| /* |
| * linux/drivers/video/kyro/STG4000OverlayDevice.c |
| * |
| * Copyright (C) 2000 Imagination Technologies Ltd |
| * Copyright (C) 2002 STMicroelectronics |
| * |
| * This file is subject to the terms and conditions of the GNU General Public |
| * License. See the file COPYING in the main directory of this archive |
| * for more details. |
| */ |
| |
| #include <linux/kernel.h> |
| #include <linux/errno.h> |
| #include <linux/types.h> |
| |
| #include "STG4000Reg.h" |
| #include "STG4000Interface.h" |
| |
| /* HW Defines */ |
| |
| #define STG4000_NO_SCALING 0x800 |
| #define STG4000_NO_DECIMATION 0xFFFFFFFF |
| |
| /* Primary surface */ |
| #define STG4000_PRIM_NUM_PIX 5 |
| #define STG4000_PRIM_ALIGN 4 |
| #define STG4000_PRIM_ADDR_BITS 20 |
| |
| #define STG4000_PRIM_MIN_WIDTH 640 |
| #define STG4000_PRIM_MAX_WIDTH 1600 |
| #define STG4000_PRIM_MIN_HEIGHT 480 |
| #define STG4000_PRIM_MAX_HEIGHT 1200 |
| |
| /* Overlay surface */ |
| #define STG4000_OVRL_NUM_PIX 4 |
| #define STG4000_OVRL_ALIGN 2 |
| #define STG4000_OVRL_ADDR_BITS 20 |
| #define STG4000_OVRL_NUM_MODES 5 |
| |
| #define STG4000_OVRL_MIN_WIDTH 0 |
| #define STG4000_OVRL_MAX_WIDTH 720 |
| #define STG4000_OVRL_MIN_HEIGHT 0 |
| #define STG4000_OVRL_MAX_HEIGHT 576 |
| |
| /* Decimation and Scaling */ |
| static u32 adwDecim8[33] = { |
| 0xffffffff, 0xfffeffff, 0xffdffbff, 0xfefefeff, 0xfdf7efbf, |
| 0xfbdf7bdf, 0xf7bbddef, 0xeeeeeeef, 0xeeddbb77, 0xedb76db7, |
| 0xdb6db6db, 0xdb5b5b5b, 0xdab5ad6b, 0xd5ab55ab, 0xd555aaab, |
| 0xaaaaaaab, 0xaaaa5555, 0xaa952a55, 0xa94a5295, 0xa5252525, |
| 0xa4924925, 0x92491249, 0x91224489, 0x91111111, 0x90884211, |
| 0x88410821, 0x88102041, 0x81010101, 0x80800801, 0x80010001, |
| 0x80000001, 0x00000001, 0x00000000 |
| }; |
| |
| typedef struct _OVRL_SRC_DEST { |
| /*clipped on-screen pixel position of overlay */ |
| u32 ulDstX1; |
| u32 ulDstY1; |
| u32 ulDstX2; |
| u32 ulDstY2; |
| |
| /*clipped pixel pos of source data within buffer thses need to be 128 bit word aligned */ |
| u32 ulSrcX1; |
| u32 ulSrcY1; |
| u32 ulSrcX2; |
| u32 ulSrcY2; |
| |
| /* on-screen pixel position of overlay */ |
| s32 lDstX1; |
| s32 lDstY1; |
| s32 lDstX2; |
| s32 lDstY2; |
| } OVRL_SRC_DEST; |
| |
| static u32 ovlWidth, ovlHeight, ovlStride; |
| static int ovlLinear; |
| |
| void ResetOverlayRegisters(volatile STG4000REG __iomem *pSTGReg) |
| { |
| u32 tmp; |
| |
| /* Set Overlay address to default */ |
| tmp = STG_READ_REG(DACOverlayAddr); |
| CLEAR_BITS_FRM_TO(0, 20); |
| CLEAR_BIT(31); |
| STG_WRITE_REG(DACOverlayAddr, tmp); |
| |
| /* Set Overlay U address */ |
| tmp = STG_READ_REG(DACOverlayUAddr); |
| CLEAR_BITS_FRM_TO(0, 20); |
| STG_WRITE_REG(DACOverlayUAddr, tmp); |
| |
| /* Set Overlay V address */ |
| tmp = STG_READ_REG(DACOverlayVAddr); |
| CLEAR_BITS_FRM_TO(0, 20); |
| STG_WRITE_REG(DACOverlayVAddr, tmp); |
