| /* Goom Project |
| * Copyright (C) <2003> iOS-Software |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| #include "surf3d.h" |
| #include "goom_plugin_info.h" |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| |
| grid3d * |
| grid3d_new (int sizex, int defx, int sizez, int defz, v3d center) |
| { |
| int x = defx; |
| int y = defz; |
| grid3d *g = malloc (sizeof (grid3d)); |
| surf3d *s = &(g->surf); |
| |
| s->nbvertex = x * y; |
| s->vertex = malloc (x * y * sizeof (v3d)); |
| s->svertex = malloc (x * y * sizeof (v3d)); |
| s->center = center; |
| |
| g->defx = defx; |
| g->sizex = sizex; |
| g->defz = defz; |
| g->sizez = sizez; |
| g->mode = 0; |
| |
| while (y) { |
| --y; |
| x = defx; |
| while (x) { |
| --x; |
| s->vertex[x + defx * y].x = (float) (x - defx / 2) * sizex / defx; |
| s->vertex[x + defx * y].y = 0; |
| s->vertex[x + defx * y].z = (float) (y - defz / 2) * sizez / defz; |
| } |
| } |
| return g; |
| } |
| |
| void |
| grid3d_free (grid3d * g) |
| { |
| surf3d *s = &(g->surf); |
| |
| free (s->vertex); |
| free (s->svertex); |
| |
| free (g); |
| } |
| |
| void |
| grid3d_draw (PluginInfo * plug, grid3d * g, int color, int colorlow, |
| int dist, Pixel * buf, Pixel * back, int W, int H) |
| { |
| |
| int x; |
| v2d v2, v2x; |
| |
| v2d *v2_array = malloc (g->surf.nbvertex * sizeof (v2d)); |
| |
| v3d_to_v2d (g->surf.svertex, g->surf.nbvertex, W, H, dist, v2_array); |
| |
| for (x = 0; x < g->defx; x++) { |
| int z; |
| |
| v2x = v2_array[x]; |
| |
| for (z = 1; z < g->defz; z++) { |
| v2 = v2_array[z * g->defx + x]; |
| if (((v2.x != -666) || (v2.y != -666)) |
| && ((v2x.x != -666) || (v2x.y != -666))) { |
| plug->methods.draw_line (buf, v2x.x, v2x.y, v2.x, v2.y, colorlow, W, H); |
| plug->methods.draw_line (back, v2x.x, v2x.y, v2.x, v2.y, color, W, H); |
| } |
| v2x = v2; |
| } |
| } |
| |
| free (v2_array); |
| } |
| |
| void |
| surf3d_rotate (surf3d * s, float angle) |
| { |
| int i; |
| float cosa; |
| float sina; |
| |
| SINCOS (angle, sina, cosa); |
| for (i = 0; i < s->nbvertex; i++) { |
| Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina); |
| } |
| } |
| |
| void |
| surf3d_translate (surf3d * s) |
| { |
| int i; |
| |
| for (i = 0; i < s->nbvertex; i++) { |
| TRANSLATE_V3D (s->center, s->svertex[i]); |
| } |
| } |
| |
| void |
| grid3d_update (grid3d * g, float angle, float *vals, float dist) |
| { |
| int i; |
| float cosa; |
| float sina; |
| surf3d *s = &(g->surf); |
| v3d cam = s->center; |
| |
| cam.z += dist; |
| |
| SINCOS ((angle / 4.3f), sina, cosa); |
| cam.y += sina * 2.0f; |
| SINCOS (angle, sina, cosa); |
| |
| if (g->mode == 0) { |
| if (vals) |
| for (i = 0; i < g->defx; i++) |
| s->vertex[i].y = s->vertex[i].y * 0.2 + vals[i] * 0.8; |
| |
| for (i = g->defx; i < s->nbvertex; i++) { |
| s->vertex[i].y *= 0.255f; |
| s->vertex[i].y += (s->vertex[i - g->defx].y * 0.777f); |
| } |
| } |
| |
| for (i = 0; i < s->nbvertex; i++) { |
| Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina); |
| TRANSLATE_V3D (cam, s->svertex[i]); |
| } |
| } |