| /********************************************************** |
| * Copyright 1998-2015 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| /* |
| * svga3d_cmd.h -- |
| * |
| * SVGA 3d hardware cmd definitions |
| */ |
| |
| #ifndef _SVGA3D_CMD_H_ |
| #define _SVGA3D_CMD_H_ |
| |
| #define INCLUDE_ALLOW_MODULE |
| #define INCLUDE_ALLOW_USERLEVEL |
| #define INCLUDE_ALLOW_VMCORE |
| |
| #include "includeCheck.h" |
| #include "svga3d_types.h" |
| |
| /* |
| * Identifiers for commands in the command FIFO. |
| * |
| * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of |
| * the SVGA3D protocol and remain reserved; they should not be used in the |
| * future. |
| * |
| * IDs between 1040 and 1999 (inclusive) are available for use by the |
| * current SVGA3D protocol. |
| * |
| * FIFO clients other than SVGA3D should stay below 1000, or at 2000 |
| * and up. |
| */ |
| |
| typedef enum { |
| SVGA_3D_CMD_LEGACY_BASE = 1000, |
| SVGA_3D_CMD_BASE = 1040, |
| |
| SVGA_3D_CMD_SURFACE_DEFINE = 1040, |
| SVGA_3D_CMD_SURFACE_DESTROY = 1041, |
| SVGA_3D_CMD_SURFACE_COPY = 1042, |
| SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, |
| SVGA_3D_CMD_SURFACE_DMA = 1044, |
| SVGA_3D_CMD_CONTEXT_DEFINE = 1045, |
| SVGA_3D_CMD_CONTEXT_DESTROY = 1046, |
| SVGA_3D_CMD_SETTRANSFORM = 1047, |
| SVGA_3D_CMD_SETZRANGE = 1048, |
| SVGA_3D_CMD_SETRENDERSTATE = 1049, |
| SVGA_3D_CMD_SETRENDERTARGET = 1050, |
| SVGA_3D_CMD_SETTEXTURESTATE = 1051, |
| SVGA_3D_CMD_SETMATERIAL = 1052, |
| SVGA_3D_CMD_SETLIGHTDATA = 1053, |
| SVGA_3D_CMD_SETLIGHTENABLED = 1054, |
| SVGA_3D_CMD_SETVIEWPORT = 1055, |
| SVGA_3D_CMD_SETCLIPPLANE = 1056, |
| SVGA_3D_CMD_CLEAR = 1057, |
| SVGA_3D_CMD_PRESENT = 1058, |
| SVGA_3D_CMD_SHADER_DEFINE = 1059, |
| SVGA_3D_CMD_SHADER_DESTROY = 1060, |
| SVGA_3D_CMD_SET_SHADER = 1061, |
| SVGA_3D_CMD_SET_SHADER_CONST = 1062, |
| SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, |
| SVGA_3D_CMD_SETSCISSORRECT = 1064, |
| SVGA_3D_CMD_BEGIN_QUERY = 1065, |
| SVGA_3D_CMD_END_QUERY = 1066, |
| SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, |
| SVGA_3D_CMD_PRESENT_READBACK = 1068, |
| SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, |
| SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, |
| SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, |
| SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072, |
| SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073, |
| SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074, |
| SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075, |
| SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076, |
| SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077, |
| SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078, |
| SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079, |
| SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, |
| SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, |
| SVGA_3D_CMD_SCREEN_DMA = 1082, |
| SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083, |
| SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084, |
| |
| SVGA_3D_CMD_LOGICOPS_BITBLT = 1085, |
| SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086, |
| SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087, |
| SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088, |
| SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089, |
| SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090, |
| |
| SVGA_3D_CMD_SET_OTABLE_BASE = 1091, |
| SVGA_3D_CMD_READBACK_OTABLE = 1092, |
| |
| SVGA_3D_CMD_DEFINE_GB_MOB = 1093, |
| SVGA_3D_CMD_DESTROY_GB_MOB = 1094, |
| SVGA_3D_CMD_DEAD3 = 1095, |
| SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, |
| |
| SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, |
| SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, |
| SVGA_3D_CMD_BIND_GB_SURFACE = 1099, |
| SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, |
| SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, |
| SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, |
| SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, |
| SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, |
| SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, |
| SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, |
| |
| SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, |
| SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, |
| SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, |
| SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, |
| SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, |
| |
| SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, |
| SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, |
| SVGA_3D_CMD_BIND_GB_SHADER = 1114, |
| |
| SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, |
| |
| SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, |
| SVGA_3D_CMD_END_GB_QUERY = 1117, |
| SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, |
| |
| SVGA_3D_CMD_NOP = 1119, |
| |
| SVGA_3D_CMD_ENABLE_GART = 1120, |
| SVGA_3D_CMD_DISABLE_GART = 1121, |
| SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, |
| SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, |
| |
| SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, |
| SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, |
| SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, |
| SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, |
| |
| SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, |
| SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, |
| |
| SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, |
| |
| SVGA_3D_CMD_GB_SCREEN_DMA = 1131, |
| SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, |
| SVGA_3D_CMD_GB_MOB_FENCE = 1133, |
| SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, |
| SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, |
| SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, |
| SVGA_3D_CMD_NOP_ERROR = 1137, |
| |
| SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, |
| SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, |
| SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, |
| SVGA_3D_CMD_DRAW = 1141, |
| SVGA_3D_CMD_DRAW_INDEXED = 1142, |
| |
| /* |
| * DX10 Commands |
| */ |
| SVGA_3D_CMD_DX_MIN = 1143, |
| SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, |
| SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, |
| SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, |
| SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, |
| SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, |
| SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, |
| SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, |
| SVGA_3D_CMD_DX_SET_SHADER = 1150, |
| SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, |
| SVGA_3D_CMD_DX_DRAW = 1152, |
| SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, |
| SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, |
| SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, |
| SVGA_3D_CMD_DX_DRAW_AUTO = 1156, |
| SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, |
| SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, |
| SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, |
| SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, |
| SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, |
| SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, |
| SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, |
| SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, |
| SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, |
| SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, |
| SVGA_3D_CMD_DX_BIND_QUERY = 1167, |
| SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, |
| SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, |
| SVGA_3D_CMD_DX_END_QUERY = 1170, |
| SVGA_3D_CMD_DX_READBACK_QUERY = 1171, |
| SVGA_3D_CMD_DX_SET_PREDICATION = 1172, |
| SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, |
| SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, |
| SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, |
| SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, |
| SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, |
| SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, |
| SVGA_3D_CMD_DX_PRED_COPY = 1179, |
| SVGA_3D_CMD_DX_STRETCHBLT = 1180, |
| SVGA_3D_CMD_DX_GENMIPS = 1181, |
| SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, |
| SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, |
| SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, |
| SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, |
| SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, |
| SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, |
| SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, |
| SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, |
| SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, |
| SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, |
| SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, |
| SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, |
| SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, |
| SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, |
| SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, |
| SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, |
| SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, |
| SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, |
| SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, |
| SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, |
| SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, |
| SVGA_3D_CMD_DX_BIND_SHADER = 1203, |
| SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, |
| SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, |
| SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, |
| SVGA_3D_CMD_DX_SET_COTABLE = 1207, |
| SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, |
| SVGA_3D_CMD_DX_BUFFER_COPY = 1209, |
| SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, |
| SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, |
| SVGA_3D_CMD_DX_MOVE_QUERY = 1212, |
| SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, |
| SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, |
| SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, |
| SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, |
| SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217, |
| SVGA_3D_CMD_DX_HINT = 1218, |
| SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, |
| SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, |
| SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, |
| SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, |
| |
| /* |
| * Reserve some IDs to be used for the DX11 shader types. |
| */ |
| SVGA_3D_CMD_DX_RESERVED1 = 1223, |
| SVGA_3D_CMD_DX_RESERVED2 = 1224, |
| SVGA_3D_CMD_DX_RESERVED3 = 1225, |
| |
| SVGA_3D_CMD_DX_MAX = 1226, |
| SVGA_3D_CMD_MAX = 1226, |
| SVGA_3D_CMD_FUTURE_MAX = 3000 |
| } SVGAFifo3dCmdId; |
| |
| /* |
| * FIFO command format definitions: |
| */ |
| |
| /* |
| * The data size header following cmdNum for every 3d command |
| */ |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 id; |
| uint32 size; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdHeader; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 numMipLevels; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dSurfaceFace; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| SVGA3dSurfaceFlags surfaceFlags; |
| SVGA3dSurfaceFormat format; |
| /* |
| * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace |
| * structures must have the same value of numMipLevels field. |
| * Otherwise, all but the first SVGA3dSurfaceFace structures must have the |
| * numMipLevels set to 0. |
| */ |
| SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
| /* |
| * Followed by an SVGA3dSize structure for each mip level in each face. |
| * |
| * A note on surface sizes: Sizes are always specified in pixels, |
| * even if the true surface size is not a multiple of the minimum |
| * block size of the surface's format. For example, a 3x3x1 DXT1 |
