|  | /* | 
|  | * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device | 
|  | * | 
|  | *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) | 
|  | * | 
|  | *  Created 28 Dec 1997 by Geert Uytterhoeven | 
|  | * | 
|  | * | 
|  | *  I have started rewriting this driver as a example of the upcoming new API | 
|  | *  The primary goal is to remove the console code from fbdev and place it | 
|  | *  into fbcon.c. This reduces the code and makes writing a new fbdev driver | 
|  | *  easy since the author doesn't need to worry about console internals. It | 
|  | *  also allows the ability to run fbdev without a console/tty system on top | 
|  | *  of it. | 
|  | * | 
|  | *  First the roles of struct fb_info and struct display have changed. Struct | 
|  | *  display will go away. The way the the new framebuffer console code will | 
|  | *  work is that it will act to translate data about the tty/console in | 
|  | *  struct vc_data to data in a device independent way in struct fb_info. Then | 
|  | *  various functions in struct fb_ops will be called to store the device | 
|  | *  dependent state in the par field in struct fb_info and to change the | 
|  | *  hardware to that state. This allows a very clean separation of the fbdev | 
|  | *  layer from the console layer. It also allows one to use fbdev on its own | 
|  | *  which is a bounus for embedded devices. The reason this approach works is | 
|  | *  for each framebuffer device when used as a tty/console device is allocated | 
|  | *  a set of virtual terminals to it. Only one virtual terminal can be active | 
|  | *  per framebuffer device. We already have all the data we need in struct | 
|  | *  vc_data so why store a bunch of colormaps and other fbdev specific data | 
|  | *  per virtual terminal. | 
|  | * | 
|  | *  As you can see doing this makes the con parameter pretty much useless | 
|  | *  for struct fb_ops functions, as it should be. Also having struct | 
|  | *  fb_var_screeninfo and other data in fb_info pretty much eliminates the | 
|  | *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap | 
|  | *  fbcon can be written around these fields. This will also eliminate the | 
|  | *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo | 
|  | *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called | 
|  | *  as many drivers do now. | 
|  | * | 
|  | *  This file is subject to the terms and conditions of the GNU General Public | 
|  | *  License. See the file COPYING in the main directory of this archive for | 
|  | *  more details. | 
|  | */ | 
|  |  | 
|  | #include <linux/module.h> | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/errno.h> | 
|  | #include <linux/string.h> | 
|  | #include <linux/mm.h> | 
|  | #include <linux/tty.h> | 
|  | #include <linux/slab.h> | 
|  | #include <linux/delay.h> | 
|  | #include <linux/fb.h> | 
|  | #include <linux/init.h> | 
|  |  | 
|  | /* | 
|  | *  This is just simple sample code. | 
|  | * | 
|  | *  No warranty that it actually compiles. | 
|  | *  Even less warranty that it actually works :-) | 
|  | */ | 
|  |  | 
|  | /* | 
|  | *  If your driver supports multiple boards, you should make the | 
|  | *  below data types arrays, or allocate them dynamically (using kmalloc()). | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This structure defines the hardware state of the graphics card. Normally | 
|  | * you place this in a header file in linux/include/video. This file usually | 
|  | * also includes register information. That allows other driver subsystems | 
|  | * and userland applications the ability to use the same header file to | 
|  | * avoid duplicate work and easy porting of software. | 
|  | */ | 
|  | struct xxx_par; | 
|  |  | 
|  | /* | 
|  | * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo | 
|  | * if we don't use modedb. If we do use modedb see xxxfb_init how to use it | 
|  | * to get a fb_var_screeninfo. Otherwise define a default var as well. | 
|  | */ | 
