAD))) {
_leave(" [dead]");
return;
}
goto restart_masked;
}
/* Transited to wait state */
event_mask = object->oob_event_mask;
for (t = state->transitions; t->events; t++)
event_mask |= t->events;
unmask_events:
object->event_mask = event_mask;
smp_mb();
events = object->events;
if (events & event_mask)
goto restart;
_leave(" [msk %lx]", event_mask);
}
/*
* execute an object
*/
static void fscache_object_work_func(struct work_struct *work)
{
struct fscache_object *object =
container_of(work, struct fscache_object, work);
unsigned long start;
_enter("{OBJ%x}", object->debug_id);
start = jiffies;
fscache_object_sm_dispatcher(object);
fscache_hist(fscache_objs_histogram, start);
fscache_put_object(object);
}
/**
* fscache_object_init - Initialise a cache object description
* @object: Object description
* @cookie: Cookie object will be attached to
* @cache: Cache in which backing object will be found
*
* Initialise a cache object description to its basic values.
*
* See Documentation/filesystems/caching/backend-api.txt for a complete
* description.
*/
void fscache_object_init(struct fscache_object *object,
struct fscache_cookie *cookie,
struct fscache_cache *cache)
{
const struct fscache_transition *t;
atomic_inc(&cache->object_count);
object->state = STATE(WAIT_FOR_INIT);
object->oob_table = fscache_osm_init_oob;
object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
spin_lock_init(&object->lock);
INIT_LIST_HEAD(&object->cache_link);
INIT_HLIST_NODE(&object->cookie_link);
INIT_WORK(&object->work, fscache_object_work_func);
INIT_LIST_HEAD(&object->dependents);
INIT_LIST_HEAD(&object->dep_link);
INIT_LIST_HEAD(&object->pending_ops);
object->n_children = 0;
object->n_ops = object->n_in_progress = object->n_exclusive = 0;
object->events = 0;
object->store_limit = 0;
object->store_limit_l = 0;
object->cache = cache;
object->cookie = cookie;
object->parent = NULL;
#ifdef CONFIG_FSCACHE_OBJECT_LIST
RB_CLEAR_NODE(&object->objlist_link);
#endif
object->oob_event_mask = 0;
for (t = object->oob_table; t->events; t++)
object->oob_event_mask |= t->events;
object->event_mask = object->oob_event_mask;
for (t = object->state->transitions; t->events; t++)
object->event_mask |= t->events;
}
EXPORT_SYMBOL(fscache_object_init);
/*
* Mark the object as no longer being live, making sure that we synchronise
* against op submission.
*/
static inline void fscache_mark_object_dead(struct fscache_object *object)
{
spin_lock(&object->lock);
clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
spin_unlock(&object->lock);
}
/*
* Abort object initialisation before we start it.
*/
static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
int event)
{
_enter("{OBJ%x},%d", object->debug_id, event);
object->oob_event_mask = 0;
fscache_dequeue_object(object);
return transit_to(KILL_OBJECT);
}
/*
* initialise an object
* - check the specified object's parent to see if we can make use of it
* immediately to do a creation
* - we may need to start the process of creating a parent and we need to wait
* for the parent's lookup and creation to complete if it's not there yet
*/
static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
int event)
{
struct fscache_object *parent;
bool success;
_enter("{OBJ%x},%d", object->debug_id, event);
ASSERT(list_empty(&object->dep_link));
parent = object->parent;
if (!parent) {
_leave(" [no parent]");
return transit_to(DROP_OBJECT);
}
_debug("parent: %s of:%lx", parent->state->name, parent->flags);
if (fscache_object_is_dying(parent)) {
_leave(" [bad parent]");
return transit_to(DROP_OBJECT);
}
if (fscache_object_is_available(parent)) {
_leave(" [ready]");
return transit_to(PARENT_READY);
}
_debug("wait");
spin_lock(&parent->lock);
fscache_stat(&fscache_n_cop_grab_object);
success = false;
if (fscache_object_is_live(parent) &&
object->cache->ops->grab_object(object)) {
list_add(&object->dep_link, &parent->dependents);
success = true;
}
fscache_stat_d(&fscache_n_cop_grab_object);
spin_unlock(&parent->lock);
if (!success) {
_leave(" [grab failed]");
return transit_to(DROP_OBJECT);
}
/* fscache_acquire_non_index_cookie() uses this
* to wake the chain up */
fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
_leave(" [wait]");
return transit_to(WAIT_FOR_PARENT);
}
/*
* Once the parent object is ready, we should kick off our lookup op.
