| # Microsoft Developer Studio Project File - Name="gst_launch" - Package Owner=<4> |
| # Microsoft Developer Studio Generated Build File, Format Version 6.00 |
| # ** DO NOT EDIT ** |
| |
| # TARGTYPE "Win32 (x86) Console Application" 0x0103 |
| |
| CFG=gst_launch - Win32 Debug |
| !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
| !MESSAGE use the Export Makefile command and run |
| !MESSAGE |
| !MESSAGE NMAKE /f "gst_launch.mak". |
| !MESSAGE |
| !MESSAGE You can specify a configuration when running NMAKE |
| !MESSAGE by defining the macro CFG on the command line. For example: |
| !MESSAGE |
| !MESSAGE NMAKE /f "gst_launch.mak" CFG="gst_launch - Win32 Debug" |
| !MESSAGE |
| !MESSAGE Possible choices for configuration are: |
| !MESSAGE |
| !MESSAGE "gst_launch - Win32 Release" (based on "Win32 (x86) Console Application") |
| !MESSAGE "gst_launch - Win32 Debug" (based on "Win32 (x86) Console Application") |
| !MESSAGE |
| |
| # Begin Project |
| # PROP AllowPerConfigDependencies 0 |
| # PROP Scc_ProjName "" |
| # PROP Scc_LocalPath "" |
| CPP=cl.exe |
| RSC=rc.exe |
| |
| !IF "$(CFG)" == "gst_launch - Win32 Release" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 0 |
| # PROP BASE Output_Dir "Release" |
| # PROP BASE Intermediate_Dir "Release" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 0 |
| # PROP Output_Dir "Release" |
| # PROP Intermediate_Dir "Release" |
| # PROP Ignore_Export_Lib 0 |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c |
| # ADD CPP /nologo /W3 /GX /O2 /I "../.." /I "../../libs" /I "../common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "HAVE_CONFIG_H" /FD /c |
| # SUBTRACT CPP /YX |
| # ADD BASE RSC /l 0xc0a /d "NDEBUG" |
| # ADD RSC /l 0xc0a /d "NDEBUG" |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LINK32=link.exe |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 |
| # ADD LINK32 glib-2.0.lib gobject-2.0.lib gthread-2.0.lib gmodule-2.0.lib /nologo /subsystem:console /machine:I386 /out:"Release/gst-launch-0.10.exe" |
| # Begin Special Build Tool |
| TargetPath=.\Release\gst-launch-0.10.exe |
| SOURCE="$(InputPath)" |
| PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\bin |
| # End Special Build Tool |
| |
| !ELSEIF "$(CFG)" == "gst_launch - Win32 Debug" |
| |
| # PROP BASE Use_MFC 0 |
| # PROP BASE Use_Debug_Libraries 1 |
| # PROP BASE Output_Dir "Debug" |
| # PROP BASE Intermediate_Dir "Debug" |
| # PROP BASE Target_Dir "" |
| # PROP Use_MFC 0 |
| # PROP Use_Debug_Libraries 1 |
| # PROP Output_Dir "Debug" |
| # PROP Intermediate_Dir "Debug" |
| # PROP Ignore_Export_Lib 0 |
| # PROP Target_Dir "" |
| # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c |
| # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../.." /I "../../libs" /I "../common" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "HAVE_CONFIG_H" /FD /GZ /c |
| # SUBTRACT CPP /YX |
| # ADD BASE RSC /l 0xc0a /d "_DEBUG" |
| # ADD RSC /l 0xc0a /d "_DEBUG" |
| BSC32=bscmake.exe |
| # ADD BASE BSC32 /nologo |
| # ADD BSC32 /nologo |
| LINK32=link.exe |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept |
| # ADD LINK32 glib-2.0D.lib gobject-2.0D.lib gthread-2.0D.lib gmodule-2.0D.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/gst-launch-0.10.exe" /pdbtype:sept |
| # Begin Special Build Tool |
| TargetPath=.\Debug\gst-launch-0.10.exe |
| SOURCE="$(InputPath)" |
| PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\debug\bin |
| # End Special Build Tool |
| |
| !ENDIF |
| |
| # Begin Target |
| |
| # Name "gst_launch - Win32 Release" |
| # Name "gst_launch - Win32 Debug" |
| # Begin Group "Source Files" |
| |
| # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
| # Begin Source File |
| |
| SOURCE="..\..\tools\gst-launch.c" |
| # End Source File |
| # End Group |
| # Begin Group "Header Files" |
| |
| # PROP Default_Filter "h;hpp;hxx;hm;inl" |
| # End Group |
| # Begin Group "Resource Files" |
| |
| # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" |
| # End Group |
| # End Target |
| # End Project |