|  | static struct fb_fix_screeninfo xxxfb_fix __initdata = { | 
|  | .id =		"FB's name", | 
|  | .type =		FB_TYPE_PACKED_PIXELS, | 
|  | .visual =	FB_VISUAL_PSEUDOCOLOR, | 
|  | .xpanstep =	1, | 
|  | .ypanstep =	1, | 
|  | .ywrapstep =	1, | 
|  | .accel =	FB_ACCEL_NONE, | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * 	Modern graphical hardware not only supports pipelines but some | 
|  | *  also support multiple monitors where each display can have its | 
|  | *  its own unique data. In this case each display could be | 
|  | *  represented by a separate framebuffer device thus a separate | 
|  | *  struct fb_info. Now the struct xxx_par represents the graphics | 
|  | *  hardware state thus only one exist per card. In this case the | 
|  | *  struct xxx_par for each graphics card would be shared between | 
|  | *  every struct fb_info that represents a framebuffer on that card. | 
|  | *  This allows when one display changes it video resolution (info->var) | 
|  | *  the other displays know instantly. Each display can always be | 
|  | *  aware of the entire hardware state that affects it because they share | 
|  | *  the same xxx_par struct. The other side of the coin is multiple | 
|  | *  graphics cards that pass data around until it is finally displayed | 
|  | *  on one monitor. Such examples are the voodoo 1 cards and high end | 
|  | *  NUMA graphics servers. For this case we have a bunch of pars, each | 
|  | *  one that represents a graphics state, that belong to one struct | 
|  | *  fb_info. Their you would want to have *par point to a array of device | 
|  | *  states and have each struct fb_ops function deal with all those | 
|  | *  states. I hope this covers every possible hardware design. If not | 
|  | *  feel free to send your ideas at jsimmons@users.sf.net | 
|  | */ | 
|  |  | 
|  | /* | 
|  | *  If your driver supports multiple boards or it supports multiple | 
|  | *  framebuffers, you should make these arrays, or allocate them | 
|  | *  dynamically (using kmalloc()). | 
|  | */ | 
|  | static struct fb_info info; | 
|  |  | 
|  | /* | 
|  | * Each one represents the state of the hardware. Most hardware have | 
|  | * just one hardware state. These here represent the default state(s). | 
|  | */ | 
|  | static struct xxx_par __initdata current_par; | 
|  |  | 
|  | int xxxfb_init(void); | 
|  | int xxxfb_setup(char*); | 
|  |  | 
|  | /** | 
|  | *	xxxfb_open - Optional function. Called when the framebuffer is | 
|  | *		     first accessed. | 
|  | *	@info: frame buffer structure that represents a single frame buffer | 
|  | *	@user: tell us if the userland (value=1) or the console is accessing | 
|  | *	       the framebuffer. | 
|  | * | 
|  | *	This function is the first function called in the framebuffer api. | 
|  | *	Usually you don't need to provide this function. The case where it | 
|  | *	is used is to change from a text mode hardware state to a graphics | 
|  | * 	mode state. | 
|  | * | 
|  | *	Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | static int xxxfb_open(const struct fb_info *info, int user) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *	xxxfb_release - Optional function. Called when the framebuffer | 
|  | *			device is closed. | 
|  | *	@info: frame buffer structure that represents a single frame buffer | 
|  | *	@user: tell us if the userland (value=1) or the console is accessing | 
|  | *	       the framebuffer. | 
|  | * | 
|  | *	Thus function is called when we close /dev/fb or the framebuffer | 
|  | *	console system is released. Usually you don't need this function. | 
|  | *	The case where it is usually used is to go from a graphics state | 
|  | *	to a text mode state. | 
|  | * | 
|  | *	Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | static int xxxfb_release(const struct fb_info *info, int user) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *      xxxfb_check_var - Optional function. Validates a var passed in. | 