| * compressed texture would actually be stored as a 4x4x1 image in |
| * memory. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| SVGA3dSurfaceFlags surfaceFlags; |
| SVGA3dSurfaceFormat format; |
| /* |
| * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace |
| * structures must have the same value of numMipLevels field. |
| * Otherwise, all but the first SVGA3dSurfaceFace structures must have the |
| * numMipLevels set to 0. |
| */ |
| SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
| uint32 multisampleCount; |
| SVGA3dTextureFilter autogenFilter; |
| /* |
| * Followed by an SVGA3dSize structure for each mip level in each face. |
| * |
| * A note on surface sizes: Sizes are always specified in pixels, |
| * even if the true surface size is not a multiple of the minimum |
| * block size of the surface's format. For example, a 3x3x1 DXT1 |
| * compressed texture would actually be stored as a 4x4x1 image in |
| * memory. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dClearFlag clearFlag; |
| uint32 color; |
| float depth; |
| uint32 stencil; |
| /* Followed by variable number of SVGA3dRect structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dLightType type; |
| SVGA3dBool inWorldSpace; |
| float diffuse[4]; |
| float specular[4]; |
| float ambient[4]; |
| float position[4]; |
| float direction[4]; |
| float range; |
| float falloff; |
| float attenuation0; |
| float attenuation1; |
| float attenuation2; |
| float theta; |
| float phi; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dLightData; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| /* Followed by variable number of SVGA3dCopyRect structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dRenderStateName state; |
| union { |
| uint32 uintValue; |
| float floatValue; |
| }; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dRenderState; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| /* Followed by variable number of SVGA3dRenderState structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dRenderTargetType type; |
| SVGA3dSurfaceImageId target; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dSurfaceImageId src; |
| SVGA3dSurfaceImageId dest; |
| /* Followed by variable number of SVGA3dCopyBox structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dSurfaceImageId src; |
| SVGA3dSurfaceImageId dest; |
| SVGA3dBox boxSrc; |
| SVGA3dBox boxDest; |
| SVGA3dStretchBltMode mode; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| /* |
| * If the discard flag is present in a surface DMA operation, the host may |
| * discard the contents of the current mipmap level and face of the target |
| * surface before applying the surface DMA contents. |
| */ |
| uint32 discard : 1; |
| |
| /* |
| * If the unsynchronized flag is present, the host may perform this upload |
| * without syncing to pending reads on this surface. |
| */ |
| uint32 unsynchronized : 1; |
| |
| /* |
| * Guests *MUST* set the reserved bits to 0 before submitting the command |
| * suffix as future flags may occupy these bits. |
| */ |
| uint32 reserved : 30; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dSurfaceDMAFlags; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAGuestImage guest; |
| SVGA3dSurfaceImageId host; |
| SVGA3dTransferType transfer; |
| /* |
| * Followed by variable number of SVGA3dCopyBox structures. For consistency |
| * in all clipping logic and coordinate translation, we define the |
| * "source" in each copyBox as the guest image and the |
| * "destination" as the host image, regardless of transfer |
| * direction. |
| * |
| * For efficiency, the SVGA3D device is free to copy more data than |
| * specified. For example, it may round copy boxes outwards such |
| * that they lie on particular alignment boundaries. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ |
| |
| /* |
| * SVGA3dCmdSurfaceDMASuffix -- |
| * |
| * This is a command suffix that will appear after a SurfaceDMA command in |
| * the FIFO. It contains some extra information that hosts may use to |
| * optimize performance or protect the guest. This suffix exists to preserve |
| * backwards compatibility while also allowing for new functionality to be |
| * implemented. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 suffixSize; |
| |
| /* |
| * The maximum offset is used to determine the maximum offset from the |
| * guestPtr base address that will be accessed or written to during this |
| * surfaceDMA. If the suffix is supported, the host will respect this |
| * boundary while performing surface DMAs. |
| * |
| * Defaults to MAX_UINT32 |
| */ |
| uint32 maximumOffset; |
| |
| /* |
| * A set of flags that describes optimizations that the host may perform |
| * while performing this surface DMA operation. The guest should never rely |
| * on behaviour that is different when these flags are set for correctness. |
| * |
| * Defaults to 0 |
| */ |
| SVGA3dSurfaceDMAFlags flags; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSurfaceDMASuffix; |
| |
| /* |
| * SVGA_3D_CMD_DRAW_PRIMITIVES -- |
| * |
| * This command is the SVGA3D device's generic drawing entry point. |
| * It can draw multiple ranges of primitives, optionally using an |
| * index buffer, using an arbitrary collection of vertex buffers. |
| * |
| * Each SVGA3dVertexDecl defines a distinct vertex array to bind |
| * during this draw call. The declarations specify which surface |
| * the vertex data lives in, what that vertex data is used for, |
| * and how to interpret it. |
| * |
| * Each SVGA3dPrimitiveRange defines a collection of primitives |
| * to render using the same vertex arrays. An index buffer is |
| * optional. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| /* |
| * A range hint is an optional specification for the range of indices |
| * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed |
| * that the entire array will be used. |
| * |
| * These are only hints. The SVGA3D device may use them for |
| * performance optimization if possible, but it's also allowed to |
| * ignore these values. |