*/
static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
int event)
{
struct fscache_object *parent = object->parent;
_enter("{OBJ%x},%d", object->debug_id, event);
ASSERT(parent != NULL);
spin_lock(&parent->lock);
parent->n_ops++;
parent->n_obj_ops++;
object->lookup_jif = jiffies;
spin_unlock(&parent->lock);
_leave("");
return transit_to(LOOK_UP_OBJECT);
}
/*
* look an object up in the cache from which it was allocated
* - we hold an "access lock" on the parent object, so the parent object cannot
* be withdrawn by either party till we've finished
*/
static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
int event)
{
struct fscache_cookie *cookie = object->cookie;
struct fscache_object *parent = object->parent;
int ret;
_enter("{OBJ%x},%d", object->debug_id, event);
object->oob_table = fscache_osm_lookup_oob;
ASSERT(parent != NULL);
ASSERTCMP(parent->n_ops, >, 0);
ASSERTCMP(parent->n_obj_ops, >, 0);
/* make sure the parent is still available */
ASSERT(fscache_object_is_available(parent));
if (fscache_object_is_dying(parent) ||
test_bit(FSCACHE_IOERROR, &object->cache->flags) ||
!fscache_use_cookie(object)) {
_leave(" [unavailable]");
return transit_to(LOOKUP_FAILURE);
}
_debug("LOOKUP \"%s\" in \"%s\"",
cookie->def->name, object->cache->tag->name);
fscache_stat(&fscache_n_object_lookups);
fscache_stat(&fscache_n_cop_lookup_object);
ret = object->cache->ops->lookup_object(object);
fscache_stat_d(&fscache_n_cop_lookup_object);
fscache_unuse_cookie(object);
if (ret == -ETIMEDOUT) {
/* probably stuck behind another object, so move this one to
* the back of the queue */
fscache_stat(&fscache_n_object_lookups_timed_out);
_leave(" [timeout]");
return NO_TRANSIT;
}
if (ret < 0) {
_leave(" [error]");
return transit_to(LOOKUP_FAILURE);
}
_leave(" [ok]");
return transit_to(OBJECT_AVAILABLE);
}
/**
* fscache_object_lookup_negative - Note negative cookie lookup
* @object: Object pointing to cookie to mark
*
* Note negative lookup, permitting those waiting to read data from an already
* existing backing object to continue as there's no data for them to read.
*/
void fscache_object_lookup_negative(struct fscache_object *object)
{
struct fscache_cookie *cookie = object->cookie;
_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
fscache_stat(&fscache_n_object_lookups_negative);
/* Allow write requests to begin stacking up and read requests to begin
* returning ENODATA.
*/
set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
_debug("wake up lookup %p", &cookie->flags);
clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
}
_leave("");
}
EXPORT_SYMBOL(fscache_object_lookup_negative);
/**
* fscache_obtained_object - Note successful object lookup or creation
* @object: Object pointing to cookie to mark
*
* Note successful lookup and/or creation, permitting those waiting to write
* data to a backing object to continue.
*
* Note that after calling this, an object's cookie may be relinquished by the
* netfs, and so must be accessed with object lock held.
*/
void fscache_obtained_object(struct fscache_object *object)
{
struct fscache_cookie *cookie = object->cookie;
_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
/* if we were still looking up, then we must have a positive lookup
* result, in which case there may be data available */
if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
fscache_stat(&fscache_n_object_lookups_positive);
/* We do (presumably) have data */
clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
/* Allow write requests to begin stacking up and read requests
* to begin shovelling data.
*/
clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
} else {
fscache_stat(&fscache_n_object_created);
}
set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
_leave("");
}
EXPORT_SYMBOL(fscache_obtained_object);
/*
* handle an object that has just become available
*/
static const struct fscache_state *fscache_object_available(struct fscache_object *object,
int event)
{
_enter("{OBJ%x},%d", object->debug_id, event);
object->oob_table = fscache_osm_run_oob;
spin_lock(&object->lock);
fscache_done_parent_op(object);
if (object->n_in_progress == 0) {
if (object->n_ops > 0) {
ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
fscache_start_operations(object);
} else {
ASSERT(list_empty(&object->pending_ops));
}
}
spin_unlock(&object->lock);
fscache_stat(&fscache_n_cop_lookup_complete);
object->cache->ops->lookup_complete(object);
fscache_stat_d(&fscache_n_cop_lookup_complete);
fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
fscache_stat(&fscache_n_object_avail);
_leave("");
return transit_to(JUMPSTART_DEPS);
}
/*
* Wake up this object's dependent objects now that we've become available.
