blob: 04cbddc7319d0cb4b4f95467e7e6c91f32ca97fb [file] [log] [blame]
0x12300000: 0x7a000002: PIPE_CONTROL
0x12300004: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300008: 0x00000000:
0x1230000c: 0x00000000:
0x12300010: 0x7a000002: PIPE_CONTROL
0x12300014: 0x00004000: qword write,
0x12300018: 0x00000000:
0x1230001c: 0x00000000:
0x12300020: 0x69040000: 3DSTATE_PIPELINE_SELECT
0x12300024: 0x790d0001: 3DSTATE_MULTISAMPLE
0x12300028: 0x00000000: dword 1
0x1230002c: 0x00000000: dword 2
0x12300030: 0x78180000: 3DSTATE_SAMPLE_MASK
0x12300034: 0x00000001: dword 1
0x12300038: 0x790b0002: 3DSTATE_GS_SVB_INDEX
0x1230003c: 0x00000000: dword 1
0x12300040: 0x00000000: dword 2
0x12300044: 0xffffffff: dword 3
0x12300048: 0x790b0002: 3DSTATE_GS_SVB_INDEX
0x1230004c: 0x20000000: dword 1
0x12300050: 0x00000000: dword 2
0x12300054: 0xffffffff: dword 3
0x12300058: 0x790b0002: 3DSTATE_GS_SVB_INDEX
0x1230005c: 0x40000000: dword 1
0x12300060: 0x00000000: dword 2
0x12300064: 0xffffffff: dword 3
0x12300068: 0x790b0002: 3DSTATE_GS_SVB_INDEX
0x1230006c: 0x60000000: dword 1
0x12300070: 0x00000000: dword 2
0x12300074: 0xffffffff: dword 3
0x12300078: 0x61020000: STATE_SIP
0x1230007c: 0x00000000: dword 1
0x12300080: 0x680b0000: 3DSTATE_VF_STATISTICS
0x12300084: 0x61010008: STATE_BASE_ADDRESS
0x12300088: 0x00000001: general state base address 0x00000000
0x1230008c: 0x00000001: surface state base address 0x00000000
0x12300090: 0x00000001: dynamic state base address 0x00000000
0x12300094: 0x00000001: indirect state base address 0x00000000
0x12300098: 0x00000001: instruction state base address 0x00000000
0x1230009c: 0x00000001: general state upper bound disabled
0x123000a0: 0x00000001: dynamic state upper bound disabled
0x123000a4: 0x00000001: indirect state upper bound disabled
0x123000a8: 0x00000001: instruction state upper bound disabled
0x123000ac: 0x780d1c02: 3DSTATE_VIEWPORT_STATE_POINTERS
0x123000b0: 0x00007fe0: clip
0x123000b4: 0x00007fc0: sf
0x123000b8: 0x00007fa0: cc
0x123000bc: 0x78050001: 3DSTATE_URB
0x123000c0: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x123000c4: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x123000c8: 0x780e0002: 3DSTATE_CC_STATE_POINTERS
0x123000cc: 0x00007f81: blend change 1
0x123000d0: 0x00007f01: depth stencil change 1
0x123000d4: 0x00007f41: cc change 1
0x123000d8: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x123000dc: 0x00000000: VS sampler state
0x123000e0: 0x00000000: GS sampler state
0x123000e4: 0x00000000: WM sampler state
0x123000e8: 0x78150003: 3DSTATE_CONSTANT_VS_STATE
0x123000ec: 0x00000000: dword 1
0x123000f0: 0x00000000: dword 2
0x123000f4: 0x00000000: dword 3
0x123000f8: 0x00000000: dword 4
0x123000fc: 0x78100004: 3DSTATE_VS
0x12300100: 0x00000000: kernel pointer
0x12300104: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300108: 0x00000000: scratch offset
0x1230010c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300110: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300114: 0x7a000002: PIPE_CONTROL
0x12300118: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x1230011c: 0x00000000:
0x12300120: 0x00000000:
0x12300124: 0x78160003: 3DSTATE_CONSTANT_GS_STATE
0x12300128: 0x00000000: dword 1
0x1230012c: 0x00000000: dword 2
0x12300130: 0x00000000: dword 3
0x12300134: 0x00000000: dword 4
0x12300138: 0x78110005: 3DSTATE_GS
0x1230013c: 0x00000000: kernel pointer
0x12300140: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300144: 0x00000000: scratch offset
0x12300148: 0x00000001: Dispatch GRF start 1, VUE read length 0, VUE read offset 0
0x1230014c: 0x00000500: Max Threads 1, Rendering enable
0x12300150: 0x00000000: Reorder disable, Discard Adjaceny disable, GS disable
0x12300154: 0x78120002: 3DSTATE_CLIP
0x12300158: 0x00000400: UserClip distance cull test mask 0x0
0x1230015c: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x12300160: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x12300164: 0x78130012: 3DSTATE_SF
0x12300168: 0x00200810: Attrib Out 0, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x1230016c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300170: 0x22000000: AA disable, CullMode 1, Scissor disable, Multisample m ode 0
0x12300174: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300178: 0x00000000: Global Depth Offset Constant 0.000000
0x1230017c: 0x00000000: Global Depth Offset Scale 0.000000
0x12300180: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300184: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300188: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230018c: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300190: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300194: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300198: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230019c: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123001a0: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123001a4: 0x00000000: Point Sprite TexCoord Enable
0x123001a8: 0x00000000: Const Interp Enable
0x123001ac: 0x00000000: Attrib 7-0 WrapShortest Enable
0x123001b0: 0x00000000: Attrib 15-8 WrapShortest Enable
0x123001b4: 0x78171003: 3DSTATE_CONSTANT_PS_STATE
0x123001b8: 0x00007ee0: dword 1
0x123001bc: 0x00000000: dword 2
0x123001c0: 0x00000000: dword 3
0x123001c4: 0x00000000: dword 4
0x123001c8: 0x78140007: 3DSTATE_WM
0x123001cc: 0x000000c0: kernel start pointer 0
0x123001d0: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x123001d4: 0x00000000: scratch offset
0x123001d8: 0x80020002: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 2
0x123001dc: 0x4e084003: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 1
0x123001e0: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x123001e4: 0x00000000: kernel start pointer 1
