| ================================= |
| GStreamer Static Linking README |
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| |
| DRAFT, April 2013 |
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| |
| I. INTRODUCTION |
| |
| It is possible to link GStreamer libraries, plugins and applications |
| statically, both in case of free/libre/open-source software applications |
| and proprietary applications. On some platforms static linking may even |
| be required. |
| |
| However, distributing statically linked binaries using GStreamer usually |
| requires additional effort to stay compliant with the GNU LGPL v2.1 license. |
| |
| The purpose of this document is to draw attention to this fact, and to |
| summarise in layman's terms what we believe is required from anyone |
| distributing statically linked GStreamer binaries. Most of this also |
| applies to dynamically linked GStreamer binaries. |
| |
| |
| II. DISCLAIMER |
| |
| This document is not legal advice, nor is it comprehensive. It may use |
| words in ways that do not match the definition or use in the license |
| text. It may even be outright wrong. Read the license text for all the |
| details, it is the only legally binding document in this respect. |
| |
| This document is primarily concerned with the implications for the |
| distribution of binaries based on LGPL-licensed software as imposed by |
| the LGPL license, but there may be other restrictions to the distribution |
| of such binaries, such as terms and conditions of distribution channels |
| (e.g. "app stores"). |
| |
| |
| III. THE SPIRIT OF THE LGPL LICENSE |
| |
| The GNU LGPL v2.1 license allows use of such-licensed software by |
| proprietary applications, but still aims to ensure that at least the |
| LGPL-licensed software parts remain free under all circumstances. This |
| means any changes to LGPL-licensed source code must be documented and |
| be made available on request to those who received binaries of the |
| software. It also means that it must be possible to make changes to the |
| LGPL-licensed software parts and make the application use those, as far |
| as that is possible. And that recipients of an application using |
| LGPL-licensed software are made aware of their rights according to the |
| LGPL license. |
| |
| In an environment where GStreamer libraries and plugins are used as |
| dynamically-loaded shared objects (DLL/.so/.dyn files), this is usually |
| not a big problem, because it is fairly easy to compile a modified version |
| of the GStreamer libraries or LGPL plugins, and the application will/should |
| just pick up and use the modified version automatically. All that is needed |
| is for the original, LGPL-licensed source code and source code modifications |
| to be made available, and for a way to build the libraries or plugins for |
| the platform required (usually that will be using the build system scripts |
| that come with GStreamer, and using the typical build environment on the |
| system in question, but where that is not the case the needed build scripts |
| and/or tools would need to be provided as well). |
| |
| |
| IV. THINGS YOU NEED TO DO |
| |
| * You must tell users of your application that you are using LGPL-licensed |
| software, which LGPL-licensed software exactly, and you must provide them |
| with a copy of the license so they know their rights under the LGPL. |
| |
| * You must provide (on request) all the source code and all the changes |
| or additions you have made to the LGPL-licensed software you are using. |
| |
| For GStreamer code we would recommend that the changes be provided either |
| in form of a branch in a git repository, or as a set of "git format-patch"- |
| style patches against a GStreamer release or a snapshot of a GStreamer git |
| repository. The patches should ideally say what was changed and why it |
| was changed, and there should ideally be separate patches for independent |
| changes. |
| |
| * You must provide a way for users of your application to make changes to |
| the LGPL-licensed parts of the code, and re-create a full application |
| binary with the changes (using the standard toolchain and tools of the |