*/
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
int event)
{
_enter("{OBJ%x},%d", object->debug_id, event);
if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
return NO_TRANSIT; /* Not finished; requeue */
return transit_to(WAIT_FOR_CMD);
}
/*
* Handle lookup or creation failute.
*/
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
int event)
{
struct fscache_cookie *cookie;
_enter("{OBJ%x},%d", object->debug_id, event);
object->oob_event_mask = 0;
fscache_stat(&fscache_n_cop_lookup_complete);
object->cache->ops->lookup_complete(object);
fscache_stat_d(&fscache_n_cop_lookup_complete);
set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags);
cookie = object->cookie;
set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
fscache_done_parent_op(object);
return transit_to(KILL_OBJECT);
}
/*
* Wait for completion of all active operations on this object and the death of
* all child objects of this object.
*/
static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
int event)
{
_enter("{OBJ%x,%d,%d},%d",
object->debug_id, object->n_ops, object->n_children, event);
fscache_mark_object_dead(object);
object->oob_event_mask = 0;
if (test_bit(FSCACHE_OBJECT_RETIRED, &object->flags)) {
/* Reject any new read/write ops and abort any that are pending. */
clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
fscache_cancel_all_ops(object);
}
if (list_empty(&object->dependents) &&
object->n_ops == 0 &&
object->n_children == 0)
return transit_to(DROP_OBJECT);
if (object->n_in_progress == 0) {
spin_lock(&object->lock);
if (object->n_ops > 0 && object->n_in_progress == 0)
fscache_start_operations(object);
spin_unlock(&object->lock);
}
if (!list_empty(&object->dependents))
return transit_to(KILL_DEPENDENTS);
return transit_to(WAIT_FOR_CLEARANCE);
}
/*
* Kill dependent objects.
*/
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
int event)
{
_enter("{OBJ%x},%d", object->debug_id, event);
if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
return NO_TRANSIT; /* Not finished */
return transit_to(WAIT_FOR_CLEARANCE);
}
/*
* Drop an object's attachments
*/
static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
int event)
{
struct fscache_object *parent = object->parent;
struct fscache_cookie *cookie = object->cookie;
struct fscache_cache *cache = object->cache;
bool awaken = false;
_enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);
ASSERT(cookie != NULL);
ASSERT(!hlist_unhashed(&object->cookie_link));
/* Make sure the cookie no longer points here and that the netfs isn't
* waiting for us.
*/
spin_lock(&cookie->lock);
hlist_del_init(&object->cookie_link);
if (hlist_empty(&cookie->backing_objects) &&
test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
awaken = true;
spin_unlock(&cookie->lock);
if (awaken)
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
/* Prevent a race with our last child, which has to signal EV_CLEARED
* before dropping our spinlock.
*/
spin_lock(&object->lock);
spin_unlock(&object->lock);
/* Discard from the cache's collection of objects */
spin_lock(&cache->object_list_lock);
list_del_init(&object->cache_link);
spin_unlock(&cache->object_list_lock);
fscache_stat(&fscache_n_cop_drop_object);
cache->ops->drop_object(object);
fscache_stat_d(&fscache_n_cop_drop_object);
/* The parent object wants to know when all it dependents have gone */
if (parent) {
_debug("release parent OBJ%x {%d}",
parent->debug_id, parent->n_children);
spin_lock(&parent->lock);
parent->n_children--;
if (parent->n_children == 0)
fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
spin_unlock(&parent->lock);
object->parent = NULL;
}
/* this just shifts the object release to the work processor */
fscache_put_object(object);
fscache_stat(&fscache_n_object_dead);
_leave("");
return transit_to(OBJECT_DEAD);
}
/*
* get a ref on an object
*/
static int fscache_get_object(struct fscache_object *object)
{
int ret;
fscache_stat(&fscache_n_cop_grab_object);
ret = object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
fscache_stat_d(&fscache_n_cop_grab_object);
return ret;
}
/*
* Discard a ref on an object
*/
static void fscache_put_object(struct fscache_object *object)
{
fscache_stat(&fscache_n_cop_put_object);
object->cache->ops->put_object(object);
fscache_stat_d(&fscache_n_cop_put_object);
}
/**
* fscache_object_destroy - Note that a cache object is about to be destroyed
* @object: The object to be destroyed
*
* Note the imminent destruction and deallocation of a cache object record.