| |
| /* Set Overlay Size */ |
| tmp = STG_READ_REG(DACOverlaySize); |
| CLEAR_BITS_FRM_TO(0, 10); |
| CLEAR_BITS_FRM_TO(12, 31); |
| STG_WRITE_REG(DACOverlaySize, tmp); |
| |
| /* Set Overlay Vt Decimation */ |
| tmp = STG4000_NO_DECIMATION; |
| STG_WRITE_REG(DACOverlayVtDec, tmp); |
| |
| /* Set Overlay format to default value */ |
| tmp = STG_READ_REG(DACPixelFormat); |
| CLEAR_BITS_FRM_TO(4, 7); |
| CLEAR_BITS_FRM_TO(16, 22); |
| STG_WRITE_REG(DACPixelFormat, tmp); |
| |
| /* Set Vertical scaling to default */ |
| tmp = STG_READ_REG(DACVerticalScal); |
| CLEAR_BITS_FRM_TO(0, 11); |
| CLEAR_BITS_FRM_TO(16, 22); |
| tmp |= STG4000_NO_SCALING; /* Set to no scaling */ |
| STG_WRITE_REG(DACVerticalScal, tmp); |
| |
| /* Set Horizontal Scaling to default */ |
| tmp = STG_READ_REG(DACHorizontalScal); |
| CLEAR_BITS_FRM_TO(0, 11); |
| CLEAR_BITS_FRM_TO(16, 17); |
| tmp |= STG4000_NO_SCALING; /* Set to no scaling */ |
| STG_WRITE_REG(DACHorizontalScal, tmp); |
| |
| /* Set Blend mode to Alpha Blend */ |
| /* ????? SG 08/11/2001 Surely this isn't the alpha blend mode, |
| hopefully its overwrite |
| */ |
| tmp = STG_READ_REG(DACBlendCtrl); |
| CLEAR_BITS_FRM_TO(0, 30); |
| tmp = (GRAPHICS_MODE << 28); |
| STG_WRITE_REG(DACBlendCtrl, tmp); |
| |
| } |
| |
| int CreateOverlaySurface(volatile STG4000REG __iomem *pSTGReg, |
| u32 inWidth, |
| u32 inHeight, |
| int bLinear, |
| u32 ulOverlayOffset, |
| u32 * retStride, u32 * retUVStride) |
| { |
| u32 tmp; |
| u32 ulStride; |
| |
| if (inWidth > STG4000_OVRL_MAX_WIDTH || |
| inHeight > STG4000_OVRL_MAX_HEIGHT) { |
| return -EINVAL; |
| } |
| |
| /* Stride in 16 byte words - 16Bpp */ |
| if (bLinear) { |
| /* Format is 16bits so num 16 byte words is width/8 */ |
| if ((inWidth & 0x7) == 0) { /* inWidth % 8 */ |
| ulStride = (inWidth / 8); |
| } else { |
| /* Round up to next 16byte boundary */ |
| ulStride = ((inWidth + 8) / 8); |
| } |
| } else { |
| /* Y component is 8bits so num 16 byte words is width/16 */ |
| if ((inWidth & 0xf) == 0) { /* inWidth % 16 */ |
| ulStride = (inWidth / 16); |
| } else { |
| /* Round up to next 16byte boundary */ |
| ulStride = ((inWidth + 16) / 16); |
| } |
| } |
| |
| |
| /* Set Overlay address and Format mode */ |
| tmp = STG_READ_REG(DACOverlayAddr); |
| CLEAR_BITS_FRM_TO(0, 20); |
| if (bLinear) { |
| CLEAR_BIT(31); /* Overlay format to Linear */ |
| } else { |
| tmp |= SET_BIT(31); /* Overlay format to Planer */ |
| } |
| |
| /* Only bits 24:4 of the Overlay address */ |
| tmp |= (ulOverlayOffset >> 4); |
| STG_WRITE_REG(DACOverlayAddr, tmp); |
| |
| if (!bLinear) { |
| u32 uvSize = |
| (inWidth & 0x1) ? (inWidth + 1 / 2) : (inWidth / 2); |
| u32 uvStride; |
| u32 ulOffset; |
| /* Y component is 8bits so num 32 byte words is width/32 */ |
| if ((uvSize & 0xf) == 0) { /* inWidth % 16 */ |
| uvStride = (uvSize / 16); |