| */ |
| uint32 first; |
| uint32 last; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dArrayRangeHint; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| /* |
| * Define the origin and shape of a vertex or index array. Both |
| * 'offset' and 'stride' are in bytes. The provided surface will be |
| * reinterpreted as a flat array of bytes in the same format used |
| * by surface DMA operations. To avoid unnecessary conversions, the |
| * surface should be created with the SVGA3D_BUFFER format. |
| * |
| * Index 0 in the array starts 'offset' bytes into the surface. |
| * Index 1 begins at byte 'offset + stride', etc. Array indices may |
| * not be negative. |
| */ |
| uint32 surfaceId; |
| uint32 offset; |
| uint32 stride; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dArray; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| /* |
| * Describe a vertex array's data type, and define how it is to be |
| * used by the fixed function pipeline or the vertex shader. It |
| * isn't useful to have two VertexDecls with the same |
| * VertexArrayIdentity in one draw call. |
| */ |
| SVGA3dDeclType type; |
| SVGA3dDeclMethod method; |
| SVGA3dDeclUsage usage; |
| uint32 usageIndex; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dVertexArrayIdentity; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dVertexDecl { |
| SVGA3dVertexArrayIdentity identity; |
| SVGA3dArray array; |
| SVGA3dArrayRangeHint rangeHint; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dVertexDecl; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dPrimitiveRange { |
| /* |
| * Define a group of primitives to render, from sequential indices. |
| * |
| * The value of 'primitiveType' and 'primitiveCount' imply the |
| * total number of vertices that will be rendered. |
| */ |
| SVGA3dPrimitiveType primType; |
| uint32 primitiveCount; |
| |
| /* |
| * Optional index buffer. If indexArray.surfaceId is |
| * SVGA3D_INVALID_ID, we render without an index buffer. Rendering |
| * without an index buffer is identical to rendering with an index |
| * buffer containing the sequence [0, 1, 2, 3, ...]. |
| * |
| * If an index buffer is in use, indexWidth specifies the width in |
| * bytes of each index value. It must be less than or equal to |
| * indexArray.stride. |
| * |
| * (Currently, the SVGA3D device requires index buffers to be tightly |
| * packed. In other words, indexWidth == indexArray.stride) |
| */ |
| SVGA3dArray indexArray; |
| uint32 indexWidth; |
| |
| /* |
| * Optional index bias. This number is added to all indices from |
| * indexArray before they are used as vertex array indices. This |
| * can be used in multiple ways: |
| * |
| * - When not using an indexArray, this bias can be used to |
| * specify where in the vertex arrays to begin rendering. |
| * |
| * - A positive number here is equivalent to increasing the |
| * offset in each vertex array. |
| * |
| * - A negative number can be used to render using a small |
| * vertex array and an index buffer that contains large |
| * values. This may be used by some applications that |
| * crop a vertex buffer without modifying their index |
| * buffer. |
| * |
| * Note that rendering with a negative bias value may be slower and |
| * use more memory than rendering with a positive or zero bias. |
| */ |
| int32 indexBias; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dPrimitiveRange; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 numVertexDecls; |
| uint32 numRanges; |
| |
| /* |
| * There are two variable size arrays after the |
| * SVGA3dCmdDrawPrimitives structure. In order, |
| * they are: |
| * |
| * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than |
| * SVGA3D_MAX_VERTEX_ARRAYS; |
| * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than |
| * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; |
| * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains |
| * the frequency divisor for the corresponding vertex decl). |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| |
| uint32 primitiveCount; /* How many primitives to render */ |
| uint32 startVertexLocation; /* Which vertex do we start rendering at. */ |
| |
| uint8 primitiveType; /* SVGA3dPrimitiveType */ |
| uint8 padding[3]; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDraw; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| |
| uint8 primitiveType; /* SVGA3dPrimitiveType */ |
| |
| uint32 indexBufferSid; /* Valid index buffer sid. */ |
| uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ |
| /* always 0 for DX9 guests, non-zero for OpenGL */ |
| /* guests. We can't represent non-multiple of */ |
| /* stride offsets in D3D9Renderer... */ |
| uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ |
| |
| int32 baseVertexLocation; /* Bias applied to the index when selecting a */ |
| /* vertex from the streams, may be negative */ |
| |
| uint32 primitiveCount; /* How many primitives to render */ |
| uint32 pad0; |
| uint16 pad1; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDrawIndexed; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| /* |
| * Describe a vertex array's data type, and define how it is to be |
| * used by the fixed function pipeline or the vertex shader. It |
| * isn't useful to have two VertexDecls with the same |
| * VertexArrayIdentity in one draw call. |
| */ |
| uint16 streamOffset; |
| uint8 stream; |
| uint8 type; /* SVGA3dDeclType */ |
| uint8 method; /* SVGA3dDeclMethod */ |
| uint8 usage; /* SVGA3dDeclUsage */ |
| uint8 usageIndex; |
| uint8 padding; |
| |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dVertexElement; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| |
| uint32 numElements; |
| |
| /* |
| * Followed by numElements SVGA3dVertexElement structures. |
| * |
| * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements |
| * are cleared and will not be used by following draws. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetVertexDecls; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| uint32 stride; |
| uint32 offset; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dVertexStream; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| |