0x123001e8: 0x00000140: kernel start pointer 2
0x123001ec: 0x780f0000: 3DSTATE_SCISSOR_POINTERS
0x123001f0: 0x00007d20: scissor rect offset
0x123001f4: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x123001f8: 0x00007d40: VS binding table
0x123001fc: 0x00007d40: GS binding table
0x12300200: 0x00007d40: WM binding table
0x12300204: 0x7a000002: PIPE_CONTROL
0x12300208: 0x00002000: no write, depth stall,
0x1230020c: 0x00000000:
0x12300210: 0x00000000:
0x12300214: 0x7a000002: PIPE_CONTROL
0x12300218: 0x00000001: no write, depth cache flush,
0x1230021c: 0x00000000:
0x12300220: 0x00000000:
0x12300224: 0x7a000002: PIPE_CONTROL
0x12300228: 0x00002000: no write, depth stall,
0x1230022c: 0x00000000:
0x12300230: 0x00000000:
0x12300234: 0x79050005: 3DSTATE_DEPTH_BUFFER
0x12300238: 0x2c6c05ff: 2D, unknown, pitch = 1536 bytes, tiled, HiZ 1, Separate Stencil 1
0x1230023c: 0x00000000: depth offset
0x12300240: 0x09584ac0: 300x300
0x12300244: 0x00000000: volume depth
0x12300248: 0x00000000:
0x1230024c: 0x00000000:
0x12300250: 0x790f0001: 3DSTATE_HIER_DEPTH_BUFFER
0x12300254: 0x000005ff: dword 1
0x12300258: 0x00000000: dword 2
0x1230025c: 0x790e0001: 3D UNKNOWN: 3d_965 opcode = 0x790e
0x12300260: 0x0000027f: MI_NOOP
0x12300264: 0x00000000: MI_NOOP
0x12300268: 0x79100000: 3DSTATE_CLEAR_PARAMS
0x1230026c: 0x00000000: dword 1
0x12300270: 0x79000002: 3DSTATE_DRAWING_RECTANGLE
0x12300274: 0x00000000: top left: 0,0
0x12300278: 0x012b012b: bottom right: 299,299
0x1230027c: 0x00000000: origin: 0,0
0x12300280: 0x790b0002: 3DSTATE_GS_SVB_INDEX
0x12300284: 0x00000000: dword 1
0x12300288: 0x00000000: dword 2
0x1230028c: 0x00000000: dword 3
0x12300290: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x12300294: 0x0000000c: buffer 0: sequential, pitch 12b
0x12300298: 0x00000000: buffer address
0x1230029c: 0x0000ffff: max index
0x123002a0: 0x00000000: mbz
0x123002a4: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x123002a8: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x123002ac: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123002b0: 0x7b001804: 3DPRIMITIVE: tri fan sequential
0x123002b4: 0x00000004: vertex count
0x123002b8: 0x00000000: start vertex
0x123002bc: 0x00000001: instance count
0x123002c0: 0x00000000: start instance
0x123002c4: 0x00000000: index bias
0x123002c8: 0x78050001: 3DSTATE_URB
0x123002cc: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x123002d0: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x123002d4: 0x780e0002: 3DSTATE_CC_STATE_POINTERS
0x123002d8: 0x00007f81: blend change 1
0x123002dc: 0x00007cc1: depth stencil change 1
0x123002e0: 0x00007d01: cc change 1
0x123002e4: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x123002e8: 0x00007b85: dword 1
0x123002ec: 0x00000000: dword 2
0x123002f0: 0x00000000: dword 3
0x123002f4: 0x00000000: dword 4
0x123002f8: 0x78100004: 3DSTATE_VS
0x123002fc: 0x00000240: kernel pointer
0x12300300: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300304: 0x00000000: scratch offset
0x12300308: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x1230030c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300310: 0x7a000002: PIPE_CONTROL
0x12300314: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300318: 0x00000000:
0x1230031c: 0x00000000:
0x12300320: 0x7a000002: PIPE_CONTROL
0x12300324: 0x00004000: qword write,
0x12300328: 0x00000000:
0x1230032c: 0x00000000:
0x12300330: 0x7a000002: PIPE_CONTROL
0x12300334: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300338: 0x00000000:
0x1230033c: 0x00000000:
0x12300340: 0x78120002: 3DSTATE_CLIP
0x12300344: 0x00000400: UserClip distance cull test mask 0x0
0x12300348: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x1230034c: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x12300350: 0x78130012: 3DSTATE_SF
0x12300354: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300358: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x1230035c: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300360: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300364: 0x00000000: Global Depth Offset Constant 0.000000
0x12300368: 0x00000000: Global Depth Offset Scale 0.000000
0x1230036c: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300370: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300374: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300378: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230037c: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300380: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300384: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300388: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230038c: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300390: 0x00000000: Point Sprite TexCoord Enable
0x12300394: 0x00000001: Const Interp Enable
0x12300398: 0x00000000: Attrib 7-0 WrapShortest Enable
0x1230039c: 0x00000000: Attrib 15-8 WrapShortest Enable
0x123003a0: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x123003a4: 0x00000000: dword 1
0x123003a8: 0x00000000: dword 2
0x123003ac: 0x00000000: dword 3
0x123003b0: 0x00000000: dword 4
0x123003b4: 0x78140007: 3DSTATE_WM
0x123003b8: 0x00000500: kernel start pointer 0
0x123003bc: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x123003c0: 0x00000000: scratch offset
0x123003c4: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0
0x123003c8: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x123003cc: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x123003d0: 0x00000000: kernel start pointer 1
0x123003d4: 0x00000500: kernel start pointer 2
0x123003d8: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x123003dc: 0x00007a00: VS binding table
0x123003e0: 0x00007a00: GS binding table
0x123003e4: 0x00007a00: WM binding table