| } else { |
| /* Round up to next 32byte boundary */ |
| uvStride = ((uvSize + 16) / 16); |
| } |
| |
| ulOffset = ulOverlayOffset + (inHeight * (ulStride * 16)); |
| /* Align U,V data to 32byte boundary */ |
| if ((ulOffset & 0x1f) != 0) |
| ulOffset = (ulOffset + 32L) & 0xffffffE0L; |
| |
| tmp = STG_READ_REG(DACOverlayUAddr); |
| CLEAR_BITS_FRM_TO(0, 20); |
| tmp |= (ulOffset >> 4); |
| STG_WRITE_REG(DACOverlayUAddr, tmp); |
| |
| ulOffset += (inHeight / 2) * (uvStride * 16); |
| /* Align U,V data to 32byte boundary */ |
| if ((ulOffset & 0x1f) != 0) |
| ulOffset = (ulOffset + 32L) & 0xffffffE0L; |
| |
| tmp = STG_READ_REG(DACOverlayVAddr); |
| CLEAR_BITS_FRM_TO(0, 20); |
| tmp |= (ulOffset >> 4); |
| STG_WRITE_REG(DACOverlayVAddr, tmp); |
| |
| *retUVStride = uvStride * 16; |
| } |
| |
| |
| /* Set Overlay YUV pixel format |
| * Make sure that LUT not used - ?????? |
| */ |
| tmp = STG_READ_REG(DACPixelFormat); |
| /* Only support Planer or UYVY linear formats */ |
| CLEAR_BITS_FRM_TO(4, 9); |
| STG_WRITE_REG(DACPixelFormat, tmp); |
| |
| ovlWidth = inWidth; |
| ovlHeight = inHeight; |
| ovlStride = ulStride; |
| ovlLinear = bLinear; |
| *retStride = ulStride << 4; /* In bytes */ |
| |
| return 0; |
| } |
| |
| int SetOverlayBlendMode(volatile STG4000REG __iomem *pSTGReg, |
| OVRL_BLEND_MODE mode, |
| u32 ulAlpha, u32 ulColorKey) |
| { |
| u32 tmp; |
| |
| tmp = STG_READ_REG(DACBlendCtrl); |
| CLEAR_BITS_FRM_TO(28, 30); |
| tmp |= (mode << 28); |
| |
| switch (mode) { |
| case COLOR_KEY: |
| CLEAR_BITS_FRM_TO(0, 23); |
| tmp |= (ulColorKey & 0x00FFFFFF); |
| break; |
| |
| case GLOBAL_ALPHA: |
| CLEAR_BITS_FRM_TO(24, 27); |
| tmp |= ((ulAlpha & 0xF) << 24); |
| break; |
| |
| case CK_PIXEL_ALPHA: |
| CLEAR_BITS_FRM_TO(0, 23); |
| tmp |= (ulColorKey & 0x00FFFFFF); |
| break; |
| |
| case CK_GLOBAL_ALPHA: |
| CLEAR_BITS_FRM_TO(0, 23); |
| tmp |= (ulColorKey & 0x00FFFFFF); |
| CLEAR_BITS_FRM_TO(24, 27); |
| tmp |= ((ulAlpha & 0xF) << 24); |
| break; |
| |
| case GRAPHICS_MODE: |
| case PER_PIXEL_ALPHA: |
| break; |
| |
| default: |
| return -EINVAL; |
| } |
| |
| STG_WRITE_REG(DACBlendCtrl, tmp); |
| |
| return 0; |
| } |
| |
| void EnableOverlayPlane(volatile STG4000REG __iomem *pSTGReg) |
| { |
| u32 tmp; |
| /* Enable Overlay */ |
| tmp = STG_READ_REG(DACPixelFormat); |
| tmp |= SET_BIT(7); |
| STG_WRITE_REG(DACPixelFormat, tmp); |
| |
| /* Set video stream control */ |
| tmp = STG_READ_REG(DACStreamCtrl); |
| tmp |= SET_BIT(1); /* video stream */ |
| STG_WRITE_REG(DACStreamCtrl, tmp); |
| } |
| |
| static u32 Overlap(u32 ulBits, u32 ulPattern) |
| { |
| u32 ulCount = 0; |
| |
| while (ulBits) { |
| if (!(ulPattern & 1)) |
| ulCount++; |
| ulBits--; |
| ulPattern = ulPattern >> 1; |
| } |
| |
| return ulCount; |
| |
| } |
| |
| int SetOverlayViewPort(volatile STG4000REG __iomem *pSTGReg, |
