| /* |
| * GStreamer |
| * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "../gstgleffects.h" |
| |
| static gboolean kernel_ready = FALSE; |
| static float gauss_kernel[7]; |
| |
| void |
| gst_gl_effects_glow (GstGLEffects * effects) |
| { |
| const GstGLFuncs *gl = GST_GL_BASE_FILTER (effects)->context->gl_vtable; |
| GstGLFilter *filter = GST_GL_FILTER (effects); |
| GstGLShader *shader; |
| |
| if (!kernel_ready) { |
| fill_gaussian_kernel (gauss_kernel, 7, 10.0); |
| kernel_ready = TRUE; |
| } |
| |
| /* threshold */ |
| shader = gst_gl_effects_get_fragment_shader (effects, "luma_threshold", |
| luma_threshold_fragment_source_gles2); |
| gst_gl_filter_render_to_target_with_shader (filter, effects->intexture, |
| effects->midtexture[0], shader); |
| |
| /* blur */ |
| shader = gst_gl_effects_get_fragment_shader (effects, "hconv7", |
| hconv7_fragment_source_gles2); |
| gst_gl_shader_use (shader); |
| gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel); |
| gst_gl_shader_set_uniform_1f (shader, "gauss_width", |
| GST_VIDEO_INFO_WIDTH (&filter->out_info)); |
| gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[0], |
| effects->midtexture[1], shader); |
| |
| shader = gst_gl_effects_get_fragment_shader (effects, "vconv7", |
| vconv7_fragment_source_gles2); |
| gst_gl_shader_use (shader); |
| gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel); |
| gst_gl_shader_set_uniform_1f (shader, "gauss_height", |
| GST_VIDEO_INFO_HEIGHT (&filter->out_info)); |
| gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[1], |
| effects->midtexture[2], shader); |
| |
| /* add blurred luma to intexture */ |
| shader = gst_gl_effects_get_fragment_shader (effects, "sum", |
| sum_fragment_source_gles2); |
| gst_gl_shader_use (shader); |
| |
| gl->ActiveTexture (GL_TEXTURE2); |
| gl->BindTexture (GL_TEXTURE_2D, |
| gst_gl_memory_get_texture_id (effects->intexture)); |
| |
| gst_gl_shader_set_uniform_1f (shader, "alpha", 1.0f); |
| gst_gl_shader_set_uniform_1i (shader, "base", 2); |
| |
| gl->ActiveTexture (GL_TEXTURE1); |
| gl->BindTexture (GL_TEXTURE_2D, |
| gst_gl_memory_get_texture_id (effects->midtexture[2])); |
| |
| gst_gl_shader_set_uniform_1f (shader, "beta", (gfloat) 1 / 3.5f); |
| gst_gl_shader_set_uniform_1i (shader, "blend", 1); |
| gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[2], |
| effects->outtexture, shader); |
| } |