| /* GStreamer |
| * Copyright (C) 2016 Matthew Waters <matthew@centricular.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifdef HAVE_CONFIG_H |
| # include "config.h" |
| #endif |
| |
| #include <gst/check/gstcheck.h> |
| |
| #include <gst/gl/gl.h> |
| |
| #include <stdio.h> |
| |
| static GstGLDisplay *display; |
| static GstGLContext *context; |
| |
| static void |
| setup (void) |
| { |
| GError *error = NULL; |
| |
| display = gst_gl_display_new (); |
| context = gst_gl_context_new (display); |
| |
| gst_gl_context_create (context, NULL, &error); |
| |
| fail_if (error != NULL, "Error creating context: %s\n", |
| error ? error->message : "Unknown Error"); |
| } |
| |
| static void |
| teardown (void) |
| { |
| gst_object_unref (display); |
| gst_object_unref (context); |
| } |
| |
| static void |
| _test_compile_attach_gl (GstGLContext * context, gpointer data) |
| { |
| GstGLShader *shader; |
| GstGLSLStage *vert; |
| GError *error = NULL; |
| |
| shader = gst_gl_shader_new (context); |
| vert = gst_glsl_stage_new_default_vertex (context); |
| |
| fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error)); |
| |
| gst_object_unref (shader); |
| } |
| |
| GST_START_TEST (test_compile_attach) |
| { |
| gst_gl_context_thread_add (context, |
| (GstGLContextThreadFunc) _test_compile_attach_gl, NULL); |
| } |
| |
| GST_END_TEST; |
| |
| static void |
| _test_separate_compile_attach_gl (GstGLContext * context, gpointer data) |
| { |
| GstGLShader *shader; |
| GstGLSLStage *vert; |
| GError *error = NULL; |
| |
| shader = gst_gl_shader_new (context); |
| vert = gst_glsl_stage_new_default_vertex (context); |
| |
| fail_unless (gst_glsl_stage_compile (vert, &error)); |
| fail_unless (gst_gl_shader_attach (shader, vert)); |
| fail_unless (gst_gl_shader_attach (shader, vert)); |
| |
| gst_object_unref (shader); |
| } |
| |
| GST_START_TEST (test_separate_compile_attach) |
| { |
| gst_gl_context_thread_add (context, |
| (GstGLContextThreadFunc) _test_separate_compile_attach_gl, NULL); |
| } |
| |
| GST_END_TEST; |
| |
| static void |
| _test_detach_gl (GstGLContext * context, gpointer data) |
| { |
| GstGLShader *shader; |
| GstGLSLStage *vert; |
| GError *error = NULL; |
| |
| shader = gst_gl_shader_new (context); |
| vert = gst_glsl_stage_new_default_vertex (context); |
| |
| fail_unless (gst_glsl_stage_compile (vert, &error)); |
| fail_unless (gst_gl_shader_attach (shader, vert)); |
| gst_gl_shader_detach (shader, vert); |
| |
| gst_object_unref (shader); |
| } |
| |
| GST_START_TEST (test_detach) |
| { |
| gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_detach_gl, |
| NULL); |
| } |
| |
| GST_END_TEST; |
| |
| static void |
| _test_link_gl (GstGLContext * context, gpointer data) |
| { |
| GstGLShader *shader; |
| GstGLSLStage *vert, *frag; |
| GError *error = NULL; |
| |
| shader = gst_gl_shader_new (context); |
| vert = gst_glsl_stage_new_default_vertex (context); |
| frag = gst_glsl_stage_new_default_fragment (context); |
| |
| fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error)); |
| fail_unless (gst_gl_shader_compile_attach_stage (shader, frag, &error)); |
| fail_unless (gst_gl_shader_link (shader, &error)); |
| fail_unless (gst_gl_shader_is_linked (shader)); |
| |
| gst_object_unref (shader); |
| } |
| |
| GST_START_TEST (test_link) |
| { |
| gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_link_gl, |
| NULL); |
| } |
| |
| GST_END_TEST; |
| |
| static void |
| _test_default_shader_gl (GstGLContext * context, gpointer data) |
| { |
| GstGLShader *shader; |
| GError *error = NULL; |
| |
| shader = gst_gl_shader_new_default (context, &error); |
| fail_unless (shader != NULL); |
| fail_unless (error == NULL); |
| |
| gst_gl_shader_use (shader); |
| gst_gl_context_clear_shader (context); |
| |
| gst_object_unref (shader); |
| } |
| |
| GST_START_TEST (test_default_shader) |
| { |
| gst_gl_context_thread_add (context, |
| (GstGLContextThreadFunc) _test_default_shader_gl, NULL); |
| } |
| |
| GST_END_TEST; |
| |
| static void |
| _test_get_attribute_location_gl (GstGLContext * context, gpointer data) |
| { |
| GstGLShader *shader; |
| GError *error = NULL; |
| gint loc; |
| |
| shader = gst_gl_shader_new_default (context, &error); |
| |
| gst_gl_shader_use (shader); |
| |
| loc = gst_gl_shader_get_attribute_location (shader, "a_position"); |
| fail_unless (loc != -1); |
| loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord"); |
| fail_unless (loc != -1); |
| loc = gst_gl_shader_get_attribute_location (shader, "unused_value_1928374"); |
| fail_unless (loc == -1); |
| |
| gst_object_unref (shader); |
| } |
| |
| GST_START_TEST (test_get_attribute_location) |
| { |
| gst_gl_context_thread_add (context, |
| (GstGLContextThreadFunc) _test_get_attribute_location_gl, NULL); |
| } |
| |
| GST_END_TEST; |
| |
| static Suite * |
| gst_gl_shader_suite (void) |
| { |
| Suite *s = suite_create ("GstGLShader"); |
| TCase *tc_chain = tcase_create ("glshader"); |
| |
| suite_add_tcase (s, tc_chain); |
| tcase_add_checked_fixture (tc_chain, setup, teardown); |
| tcase_add_test (tc_chain, test_compile_attach); |
| tcase_add_test (tc_chain, test_separate_compile_attach); |
| tcase_add_test (tc_chain, test_detach); |
| tcase_add_test (tc_chain, test_link); |
| tcase_add_test (tc_chain, test_default_shader); |
| tcase_add_test (tc_chain, test_get_attribute_location); |
| |
| return s; |
| } |
| |
| GST_CHECK_MAIN (gst_gl_shader); |