*/
void fscache_object_destroy(struct fscache_object *object)
{
fscache_objlist_remove(object);
/* We can get rid of the cookie now */
fscache_cookie_put(object->cookie);
object->cookie = NULL;
}
EXPORT_SYMBOL(fscache_object_destroy);
/*
* enqueue an object for metadata-type processing
*/
void fscache_enqueue_object(struct fscache_object *object)
{
_enter("{OBJ%x}", object->debug_id);
if (fscache_get_object(object) >= 0) {
wait_queue_head_t *cong_wq =
&get_cpu_var(fscache_object_cong_wait);
if (queue_work(fscache_object_wq, &object->work)) {
if (fscache_object_congested())
wake_up(cong_wq);
} else
fscache_put_object(object);
put_cpu_var(fscache_object_cong_wait);
}
}
/**
* fscache_object_sleep_till_congested - Sleep until object wq is congested
* @timeoutp: Scheduler sleep timeout
*
* Allow an object handler to sleep until the object workqueue is congested.
*
* The caller must set up a wake up event before calling this and must have set
* the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
* condition before calling this function as no test is made here.
*
* %true is returned if the object wq is congested, %false otherwise.
*/
bool fscache_object_sleep_till_congested(signed long *timeoutp)
{
wait_queue_head_t *cong_wq = this_cpu_ptr(&fscache_object_cong_wait);
DEFINE_WAIT(wait);
if (fscache_object_congested())
return true;
add_wait_queue_exclusive(cong_wq, &wait);
if (!fscache_object_congested())
*timeoutp = schedule_timeout(*timeoutp);
finish_wait(cong_wq, &wait);
return fscache_object_congested();
}
EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);
/*
* Enqueue the dependents of an object for metadata-type processing.
*
* If we don't manage to finish the list before the scheduler wants to run
* again then return false immediately. We return true if the list was
* cleared.
*/
static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
{
struct fscache_object *dep;
bool ret = true;
_enter("{OBJ%x}", object->debug_id);
if (list_empty(&object->dependents))
return true;
spin_lock(&object->lock);
while (!list_empty(&object->dependents)) {
dep = list_entry(object->dependents.next,
struct fscache_object, dep_link);
list_del_init(&dep->dep_link);
fscache_raise_event(dep, event);
fscache_put_object(dep);
if (!list_empty(&object->dependents) && need_resched()) {
ret = false;
break;
}
}
spin_unlock(&object->lock);
return ret;
}
/*
* remove an object from whatever queue it's waiting on
*/
static void fscache_dequeue_object(struct fscache_object *object)
{
_enter("{OBJ%x}", object->debug_id);
if (!list_empty(&object->dep_link)) {
spin_lock(&object->parent->lock);
list_del_init(&object->dep_link);
spin_unlock(&object->parent->lock);
}
_leave("");
}
/**
* fscache_check_aux - Ask the netfs whether an object on disk is still valid
* @object: The object to ask about
* @data: The auxiliary data for the object
* @datalen: The size of the auxiliary data
*
* This function consults the netfs about the coherency state of an object.
* The caller must be holding a ref on cookie->n_active (held by
* fscache_look_up_object() on behalf of the cache backend during object lookup
* and creation).
*/
enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
const void *data, uint16_t datalen)
{
enum fscache_checkaux result;
if (!object->cookie->def->check_aux) {
fscache_stat(&fscache_n_checkaux_none);
return FSCACHE_CHECKAUX_OKAY;
}
result = object->cookie->def->check_aux(object->cookie->netfs_data,
data, datalen);
switch (result) {
/* entry okay as is */
case FSCACHE_CHECKAUX_OKAY:
fscache_stat(&fscache_n_checkaux_okay);
break;
/* entry requires update */
case FSCACHE_CHECKAUX_NEEDS_UPDATE:
fscache_stat(&fscache_n_checkaux_update);
break;
/* entry requires deletion */
case FSCACHE_CHECKAUX_OBSOLETE:
fscache_stat(&fscache_n_checkaux_obsolete);
break;
default:
BUG();
}
return result;
}
EXPORT_SYMBOL(fscache_check_aux);
/*
* Asynchronously invalidate an object.
*/
static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
int event)
{
struct fscache_operation *op;
struct fscache_cookie *cookie = object->cookie;
_enter("{OBJ%x},%d", object->debug_id, event);
/* We're going to need the cookie. If the cookie is not available then
* retire the object instead.
