| /* |
| * arch/powerpc/platforms/embedded6xx/gamecube.c |
| * |
| * Nintendo GameCube board-specific support |
| * Copyright (C) 2004-2009 The GameCube Linux Team |
| * Copyright (C) 2007,2008,2009 Albert Herranz |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version 2 |
| * of the License, or (at your option) any later version. |
| * |
| */ |
| |
| #include <linux/kernel.h> |
| #include <linux/init.h> |
| #include <linux/irq.h> |
| #include <linux/kexec.h> |
| #include <linux/seq_file.h> |
| #include <linux/of_platform.h> |
| |
| #include <asm/io.h> |
| #include <asm/machdep.h> |
| #include <asm/prom.h> |
| #include <asm/time.h> |
| #include <asm/udbg.h> |
| |
| #include "flipper-pic.h" |
| #include "usbgecko_udbg.h" |
| |
| |
| static void __noreturn gamecube_spin(void) |
| { |
| /* spin until power button pressed */ |
| for (;;) |
| cpu_relax(); |
| } |
| |
| static void __noreturn gamecube_restart(char *cmd) |
| { |
| local_irq_disable(); |
| flipper_platform_reset(); |
| gamecube_spin(); |
| } |
| |
| static void gamecube_power_off(void) |
| { |
| local_irq_disable(); |
| gamecube_spin(); |
| } |
| |
| static void __noreturn gamecube_halt(void) |
| { |
| gamecube_restart(NULL); |
| } |
| |
| static int __init gamecube_probe(void) |
| { |
| if (!of_machine_is_compatible("nintendo,gamecube")) |
| return 0; |
| |
| pm_power_off = gamecube_power_off; |
| |
| ug_udbg_init(); |
| |
| return 1; |
| } |
| |
| static void gamecube_shutdown(void) |
| { |
| flipper_quiesce(); |
| } |
| |
| define_machine(gamecube) { |
| .name = "gamecube", |
| .probe = gamecube_probe, |
| .restart = gamecube_restart, |
| .halt = gamecube_halt, |
| .init_IRQ = flipper_pic_probe, |
| .get_irq = flipper_pic_get_irq, |
| .calibrate_decr = generic_calibrate_decr, |
| .progress = udbg_progress, |
| .machine_shutdown = gamecube_shutdown, |
| }; |
| |
| |
| static const struct of_device_id gamecube_of_bus[] = { |
| { .compatible = "nintendo,flipper", }, |
| { }, |
| }; |
| |
| static int __init gamecube_device_probe(void) |
| { |
| if (!machine_is(gamecube)) |
| return 0; |
| |
| of_platform_bus_probe(NULL, gamecube_of_bus, NULL); |
| return 0; |
| } |
| device_initcall(gamecube_device_probe); |
| |