0x123003e8: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x123003ec: 0x0000000c: buffer 0: sequential, pitch 12b
0x123003f0: 0x00000000: buffer address
0x123003f4: 0x00007fff: max index
0x123003f8: 0x00000000: mbz
0x123003fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300400: 0x00000052: vertex count
0x12300404: 0x00000000: start vertex
0x12300408: 0x00000001: instance count
0x1230040c: 0x00000000: start instance
0x12300410: 0x00000000: index bias
0x12300414: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300418: 0x00000050: vertex count
0x1230041c: 0x00000052: start vertex
0x12300420: 0x00000001: instance count
0x12300424: 0x00000000: start instance
0x12300428: 0x00000000: index bias
0x1230042c: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300430: 0x000078c5: dword 1
0x12300434: 0x00000000: dword 2
0x12300438: 0x00000000: dword 3
0x1230043c: 0x00000000: dword 4
0x12300440: 0x78100004: 3DSTATE_VS
0x12300444: 0x00000240: kernel pointer
0x12300448: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x1230044c: 0x00000000: scratch offset
0x12300450: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300454: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300458: 0x7a000002: PIPE_CONTROL
0x1230045c: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300460: 0x00000000:
0x12300464: 0x00000000:
0x12300468: 0x7a000002: PIPE_CONTROL
0x1230046c: 0x00004000: qword write,
0x12300470: 0x00000000:
0x12300474: 0x00000000:
0x12300478: 0x7a000002: PIPE_CONTROL
0x1230047c: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300480: 0x00000000:
0x12300484: 0x00000000:
0x12300488: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x1230048c: 0x00000000: dword 1
0x12300490: 0x00000000: dword 2
0x12300494: 0x00000000: dword 3
0x12300498: 0x00000000: dword 4
0x1230049c: 0x78140007: 3DSTATE_WM
0x123004a0: 0x00000500: kernel start pointer 0
0x123004a4: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x123004a8: 0x00000000: scratch offset
0x123004ac: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0
0x123004b0: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x123004b4: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x123004b8: 0x00000000: kernel start pointer 1
0x123004bc: 0x00000500: kernel start pointer 2
0x123004c0: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x123004c4: 0x00000052: vertex count
0x123004c8: 0x000000a2: start vertex
0x123004cc: 0x00000001: instance count
0x123004d0: 0x00000000: start instance
0x123004d4: 0x00000000: index bias
0x123004d8: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x123004dc: 0x00000050: vertex count
0x123004e0: 0x000000f4: start vertex
0x123004e4: 0x00000001: instance count
0x123004e8: 0x00000000: start instance
0x123004ec: 0x00000000: index bias
0x123004f0: 0x78050001: 3DSTATE_URB
0x123004f4: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x123004f8: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x123004fc: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300500: 0x00007785: dword 1
0x12300504: 0x00000000: dword 2
0x12300508: 0x00000000: dword 3
0x1230050c: 0x00000000: dword 4
0x12300510: 0x78100004: 3DSTATE_VS
0x12300514: 0x00000640: kernel pointer
0x12300518: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x1230051c: 0x00000000: scratch offset
0x12300520: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300524: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300528: 0x7a000002: PIPE_CONTROL
0x1230052c: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300530: 0x00000000:
0x12300534: 0x00000000:
0x12300538: 0x7a000002: PIPE_CONTROL
0x1230053c: 0x00004000: qword write,
0x12300540: 0x00000000:
0x12300544: 0x00000000:
0x12300548: 0x7a000002: PIPE_CONTROL
0x1230054c: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300550: 0x00000000:
0x12300554: 0x00000000:
0x12300558: 0x78130012: 3DSTATE_SF
0x1230055c: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300560: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300564: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300568: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x1230056c: 0x00000000: Global Depth Offset Constant 0.000000
0x12300570: 0x00000000: Global Depth Offset Scale 0.000000
0x12300574: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300578: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230057c: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300580: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300584: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300588: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230058c: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300590: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300594: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300598: 0x00000000: Point Sprite TexCoord Enable
0x1230059c: 0x00000001: Const Interp Enable
0x123005a0: 0x00000000: Attrib 7-0 WrapShortest Enable
0x123005a4: 0x00000000: Attrib 15-8 WrapShortest Enable
0x123005a8: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x123005ac: 0x00007600: VS binding table
0x123005b0: 0x00007600: GS binding table
0x123005b4: 0x00007600: WM binding table
0x123005b8: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x123005bc: 0x00000018: buffer 0: sequential, pitch 24b
0x123005c0: 0x00000f48: buffer address
0x123005c4: 0x00007fff: max index
0x123005c8: 0x00000000: mbz
0x123005cc: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x123005d0: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x123005d4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123005d8: 0x0240000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
0x123005dc: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x123005e0: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x123005e4: 0x000000a2: vertex count