|  | *      @var: frame buffer variable screen structure | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | * | 
|  | *	Checks to see if the hardware supports the state requested by | 
|  | *	var passed in. This function does not alter the hardware state!!! | 
|  | *	This means the data stored in struct fb_info and struct xxx_par do | 
|  | *      not change. This includes the var inside of struct fb_info. | 
|  | *	Do NOT change these. This function can be called on its own if we | 
|  | *	intent to only test a mode and not actually set it. The stuff in | 
|  | *	modedb.c is a example of this. If the var passed in is slightly | 
|  | *	off by what the hardware can support then we alter the var PASSED in | 
|  | *	to what we can do. If the hardware doesn't support mode change | 
|  | * 	a -EINVAL will be returned by the upper layers. You don't need to | 
|  | *	implement this function then. If you hardware doesn't support | 
|  | *	changing the resolution then this function is not needed. In this | 
|  | *	case the driver woudl just provide a var that represents the static | 
|  | *	state the screen is in. | 
|  | * | 
|  | *	Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) | 
|  | { | 
|  | const struct xxx_par *par = (const struct xxx_par *) info->par; | 
|  | /* ... */ | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *      xxxfb_set_par - Optional function. Alters the hardware state. | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | * | 
|  | *	Using the fb_var_screeninfo in fb_info we set the resolution of the | 
|  | *	this particular framebuffer. This function alters the par AND the | 
|  | *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in | 
|  | *	fb_info since we are using that data. This means we depend on the | 
|  | *	data in var inside fb_info to be supported by the hardware. | 
|  | *	xxxfb_check_var is always called before xxxfb_set_par to ensure this. | 
|  | *	Again if you can't change the resolution you don't need this function. | 
|  | * | 
|  | *	Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | static int xxxfb_set_par(struct fb_info *info) | 
|  | { | 
|  | struct xxx_par *par = (struct xxx_par *) info->par; | 
|  | /* ... */ | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *  	xxxfb_setcolreg - Optional function. Sets a color register. | 
|  | *      @regno: Which register in the CLUT we are programming | 
|  | *      @red: The red value which can be up to 16 bits wide | 
|  | *	@green: The green value which can be up to 16 bits wide | 
|  | *	@blue:  The blue value which can be up to 16 bits wide. | 
|  | *	@transp: If supported, the alpha value which can be up to 16 bits wide. | 
|  | *      @info: frame buffer info structure | 
|  | * | 
|  | *  	Set a single color register. The values supplied have a 16 bit | 
|  | *  	magnitude which needs to be scaled in this function for the hardware. | 
|  | *	Things to take into consideration are how many color registers, if | 
|  | *	any, are supported with the current color visual. With truecolor mode | 
|  | *	no color palettes are supported. Here a pseudo palette is created | 
|  | *	which we store the value in pseudo_palette in struct fb_info. For | 
|  | *	pseudocolor mode we have a limited color palette. To deal with this | 
|  | *	we can program what color is displayed for a particular pixel value. | 
|  | *	DirectColor is similar in that we can program each color field. If | 
|  | *	we have a static colormap we don't need to implement this function. | 
|  | * | 
|  | *	Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, | 
|  | unsigned blue, unsigned transp, | 
|  | const struct fb_info *info) | 
|  | { | 
|  | if (regno >= 256)  /* no. of hw registers */ | 
|  | return -EINVAL; | 
|  | /* | 
|  | * Program hardware... do anything you want with transp | 
|  | */ | 
|  |  | 
|  | /* grayscale works only partially under directcolor */ | 
|  | if (info->var.grayscale) { | 
|  | /* grayscale = 0.30*R + 0.59*G + 0.11*B */ | 
|  | red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; | 
