| Synchronisation |
| --------------- |
| |
| This document outlines the techniques used for doing synchronised playback of |
| multiple streams. |
| |
| Synchronisation in a GstPipeline is achieved using the following 3 components: |
| |
| - a GstClock, which is global for all elements in a GstPipeline. |
| - Timestamps on a GstBuffer. |
| - the NEW_SEGMENT event preceding the buffers. |
| |
| |
| A GstClock |
| ---------- |
| |
| This object provides a counter that represents the current time in nanoseconds. |
| This value is called the absolute_time. |
| |
| Different sources exist for this counter: |
| |
| - the system time (with g_get_current_time() and with microsecond accuracy) |
| - an audio device (based on number of samples played) |
| - a network source based on packets received + timestamps in those packets (a |
| typical example is an RTP source) |
| - ... |
| |
| In GStreamer any element can provide a GstClock object that can be used in the |
| pipeline. The GstPipeline object will select a clock from all the providers and |
| will distribute it to all other elements (see part-gstpipeline.txt). |
| |
| A GstClock always counts time upwards and does not necessarily start at 0. |
| |
| |
| Running time |
| ------------ |
| |
| After a pipeline selected a clock it will maintain the running_time based on the |
| selected clock. This running_time represents the total time spent in the PLAYING |
| state and is calculated as follows: |
| |
| - If the pipeline is NULL/READY, the running_time is undefined. |
| - In PAUSED, the running_time remains at the time when it was last |
| PAUSED. When the stream is PAUSED for the first time, the running_time |
| is 0. |
| - In PLAYING, the running_time is the delta between the absolute_time |
| and the base time. The base time is defined as the absolute_time minus |
| the running_time at the time when the pipeline is set to PLAYING. |
| - after a flushing seek, the running_time is set to 0 (see part-seeking.txt). |
| This is accomplished by redistributing a new base_time to the elements that |
| got flushed. |
| |
| This algorithm captures the running_time when the pipeline is set from PLAYING |
| to PAUSED and restores this time based on the current absolute_time when going |
| back to PLAYING. This allows for both clocks that progress when in the PAUSED |
| state (systemclock) and clocks that don't (audioclock). |
| |
| The clock and pipeline now provides a running_time to all elements that want to |
| perform synchronisation. Indeed, the running time can be observed in each |
| element (during the PLAYING state) as: |
| |
| C.running_time = absolute_time - base_time |
| |
| We note C.running_time as the running_time obtained by looking at the clock. |
| This value is monotonically increasing at the rate of the clock. |
| |
| |
| Timestamps |
| ---------- |
| |
| The GstBuffer timestamps and the preceeding NEW_SEGMENT event (See |
| part-streams.txt) define a transformation of the buffer timestamps to |
| running_time as follows: |
| |
| The following notation is used: |
| |
| B: GstBuffer |
| - B.timestamp = buffer timestamp (GST_BUFFER_TIMESTAMP) |
| |
| NS: NEWSEGMENT event preceeding the buffers. |
| - NS.start: start field in the NEWSEGMENT event |
| - NS.stop: stop field in the NEWSEGMENT event |
| - NS.rate: rate field of NEWSEGMENT event |
| - NS.abs_rate: absolute value of rate field of NEWSEGMENT event |
| - NS.time: time field in the NEWSEGMENT event |
| - NS.accum: total accumulated time of all previous NEWSEGMENT events. This |
| field is kept in the GstSegment structure. |
| |
| Valid buffers for synchronisation are those with B.timestamp between NS.start |
| and NS.stop. All other buffers outside this range should be dropped or clipped |
| to these boundaries (see also part-segments.txt). |
| |
| The following transformation to running_time exist: |
| |
| if (NS.rate > 0.0) |
| B.running_time = (B.timestamp - NS.start) / NS.abs_rate + NS.accum |
| else |