0x123005e8: 0x00000000: start vertex
0x123005ec: 0x00000001: instance count
0x123005f0: 0x00000000: start instance
0x123005f4: 0x00000000: index bias
0x123005f8: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x123005fc: 0x000074c5: dword 1
0x12300600: 0x00000000: dword 2
0x12300604: 0x00000000: dword 3
0x12300608: 0x00000000: dword 4
0x1230060c: 0x78100004: 3DSTATE_VS
0x12300610: 0x00000640: kernel pointer
0x12300614: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300618: 0x00000000: scratch offset
0x1230061c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300620: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300624: 0x7a000002: PIPE_CONTROL
0x12300628: 0x00100002: no write, cs stall, stall at scoreboard,
0x1230062c: 0x00000000:
0x12300630: 0x00000000:
0x12300634: 0x7a000002: PIPE_CONTROL
0x12300638: 0x00004000: qword write,
0x1230063c: 0x00000000:
0x12300640: 0x00000000:
0x12300644: 0x7a000002: PIPE_CONTROL
0x12300648: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x1230064c: 0x00000000:
0x12300650: 0x00000000:
0x12300654: 0x78120002: 3DSTATE_CLIP
0x12300658: 0x00000400: UserClip distance cull test mask 0x0
0x1230065c: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x12300660: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x12300664: 0x78130012: 3DSTATE_SF
0x12300668: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x1230066c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300670: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300674: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300678: 0x00000000: Global Depth Offset Constant 0.000000
0x1230067c: 0x00000000: Global Depth Offset Scale 0.000000
0x12300680: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300684: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300688: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230068c: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300690: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300694: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300698: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x1230069c: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123006a0: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123006a4: 0x00000000: Point Sprite TexCoord Enable
0x123006a8: 0x00000000: Const Interp Enable
0x123006ac: 0x00000000: Attrib 7-0 WrapShortest Enable
0x123006b0: 0x00000000: Attrib 15-8 WrapShortest Enable
0x123006b4: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x123006b8: 0x00000000: dword 1
0x123006bc: 0x00000000: dword 2
0x123006c0: 0x00000000: dword 3
0x123006c4: 0x00000000: dword 4
0x123006c8: 0x78140007: 3DSTATE_WM
0x123006cc: 0x00000900: kernel start pointer 0
0x123006d0: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x123006d4: 0x00000000: scratch offset
0x123006d8: 0x80060000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 6, start[1] 0, start[2] 0
0x123006dc: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x123006e0: 0x00100400: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x1, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x123006e4: 0x00000000: kernel start pointer 1
0x123006e8: 0x00000900: kernel start pointer 2
0x123006ec: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x123006f0: 0x0000002a: vertex count
0x123006f4: 0x000000a2: start vertex
0x123006f8: 0x00000001: instance count
0x123006fc: 0x00000000: start instance
0x12300700: 0x00000000: index bias
0x12300704: 0x78050001: 3DSTATE_URB
0x12300708: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x1230070c: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x12300710: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300714: 0x00007385: dword 1
0x12300718: 0x00000000: dword 2
0x1230071c: 0x00000000: dword 3
0x12300720: 0x00000000: dword 4
0x12300724: 0x78100004: 3DSTATE_VS
0x12300728: 0x00000240: kernel pointer
0x1230072c: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300730: 0x00000000: scratch offset
0x12300734: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300738: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x1230073c: 0x7a000002: PIPE_CONTROL
0x12300740: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300744: 0x00000000:
0x12300748: 0x00000000:
0x1230074c: 0x7a000002: PIPE_CONTROL
0x12300750: 0x00004000: qword write,
0x12300754: 0x00000000:
0x12300758: 0x00000000:
0x1230075c: 0x7a000002: PIPE_CONTROL
0x12300760: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300764: 0x00000000:
0x12300768: 0x00000000:
0x1230076c: 0x78120002: 3DSTATE_CLIP
0x12300770: 0x00000400: UserClip distance cull test mask 0x0
0x12300774: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x12300778: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x1230077c: 0x78130012: 3DSTATE_SF
0x12300780: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300784: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300788: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x1230078c: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300790: 0x00000000: Global Depth Offset Constant 0.000000
0x12300794: 0x00000000: Global Depth Offset Scale 0.000000
0x12300798: 0x00000000: Global Depth Offset Clamp 0.000000
0x1230079c: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007a0: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007a4: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007a8: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007ac: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007b0: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007b4: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007b8: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123007bc: 0x00000000: Point Sprite TexCoord Enable
0x123007c0: 0x00000001: Const Interp Enable
