| /********************************************************** |
| * Copyright 2007-2015 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| /* |
| * svga3d_limits.h -- |
| * |
| * SVGA 3d hardware limits |
| */ |
| |
| #ifndef _SVGA3D_LIMITS_H_ |
| #define _SVGA3D_LIMITS_H_ |
| |
| #define INCLUDE_ALLOW_MODULE |
| #define INCLUDE_ALLOW_USERLEVEL |
| #define INCLUDE_ALLOW_VMCORE |
| |
| #include "includeCheck.h" |
| |
| #define SVGA3D_NUM_CLIPPLANES 6 |
| #define SVGA3D_MAX_RENDER_TARGETS 8 |
| #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) |
| #define SVGA3D_MAX_UAVIEWS 8 |
| #define SVGA3D_MAX_CONTEXT_IDS 256 |
| #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) |
| |
| /* |
| * Maximum ID a shader can be assigned on a given context. |
| */ |
| #define SVGA3D_MAX_SHADERIDS 5000 |
| /* |
| * Maximum number of shaders of a given type that can be defined |
| * (including all contexts). |
| */ |
| #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 |
| |
| #define SVGA3D_NUM_TEXTURE_UNITS 32 |
| #define SVGA3D_NUM_LIGHTS 8 |
| |
| /* |
| * Maximum size in dwords of shader text the SVGA device will allow. |
| * Currently 8 MB. |
| */ |
| #define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32)) |
| |
| #define SVGA3D_MAX_CLIP_PLANES 6 |
| |
| /* |
| * This is the limit to the number of fixed-function texture |
| * transforms and texture coordinates we can support. It does *not* |
| * correspond to the number of texture image units (samplers) we |
| * support! |
| */ |
| #define SVGA3D_MAX_TEXTURE_COORDS 8 |
| |
| /* |
| * Number of faces in a cubemap. |
| */ |
| #define SVGA3D_MAX_SURFACE_FACES 6 |
| |
| /* |
| * Maximum number of array indexes in a GB surface (with DX enabled). |
| */ |
| #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 |
| |
| /* |
| * The maximum number of vertex arrays we're guaranteed to support in |
| * SVGA_3D_CMD_DRAWPRIMITIVES. |
| */ |
| #define SVGA3D_MAX_VERTEX_ARRAYS 32 |
| |
| /* |
| * The maximum number of primitive ranges we're guaranteed to support |
| * in SVGA_3D_CMD_DRAWPRIMITIVES. |
| */ |
| #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 |
| |
| #endif /* _SVGA3D_LIMITS_H_ */ |