|  | } | 
|  |  | 
|  | /* Directcolor: | 
|  | *   var->{color}.offset contains start of bitfield | 
|  | *   var->{color}.length contains length of bitfield | 
|  | *   {hardwarespecific} contains width of DAC | 
|  | *   cmap[X] is programmed to (X << red.offset) | (X << green.offset) | (X << blue.offset) | 
|  | *   RAMDAC[X] is programmed to (red, green, blue) | 
|  | * | 
|  | * Pseudocolor: | 
|  | *    uses offset = 0 && length = DAC register width. | 
|  | *    var->{color}.offset is 0 | 
|  | *    var->{color}.length contains widht of DAC | 
|  | *    cmap is not used | 
|  | *    DAC[X] is programmed to (red, green, blue) | 
|  | * Truecolor: | 
|  | *    does not use RAMDAC (usually has 3 of them). | 
|  | *    var->{color}.offset contains start of bitfield | 
|  | *    var->{color}.length contains length of bitfield | 
|  | *    cmap is programmed to (red << red.offset) | (green << green.offset) | | 
|  | *                      (blue << blue.offset) | (transp << transp.offset) | 
|  | *    RAMDAC does not exist | 
|  | */ | 
|  | #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) | 
|  | switch (info->fix.visual) { | 
|  | case FB_VISUAL_TRUECOLOR: | 
|  | case FB_VISUAL_PSEUDOCOLOR: | 
|  | red = CNVT_TOHW(red, info->var.red.length); | 
|  | green = CNVT_TOHW(green, info->var.green.length); | 
|  | blue = CNVT_TOHW(blue, info->var.blue.length); | 
|  | transp = CNVT_TOHW(transp, info->var.transp.length); | 
|  | break; | 
|  | case FB_VISUAL_DIRECTCOLOR: | 
|  | /* example here assumes 8 bit DAC. Might be different | 
|  | * for your hardware */ | 
|  | red = CNVT_TOHW(red, 8); | 
|  | green = CNVT_TOHW(green, 8); | 
|  | blue = CNVT_TOHW(blue, 8); | 
|  | /* hey, there is bug in transp handling... */ | 
|  | transp = CNVT_TOHW(transp, 8); | 
|  | break; | 
|  | } | 
|  | #undef CNVT_TOHW | 
|  | /* Truecolor has hardware independent palette */ | 
|  | if (info->fix.visual == FB_VISUAL_TRUECOLOR) { | 
|  | u32 v; | 
|  |  | 
|  | if (regno >= 16) | 
|  | return -EINVAL; | 
|  |  | 
|  | v = (red << info->var.red.offset) | | 
|  | (green << info->var.green.offset) | | 
|  | (blue << info->var.blue.offset) | | 
|  | (transp << info->var.transp.offset); | 
|  |  | 
|  | switch (info->var.bits_per_pixel) { | 
|  | case 8: | 
|  | /* Yes some hand held devices have this. */ | 
|  | ((u8*)(info->pseudo_palette))[regno] = v; | 
|  | break; | 
|  | case 16: | 
|  | ((u16*)(info->pseudo_palette))[regno] = v; | 
|  | break; | 
|  | case 24: | 
|  | case 32: | 
|  | ((u32*)(info->pseudo_palette))[regno] = v; | 
|  | break; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  | /* ... */ | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *      xxxfb_pan_display - NOT a required function. Pans the display. | 
|  | *      @var: frame buffer variable screen structure | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | * | 
|  | *	Pan (or wrap, depending on the `vmode' field) the display using the | 
|  | *  	`xoffset' and `yoffset' fields of the `var' structure. | 
|  | *  	If the values don't fit, return -EINVAL. | 
|  | * | 
|  | *      Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | static int xxxfb_pan_display(struct fb_var_screeninfo *var, | 
|  | const struct fb_info *info) | 
|  | { | 
|  | /* ... */ | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | *      xxxfb_blank - NOT a required function. Blanks the display. | 
|  | *      @blank_mode: the blank mode we want. | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | * | 
|  | *      Blank the screen if blank_mode != 0, else unblank. Return 0 if | 
|  | *      blanking succeeded, != 0 if un-/blanking failed due to e.g. a | 
|  | *      video mode which doesn't support it. Implements VESA suspend | 
|  | *      and powerdown modes on hardware that supports disabling hsync/vsync: | 
|  | *      blank_mode == 2: suspend vsync | 
|  | *      blank_mode == 3: suspend hsync | 
|  | *      blank_mode == 4: powerdown | 
|  | * | 