0x123007c4: 0x00000000: Attrib 7-0 WrapShortest Enable
0x123007c8: 0x00000000: Attrib 15-8 WrapShortest Enable
0x123007cc: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x123007d0: 0x00000000: dword 1
0x123007d4: 0x00000000: dword 2
0x123007d8: 0x00000000: dword 3
0x123007dc: 0x00000000: dword 4
0x123007e0: 0x78140007: 3DSTATE_WM
0x123007e4: 0x00000500: kernel start pointer 0
0x123007e8: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x123007ec: 0x00000000: scratch offset
0x123007f0: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0
0x123007f4: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x123007f8: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x123007fc: 0x00000000: kernel start pointer 1
0x12300800: 0x00000500: kernel start pointer 2
0x12300804: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x12300808: 0x00007200: VS binding table
0x1230080c: 0x00007200: GS binding table
0x12300810: 0x00007200: WM binding table
0x12300814: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x12300818: 0x0000000c: buffer 0: sequential, pitch 12b
0x1230081c: 0x00002268: buffer address
0x12300820: 0x00007fff: max index
0x12300824: 0x00000000: mbz
0x12300828: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x1230082c: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300830: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300834: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300838: 0x0000002a: vertex count
0x1230083c: 0x00000000: start vertex
0x12300840: 0x00000001: instance count
0x12300844: 0x00000000: start instance
0x12300848: 0x00000000: index bias
0x1230084c: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300850: 0x00000028: vertex count
0x12300854: 0x0000002a: start vertex
0x12300858: 0x00000001: instance count
0x1230085c: 0x00000000: start instance
0x12300860: 0x00000000: index bias
0x12300864: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300868: 0x000070c5: dword 1
0x1230086c: 0x00000000: dword 2
0x12300870: 0x00000000: dword 3
0x12300874: 0x00000000: dword 4
0x12300878: 0x78100004: 3DSTATE_VS
0x1230087c: 0x00000240: kernel pointer
0x12300880: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300884: 0x00000000: scratch offset
0x12300888: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x1230088c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300890: 0x7a000002: PIPE_CONTROL
0x12300894: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300898: 0x00000000:
0x1230089c: 0x00000000:
0x123008a0: 0x7a000002: PIPE_CONTROL
0x123008a4: 0x00004000: qword write,
0x123008a8: 0x00000000:
0x123008ac: 0x00000000:
0x123008b0: 0x7a000002: PIPE_CONTROL
0x123008b4: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x123008b8: 0x00000000:
0x123008bc: 0x00000000:
0x123008c0: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x123008c4: 0x00000000: dword 1
0x123008c8: 0x00000000: dword 2
0x123008cc: 0x00000000: dword 3
0x123008d0: 0x00000000: dword 4
0x123008d4: 0x78140007: 3DSTATE_WM
0x123008d8: 0x00000500: kernel start pointer 0
0x123008dc: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x123008e0: 0x00000000: scratch offset
0x123008e4: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0
0x123008e8: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x123008ec: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x123008f0: 0x00000000: kernel start pointer 1
0x123008f4: 0x00000500: kernel start pointer 2
0x123008f8: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x123008fc: 0x0000002a: vertex count
0x12300900: 0x00000052: start vertex
0x12300904: 0x00000001: instance count
0x12300908: 0x00000000: start instance
0x1230090c: 0x00000000: index bias
0x12300910: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300914: 0x00000028: vertex count
0x12300918: 0x0000007c: start vertex
0x1230091c: 0x00000001: instance count
0x12300920: 0x00000000: start instance
0x12300924: 0x00000000: index bias
0x12300928: 0x78050001: 3DSTATE_URB
0x1230092c: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x12300930: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x12300934: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300938: 0x00006f85: dword 1
0x1230093c: 0x00000000: dword 2
0x12300940: 0x00000000: dword 3
0x12300944: 0x00000000: dword 4
0x12300948: 0x78100004: 3DSTATE_VS
0x1230094c: 0x00000640: kernel pointer
0x12300950: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300954: 0x00000000: scratch offset
0x12300958: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x1230095c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300960: 0x7a000002: PIPE_CONTROL
0x12300964: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300968: 0x00000000:
0x1230096c: 0x00000000:
0x12300970: 0x7a000002: PIPE_CONTROL
0x12300974: 0x00004000: qword write,
0x12300978: 0x00000000:
0x1230097c: 0x00000000:
0x12300980: 0x7a000002: PIPE_CONTROL
0x12300984: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300988: 0x00000000:
0x1230098c: 0x00000000:
0x12300990: 0x78130012: 3DSTATE_SF
0x12300994: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300998: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x1230099c: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x123009a0: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x123009a4: 0x00000000: Global Depth Offset Constant 0.000000
0x123009a8: 0x00000000: Global Depth Offset Scale 0.000000
0x123009ac: 0x00000000: Global Depth Offset Clamp 0.000000
0x123009b0: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009b4: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009b8: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009bc: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009c0: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009c4: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009c8: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009cc: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x123009d0: 0x00000000: Point Sprite TexCoord Enable