| u32 left, u32 top, |
| u32 right, u32 bottom) |
| { |
| OVRL_SRC_DEST srcDest; |
| |
| u32 ulSrcTop, ulSrcBottom; |
| u32 ulSrc, ulDest; |
| u32 ulFxScale, ulFxOffset; |
| u32 ulHeight, ulWidth; |
| u32 ulPattern; |
| u32 ulDecimate, ulDecimated; |
| u32 ulApplied; |
| u32 ulDacXScale, ulDacYScale; |
| u32 ulScale; |
| u32 ulLeft, ulRight; |
| u32 ulSrcLeft, ulSrcRight; |
| u32 ulScaleLeft, ulScaleRight; |
| u32 ulhDecim; |
| u32 ulsVal; |
| u32 ulVertDecFactor; |
| int bResult; |
| u32 ulClipOff = 0; |
| u32 ulBits = 0; |
| u32 ulsAdd = 0; |
| u32 tmp, ulStride; |
| u32 ulExcessPixels, ulClip, ulExtraLines; |
| |
| |
| srcDest.ulSrcX1 = 0; |
| srcDest.ulSrcY1 = 0; |
| srcDest.ulSrcX2 = ovlWidth - 1; |
| srcDest.ulSrcY2 = ovlHeight - 1; |
| |
| srcDest.ulDstX1 = left; |
| srcDest.ulDstY1 = top; |
| srcDest.ulDstX2 = right; |
| srcDest.ulDstY2 = bottom; |
| |
| srcDest.lDstX1 = srcDest.ulDstX1; |
| srcDest.lDstY1 = srcDest.ulDstY1; |
| srcDest.lDstX2 = srcDest.ulDstX2; |
| srcDest.lDstY2 = srcDest.ulDstY2; |
| |
| /************* Vertical decimation/scaling ******************/ |
| |
| /* Get Src Top and Bottom */ |
| ulSrcTop = srcDest.ulSrcY1; |
| ulSrcBottom = srcDest.ulSrcY2; |
| |
| ulSrc = ulSrcBottom - ulSrcTop; |
| ulDest = srcDest.lDstY2 - srcDest.lDstY1; /* on-screen overlay */ |
| |
| if (ulSrc <= 1) |
| return -EINVAL; |
| |
| /* First work out the position we are to display as offset from the |
| * source of the buffer |
| */ |
| ulFxScale = (ulDest << 11) / ulSrc; /* fixed point scale factor */ |
| ulFxOffset = (srcDest.lDstY2 - srcDest.ulDstY2) << 11; |
| |
| ulSrcBottom = ulSrcBottom - (ulFxOffset / ulFxScale); |
| ulSrc = ulSrcBottom - ulSrcTop; |
| ulHeight = ulSrc; |
| |
| ulDest = srcDest.ulDstY2 - (srcDest.ulDstY1 - 1); |
| ulPattern = adwDecim8[ulBits]; |
| |
| /* At this point ulSrc represents the input decimator */ |
| if (ulSrc > ulDest) { |
| ulDecimate = ulSrc - ulDest; |
| ulBits = 0; |
| ulApplied = ulSrc / 32; |
| |
| while (((ulBits * ulApplied) + |
| Overlap((ulSrc % 32), |
| adwDecim8[ulBits])) < ulDecimate) |
| ulBits++; |
| |
| ulPattern = adwDecim8[ulBits]; |
| ulDecimated = |
| (ulBits * ulApplied) + Overlap((ulSrc % 32), |
| ulPattern); |
| ulSrc = ulSrc - ulDecimated; /* the number number of lines that will go into the scaler */ |
| } |
| |
| if (ulBits && (ulBits != 32)) { |
| ulVertDecFactor = (63 - ulBits) / (32 - ulBits); /* vertical decimation factor scaled up to nearest integer */ |
| } else { |
| ulVertDecFactor = 1; |
| } |
| |
| ulDacYScale = ((ulSrc - 1) * 2048) / (ulDest + 1); |
| |
| tmp = STG_READ_REG(DACOverlayVtDec); /* Decimation */ |
| CLEAR_BITS_FRM_TO(0, 31); |
| tmp = ulPattern; |
| STG_WRITE_REG(DACOverlayVtDec, tmp); |
| |
| /***************** Horizontal decimation/scaling ***************************/ |
| |
| /* |
