blob: 292440e2a91c3c7358d153b958db885d38817701 [file] [log] [blame]
#include <gst/gst.h>
#include "mem.h"
extern gboolean _gst_plugin_spew;
int main(int argc,char *argv[]) {
GstElement *pipeline, *decodethread;
GstElement *src, *parse, *decode, *play;
GstElement *queue;
// g_print("have %d args\n",argc);
// _gst_plugin_spew = TRUE;
gst_init(&argc,&argv);
pipeline = gst_elementfactory_make("pipeline","ac3player");
g_return_val_if_fail(pipeline != NULL, -1);
decodethread = gst_elementfactory_make("thread","decodethread");
g_return_val_if_fail(decodethread != NULL, -1);
queue = gst_elementfactory_make("queue","queue");
g_return_val_if_fail(queue != NULL, -1);
src = gst_elementfactory_make("disksrc","src");
g_return_val_if_fail(src != NULL, -1);
g_object_set(G_OBJECT(src),"location",argv[1],NULL);
// g_print("should be using file '%s'\n",argv[1]);
parse = gst_elementfactory_make("ac3parse","parse");
g_return_val_if_fail(parse != NULL, -1);
decode = gst_elementfactory_make("ac3dec","decode");
g_return_val_if_fail(decode != NULL, -1);
play = gst_elementfactory_make("osssink","play");
g_return_val_if_fail(play != NULL, -1);
// construct the decode thread
g_print("constructing the decode thread\n");
gst_bin_add(GST_BIN(decodethread),GST_ELEMENT(src));
gst_bin_add(GST_BIN(decodethread),GST_ELEMENT(parse));
gst_bin_add(GST_BIN(decodethread),GST_ELEMENT(decode));
gst_pad_connect(gst_element_get_pad(src,"src"),
gst_element_get_pad(parse,"sink"));
gst_pad_connect(gst_element_get_pad(parse,"src"),
gst_element_get_pad(decode,"sink"));
gst_element_add_ghost_pad(GST_ELEMENT(decodethread),
gst_element_get_pad(decode,"src"),"src");
// construct the outer pipeline
g_print("constructing the main pipeline\n");
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(decodethread));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(queue));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(play));
g_print("connecting main pipeline\n");
gst_pad_connect(gst_element_get_pad(decodethread,"src"),
gst_element_get_pad(queue,"sink"));
gst_pad_connect(gst_element_get_pad(queue,"src"),
gst_element_get_pad(play,"sink"));
xmlSaveFile("ac3play.gst", gst_xml_write(GST_ELEMENT(pipeline)));
// set thread start state
g_object_set(G_OBJECT(decodethread),"create_thread",TRUE,NULL);
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_PLAYING);
// sleep(1);
// g_print("about to enter loop\n");
while (1) {
gst_bin_iterate(GST_BIN(pipeline));
}
}