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| <!-- |
| Written 2012 by David Herrmann <dh.herrmann@googlemail.com> |
| Dedicated to the Public Domain |
| --> |
| |
| <refentry id="drm"> |
| <refentryinfo> |
| <title>Direct Rendering Manager</title> |
| <productname>libdrm</productname> |
| <date>September 2012</date> |
| <authorgroup> |
| <author> |
| <contrib>Developer</contrib> |
| <firstname>David</firstname> |
| <surname>Herrmann</surname> |
| <email>dh.herrmann@googlemail.com</email> |
| </author> |
| </authorgroup> |
| </refentryinfo> |
| |
| <refmeta> |
| <refentrytitle>drm</refentrytitle> |
| <manvolnum>7</manvolnum> |
| </refmeta> |
| |
| <refnamediv> |
| <refname>drm</refname> |
| <refpurpose>Direct Rendering Manager</refpurpose> |
| </refnamediv> |
| |
| <refsynopsisdiv> |
| <funcsynopsis> |
| <funcsynopsisinfo>#include <xf86drm.h></funcsynopsisinfo> |
| </funcsynopsis> |
| </refsynopsisdiv> |
| |
| <refsect1> |
| <title>Description</title> |
| <para>The <emphasis>Direct Rendering Manager</emphasis> (DRM) is a framework |
| to manage <emphasis>Graphics Processing Units</emphasis> (GPUs). It is |
| designed to support the needs of complex graphics devices, usually |
| containing programmable pipelines well suited to 3D graphics |
| acceleration. Furthermore, it is responsible for memory management, |
| interrupt handling and DMA to provide a uniform interface to |
| applications.</para> |
| |
| <para>In earlier days, the kernel framework was solely used to provide raw |
| hardware access to priviledged user-space processes which implement |
| all the hardware abstraction layers. But more and more tasks were |
| moved into the kernel. All these interfaces are based on |
| <citerefentry><refentrytitle>ioctl</refentrytitle><manvolnum>2</manvolnum></citerefentry> |
| commands on the DRM character device. The <emphasis>libdrm</emphasis> |
| library provides wrappers for these system-calls and many helpers to |
| simplify the API.</para> |
| |
| <para>When a GPU is detected, the DRM system loads a driver for the detected |
| hardware type. Each connected GPU is then presented to user-space via |
| a character-device that is usually available as |
| <filename>/dev/dri/card0</filename> and can be accessed with |
| <citerefentry><refentrytitle>open</refentrytitle><manvolnum>2</manvolnum></citerefentry> |
| and |
| <citerefentry><refentrytitle>close</refentrytitle><manvolnum>2</manvolnum></citerefentry>. |
| However, it still depends on the grapics driver which interfaces are |
| available on these devices. If an interface is not available, the |
| syscalls will fail with <literal>EINVAL</literal>.</para> |
| |
| <refsect2> |
| <title>Authentication</title> |
| <para>All DRM devices provide authentication mechanisms. Only a DRM-Master |
| is allowed to perform mode-setting or modify core state and only one |
| user can be DRM-Master at a time. See |
| <citerefentry><refentrytitle>drmSetMaster</refentrytitle><manvolnum>3</manvolnum></citerefentry> |
| for information on how to become DRM-Master and what the limitations |
| are. Other DRM users can be authenticated to the DRM-Master via |
| <citerefentry><refentrytitle>drmAuthMagic</refentrytitle><manvolnum>3</manvolnum></citerefentry> |
| so they can perform buffer allocations and rendering.</para> |
| </refsect2> |
| |
| <refsect2> |
| <title>Mode-Setting</title> |
| <para>Managing connected monitors and displays and changing the current |
| modes is called <emphasis>Mode-Setting</emphasis>. This is |
| restricted to the current DRM-Master. Historically, this was |
| implemented in user-space, but new DRM drivers implement a kernel |
| interface to perform mode-setting called |
| <emphasis>Kernel Mode Setting</emphasis> (KMS). If your |
| hardware-driver supports it, you can use the KMS API provided by |
| DRM. This includes allocating framebuffers, selecting modes and |
| managing CRTCs and encoders. See |
| <citerefentry><refentrytitle>drm-kms</refentrytitle><manvolnum>7</manvolnum></citerefentry> |
| for more.</para> |
| </refsect2> |
| |
| <refsect2> |
| <title>Memory Management</title> |
| <para>The most sophisticated tasks for GPUs today is managing memory |
| objects. Textures, framebuffers, command-buffers and all other kinds |
| of commands for the GPU have to be stored in memory. The DRM driver |
| takes care of managing all memory objects, flushing caches, |
| synchronizing access and providing CPU access to GPU memory. All |
| memory management is hardware driver dependent. However, two generic |
| frameworks are available that are used by most DRM drivers. These |
| are the <emphasis>Translation Table Manager</emphasis> (TTM) and the |
| <emphasis>Graphics Execution Manager</emphasis> (GEM). They provide |
| generic APIs to create, destroy and access buffers from user-space. |
| However, there are still many differences between the drivers so |
| driver-depedent code is still needed. Many helpers are provided in |
| <emphasis>libgbm</emphasis> (Graphics Buffer Manager) from the |
| <emphasis>mesa-project</emphasis>. For more information on DRM |
| memory-management, see |
| <citerefentry><refentrytitle>drm-memory</refentrytitle><manvolnum>7</manvolnum></citerefentry>.</para> |
| </refsect2> |
| </refsect1> |
| |
| <refsect1> |
| <title>Reporting Bugs</title> |
| <para>Bugs in this manual should be reported to |
| https://bugs.freedesktop.org/enter_bug.cgi?product=DRI&component=libdrm |
| under the "DRI" product, component "libdrm"</para> |
| </refsect1> |
| |
| <refsect1> |
| <title>See Also</title> |
| <para> |
| <citerefentry><refentrytitle>drm-kms</refentrytitle><manvolnum>7</manvolnum></citerefentry>, |
| <citerefentry><refentrytitle>drm-memory</refentrytitle><manvolnum>7</manvolnum></citerefentry>, |
| <citerefentry><refentrytitle>drmSetMaster</refentrytitle><manvolnum>3</manvolnum></citerefentry>, |
| <citerefentry><refentrytitle>drmAuthMagic</refentrytitle><manvolnum>3</manvolnum></citerefentry>, |
| <citerefentry><refentrytitle>drmAvailable</refentrytitle><manvolnum>3</manvolnum></citerefentry>, |
| <citerefentry><refentrytitle>drmOpen</refentrytitle><manvolnum>3</manvolnum></citerefentry> |
| </para> |
| </refsect1> |
| </refentry> |