| /* |
| * GStreamer |
| * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com> |
| * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com> |
| * Copyright (C) 2015 Freescale Semiconductor <b55597@freescale.com> |
| * Copyright (C) 2017 Sebastian Dröge <sebastian@centricular.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "../gstgl_fwd.h" |
| #include <gst/gl/gstglcontext.h> |
| #include <gst/gl/gstglfuncs.h> |
| |
| #include "gstglwindow_viv_fb_egl.h" |
| #include "../gstglwindow_private.h" |
| |
| #define GST_CAT_DEFAULT gst_gl_window_debug |
| |
| #define gst_gl_window_viv_fb_egl_parent_class parent_class |
| G_DEFINE_TYPE (GstGLWindowVivFBEGL, gst_gl_window_viv_fb_egl, |
| GST_TYPE_GL_WINDOW); |
| |
| static guintptr gst_gl_window_viv_fb_egl_get_window_handle (GstGLWindow * |
| window); |
| static guintptr gst_gl_window_viv_fb_egl_get_display (GstGLWindow * window); |
| static void gst_gl_window_viv_fb_egl_set_window_handle (GstGLWindow * window, |
| guintptr handle); |
| static void gst_gl_window_viv_fb_egl_close (GstGLWindow * window); |
| static gboolean gst_gl_window_viv_fb_egl_open (GstGLWindow * window, |
| GError ** error); |
| static void gst_gl_window_viv_fb_egl_draw (GstGLWindow * window); |
| static gboolean |
| gst_gl_window_viv_fb_egl_set_render_rectangle (GstGLWindow * window, |
| gint x, gint y, gint width, gint height); |
| |
| static void |
| gst_gl_window_viv_fb_egl_class_init (GstGLWindowVivFBEGLClass * klass) |
| { |
| GstGLWindowClass *window_class = (GstGLWindowClass *) klass; |
| |
| window_class->get_window_handle = |
| GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_get_window_handle); |
| window_class->get_display = |
| GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_get_display); |
| window_class->set_window_handle = |
| GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_set_window_handle); |
| window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_close); |
| window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_open); |
| window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_draw); |
| window_class->set_render_rectangle = |
| GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_set_render_rectangle); |
| } |
| |
| static void |
| gst_gl_window_viv_fb_egl_init (GstGLWindowVivFBEGL * window) |
| { |
| } |
| |
| /* Must be called in the gl thread */ |
| GstGLWindowVivFBEGL * |
| gst_gl_window_viv_fb_egl_new (GstGLDisplay * display) |
| { |
| GstGLWindowVivFBEGL *window; |
| |
| if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_VIV_FB) == |
| 0) |
| /* we require a Vivante FB display to create windows */ |
| return NULL; |
| |
| window = g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL); |
| gst_object_ref_sink (window); |
| |
| return window; |
| } |
| |
| static void |
| gst_gl_window_viv_fb_egl_close (GstGLWindow * window) |
| { |
| GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window); |
| |
| if (window_egl->win_id && !window_egl->external_window) { |
| fbDestroyWindow (window_egl->win_id); |
| window_egl->win_id = 0; |
| } |
| |
| GST_GL_WINDOW_CLASS (parent_class)->close (window); |
| } |
| |
| static guintptr |
| gst_gl_window_viv_fb_egl_get_display (GstGLWindow * window) |
| { |
| return gst_gl_display_get_handle (window->display); |
| } |
| |
| static gboolean |
| gst_gl_window_viv_fb_egl_open (GstGLWindow * window, GError ** error) |
| { |
| GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window); |
| EGLNativeDisplayType display; |
| |
| display = (EGLNativeDisplayType) gst_gl_window_get_display (window); |
| |
| window_egl->win_id = fbCreateWindow (display, -1, -1, 0, 0); |
| window_egl->external_window = FALSE; |
| if (!window_egl->win_id) { |
| g_set_error (error, GST_GL_WINDOW_ERROR, |
| GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Can't create window"); |
| return FALSE; |
| } |
| |
| fbGetWindowGeometry (window_egl->win_id, NULL, NULL, |
| &window_egl->window_width, &window_egl->window_height); |
| window_egl->render_rectangle.x = 0; |
| window_egl->render_rectangle.y = 0; |