| uint32 numStreams; |
| /* |
| * Followed by numStream SVGA3dVertexStream structures. |
| * |
| * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams |
| * are cleared and will not be used by following draws. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetVertexStreams; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 numDivisors; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetVertexDivisors; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 stage; |
| SVGA3dTextureStateName name; |
| union { |
| uint32 value; |
| float floatValue; |
| }; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dTextureState; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| /* Followed by variable number of SVGA3dTextureState structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dTransformType type; |
| float matrix[16]; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| float min; |
| float max; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dZRange; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dZRange zRange; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| float diffuse[4]; |
| float ambient[4]; |
| float specular[4]; |
| float emissive[4]; |
| float shininess; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dMaterial; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dFace face; |
| SVGA3dMaterial material; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 index; |
| SVGA3dLightData data; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 index; |
| uint32 enabled; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dRect rect; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dRect rect; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 index; |
| float plane[4]; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 shid; |
| SVGA3dShaderType type; |
| /* Followed by variable number of DWORDs for shader bycode */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 shid; |
| SVGA3dShaderType type; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 reg; /* register number */ |
| SVGA3dShaderType type; |
| SVGA3dShaderConstType ctype; |
| uint32 values[4]; |
| |
| /* |
| * Followed by a variable number of additional values. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dShaderType type; |
| uint32 shid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dQueryType type; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dQueryType type; |
| SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ |
| |
| |
| /* |
| * SVGA3D_CMD_WAIT_FOR_QUERY -- |
| * |
| * Will read the SVGA3dQueryResult structure pointed to by guestResult, |
| * and if the state member is set to anything else than |
| * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. |
| * |
| * Otherwise, in addition to the query explicitly waited for, |
| * All queries with the same type and issued with the same cid, for which |
| * an SVGA_3D_CMD_END_QUERY command has previously been sent, will |
| * be finished after execution of this command. |
| * |
| * A query will be identified by the gmrId and offset of the guestResult |
| * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has |
| * been sent previously with an indentical gmrId and offset, it will |
| * effectively end all queries with an identical type issued with the |
| * same cid, and the SVGA3dQueryResult structure pointed to by |
| * guestResult will not be written to. This property can be used to |
| * implement a query barrier for a given cid and query type. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; /* Same parameters passed to END_QUERY */ |
| SVGA3dQueryType type; |
| SVGAGuestPtr guestResult; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 totalSize; /* Set by guest before query is ended. */ |
| SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ |
| union { /* Set by host on exit from PENDING state */ |
| uint32 result32; |
| uint32 queryCookie; /* May be used to identify which QueryGetData this |
| result corresponds to. */ |
| }; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dQueryResult; |
| |
| |
| /* |
| * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- |
| * |
| * This is a blit from an SVGA3D surface to a Screen Object. |
| * This blit must be directed at a specific screen. |
| * |
| * The blit copies from a rectangular region of an SVGA3D surface |
| * image to a rectangular region of a screen. |
| * |
| * This command takes an optional variable-length list of clipping |
| * rectangles after the body of the command. If no rectangles are |
| * specified, there is no clipping region. The entire destRect is |
| * drawn to. If one or more rectangles are included, they describe |
| * a clipping region. The clip rectangle coordinates are measured |
| * relative to the top-left corner of destRect. |
| * |
| * The srcImage must be from mip=0 face=0. |
| * |
| * This supports scaling if the src and dest are of different sizes. |
| * |
| * Availability: |
| * SVGA_FIFO_CAP_SCREEN_OBJECT |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dSurfaceImageId srcImage; |
| SVGASignedRect srcRect; |
| uint32 destScreenId; /* Screen Object ID */ |
| SVGASignedRect destRect; |
| /* Clipping: zero or more SVGASignedRects follow */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| SVGA3dTextureFilter filter; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ |
| |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ |
| |
| /* |
| * Screen DMA command |
| * |
| * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device |
| * cap bit is not required. |
| * |
| * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could |
| * be different, but it is required that guest makes sure refBuffer has |
| * exactly the same contents that were written to when last time screen DMA |
| * command is received by host. |
| * |
| * - changemap is generated by lib/blit, and it has the changes from last |
| * received screen DMA or more. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdScreenDMA { |
| uint32 screenId; |