| * Now we handle the horizontal case, this is a simplified version of |
| * the vertical case in that we decimate by factors of 2. as we are |
| * working in words we should always be able to decimate by these |
| * factors. as we always have to have a buffer which is aligned to a |
| * whole number of 128 bit words, we must align the left side to the |
| * lowest to the next lowest 128 bit boundary, and the right hand edge |
| * to the next largets boundary, (in a similar way to how we didi it in |
| * PMX1) as the left and right hand edges are aligned to these |
| * boundaries normally this only becomes an issue when we are chopping |
| * of one of the sides We shall work out vertical stuff first |
| */ |
| ulSrc = srcDest.ulSrcX2 - srcDest.ulSrcX1; |
| ulDest = srcDest.lDstX2 - srcDest.lDstX1; |
| #ifdef _OLDCODE |
| ulLeft = srcDest.ulDstX1; |
| ulRight = srcDest.ulDstX2; |
| #else |
| if (srcDest.ulDstX1 > 2) { |
| ulLeft = srcDest.ulDstX1 + 2; |
| ulRight = srcDest.ulDstX2 + 1; |
| } else { |
| ulLeft = srcDest.ulDstX1; |
| ulRight = srcDest.ulDstX2 + 1; |
| } |
| #endif |
| /* first work out the position we are to display as offset from the source of the buffer */ |
| bResult = 1; |
| |
| do { |
| if (ulDest == 0) |
| return -EINVAL; |
| |
| /* source pixels per dest pixel <<11 */ |
| ulFxScale = ((ulSrc - 1) << 11) / (ulDest); |
| |
| /* then number of destination pixels out we are */ |
| ulFxOffset = ulFxScale * ((srcDest.ulDstX1 - srcDest.lDstX1) + ulClipOff); |
| ulFxOffset >>= 11; |
| |
| /* this replaces the code which was making a decision as to use either ulFxOffset or ulSrcX1 */ |
| ulSrcLeft = srcDest.ulSrcX1 + ulFxOffset; |
| |
| /* then number of destination pixels out we are */ |
| ulFxOffset = ulFxScale * (srcDest.lDstX2 - srcDest.ulDstX2); |
| ulFxOffset >>= 11; |
| |
| ulSrcRight = srcDest.ulSrcX2 - ulFxOffset; |
| |
| /* |
| * we must align these to our 128 bit boundaries. we shall |
| * round down the pixel pos to the nearest 8 pixels. |
| */ |
| ulScaleLeft = ulSrcLeft; |
| ulScaleRight = ulSrcRight; |
| |
| /* shift fxscale until it is in the range of the scaler */ |
| ulhDecim = 0; |
| ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2); |
| |
| while (ulScale > 0x800) { |
| ulhDecim++; |
| ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2); |
| } |
| |
| /* |
| * to try and get the best values We first try and use |
| * src/dwdest for the scale factor, then we move onto src-1 |
| * |
| * we want to check to see if we will need to clip data, if so |
| * then we should clip our source so that we don't need to |
| */ |
| if (!ovlLinear) { |
| ulSrcLeft &= ~0x1f; |
| |
| /* |
| * we must align the right hand edge to the next 32 |
| * pixel` boundary, must be on a 256 boundary so u, and |
| * v are 128 bit aligned |
| */ |
| ulSrcRight = (ulSrcRight + 0x1f) & ~0x1f; |