| B.running_time = (NS.stop - B.timestamp) / NS.abs_rate + NS.accum |
| |
| We write B.running_time as the running_time obtained from the NEWSEGMENT event |
| and the buffers of that segment. |
| |
| The first displayable buffer will yield a value of 0 (since B.timestamp == |
| NS.start and NS.accum == 0). |
| |
| For NS.rate > 1.0, the timestamps will be scaled down to increase the playback |
| rate. Likewise, a rate between 0.0 and 1.0 will slow down playback. |
| |
| For negative rates, timestamps are received stop NS.stop to NS.start so that the |
| first buffer received will be transformed into B.running_time of 0 (B.timestamp == |
| NS.stop and NS.accum == 0). |
| |
| |
| Synchronisation |
| --------------- |
| |
| As we have seen, we can get a running_time: |
| |
| - using the clock and the element's base_time with: |
| |
| C.running_time = absolute_time - base_time |
| |
| - using the buffer timestamp and the preceeding NEWSEGMENT event as (assuming |
| positive playback rate): |
| |
| B.running_time = (B.timestamp - NS.start) / NS.abs_rate + NS.accum |
| |
| We prefix C. and B. before the two running times to note how they were |
| calculated. |
| |
| The task of synchronized playback is to make sure that we play a buffer with |
| B.running_time at the moment when the clock reaches the same C.running_time. |
| |
| Thus the following must hold: |
| |
| B.running_time = C.running_time |
| |
| expaning: |
| |
| B.running_time = absolute_time - base_time |
| |
| or: |
| |
| absolute_time = B.running_time + base_time |
| |
| The absolute_time when a buffer with B.running_time should be played is noted |
| with B.sync_time. Thus: |
| |
| B.sync_time = B.running_time + base_time |
| |
| One then waits for the clock to reach B.sync_time before rendering the buffer in |
| the sink (See also part-clocks.txt). |
| |
| For multiple streams this means that buffers with the same running_time are to |
| be displayed at the same time. |
| |
| A demuxer must make sure that the NEWSEGMENT it emits on its output pads yield |
| the same running_time for buffers that should be played synchronized. This |
| usually means sending the same NEWSEGMENT on all pads and making sure that the |
| synchronized buffers have the same timestamps. |
| |
| |
| Stream time |
| ----------- |
| |
| The stream time is also known as the position in the stream and is a value |
| between 0 and the total duration of the media file. |
| |
| It is the stream time that is used for: |
| |
| - report the POSITION query in the pipeline |
| - the position used in seek events/queries |
| - the position used to synchronize controller values |
| |
| Stream time is calculated using the buffer times and the preceeding NEWSEGMENT |
| event as follows: |
| |
| stream_time = (B.timestamp - NS.start) * NS.abs_applied_rate + NS.time |
| |
| For negative rates, B.timestamp will go backwards from NS.stop to NS.start, |
| making the stream time go backwards. |
| |
| In the PLAYING state, it is also possible to use the pipeline clock to derive |
| the current stream_time. |
| |
| Give the two formulas above to match the clock times with buffer timestamps |
| allows us to rewrite the above formula for stream_time (and for positive rates). |
| |
| C.running_time = absolute_time - base_time |
| B.running_time = (B.timestamp - NS.start) / NS.abs_rate + NS.accum |
| |
| => |
| (B.timestamp - NS.start) / NS.abs_rate + NS.accum = absolute_time - base_time; |
| |
| => |
| (B.timestamp - NS.start) / NS.abs_rate = absolute_time - base_time - NS.accum; |
| |
| => |
| (B.timestamp - NS.start) = (absolute_time - base_time - NS.accum) * NS.abs_rate |
| |
| filling (B.timestamp - NS.start) in the above formule for stream time |
| |
| => |
| stream_time = (absolute_time - base_time - NS.accum) * NS.abs_rate * NS.abs_applied_rate + NS.time |
| |
| This last formula is typically used in sinks to report the current position in |
| an accurate and efficient way. |
| |
| Note that the stream time is never used for synchronisation against the clock. |
| |