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| GStreamer Static Linking README | |
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| DRAFT, April 2013 | |
| I. INTRODUCTION | |
| It is possible to link GStreamer libraries, plugins and applications | |
| statically, both in case of free/libre/open-source software applications | |
| and proprietary applications. On some platforms static linking may even | |
| be required. | |
| However, distributing statically linked binaries using GStreamer usually | |
| requires additional effort to stay compliant with the GNU LGPL v2.1 license. | |
| The purpose of this document is to draw attention to this fact, and to | |
| summarise in layman's terms what we believe is required from anyone | |
| distributing statically linked GStreamer binaries. Most of this also | |
| applies to dynamically linked GStreamer binaries. | |
| II. DISCLAIMER | |
| This document is not legal advice, nor is it comprehensive. It may use | |
| words in ways that do not match the definition or use in the license | |
| text. It may even be outright wrong. Read the license text for all the | |
| details, it is the only legally binding document in this respect. | |
| This document is primarily concerned with the implications for the | |
| distribution of binaries based on LGPL-licensed software as imposed by | |
| the LGPL license, but there may be other restrictions to the distribution | |
| of such binaries, such as terms and conditions of distribution channels | |
| (e.g. "app stores"). | |
| III. THE SPIRIT OF THE LGPL LICENSE | |
| The GNU LGPL v2.1 license allows use of such-licensed software by | |
| proprietary applications, but still aims to ensure that at least the | |
| LGPL-licensed software parts remain free under all circumstances. This | |
| means any changes to LGPL-licensed source code must be documented and | |
| be made available on request to those who received binaries of the | |
| software. It also means that it must be possible to make changes to the | |
| LGPL-licensed software parts and make the application use those, as far | |
| as that is possible. And that recipients of an application using | |
| LGPL-licensed software are made aware of their rights according to the | |
| LGPL license. | |
| In an environment where GStreamer libraries and plugins are used as | |
| dynamically-loaded shared objects (DLL/.so/.dyn files), this is usually | |
| not a big problem, because it is fairly easy to compile a modified version | |
| of the GStreamer libraries or LGPL plugins, and the application will/should | |
| just pick up and use the modified version automatically. All that is needed | |
| is for the original, LGPL-licensed source code and source code modifications | |
| to be made available, and for a way to build the libraries or plugins for | |
| the platform required (usually that will be using the build system scripts | |
| that come with GStreamer, and using the typical build environment on the | |
| system in question, but where that is not the case the needed build scripts | |
| and/or tools would need to be provided as well). | |
| IV. THINGS YOU NEED TO DO | |
| * You must tell users of your application that you are using LGPL-licensed | |
| software, which LGPL-licensed software exactly, and you must provide them | |
| with a copy of the license so they know their rights under the LGPL. | |
| * You must provide (on request) all the source code and all the changes | |
| or additions you have made to the LGPL-licensed software you are using. | |
| For GStreamer code we would recommend that the changes be provided either | |
| in form of a branch in a git repository, or as a set of "git format-patch"- | |
| style patches against a GStreamer release or a snapshot of a GStreamer git | |
| repository. The patches should ideally say what was changed and why it | |
| was changed, and there should ideally be separate patches for independent | |
| changes. | |
| * You must provide a way for users of your application to make changes to | |
| the LGPL-licensed parts of the code, and re-create a full application | |
| binary with the changes (using the standard toolchain and tools of the | |