| SVGAGuestImage refBuffer; |
| SVGAGuestImage destBuffer; |
| SVGAGuestImage changeMap; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ |
| |
| /* |
| * Set Unity Surface Cookie |
| * |
| * Associates the supplied cookie with the surface id for use with |
| * Unity. This cookie is a hint from guest to host, there is no way |
| * for the guest to readback the cookie and the host is free to drop |
| * the cookie association at will. The default value for the cookie |
| * on all surfaces is 0. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdSetUnitySurfaceCookie { |
| uint32 sid; |
| uint64 cookie; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */ |
| |
| /* |
| * Open a context-specific surface in a non-context-specific manner. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdOpenContextSurface { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */ |
| |
| |
| /* |
| * Logic ops |
| */ |
| |
| #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) |
| #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) |
| #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) |
| #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdLogicOpsBitBlt { |
| /* |
| * All LogicOps surfaces are one-level |
| * surfaces so mipmap & face should always |
| * be zero. |
| */ |
| SVGA3dSurfaceImageId src; |
| SVGA3dSurfaceImageId dst; |
| SVGA3dLogicOp logicOp; |
| /* Followed by variable number of SVGA3dCopyBox structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdLogicOpsTransBlt { |
| /* |
| * All LogicOps surfaces are one-level |
| * surfaces so mipmap & face should always |
| * be zero. |
| */ |
| SVGA3dSurfaceImageId src; |
| SVGA3dSurfaceImageId dst; |
| uint32 color; |
| uint32 flags; |
| SVGA3dBox srcBox; |
| SVGA3dBox dstBox; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdLogicOpsStretchBlt { |
| /* |
| * All LogicOps surfaces are one-level |
| * surfaces so mipmap & face should always |
| * be zero. |
| */ |
| SVGA3dSurfaceImageId src; |
| SVGA3dSurfaceImageId dst; |
| uint16 mode; |
| uint16 flags; |
| SVGA3dBox srcBox; |
| SVGA3dBox dstBox; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdLogicOpsColorFill { |
| /* |
| * All LogicOps surfaces are one-level |
| * surfaces so mipmap & face should always |
| * be zero. |
| */ |
| SVGA3dSurfaceImageId dst; |
| uint32 color; |
| SVGA3dLogicOp logicOp; |
| /* Followed by variable number of SVGA3dRect structures. */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdLogicOpsAlphaBlend { |
| /* |
| * All LogicOps surfaces are one-level |
| * surfaces so mipmap & face should always |
| * be zero. |
| */ |
| SVGA3dSurfaceImageId src; |
| SVGA3dSurfaceImageId dst; |
| uint32 alphaVal; |
| uint32 flags; |
| SVGA3dBox srcBox; |
| SVGA3dBox dstBox; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ |
| |
| #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF |
| |
| #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 |
| #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdLogicOpsClearTypeBlend { |
| /* |
| * All LogicOps surfaces are one-level |
| * surfaces so mipmap & face should always |
| * be zero. |
| */ |
| SVGA3dSurfaceImageId tmp; |
| SVGA3dSurfaceImageId dst; |
| SVGA3dSurfaceImageId gammaSurf; |
| SVGA3dSurfaceImageId alphaSurf; |
| uint32 gamma; |
| uint32 color; |
| uint32 color2; |
| int32 alphaOffsetX; |
| int32 alphaOffsetY; |
| /* Followed by variable number of SVGA3dBox structures */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ |
| |
| |
| /* |
| * Guest-backed objects definitions. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAMobFormat ptDepth; |
| uint32 sizeInBytes; |
| PPN64 base; |
| } |
| #include "vmware_pack_end.h" |
| SVGAOTableMobEntry; |
| #define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry)) |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dSurfaceFormat format; |
| SVGA3dSurfaceFlags surfaceFlags; |
| uint32 numMipLevels; |
| uint32 multisampleCount; |
| SVGA3dTextureFilter autogenFilter; |
| SVGA3dSize size; |
| SVGAMobId mobid; |
| uint32 arraySize; |
| uint32 mobPitch; |
| uint32 pad[5]; |
| } |
| #include "vmware_pack_end.h" |
| SVGAOTableSurfaceEntry; |
| #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry)) |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGAMobId mobid; |
| } |
| #include "vmware_pack_end.h" |
| SVGAOTableContextEntry; |
| #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry)) |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dShaderType type; |
| uint32 sizeInBytes; |
| uint32 offsetInBytes; |
| SVGAMobId mobid; |
| } |
| #include "vmware_pack_end.h" |
| SVGAOTableShaderEntry; |
| #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry)) |
| |
| #define SVGA_STFLAG_PRIMARY (1 << 0) |
| typedef uint32 SVGAScreenTargetFlags; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dSurfaceImageId image; |
| uint32 width; |
| uint32 height; |
| int32 xRoot; |
| int32 yRoot; |
| SVGAScreenTargetFlags flags; |
| uint32 dpi; |
| uint32 pad[7]; |
| } |
| #include "vmware_pack_end.h" |
| SVGAOTableScreenTargetEntry; |
| #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \ |
| (sizeof(SVGAOTableScreenTargetEntry)) |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| float value[4]; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dShaderConstFloat; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| int32 value[4]; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dShaderConstInt; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 value; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dShaderConstBool; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint16 streamOffset; |
| uint8 stream; |
| uint8 type; |
| uint8 methodUsage; |
| uint8 usageIndex; |
| } |
| #include "vmware_pack_end.h" |
| SVGAGBVertexElement; |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 sid; |
| uint16 stride; |
| uint32 offset; |
| } |
| #include "vmware_pack_end.h" |
| SVGAGBVertexStream; |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGA3dRect viewport; |
| SVGA3dRect scissorRect; |
| SVGA3dZRange zRange; |