| } else { |
| ulSrcLeft &= ~0x7; |
| |
| /* |
| * we must align the right hand edge to the next |
| * 8pixel` boundary |
| */ |
| ulSrcRight = (ulSrcRight + 0x7) & ~0x7; |
| } |
| |
| /* this is the input size line store needs to cope with */ |
| ulWidth = ulSrcRight - ulSrcLeft; |
| |
| /* |
| * use unclipped value to work out scale factror this is the |
| * scale factor we want we shall now work out the horizonal |
| * decimation and scaling |
| */ |
| ulsVal = ((ulWidth / 8) >> ulhDecim); |
| |
| if ((ulWidth != (ulsVal << ulhDecim) * 8)) |
| ulsAdd = 1; |
| |
| /* input pixels to scaler; */ |
| ulSrc = ulWidth >> ulhDecim; |
| |
| if (ulSrc <= 2) |
| return -EINVAL; |
| |
| ulExcessPixels = ((((ulScaleLeft - ulSrcLeft)) << (11 - ulhDecim)) / ulScale); |
| |
| ulClip = (ulSrc << 11) / ulScale; |
| ulClip -= (ulRight - ulLeft); |
| ulClip += ulExcessPixels; |
| |
| if (ulClip) |
| ulClip--; |
| |
| /* We may need to do more here if we really have a HW rev < 5 */ |
| } while (!bResult); |
| |
| ulExtraLines = (1 << ulhDecim) * ulVertDecFactor; |
| ulExtraLines += 64; |
| ulHeight += ulExtraLines; |
| |
| ulDacXScale = ulScale; |
| |
| |
| tmp = STG_READ_REG(DACVerticalScal); |
| CLEAR_BITS_FRM_TO(0, 11); |
| CLEAR_BITS_FRM_TO(16, 22); /* Vertical Scaling */ |
| |
| /* Calculate new output line stride, this is always the number of 422 |
| words in the line buffer, so it doesn't matter if the |
| mode is 420. Then set the vertical scale register. |
| */ |
| ulStride = (ulWidth >> (ulhDecim + 3)) + ulsAdd; |
| tmp |= ((ulStride << 16) | (ulDacYScale)); /* DAC_LS_CTRL = stride */ |
| STG_WRITE_REG(DACVerticalScal, tmp); |
| |
| /* Now set up the overlay size using the modified width and height |
| from decimate and scaling calculations |
| */ |
| tmp = STG_READ_REG(DACOverlaySize); |
| CLEAR_BITS_FRM_TO(0, 10); |
| CLEAR_BITS_FRM_TO(12, 31); |
| |
| if (ovlLinear) { |
| tmp |= |
| (ovlStride | ((ulHeight + 1) << 12) | |
| (((ulWidth / 8) - 1) << 23)); |
| } else { |
| tmp |= |
| (ovlStride | ((ulHeight + 1) << 12) | |
| (((ulWidth / 32) - 1) << 23)); |
| } |
| |
| STG_WRITE_REG(DACOverlaySize, tmp); |
| |
| /* Set Video Window Start */ |
| tmp = ((ulLeft << 16)) | (srcDest.ulDstY1); |
| STG_WRITE_REG(DACVidWinStart, tmp); |
| |
| /* Set Video Window End */ |
| tmp = ((ulRight) << 16) | (srcDest.ulDstY2); |
| STG_WRITE_REG(DACVidWinEnd, tmp); |
| |
| /* Finally set up the rest of the overlay regs in the order |
| done in the IMG driver |
| */ |
| tmp = STG_READ_REG(DACPixelFormat); |
| tmp = ((ulExcessPixels << 16) | tmp) & 0x7fffffff; |
| STG_WRITE_REG(DACPixelFormat, tmp); |
| |
| tmp = STG_READ_REG(DACHorizontalScal); |
| CLEAR_BITS_FRM_TO(0, 11); |
| CLEAR_BITS_FRM_TO(16, 17); |
| tmp |= ((ulhDecim << 16) | (ulDacXScale)); |
| STG_WRITE_REG(DACHorizontalScal, tmp); |
| |
| return 0; |
| } |