| target platform; if you are using a custom toolchain or custom tools |
| you must provide these and document how to use them to create a new |
| application binary). |
| |
| Note that this of course does not mean that the user is allowed to |
| re-distribute the changed application. Nor does it mean that you have |
| to provide your proprietary source code - it is sufficient to provide a |
| ready-made compiled object file that can be relinked into an application |
| binary with the re-compiled LGPL components. |
| |
| |
| V. THINGS TO LOOK OUT FOR |
| |
| While most GStreamer plugins and the libraries they depend on are licensed |
| under the LGPL or even more permissive licenses, that is not the case for |
| all plugins and libraries used, esp. those in the gst-plugins-ugly or |
| some of those in the gst-plugins-bad set of plugins. |
| |
| When statically linking proprietary code, care must be taken not to |
| statically link plugins or libraries that are licensed under less permissive |
| terms than the LGPL, such as e.g. GPL-licensed libraries. |
| |
| |
| VI. SPECIAL CONSIDERATIONS FOR SPECIFIC USE-CASES |
| |
| |
| 1. Proprietary GStreamer/GLib-based Application On iOS |
| |
| Let's assume an individual or a company wants to distribute a proprietary |
| iOS application that is built on top of GStreamer and GLib through |
| Apple's App Store. At the time of writing the Apple iPhone developer |
| agreement didn’t allow the bundling of shared libraries, so distributing |
| a proprietary iOS application with shared libraries is only possible using |
| distribution mechanisms outside of the App Store and/or only to jailbroken |
| devices, a prospect that may not appeal to our individual or company. So the |
| only alternative then is to link everything statically, which means the |
| obligations mentioned above come into play. |
| |
| |
| 2. Example: Jabber on iOS |
| |
| Tandberg (now Cisco) created a Jabber application for iOS, based on GStreamer. |
| On request they provided an LGPL compliance bundle in form of a zip file, with |
| roughly the following contents: |
| |
| buildapp.sh |
| readme.txt |
| Jabber/Jabber-Info.plist |
| Jabber/libip.a [236MB binary with proprietary code] |
| Jabber/main.mm |
| Jabber/xcconfig/Application.xcconfig |
| Jabber/xcconfig/Debug.xcconfig |
| Jabber/xcconfig/Release.xcconfig |
| Jabber/xcconfig/Shared.xcconfig |
| Jabber/Resources/*.lproj/Localizable.strings |
| Jabber/Resources/{Images,Audio,Sounds,IB,Message Styles,Emoticons,Fonts}/* |
| Jabber/Resources/* |
| Jabber.xcodeproj/project.pbxproj |
| Jabber.xcodeproj/project.xcworkspace/contents.xcworkspacedata |
| opensource/build/config.site |
| opensource/build/m4/movi.m4 |
| opensource/build/scripts/clean-deps.sh |
| opensource/build/scripts/fixup-makefile.sh |
| opensource/build/scripts/MoviMaker.py |
| opensource/build.sh |
| opensource/env.sh |
| opensource/Makefile |
| opensource/external/glib/* |
| opensource/external/gstreamer/{gstreamer,gst-plugins-*}/* |
| opensource/external/openssl/* |
| opensource/external/proxy-libintl/* |
| opensource/toolchain/darwin-x86/bin/{misc autotoools,m4,glib-mkenums,glib-genmarshal,libtool,pkg-config,etc.} |
| opensource/toolchain/darwin-x86/share/{aclocal,aclocal-1.11,autoconf,automake-1.11,libtool}/* |
| opensource/toolchain/darwin-x86/share/Config.pm |
| opensource/toolchain/darwin-x86/share/Config.pm.movi.in |
| patches/glib/glib.patch |
| patches/gst-plugins-bad/gst-plugins-bad.patch |
| patches/gst-plugins-base/gst-plugins-base.patch |
| patches/gst-plugins-good/gst-plugins-good.patch |
| patches/gstreamer/gstreamer.patch |
| patches/openssl/openssl.patch |
| |
| readme.txt starts with "This Readme file describes how to build the Cisco |
| Jabber for iPad application. You need to install Xcode, but the final package |
| is built by running buildapp.sh." and describes how to build project, |
| prerequisites, the procedure in detail, and a "How to Include Provisioning |
| Profile Manually / Alternate Code Signing Instructions" section. |
| |
| |
| 3. Random Links Which May Be Of Interest |
| |
| [0] http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/ |