|  | *      Returns negative errno on error, or zero on success. | 
|  | * | 
|  | */ | 
|  | static int xxxfb_blank(int blank_mode, const struct fb_info *info) | 
|  | { | 
|  | /* ... */ | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* ------------ Accelerated Functions --------------------- */ | 
|  |  | 
|  | /* | 
|  | * We provide our own functions if we have hardware acceleration | 
|  | * or non packed pixel format layouts. If we have no hardware | 
|  | * acceleration, we can use a generic unaccelerated function. If using | 
|  | * a pack pixel format just use the functions in cfb_*.c. Each file | 
|  | * has one of the three different accel functions we support. | 
|  | */ | 
|  |  | 
|  | /** | 
|  | *      xxxfb_fillrect - REQUIRED function. Can use generic routines if | 
|  | *		 	 non acclerated hardware and packed pixel based. | 
|  | *			 Draws a rectangle on the screen. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | *	@region: The structure representing the rectangular region we | 
|  | *		 wish to draw to. | 
|  | * | 
|  | *	This drawing operation places/removes a retangle on the screen | 
|  | *	depending on the rastering operation with the value of color which | 
|  | *	is in the current color depth format. | 
|  | */ | 
|  | void xxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) | 
|  | { | 
|  | /*	Meaning of struct fb_fillrect | 
|  | * | 
|  | *	@dx: The x and y corrdinates of the upper left hand corner of the | 
|  | *	@dy: area we want to draw to. | 
|  | *	@width: How wide the rectangle is we want to draw. | 
|  | *	@height: How tall the rectangle is we want to draw. | 
|  | *	@color:	The color to fill in the rectangle with. | 
|  | *	@rop: The raster operation. We can draw the rectangle with a COPY | 
|  | *	      of XOR which provides erasing effect. | 
|  | */ | 
|  | } | 
|  |  | 
|  | /** | 
|  | *      xxxfb_copyarea - REQUIRED function. Can use generic routines if | 
|  | *                       non acclerated hardware and packed pixel based. | 
|  | *                       Copies one area of the screen to another area. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | *      @area: Structure providing the data to copy the framebuffer contents | 
|  | *	       from one region to another. | 
|  | * | 
|  | *      This drawing operation copies a rectangular area from one area of the | 
|  | *	screen to another area. | 
|  | */ | 
|  | void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) | 
|  | { | 
|  | /* | 
|  | *      @dx: The x and y coordinates of the upper left hand corner of the | 
|  | *	@dy: destination area on the screen. | 
|  | *      @width: How wide the rectangle is we want to copy. | 
|  | *      @height: How tall the rectangle is we want to copy. | 
|  | *      @sx: The x and y coordinates of the upper left hand corner of the | 
|  | *      @sy: source area on the screen. | 
|  | */ | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | *      xxxfb_imageblit - REQUIRED function. Can use generic routines if | 
|  | *                        non acclerated hardware and packed pixel based. | 
|  | *                        Copies a image from system memory to the screen. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | *	@image:	structure defining the image. | 
|  | * | 
|  | *      This drawing operation draws a image on the screen. It can be a | 
|  | *	mono image (needed for font handling) or a color image (needed for | 
|  | *	tux). | 
|  | */ | 
|  | void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) | 
|  | { | 
|  | /* | 
|  | *      @dx: The x and y coordinates of the upper left hand corner of the | 
|  | *	@dy: destination area to place the image on the screen. | 
|  | *      @width: How wide the image is we want to copy. | 
|  | *      @height: How tall the image is we want to copy. | 
|  | *      @fg_color: For mono bitmap images this is color data for | 
|  | *      @bg_color: the foreground and background of the image to | 