*/
if (!fscache_use_cookie(object)) {
ASSERT(object->cookie->stores.rnode == NULL);
set_bit(FSCACHE_OBJECT_RETIRED, &object->flags);
_leave(" [no cookie]");
return transit_to(KILL_OBJECT);
}
/* Reject any new read/write ops and abort any that are pending. */
fscache_invalidate_writes(cookie);
clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
fscache_cancel_all_ops(object);
/* Now we have to wait for in-progress reads and writes */
op = kzalloc(sizeof(*op), GFP_KERNEL);
if (!op)
goto nomem;
fscache_operation_init(op, object->cache->ops->invalidate_object,
NULL, NULL);
op->flags = FSCACHE_OP_ASYNC |
(1 << FSCACHE_OP_EXCLUSIVE) |
(1 << FSCACHE_OP_UNUSE_COOKIE);
spin_lock(&cookie->lock);
if (fscache_submit_exclusive_op(object, op) < 0)
goto submit_op_failed;
spin_unlock(&cookie->lock);
fscache_put_operation(op);
/* Once we've completed the invalidation, we know there will be no data
* stored in the cache and thus we can reinstate the data-check-skip
* optimisation.
*/
set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
/* We can allow read and write requests to come in once again. They'll
* queue up behind our exclusive invalidation operation.
*/
if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
_leave(" [ok]");
return transit_to(UPDATE_OBJECT);
nomem:
fscache_mark_object_dead(object);
fscache_unuse_cookie(object);
_leave(" [ENOMEM]");
return transit_to(KILL_OBJECT);
submit_op_failed:
fscache_mark_object_dead(object);
spin_unlock(&cookie->lock);
fscache_unuse_cookie(object);
kfree(op);
_leave(" [EIO]");
return transit_to(KILL_OBJECT);
}
static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
int event)
{
const struct fscache_state *s;
fscache_stat(&fscache_n_invalidates_run);
fscache_stat(&fscache_n_cop_invalidate_object);
s = _fscache_invalidate_object(object, event);
fscache_stat_d(&fscache_n_cop_invalidate_object);
return s;
}
/*
* Asynchronously update an object.
*/
static const struct fscache_state *fscache_update_object(struct fscache_object *object,
int event)
{
_enter("{OBJ%x},%d", object->debug_id, event);
fscache_stat(&fscache_n_updates_run);
fscache_stat(&fscache_n_cop_update_object);
object->cache->ops->update_object(object);
fscache_stat_d(&fscache_n_cop_update_object);
_leave("");
return transit_to(WAIT_FOR_CMD);
}
/**
* fscache_object_retrying_stale - Note retrying stale object
* @object: The object that will be retried
*
* Note that an object lookup found an on-disk object that was adjudged to be
* stale and has been deleted. The lookup will be retried.
*/
void fscache_object_retrying_stale(struct fscache_object *object)
{
fscache_stat(&fscache_n_cache_no_space_reject);
}
EXPORT_SYMBOL(fscache_object_retrying_stale);
/**
* fscache_object_mark_killed - Note that an object was killed
* @object: The object that was culled
* @why: The reason the object was killed.
*
* Note that an object was killed. Returns true if the object was
* already marked killed, false if it wasn't.
*/
void fscache_object_mark_killed(struct fscache_object *object,
enum fscache_why_object_killed why)
{
if (test_and_set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags)) {
pr_err("Error: Object already killed by cache [%s]\n",
object->cache->identifier);
return;
}
switch (why) {
case FSCACHE_OBJECT_NO_SPACE:
fscache_stat(&fscache_n_cache_no_space_reject);
break;
case FSCACHE_OBJECT_IS_STALE:
fscache_stat(&fscache_n_cache_stale_objects);
break;
case FSCACHE_OBJECT_WAS_RETIRED:
fscache_stat(&fscache_n_cache_retired_objects);
break;
case FSCACHE_OBJECT_WAS_CULLED:
fscache_stat(&fscache_n_cache_culled_objects);
break;
}
}
EXPORT_SYMBOL(fscache_object_mark_killed);
/*
* The object is dead. We can get here if an object gets queued by an event
* that would lead to its death (such as EV_KILL) when the dispatcher is
* already running (and so can be requeued) but hasn't yet cleared the event
* mask.
*/
static const struct fscache_state *fscache_object_dead(struct fscache_object *object,
int event)
{
if (!test_and_set_bit(FSCACHE_OBJECT_RUN_AFTER_DEAD,
&object->flags))
return NO_TRANSIT;
WARN(true, "FS-Cache object redispatched after death");
return NO_TRANSIT;
}