0x123009d4: 0x00000001: Const Interp Enable
0x123009d8: 0x00000000: Attrib 7-0 WrapShortest Enable
0x123009dc: 0x00000000: Attrib 15-8 WrapShortest Enable
0x123009e0: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x123009e4: 0x00006e00: VS binding table
0x123009e8: 0x00006e00: GS binding table
0x123009ec: 0x00006e00: WM binding table
0x123009f0: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x123009f4: 0x00000018: buffer 0: sequential, pitch 24b
0x123009f8: 0x00002a30: buffer address
0x123009fc: 0x00007fff: max index
0x12300a00: 0x00000000: mbz
0x12300a04: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x12300a08: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300a0c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300a10: 0x0240000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
0x12300a14: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300a18: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300a1c: 0x00000052: vertex count
0x12300a20: 0x00000000: start vertex
0x12300a24: 0x00000001: instance count
0x12300a28: 0x00000000: start instance
0x12300a2c: 0x00000000: index bias
0x12300a30: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300a34: 0x00006cc5: dword 1
0x12300a38: 0x00000000: dword 2
0x12300a3c: 0x00000000: dword 3
0x12300a40: 0x00000000: dword 4
0x12300a44: 0x78100004: 3DSTATE_VS
0x12300a48: 0x00000640: kernel pointer
0x12300a4c: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300a50: 0x00000000: scratch offset
0x12300a54: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300a58: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300a5c: 0x7a000002: PIPE_CONTROL
0x12300a60: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300a64: 0x00000000:
0x12300a68: 0x00000000:
0x12300a6c: 0x7a000002: PIPE_CONTROL
0x12300a70: 0x00004000: qword write,
0x12300a74: 0x00000000:
0x12300a78: 0x00000000:
0x12300a7c: 0x7a000002: PIPE_CONTROL
0x12300a80: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300a84: 0x00000000:
0x12300a88: 0x00000000:
0x12300a8c: 0x78120002: 3DSTATE_CLIP
0x12300a90: 0x00000400: UserClip distance cull test mask 0x0
0x12300a94: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x12300a98: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x12300a9c: 0x78130012: 3DSTATE_SF
0x12300aa0: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300aa4: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300aa8: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300aac: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300ab0: 0x00000000: Global Depth Offset Constant 0.000000
0x12300ab4: 0x00000000: Global Depth Offset Scale 0.000000
0x12300ab8: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300abc: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ac0: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ac4: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ac8: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300acc: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ad0: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ad4: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ad8: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300adc: 0x00000000: Point Sprite TexCoord Enable
0x12300ae0: 0x00000000: Const Interp Enable
0x12300ae4: 0x00000000: Attrib 7-0 WrapShortest Enable
0x12300ae8: 0x00000000: Attrib 15-8 WrapShortest Enable
0x12300aec: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x12300af0: 0x00000000: dword 1
0x12300af4: 0x00000000: dword 2
0x12300af8: 0x00000000: dword 3
0x12300afc: 0x00000000: dword 4
0x12300b00: 0x78140007: 3DSTATE_WM
0x12300b04: 0x00000900: kernel start pointer 0
0x12300b08: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300b0c: 0x00000000: scratch offset
0x12300b10: 0x80060000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 6, start[1] 0, start[2] 0
0x12300b14: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x12300b18: 0x00100400: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x1, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x12300b1c: 0x00000000: kernel start pointer 1
0x12300b20: 0x00000900: kernel start pointer 2
0x12300b24: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300b28: 0x00000016: vertex count
0x12300b2c: 0x00000052: start vertex
0x12300b30: 0x00000001: instance count
0x12300b34: 0x00000000: start instance
0x12300b38: 0x00000000: index bias
0x12300b3c: 0x78050001: 3DSTATE_URB
0x12300b40: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x12300b44: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x12300b48: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300b4c: 0x00006b85: dword 1
0x12300b50: 0x00000000: dword 2
0x12300b54: 0x00000000: dword 3
0x12300b58: 0x00000000: dword 4
0x12300b5c: 0x78100004: 3DSTATE_VS
0x12300b60: 0x00000240: kernel pointer
0x12300b64: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300b68: 0x00000000: scratch offset
0x12300b6c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300b70: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300b74: 0x7a000002: PIPE_CONTROL
0x12300b78: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300b7c: 0x00000000:
0x12300b80: 0x00000000:
0x12300b84: 0x7a000002: PIPE_CONTROL
0x12300b88: 0x00004000: qword write,
0x12300b8c: 0x00000000:
0x12300b90: 0x00000000:
0x12300b94: 0x7a000002: PIPE_CONTROL
0x12300b98: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300b9c: 0x00000000:
0x12300ba0: 0x00000000:
0x12300ba4: 0x78120002: 3DSTATE_CLIP
0x12300ba8: 0x00000400: UserClip distance cull test mask 0x0