| window_egl->render_rectangle.w = window_egl->window_width; |
| window_egl->render_rectangle.h = window_egl->window_height; |
| gst_gl_window_resize (window, window_egl->window_width, |
| window_egl->window_height); |
| |
| GST_DEBUG |
| ("Opened Vivante FB display succesfully, resolution is (%dx%d), display %p, window %p.", |
| window_egl->window_width, window_egl->window_height, (gpointer) display, |
| (gpointer) window_egl->win_id); |
| |
| return GST_GL_WINDOW_CLASS (parent_class)->open (window, error); |
| } |
| |
| static guintptr |
| gst_gl_window_viv_fb_egl_get_window_handle (GstGLWindow * window) |
| { |
| return (guintptr) GST_GL_WINDOW_VIV_FB_EGL (window)->win_id; |
| } |
| |
| static void |
| gst_gl_window_viv_fb_egl_set_window_handle (GstGLWindow * window, |
| guintptr handle) |
| { |
| GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window); |
| gint width, height; |
| |
| if (window_egl->win_id) |
| fbDestroyWindow (window_egl->win_id); |
| window_egl->win_id = (EGLNativeWindowType) handle; |
| window_egl->external_window = handle != 0; |
| |
| fbGetWindowGeometry (window_egl->win_id, NULL, NULL, &width, &height); |
| gst_gl_window_resize (window, width, height); |
| } |
| |
| static void |
| draw_cb (gpointer data) |
| { |
| GstGLWindowVivFBEGL *window_egl = data; |
| GstGLWindow *window = GST_GL_WINDOW (window_egl); |
| GstGLContext *context = gst_gl_window_get_context (window); |
| const GstGLFuncs *gl; |
| gint viewport_dim[4]; |
| |
| gl = context->gl_vtable; |
| |
| if (window->queue_resize) { |
| guint width, height; |
| |
| gst_gl_window_get_surface_dimensions (window, &width, &height); |
| gst_gl_window_resize (window, width, height); |
| |
| gl->GetIntegerv (GL_VIEWPORT, viewport_dim); |
| viewport_dim[0] += window_egl->render_rectangle.x; |
| viewport_dim[1] += window_egl->render_rectangle.y; |
| gl->Viewport (viewport_dim[0], |
| viewport_dim[1], viewport_dim[2], viewport_dim[3]); |
| } |
| |
| if (window->draw) |
| window->draw (window->draw_data); |
| |
| gst_gl_context_swap_buffers (context); |
| |
| gst_object_unref (context); |
| } |
| |
| static void |
| gst_gl_window_viv_fb_egl_draw (GstGLWindow * window) |
| { |
| gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window); |
| } |
| |
| typedef struct |
| { |
| GstGLWindowVivFBEGL *window_egl; |
| GstVideoRectangle rect; |
| } SetRenderRectangleData; |
| |
| static void |
| _free_set_render_rectangle (SetRenderRectangleData * render) |
| { |
| if (render) { |
| if (render->window_egl) |
| gst_object_unref (render->window_egl); |
| g_free (render); |
| } |
| } |
| |
| static void |
| _calculate_viewport_coordinates (GstGLWindowVivFBEGL * window_egl, |
| GstVideoRectangle * req, GstVideoRectangle * result) |
| { |
| result->x = req->x; |
| result->y = window_egl->window_height - (req->y + req->h); |
| result->w = req->w; |
| result->h = req->h; |
| } |
| |
| static void |
| _set_render_rectangle (gpointer data) |
| { |
| SetRenderRectangleData *render = data; |
| GstGLWindowVivFBEGL *window_egl = render->window_egl; |
| GstGLWindow *window = GST_GL_WINDOW (window_egl); |
| |
| GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i", |
| render->rect.x, render->rect.y, render->rect.w, render->rect.h); |
| |
| _calculate_viewport_coordinates (window_egl, &render->rect, |
| &window_egl->render_rectangle); |
| |
| gst_gl_window_resize (window, render->rect.w, render->rect.h); |
| |
| window->queue_resize = TRUE; |
| } |
| |
| static gboolean |
| gst_gl_window_viv_fb_egl_set_render_rectangle (GstGLWindow * window, |
| gint x, gint y, gint width, gint height) |
| { |
| GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window); |
| SetRenderRectangleData *render; |
| |
| render = g_new0 (SetRenderRectangleData, 1); |
| render->window_egl = gst_object_ref (window_egl); |
| render->rect.x = x; |
| render->rect.y = y; |
| render->rect.w = width; |
| render->rect.h = height; |
| |
| gst_gl_window_send_message_async (window, |
| (GstGLWindowCB) _set_render_rectangle, render, |
| (GDestroyNotify) _free_set_render_rectangle); |
| |
| return TRUE; |
| } |