|  | *		   write directly to the frmaebuffer. | 
|  | *	@depth:	How many bits represent a single pixel for this image. | 
|  | *	@data: The actual data used to construct the image on the display. | 
|  | *	@cmap: The colormap used for color images. | 
|  | */ | 
|  | } | 
|  |  | 
|  | /** | 
|  | *	xxxfb_cursor - 	REQUIRED function. If your hardware lacks support | 
|  | *			for a cursor you can use the default cursor whose | 
|  | *			function is called soft_cursor. It will always | 
|  | *			work since it uses xxxfb_imageblit function which | 
|  | *			is required. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | *	@cursor: structure defining the cursor to draw. | 
|  | * | 
|  | *      This operation is used to set or alter the properities of the | 
|  | *	cursor. | 
|  | * | 
|  | *	Returns negative errno on error, or zero on success. | 
|  | */ | 
|  | int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) | 
|  | { | 
|  | /* | 
|  | *      @set: 	Which fields we are altering in struct fb_cursor | 
|  | *	@enable: Disable or enable the cursor | 
|  | *      @rop: 	The bit operation we want to do. | 
|  | *      @mask:  This is the cursor mask bitmap. | 
|  | *      @dest:  A image of the area we are going to display the cursor. | 
|  | *		Used internally by the driver. | 
|  | *      @hot:	The hot spot. | 
|  | *	@image:	The actual data for the cursor image. | 
|  | * | 
|  | *      NOTES ON FLAGS (cursor->set): | 
|  | * | 
|  | *      FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) | 
|  | *      FB_CUR_SETPOS   - the cursor position has changed (cursor->image.dx|dy) | 
|  | *      FB_CUR_SETHOT   - the cursor hot spot has changed (cursor->hot.dx|dy) | 
|  | *      FB_CUR_SETCMAP  - the cursor colors has changed (cursor->fg_color|bg_color) | 
|  | *      FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) | 
|  | *      FB_CUR_SETSIZE  - the cursor size has changed (cursor->width|height) | 
|  | *      FB_CUR_SETALL   - everything has changed | 
|  | * | 
|  | *      NOTES ON ROPs (cursor->rop, Raster Operation) | 
|  | * | 
|  | *      ROP_XOR         - cursor->image.data XOR cursor->mask | 
|  | *      ROP_COPY        - curosr->image.data AND cursor->mask | 
|  | * | 
|  | *      OTHER NOTES: | 
|  | * | 
|  | *      - fbcon only supports a 2-color cursor (cursor->image.depth = 1) | 
|  | *      - The fb_cursor structure, @cursor, _will_ always contain valid | 
|  | *        fields, whether any particular bitfields in cursor->set is set | 
|  | *        or not. | 
|  | */ | 
|  | } | 
|  |  | 
|  | /** | 
|  | *	xxxfb_rotate -  NOT a required function. If your hardware | 
|  | *			supports rotation the whole screen then | 
|  | *			you would provide a hook for this. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | *	@angle: The angle we rotate the screen. | 
|  | * | 
|  | *      This operation is used to set or alter the properities of the | 
|  | *	cursor. | 
|  | */ | 
|  | void xxxfb_rotate(struct fb_info *info, int angle) | 
|  | { | 
|  | } | 
|  |  | 
|  | /** | 
|  | *	xxxfb_poll - NOT a required function. The purpose of this | 
|  | *		     function is to provide a way for some process | 
|  | *		     to wait until a specific hardware event occurs | 
|  | *		     for the framebuffer device. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | *	@wait: poll table where we store process that await a event. | 
|  | */ | 
|  | void xxxfb_poll(struct fb_info *info, poll_table *wait) | 
|  | { | 
|  | } | 
|  |  | 
|  | /** | 
|  | *	xxxfb_sync - NOT a required function. Normally the accel engine | 
|  | *		     for a graphics card take a specific amount of time. | 
|  | *		     Often we have to wait for the accelerator to finish | 
|  | *		     its operation before we can write to the framebuffer | 
|  | *		     so we can have consistent display output. | 
|  | * | 
|  | *      @info: frame buffer structure that represents a single frame buffer | 
|  | */ | 
|  | void xxxfb_sync(struct fb_info *info) | 
|  | { | 
|  | } | 
