| # Compositing and video overlays. |
| We want a way to composite a video frame and an overlay frame. The video frame is as we expect, the overlay is a normal video frame + an alpha mask. In the following monologue, please consider that I mean RGB/I420/YV12/YUY2 wherever I say RGB. |
| |
| So we have a plugin with 2 sinks and one src: |
| +----------------+ |
| |video | |
| | video| |
| |overlay | |
| +----------------+ |
| |
| What should the format for the overlay data look like? |
| Ideas: |
| * RGBA - 4 byte per pixel video frame |
| * RGB+A - 3 Bytes per pixel video frame, then 1 byte per pixel overlay frame. |
| A new mime type, or a variation on video/raw? I'm not sure |
| * Overlay is actually 2 sinks, one takes a RGB/YUV data the other the alpha channel. |
| |
| I'm not sure which approach is better, but I think it is probably neatest to |
| use RGB+A, and then have a separate plugin which has 2 sinks and converts an |
| RGB/YUV stream plus an alpha stream into an RGB+A stream. The benefit of RGB+A over RGBA in this scenario, is that it is easier (correct me if I'm wrong) to optimise 2 block copies which appends an alpha frame to a RGB frame than it is to |
| do the many copies required to interleave them into an RGBA stream. |
| |
| So, I see this producing a few new plugins: |
| videooverlay - takes an RGB and an RGB+A frame from 2 sinks, does the overlay (according to some properties) and outputs a result frame in RGB or RGB+A (as negotiated) format on 1 src. |
| rgb2rgba - takes 1 RGB frame and one A frame from 2 sinks and outputs RGB+A on 1 src. If the A sink is not connected, we just add a fixed alpha channel based on an object-property. |
| rgb2rgba - takes an RGB+A frame and discards the RGB component. |
| textoverlay - This plugin, instead of taking a video frame and overlaying text, can just output an RGB+A stream with appropriate timestamping. This prevents duplicating code to composite with an alpha mask and allows us to optimise it in one spot only. |
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