| |
| SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; |
| SVGAGBVertexElement decl1[4]; |
| |
| uint32 renderStates[SVGA3D_RS_MAX]; |
| SVGAGBVertexElement decl2[18]; |
| uint32 pad0[2]; |
| |
| struct { |
| SVGA3dFace face; |
| SVGA3dMaterial material; |
| } material; |
| |
| float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; |
| float matrices[SVGA3D_TRANSFORM_MAX][16]; |
| |
| SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; |
| SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; |
| |
| /* |
| * Shaders currently bound |
| */ |
| uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; |
| SVGAGBVertexElement decl3[10]; |
| uint32 pad1[3]; |
| |
| uint32 occQueryActive; |
| uint32 occQueryValue; |
| |
| /* |
| * Int/Bool Shader constants |
| */ |
| SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; |
| SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; |
| uint16 pShaderBValues; |
| uint16 vShaderBValues; |
| |
| |
| SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; |
| SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; |
| uint32 numVertexDecls; |
| uint32 numVertexStreams; |
| uint32 numVertexDivisors; |
| uint32 pad2[30]; |
| |
| /* |
| * Texture Stages |
| * |
| * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the |
| * textureStages array. |
| * SVGA3D_TS_COLOR_KEY is in tsColorKey. |
| */ |
| uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; |
| uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; |
| uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; |
| |
| /* |
| * Float Shader constants. |
| */ |
| SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; |
| SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; |
| } |
| #include "vmware_pack_end.h" |
| SVGAGBContextData; |
| #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) |
| |
| /* |
| * SVGA3dCmdSetOTableBase -- |
| * |
| * This command allows the guest to specify the base PPN of the |
| * specified object table. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAOTableType type; |
| PPN baseAddress; |
| uint32 sizeInBytes; |
| uint32 validSizeInBytes; |
| SVGAMobFormat ptDepth; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAOTableType type; |
| PPN64 baseAddress; |
| uint32 sizeInBytes; |
| uint32 validSizeInBytes; |
| SVGAMobFormat ptDepth; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAOTableType type; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ |
| |
| /* |
| * Define a memory object (Mob) in the OTable. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDefineGBMob { |
| SVGAMobId mobid; |
| SVGAMobFormat ptDepth; |
| PPN base; |
| uint32 sizeInBytes; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ |
| |
| |
| /* |
| * Destroys an object in the OTable. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDestroyGBMob { |
| SVGAMobId mobid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ |
| |
| |
| /* |
| * Define a memory object (Mob) in the OTable with a PPN64 base. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDefineGBMob64 { |
| SVGAMobId mobid; |
| SVGAMobFormat ptDepth; |
| PPN64 base; |
| uint32 sizeInBytes; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ |
| |
| /* |
| * Redefine an object in the OTable with PPN64 base. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdRedefineGBMob64 { |
| SVGAMobId mobid; |
| SVGAMobFormat ptDepth; |
| PPN64 base; |
| uint32 sizeInBytes; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ |
| |
| /* |
| * Notification that the page tables have been modified. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdUpdateGBMobMapping { |
| SVGAMobId mobid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ |
| |
| /* |
| * Define a guest-backed surface. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDefineGBSurface { |
| uint32 sid; |
| SVGA3dSurfaceFlags surfaceFlags; |
| SVGA3dSurfaceFormat format; |
| uint32 numMipLevels; |
| uint32 multisampleCount; |
| SVGA3dTextureFilter autogenFilter; |
| SVGA3dSize size; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ |
| |
| /* |
| * Destroy a guest-backed surface. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDestroyGBSurface { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ |
| |
| /* |
| * Bind a guest-backed surface to a mob. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdBindGBSurface { |
| uint32 sid; |
| SVGAMobId mobid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdBindGBSurfaceWithPitch { |
| uint32 sid; |
| SVGAMobId mobid; |
| uint32 baseLevelPitch; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ |
| |
| /* |
| * Conditionally bind a mob to a guest-backed surface if testMobid |
| * matches the currently bound mob. Optionally issue a |
| * readback/update on the surface while it is still bound to the old |
| * mobid if the mobid is changed by this command. |
| */ |
| |
| #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) |
| #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct{ |
| uint32 sid; |
| SVGAMobId testMobid; |
| SVGAMobId mobid; |
| uint32 flags; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ |
| |
| /* |
| * Update an image in a guest-backed surface. |
| * (Inform the device that the guest-contents have been updated.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdUpdateGBImage { |
| SVGA3dSurfaceImageId image; |
| SVGA3dBox box; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ |
| |
| /* |
| * Update an entire guest-backed surface. |
| * (Inform the device that the guest-contents have been updated.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdUpdateGBSurface { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ |
| |
| /* |
| * Readback an image in a guest-backed surface. |
| * (Request the device to flush the dirty contents into the guest.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdReadbackGBImage { |
| SVGA3dSurfaceImageId image; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ |
| |
| /* |
| * Readback an entire guest-backed surface. |