|  |  | 
|  | /* | 
|  | *  Initialization | 
|  | */ | 
|  |  | 
|  | int __init xxxfb_init(void) | 
|  | { | 
|  | int cmap_len, retval; | 
|  |  | 
|  | /* | 
|  | *  For kernel boot options (in 'video=xxxfb:<options>' format) | 
|  | */ | 
|  | #ifndef MODULE | 
|  | char *option = NULL; | 
|  |  | 
|  | if (fb_get_options("xxxfb", &option)) | 
|  | return -ENODEV; | 
|  | xxxfb_setup(option); | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | * Here we set the screen_base to the virtual memory address | 
|  | * for the framebuffer. Usually we obtain the resource address | 
|  | * from the bus layer and then translate it to virtual memory | 
|  | * space via ioremap. Consult ioport.h. | 
|  | */ | 
|  | info.screen_base = framebuffer_virtual_memory; | 
|  | info.fbops = &xxxfb_ops; | 
|  | info.fix = xxxfb_fix; | 
|  | info.pseudo_palette = pseudo_palette; | 
|  |  | 
|  | /* | 
|  | * Set up flags to indicate what sort of acceleration your | 
|  | * driver can provide (pan/wrap/copyarea/etc.) and whether it | 
|  | * is a module -- see FBINFO_* in include/linux/fb.h | 
|  | */ | 
|  | info.flags = FBINFO_DEFAULT; | 
|  | info.par = current_par; | 
|  |  | 
|  | /* | 
|  | * This should give a reasonable default video mode. The following is | 
|  | * done when we can set a video mode. | 
|  | */ | 
|  | if (!mode_option) | 
|  | mode_option = "640x480@60"; | 
|  |  | 
|  | retval = fb_find_mode(&info.var, &info, mode_option, NULL, 0, NULL, 8); | 
|  |  | 
|  | if (!retval || retval == 4) | 
|  | return -EINVAL; | 
|  |  | 
|  | /* This has to been done !!! */ | 
|  | fb_alloc_cmap(&info.cmap, cmap_len, 0); | 
|  |  | 
|  | /* | 
|  | * The following is done in the case of having hardware with a static | 
|  | * mode. If we are setting the mode ourselves we don't call this. | 
|  | */ | 
|  | info.var = xxxfb_var; | 
|  |  | 
|  | if (register_framebuffer(&info) < 0) | 
|  | return -EINVAL; | 
|  | printk(KERN_INFO "fb%d: %s frame buffer device\n", info.node, | 
|  | info.fix.id); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | *  Cleanup | 
|  | */ | 
|  |  | 
|  | static void __exit xxxfb_cleanup(void) | 
|  | { | 
|  | /* | 
|  | *  If your driver supports multiple boards, you should unregister and | 
|  | *  clean up all instances. | 
|  | */ | 
|  |  | 
|  | unregister_framebuffer(info); | 
|  | fb_dealloc_cmap(&info.cmap); | 
|  | /* ... */ | 
|  | } | 
|  |  | 
|  | /* | 
|  | *  Setup | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * Only necessary if your driver takes special options, | 
|  | * otherwise we fall back on the generic fb_setup(). | 
|  | */ | 
|  | int __init xxxfb_setup(char *options) | 
|  | { | 
|  | /* Parse user speficied options (`video=xxxfb:') */ | 
|  | } | 
|  |  | 
|  | /* ------------------------------------------------------------------------- */ | 
|  |  | 
|  | /* | 
|  | *  Frame buffer operations | 
|  | */ | 
|  |  | 
|  | static struct fb_ops xxxfb_ops = { | 
|  | .owner		= THIS_MODULE, | 
|  | .fb_open	= xxxfb_open, | 
|  | .fb_read	= xxxfb_read, | 
|  | .fb_write	= xxxfb_write, | 
|  | .fb_release	= xxxfb_release, | 
|  | .fb_check_var	= xxxfb_check_var, | 
|  | .fb_set_par	= xxxfb_set_par, | 
|  | .fb_setcolreg	= xxxfb_setcolreg, | 
|  | .fb_blank	= xxxfb_blank, | 
|  | .fb_pan_display	= xxxfb_pan_display, | 
|  | .fb_fillrect	= xxxfb_fillrect, 	/* Needed !!! */ | 
|  | .fb_copyarea	= xxxfb_copyarea,	/* Needed !!! */ | 
|  | .fb_imageblit	= xxxfb_imageblit,	/* Needed !!! */ | 
|  | .fb_cursor	= xxxfb_cursor,		/* Needed !!! */ | 
|  | .fb_rotate	= xxxfb_rotate, | 
|  | .fb_poll	= xxxfb_poll, | 
|  | .fb_sync	= xxxfb_sync, | 
|  | .fb_ioctl	= xxxfb_ioctl, | 
|  | .fb_mmap	= xxxfb_mmap, | 
|  | }; | 
|  |  | 
|  | /* ------------------------------------------------------------------------- */ | 
|  |  | 
|  |  | 
|  | /* | 
|  | *  Modularization | 
|  | */ | 
|  |  | 
|  | module_init(xxxfb_init); | 
|  | module_exit(xxxfb_cleanup); | 
|  |  | 
|  | MODULE_LICENSE("GPL"); |