| target platform; if you are using a custom toolchain or custom tools | |
| you must provide these and document how to use them to create a new | |
| application binary). | |
| Note that this of course does not mean that the user is allowed to | |
| re-distribute the changed application. Nor does it mean that you have | |
| to provide your proprietary source code - it is sufficient to provide a | |
| ready-made compiled object file that can be relinked into an application | |
| binary with the re-compiled LGPL components. | |
| V. THINGS TO LOOK OUT FOR | |
| While most GStreamer plugins and the libraries they depend on are licensed | |
| under the LGPL or even more permissive licenses, that is not the case for | |
| all plugins and libraries used, esp. those in the gst-plugins-ugly or | |
| some of those in the gst-plugins-bad set of plugins. | |
| When statically linking proprietary code, care must be taken not to | |
| statically link plugins or libraries that are licensed under less permissive | |
| terms than the LGPL, such as e.g. GPL-licensed libraries. | |
| VI. SPECIAL CONSIDERATIONS FOR SPECIFIC USE-CASES | |
| 1. Proprietary GStreamer/GLib-based Application On iOS | |
| Let's assume an individual or a company wants to distribute a proprietary | |
| iOS application that is built on top of GStreamer and GLib through | |
| Apple's App Store. At the time of writing the Apple iPhone developer | |
| agreement didn’t allow the bundling of shared libraries, so distributing | |
| a proprietary iOS application with shared libraries is only possible using | |
| distribution mechanisms outside of the App Store and/or only to jailbroken | |
| devices, a prospect that may not appeal to our individual or company. So the | |
| only alternative then is to link everything statically, which means the | |
| obligations mentioned above come into play. | |
| 2. Example: Jabber on iOS | |
| Tandberg (now Cisco) created a Jabber application for iOS, based on GStreamer. | |
| On request they provided an LGPL compliance bundle in form of a zip file, with | |
| roughly the following contents: | |
| buildapp.sh | |
| readme.txt | |
| Jabber/Jabber-Info.plist | |
| Jabber/libip.a [236MB binary with proprietary code] | |
| Jabber/main.mm | |
| Jabber/xcconfig/Application.xcconfig | |
| Jabber/xcconfig/Debug.xcconfig | |
| Jabber/xcconfig/Release.xcconfig | |
| Jabber/xcconfig/Shared.xcconfig | |
| Jabber/Resources/*.lproj/Localizable.strings | |
| Jabber/Resources/{Images,Audio,Sounds,IB,Message Styles,Emoticons,Fonts}/* | |
| Jabber/Resources/* | |
| Jabber.xcodeproj/project.pbxproj | |
| Jabber.xcodeproj/project.xcworkspace/contents.xcworkspacedata | |
| opensource/build/config.site | |
| opensource/build/m4/movi.m4 | |
| opensource/build/scripts/clean-deps.sh | |
| opensource/build/scripts/fixup-makefile.sh | |
| opensource/build/scripts/MoviMaker.py | |
| opensource/build.sh | |
| opensource/env.sh | |
| opensource/Makefile | |
| opensource/external/glib/* | |
| opensource/external/gstreamer/{gstreamer,gst-plugins-*}/* | |
| opensource/external/openssl/* | |
| opensource/external/proxy-libintl/* | |
| opensource/toolchain/darwin-x86/bin/{misc autotoools,m4,glib-mkenums,glib-genmarshal,libtool,pkg-config,etc.} | |
| opensource/toolchain/darwin-x86/share/{aclocal,aclocal-1.11,autoconf,automake-1.11,libtool}/* | |
| opensource/toolchain/darwin-x86/share/Config.pm | |
| opensource/toolchain/darwin-x86/share/Config.pm.movi.in | |
| patches/glib/glib.patch | |
| patches/gst-plugins-bad/gst-plugins-bad.patch | |
| patches/gst-plugins-base/gst-plugins-base.patch | |
| patches/gst-plugins-good/gst-plugins-good.patch | |
| patches/gstreamer/gstreamer.patch | |
| patches/openssl/openssl.patch | |
| readme.txt starts with "This Readme file describes how to build the Cisco | |
| Jabber for iPad application. You need to install Xcode, but the final package | |
| is built by running buildapp.sh." and describes how to build project, | |
| prerequisites, the procedure in detail, and a "How to Include Provisioning | |
| Profile Manually / Alternate Code Signing Instructions" section. | |
| 3. Random Links Which May Be Of Interest | |
| [0] http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/ |