commit | 5c92dea09585baf385111dad4e4e24e535a2bf0d | [log] [tgz] |
---|---|---|
author | Jonas Larsson <ljonas@google.com> | Tue Oct 01 12:56:05 2019 -0700 |
committer | Jonas Larsson <ljonas@google.com> | Tue Oct 01 12:56:05 2019 -0700 |
tree | f3c443e189f34a3d5ad874d2fe4c16bac1512c1e | |
parent | a6bdc5914a18b433d506cf1d71b5ea2804488375 [diff] |
egl: Don't allocate texture memory for EGLImage EGLImage that has its own storage (possibly in a dmabuf) still got standard texture memory allocated for it. This doubles the memory required per frame. Allocating the texture memory also isn't free, it can take lots of time to allocate contigous memory for a 1080p frame (over 25 ms), which stalls the pipeline causing frame drops. Upstream candidate. Change-Id: I78038d85992cd2742554be91f46c2010ac64595e