| * (Request the device to flush the dirty contents into the guest.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdReadbackGBSurface { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ |
| |
| /* |
| * Readback a sub rect of an image in a guest-backed surface. After |
| * issuing this command the driver is required to issue an update call |
| * of the same region before issuing any other commands that reference |
| * this surface or rendering is not guaranteed. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdReadbackGBImagePartial { |
| SVGA3dSurfaceImageId image; |
| SVGA3dBox box; |
| uint32 invertBox; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ |
| |
| |
| /* |
| * Invalidate an image in a guest-backed surface. |
| * (Notify the device that the contents can be lost.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdInvalidateGBImage { |
| SVGA3dSurfaceImageId image; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ |
| |
| /* |
| * Invalidate an entire guest-backed surface. |
| * (Notify the device that the contents if all images can be lost.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdInvalidateGBSurface { |
| uint32 sid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ |
| |
| /* |
| * Invalidate a sub rect of an image in a guest-backed surface. After |
| * issuing this command the driver is required to issue an update call |
| * of the same region before issuing any other commands that reference |
| * this surface or rendering is not guaranteed. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdInvalidateGBImagePartial { |
| SVGA3dSurfaceImageId image; |
| SVGA3dBox box; |
| uint32 invertBox; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ |
| |
| |
| /* |
| * Define a guest-backed context. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDefineGBContext { |
| uint32 cid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ |
| |
| /* |
| * Destroy a guest-backed context. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDestroyGBContext { |
| uint32 cid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ |
| |
| /* |
| * Bind a guest-backed context. |
| * |
| * validContents should be set to 0 for new contexts, |
| * and 1 if this is an old context which is getting paged |
| * back on to the device. |
| * |
| * For new contexts, it is recommended that the driver |
| * issue commands to initialize all interesting state |
| * prior to rendering. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdBindGBContext { |
| uint32 cid; |
| SVGAMobId mobid; |
| uint32 validContents; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ |
| |
| /* |
| * Readback a guest-backed context. |
| * (Request that the device flush the contents back into guest memory.) |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdReadbackGBContext { |
| uint32 cid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ |
| |
| /* |
| * Invalidate a guest-backed context. |
| */ |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdInvalidateGBContext { |
| uint32 cid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ |
| |
| /* |
| * Define a guest-backed shader. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDefineGBShader { |
| uint32 shid; |
| SVGA3dShaderType type; |
| uint32 sizeInBytes; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ |
| |
| /* |
| * Bind a guest-backed shader. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdBindGBShader { |
| uint32 shid; |
| SVGAMobId mobid; |
| uint32 offsetInBytes; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ |
| |
| /* |
| * Destroy a guest-backed shader. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdDestroyGBShader { |
| uint32 shid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| uint32 regStart; |
| SVGA3dShaderType shaderType; |
| SVGA3dShaderConstType constType; |
| |
| /* |
| * Followed by a variable number of shader constants. |
| * |
| * Note that FLOAT and INT constants are 4-dwords in length, while |
| * BOOL constants are 1-dword in length. |
| */ |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dQueryType type; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dQueryType type; |
| SVGAMobId mobid; |
| uint32 offset; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ |
| |
| |
| /* |
| * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- |
| * |
| * The semantics of this command are identical to the |
| * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written |
| * to a Mob instead of a GMR. |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 cid; |
| SVGA3dQueryType type; |
| SVGAMobId mobid; |
| uint32 offset; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAMobId mobid; |
| uint32 mustBeZero; |
| uint32 initialized; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| SVGAMobId mobid; |
| uint32 gartOffset; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ |
| |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 gartOffset; |
| uint32 numPages; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ |
| |
| |
| /* |
| * Screen Targets |
| */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 stid; |
| uint32 width; |
| uint32 height; |
| int32 xRoot; |
| int32 yRoot; |
| SVGAScreenTargetFlags flags; |
| |
| /* |
| * The physical DPI that the guest expects this screen displayed at. |
| * |
| * Guests which are not DPI-aware should set this to zero. |
| */ |
| uint32 dpi; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 stid; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 stid; |
| SVGA3dSurfaceImageId image; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 stid; |
| SVGA3dRect rect; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct SVGA3dCmdGBScreenDMA { |
| uint32 screenId; |
| uint32 dead; |
| SVGAMobId destMobID; |
| uint32 destPitch; |
| SVGAMobId changeMapMobID; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ |
| |
| typedef |
| #include "vmware_pack_begin.h" |
| struct { |
| uint32 value; |
| uint32 mobId; |
| uint32 mobOffset; |
| } |
| #include "vmware_pack_end.h" |
| SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/ |
| |
| #endif /* _SVGA3D_CMD_H_ */ |