| The fundamental component of GStreamer is the "element", an object that |
| sources and/or sinks data. Elements are connected to each other via |
| "pads", which are extremely light-weight generic connections. Elements |
| can be contained inside "bins", which themselves are elements. |
| |
| A pipeline consists of any number of elements, connected to each other one |
| after another. A source would connect to one end of a decoder, which in |
| turn would be connected (on the other end) to a sink, such as a sound |
| card. Other elements can be located anywhere in the pipeline, including |
| tees and transcoders. |
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| |