0x12300bac: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x12300bb0: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x12300bb4: 0x78130012: 3DSTATE_SF
0x12300bb8: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300bbc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300bc0: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300bc4: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300bc8: 0x00000000: Global Depth Offset Constant 0.000000
0x12300bcc: 0x00000000: Global Depth Offset Scale 0.000000
0x12300bd0: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300bd4: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300bd8: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300bdc: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300be0: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300be4: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300be8: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300bec: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300bf0: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300bf4: 0x00000000: Point Sprite TexCoord Enable
0x12300bf8: 0x00000001: Const Interp Enable
0x12300bfc: 0x00000000: Attrib 7-0 WrapShortest Enable
0x12300c00: 0x00000000: Attrib 15-8 WrapShortest Enable
0x12300c04: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x12300c08: 0x00000000: dword 1
0x12300c0c: 0x00000000: dword 2
0x12300c10: 0x00000000: dword 3
0x12300c14: 0x00000000: dword 4
0x12300c18: 0x78140007: 3DSTATE_WM
0x12300c1c: 0x00000500: kernel start pointer 0
0x12300c20: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300c24: 0x00000000: scratch offset
0x12300c28: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0
0x12300c2c: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x12300c30: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x12300c34: 0x00000000: kernel start pointer 1
0x12300c38: 0x00000500: kernel start pointer 2
0x12300c3c: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x12300c40: 0x00006a00: VS binding table
0x12300c44: 0x00006a00: GS binding table
0x12300c48: 0x00006a00: WM binding table
0x12300c4c: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x12300c50: 0x0000000c: buffer 0: sequential, pitch 12b
0x12300c54: 0x000033f0: buffer address
0x12300c58: 0x00007fff: max index
0x12300c5c: 0x00000000: mbz
0x12300c60: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
0x12300c64: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300c68: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300c6c: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300c70: 0x0000002a: vertex count
0x12300c74: 0x00000000: start vertex
0x12300c78: 0x00000001: instance count
0x12300c7c: 0x00000000: start instance
0x12300c80: 0x00000000: index bias
0x12300c84: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300c88: 0x00000028: vertex count
0x12300c8c: 0x0000002a: start vertex
0x12300c90: 0x00000001: instance count
0x12300c94: 0x00000000: start instance
0x12300c98: 0x00000000: index bias
0x12300c9c: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300ca0: 0x000068c5: dword 1
0x12300ca4: 0x00000000: dword 2
0x12300ca8: 0x00000000: dword 3
0x12300cac: 0x00000000: dword 4
0x12300cb0: 0x78100004: 3DSTATE_VS
0x12300cb4: 0x00000240: kernel pointer
0x12300cb8: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300cbc: 0x00000000: scratch offset
0x12300cc0: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300cc4: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300cc8: 0x7a000002: PIPE_CONTROL
0x12300ccc: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300cd0: 0x00000000:
0x12300cd4: 0x00000000:
0x12300cd8: 0x7a000002: PIPE_CONTROL
0x12300cdc: 0x00004000: qword write,
0x12300ce0: 0x00000000:
0x12300ce4: 0x00000000:
0x12300ce8: 0x7a000002: PIPE_CONTROL
0x12300cec: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300cf0: 0x00000000:
0x12300cf4: 0x00000000:
0x12300cf8: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x12300cfc: 0x00000000: dword 1
0x12300d00: 0x00000000: dword 2
0x12300d04: 0x00000000: dword 3
0x12300d08: 0x00000000: dword 4
0x12300d0c: 0x78140007: 3DSTATE_WM
0x12300d10: 0x00000500: kernel start pointer 0
0x12300d14: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300d18: 0x00000000: scratch offset
0x12300d1c: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0
0x12300d20: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x12300d24: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x12300d28: 0x00000000: kernel start pointer 1
0x12300d2c: 0x00000500: kernel start pointer 2
0x12300d30: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300d34: 0x0000002a: vertex count
0x12300d38: 0x00000052: start vertex
0x12300d3c: 0x00000001: instance count
0x12300d40: 0x00000000: start instance
0x12300d44: 0x00000000: index bias
0x12300d48: 0x7b001c04: 3DPRIMITIVE: quad list sequential
0x12300d4c: 0x00000028: vertex count
0x12300d50: 0x0000007c: start vertex
0x12300d54: 0x00000001: instance count
0x12300d58: 0x00000000: start instance
0x12300d5c: 0x00000000: index bias
0x12300d60: 0x78050001: 3DSTATE_URB
0x12300d64: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
0x12300d68: 0x00000000: GS entries 0, alloc size 1 (1024bit row)
0x12300d6c: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300d70: 0x00006785: dword 1
0x12300d74: 0x00000000: dword 2
0x12300d78: 0x00000000: dword 3
0x12300d7c: 0x00000000: dword 4
0x12300d80: 0x78100004: 3DSTATE_VS
0x12300d84: 0x00000640: kernel pointer
0x12300d88: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300d8c: 0x00000000: scratch offset
0x12300d90: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300d94: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300d98: 0x7a000002: PIPE_CONTROL
0x12300d9c: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300da0: 0x00000000:
0x12300da4: 0x00000000:
0x12300da8: 0x7a000002: PIPE_CONTROL
0x12300dac: 0x00004000: qword write,
0x12300db0: 0x00000000:
0x12300db4: 0x00000000:
0x12300db8: 0x7a000002: PIPE_CONTROL
0x12300dbc: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300dc0: 0x00000000:
0x12300dc4: 0x00000000:
0x12300dc8: 0x78130012: 3DSTATE_SF
0x12300dcc: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300dd0: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300dd4: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300dd8: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300ddc: 0x00000000: Global Depth Offset Constant 0.000000
0x12300de0: 0x00000000: Global Depth Offset Scale 0.000000
0x12300de4: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300de8: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300dec: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300df0: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300df4: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300df8: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300dfc: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300e00: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300e04: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300e08: 0x00000000: Point Sprite TexCoord Enable
0x12300e0c: 0x00000001: Const Interp Enable
0x12300e10: 0x00000000: Attrib 7-0 WrapShortest Enable
0x12300e14: 0x00000000: Attrib 15-8 WrapShortest Enable
0x12300e18: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
0x12300e1c: 0x00006600: VS binding table
0x12300e20: 0x00006600: GS binding table
0x12300e24: 0x00006600: WM binding table
0x12300e28: 0x78080003: 3DSTATE_VERTEX_BUFFERS
0x12300e2c: 0x00000018: buffer 0: sequential, pitch 24b
0x12300e30: 0x00003bb8: buffer address
0x12300e34: 0x00007fff: max index
0x12300e38: 0x00000000: mbz
0x12300e3c: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
0x12300e40: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
0x12300e44: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300e48: 0x0240000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
0x12300e4c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x12300e50: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300e54: 0x00000052: vertex count
0x12300e58: 0x00000000: start vertex
0x12300e5c: 0x00000001: instance count
0x12300e60: 0x00000000: start instance
0x12300e64: 0x00000000: index bias
0x12300e68: 0x78151003: 3DSTATE_CONSTANT_VS_STATE
0x12300e6c: 0x000064c5: dword 1
0x12300e70: 0x00000000: dword 2
0x12300e74: 0x00000000: dword 3
0x12300e78: 0x00000000: dword 4
0x12300e7c: 0x78100004: 3DSTATE_VS
0x12300e80: 0x00000640: kernel pointer
0x12300e84: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300e88: 0x00000000: scratch offset
0x12300e8c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0
0x12300e90: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
0x12300e94: 0x7a000002: PIPE_CONTROL
0x12300e98: 0x00100002: no write, cs stall, stall at scoreboard,
0x12300e9c: 0x00000000:
0x12300ea0: 0x00000000:
0x12300ea4: 0x7a000002: PIPE_CONTROL
0x12300ea8: 0x00004000: qword write,
0x12300eac: 0x00000000:
0x12300eb0: 0x00000000:
0x12300eb4: 0x7a000002: PIPE_CONTROL
0x12300eb8: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate,
0x12300ebc: 0x00000000:
0x12300ec0: 0x00000000:
0x12300ec4: 0x78120002: 3DSTATE_CLIP
0x12300ec8: 0x00000400: UserClip distance cull test mask 0x0
0x12300ecc: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2
0x12300ed0: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0
0x12300ed4: 0x78130012: 3DSTATE_SF
0x12300ed8: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1
0x12300edc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW
0x12300ee0: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0
0x12300ee4: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1
0x12300ee8: 0x00000000: Global Depth Offset Constant 0.000000
0x12300eec: 0x00000000: Global Depth Offset Scale 0.000000
0x12300ef0: 0x00000000: Global Depth Offset Clamp 0.000000
0x12300ef4: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300ef8: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300efc: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300f00: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300f04: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300f08: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300f0c: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300f10: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0)
0x12300f14: 0x00000000: Point Sprite TexCoord Enable
0x12300f18: 0x00000000: Const Interp Enable
0x12300f1c: 0x00000000: Attrib 7-0 WrapShortest Enable
0x12300f20: 0x00000000: Attrib 15-8 WrapShortest Enable
0x12300f24: 0x78170003: 3DSTATE_CONSTANT_PS_STATE
0x12300f28: 0x00000000: dword 1
0x12300f2c: 0x00000000: dword 2
0x12300f30: 0x00000000: dword 3
0x12300f34: 0x00000000: dword 4
0x12300f38: 0x78140007: 3DSTATE_WM
0x12300f3c: 0x00000900: kernel start pointer 0
0x12300f40: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0
0x12300f44: 0x00000000: scratch offset
0x12300f48: 0x80060000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 6, start[1] 0, start[2] 0
0x12300f4c: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0
0x12300f50: 0x00100400: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x1, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0
0x12300f54: 0x00000000: kernel start pointer 1
0x12300f58: 0x00000900: kernel start pointer 2
0x12300f5c: 0x7b002004: 3DPRIMITIVE: quad strip sequential
0x12300f60: 0x00000016: vertex count
0x12300f64: 0x00000052: start vertex
0x12300f68: 0x00000001: instance count
0x12300f6c: 0x00000000: start instance
0x12300f70: 0x00000000: index bias
0x12300f74: 0x05000000: MI_BATCH_BUFFER_END